Add text input operations

This commit is contained in:
Cory Forsstrom 2022-11-11 08:43:36 -08:00
parent 23299a555f
commit c4bca3f2af
8 changed files with 215 additions and 1 deletions

View file

@ -233,6 +233,7 @@ where
let state = tree.state.downcast_mut::<State>();
operation.focusable(state, self.id.as_ref().map(|id| &id.0));
operation.text_input(state, self.id.as_ref().map(|id| &id.0));
}
fn on_event(
@ -337,6 +338,32 @@ pub fn focus<Message: 'static>(id: Id) -> Command<Message> {
Command::widget(operation::focusable::focus(id.0))
}
/// Produces a [`Command`] that moves the cursor of the [`TextInput`] with the given [`Id`] to the
/// end.
pub fn move_cursor_to_end<Message: 'static>(id: Id) -> Command<Message> {
Command::widget(operation::text_input::move_cursor_to_end(id.0))
}
/// Produces a [`Command`] that moves the cursor of the [`TextInput`] with the given [`Id`] to the
/// front.
pub fn move_cursor_to_front<Message: 'static>(id: Id) -> Command<Message> {
Command::widget(operation::text_input::move_cursor_to_front(id.0))
}
/// Produces a [`Command`] that moves the cursor of the [`TextInput`] with the given [`Id`] to the
/// provided position.
pub fn move_cursor_to<Message: 'static>(
id: Id,
position: usize,
) -> Command<Message> {
Command::widget(operation::text_input::move_cursor_to(id.0, position))
}
/// Produces a [`Command`] that selects all the content of the [`TextInput`] with the given [`Id`].
pub fn select_all<Message: 'static>(id: Id) -> Command<Message> {
Command::widget(operation::text_input::select_all(id.0))
}
/// Computes the layout of a [`TextInput`].
pub fn layout<Renderer>(
renderer: &Renderer,
@ -1001,6 +1028,24 @@ impl operation::Focusable for State {
}
}
impl operation::TextInput for State {
fn move_cursor_to_front(&mut self) {
State::move_cursor_to_front(self)
}
fn move_cursor_to_end(&mut self) {
State::move_cursor_to_end(self)
}
fn move_cursor_to(&mut self, position: usize) {
State::move_cursor_to(self, position)
}
fn select_all(&mut self) {
State::select_all(self)
}
}
mod platform {
use crate::keyboard;