Use Program API in game_of_life example
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2 changed files with 22 additions and 36 deletions
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@ -5,32 +5,24 @@ mod preset;
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use grid::Grid;
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use preset::Preset;
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use iced::executor;
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use iced::time;
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use iced::widget::{
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button, checkbox, column, container, pick_list, row, slider, text,
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};
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use iced::window;
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use iced::{
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Alignment, Application, Command, Element, Length, Settings, Subscription,
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Theme,
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};
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use iced::{Alignment, Command, Element, Length, Subscription, Theme};
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use std::time::Duration;
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pub fn main() -> iced::Result {
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tracing_subscriber::fmt::init();
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GameOfLife::run(Settings {
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antialiasing: true,
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window: window::Settings {
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position: window::Position::Centered,
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..window::Settings::default()
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},
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..Settings::default()
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})
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iced::program("Game of Life - Iced", GameOfLife::update, GameOfLife::view)
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.subscription(GameOfLife::subscription)
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.theme(|_| Theme::Dark)
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.antialiasing(true)
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.centered()
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.run()
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}
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#[derive(Default)]
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struct GameOfLife {
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grid: Grid,
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is_playing: bool,
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@ -52,24 +44,16 @@ enum Message {
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PresetPicked(Preset),
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}
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impl Application for GameOfLife {
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type Message = Message;
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type Theme = Theme;
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type Executor = executor::Default;
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type Flags = ();
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fn new(_flags: ()) -> (Self, Command<Message>) {
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(
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Self {
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speed: 5,
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..Self::default()
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},
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Command::none(),
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)
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}
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fn title(&self) -> String {
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String::from("Game of Life - Iced")
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impl GameOfLife {
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fn new() -> Self {
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Self {
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grid: Grid::default(),
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is_playing: false,
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queued_ticks: 0,
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speed: 5,
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next_speed: None,
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version: 0,
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}
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}
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fn update(&mut self, message: Message) -> Command<Message> {
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@ -154,9 +138,11 @@ impl Application for GameOfLife {
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.height(Length::Fill)
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.into()
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}
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}
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fn theme(&self) -> Theme {
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Theme::Dark
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impl Default for GameOfLife {
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fn default() -> Self {
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Self::new()
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}
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}
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@ -152,7 +152,7 @@ impl Todos {
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Message::ToggleFullscreen(mode) => {
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window::change_mode(window::Id::MAIN, mode)
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}
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_ => Command::none(),
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Message::Loaded(_) => Command::none(),
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};
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if !saved {
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