Improve tour example
This commit is contained in:
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2c35103035
commit
c583a2174d
24 changed files with 644 additions and 239 deletions
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@ -1,22 +1,26 @@
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use super::widget::{
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button, slider, Button, Checkbox, Column, Element, Radio, Row, Slider, Text,
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button, slider, Button, Checkbox, Column, Element, Image, Radio, Row,
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Slider, Text,
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};
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use ggez::graphics::{Color, BLACK};
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use ggez::graphics::{self, Color, FilterMode, BLACK};
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use ggez::Context;
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use iced::{text::HorizontalAlignment, Align};
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pub struct Tour {
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steps: Steps,
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back_button: button::State,
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next_button: button::State,
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debug: bool,
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}
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impl Tour {
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pub fn new() -> Tour {
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pub fn new(context: &mut Context) -> Tour {
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Tour {
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steps: Steps::new(),
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steps: Steps::new(context),
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back_button: button::State::new(),
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next_button: button::State::new(),
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debug: false,
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}
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}
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@ -29,7 +33,7 @@ impl Tour {
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self.steps.advance();
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}
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Message::StepMessage(step_msg) => {
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self.steps.update(step_msg);
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self.steps.update(step_msg, &mut self.debug);
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}
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}
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}
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@ -39,6 +43,7 @@ impl Tour {
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steps,
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back_button,
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next_button,
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..
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} = self;
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let mut controls = Row::new();
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@ -59,12 +64,18 @@ impl Tour {
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);
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}
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Column::new()
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let element: Element<_> = Column::new()
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.max_width(500)
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.spacing(20)
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.push(steps.layout().map(Message::StepMessage))
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.push(steps.layout(self.debug).map(Message::StepMessage))
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.push(controls)
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.into()
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.into();
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if self.debug {
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element.explain(BLACK)
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} else {
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element
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}
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}
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}
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@ -81,44 +92,52 @@ struct Steps {
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}
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impl Steps {
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fn new() -> Steps {
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fn new(context: &mut Context) -> Steps {
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Steps {
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steps: vec![
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Step::Welcome,
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Step::Buttons {
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primary: button::State::new(),
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secondary: button::State::new(),
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positive: button::State::new(),
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},
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Step::Checkbox { is_checked: false },
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Step::Radio { selection: None },
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Step::Slider {
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state: slider::State::new(),
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value: 50,
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},
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Step::RowsAndColumns {
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layout: Layout::Row,
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spacing_slider: slider::State::new(),
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spacing: 20,
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},
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Step::Text {
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size_slider: slider::State::new(),
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size: 30,
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color_sliders: [slider::State::new(); 3],
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color: BLACK,
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},
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Step::RowsAndColumns {
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layout: Layout::Row,
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spacing_slider: slider::State::new(),
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spacing: 20,
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Step::Radio { selection: None },
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Step::Image {
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ferris: {
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let mut image =
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graphics::Image::new(context, "/ferris.png")
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.expect("Load ferris image");
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image.set_filter(FilterMode::Linear);
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image
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},
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width: 300,
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slider: slider::State::new(),
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},
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Step::Debugger,
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Step::End,
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],
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current: 0,
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}
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}
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fn update(&mut self, msg: StepMessage) {
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self.steps[self.current].update(msg);
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fn update(&mut self, msg: StepMessage, debug: &mut bool) {
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self.steps[self.current].update(msg, debug);
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}
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fn layout(&mut self) -> Element<StepMessage> {
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self.steps[self.current].layout()
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fn layout(&mut self, debug: bool) -> Element<StepMessage> {
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self.steps[self.current].layout(debug)
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}
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fn advance(&mut self) {
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@ -145,52 +164,51 @@ impl Steps {
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enum Step {
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Welcome,
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Buttons {
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primary: button::State,
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secondary: button::State,
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positive: button::State,
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},
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Checkbox {
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is_checked: bool,
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},
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Radio {
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selection: Option<Language>,
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},
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Slider {
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state: slider::State,
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value: u16,
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},
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RowsAndColumns {
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layout: Layout,
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spacing_slider: slider::State,
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spacing: u16,
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},
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Text {
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size_slider: slider::State,
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size: u16,
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color_sliders: [slider::State; 3],
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color: Color,
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},
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RowsAndColumns {
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layout: Layout,
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spacing_slider: slider::State,
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spacing: u16,
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Radio {
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selection: Option<Language>,
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},
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Image {
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ferris: graphics::Image,
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width: u16,
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slider: slider::State,
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},
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Debugger,
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End,
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}
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#[derive(Debug, Clone, Copy)]
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pub enum StepMessage {
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CheckboxToggled(bool),
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LanguageSelected(Language),
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SliderChanged(f32),
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TextSizeChanged(f32),
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TextColorChanged(Color),
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LayoutChanged(Layout),
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SpacingChanged(f32),
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TextSizeChanged(f32),
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TextColorChanged(Color),
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LanguageSelected(Language),
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ImageWidthChanged(f32),
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DebugToggled(bool),
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}
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impl<'a> Step {
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fn update(&mut self, msg: StepMessage) {
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fn update(&mut self, msg: StepMessage, debug: &mut bool) {
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match msg {
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StepMessage::CheckboxToggled(value) => {
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if let Step::Checkbox { is_checked } = self {
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*is_checked = value;
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StepMessage::DebugToggled(value) => {
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if let Step::Debugger = self {
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*debug = value;
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}
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}
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StepMessage::LanguageSelected(language) => {
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@ -223,31 +241,30 @@ impl<'a> Step {
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*spacing = new_spacing.round() as u16;
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}
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}
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StepMessage::ImageWidthChanged(new_width) => {
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if let Step::Image { width, .. } = self {
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*width = new_width.round() as u16;
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}
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}
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};
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}
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fn can_continue(&self) -> bool {
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match self {
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Step::Welcome => true,
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Step::Buttons { .. } => true,
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Step::Checkbox { is_checked } => *is_checked,
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Step::Radio { selection } => *selection == Some(Language::Rust),
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Step::Slider { .. } => true,
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Step::Text { .. } => true,
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Step::Image { .. } => true,
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Step::RowsAndColumns { .. } => true,
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Step::Debugger => true,
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Step::End => false,
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}
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}
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fn layout(&mut self) -> Element<StepMessage> {
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fn layout(&mut self, debug: bool) -> Element<StepMessage> {
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match self {
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Step::Welcome => Self::welcome().into(),
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Step::Buttons {
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primary,
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secondary,
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positive,
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} => Self::buttons(primary, secondary, positive).into(),
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Step::Checkbox { is_checked } => Self::checkbox(*is_checked).into(),
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Step::Radio { selection } => Self::radio(*selection).into(),
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Step::Slider { state, value } => Self::slider(state, *value).into(),
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Step::Text {
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@ -256,6 +273,11 @@ impl<'a> Step {
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color_sliders,
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color,
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} => Self::text(size_slider, *size, color_sliders, *color).into(),
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Step::Image {
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ferris,
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width,
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slider,
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} => Self::image(ferris.clone(), *width, slider).into(),
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Step::RowsAndColumns {
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layout,
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spacing_slider,
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@ -263,6 +285,7 @@ impl<'a> Step {
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} => {
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Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
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}
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Step::Debugger => Self::debugger(debug).into(),
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Step::End => Self::end().into(),
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}
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}
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@ -277,8 +300,21 @@ impl<'a> Step {
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fn welcome() -> Column<'a, StepMessage> {
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Self::container("Welcome!")
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.push(Text::new(
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"This is a tour that introduces some of the features and \
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concepts related with UI development in Iced.",
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"This a simple tour meant to showcase a bunch of widgets that \
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can be easily implemented on top of Iced.",
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))
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.push(Text::new(
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"Iced is a renderer-agnostic GUI library for Rust focused on \
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simplicity and type-safety. It is heavily inspired by Elm.",
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))
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.push(Text::new(
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"It was originally born as part of Coffee, an opinionated \
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2D game engine for Rust.",
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))
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.push(Text::new(
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"Iced does not provide a built-in renderer. This example runs \
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on a fairly simple renderer built on top of ggez, another \
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game library.",
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))
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.push(Text::new(
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"You will need to interact with the UI in order to reach the \
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@ -286,73 +322,6 @@ impl<'a> Step {
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))
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}
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fn buttons(
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primary: &'a mut button::State,
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secondary: &'a mut button::State,
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positive: &'a mut button::State,
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) -> Column<'a, StepMessage> {
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Self::container("Button")
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.push(Text::new("A button can fire actions when clicked."))
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.push(Text::new(
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"As of now, there are 3 different types of buttons: \
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primary, secondary, and positive.",
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))
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.push(Button::new(primary, "Primary"))
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.push(
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Button::new(secondary, "Secondary")
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.class(button::Class::Secondary),
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)
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.push(
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Button::new(positive, "Positive")
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.class(button::Class::Positive),
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)
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.push(Text::new(
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"Additional types will be added in the near future! Choose \
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each type smartly depending on the situation.",
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))
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}
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fn checkbox(is_checked: bool) -> Column<'a, StepMessage> {
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Self::container("Checkbox")
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.push(Text::new(
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"A box that can be checked. Useful to build toggle controls.",
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))
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.push(Checkbox::new(
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is_checked,
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"Show \"Next\" button",
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StepMessage::CheckboxToggled,
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))
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.push(Text::new(
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"A checkbox always has a label, and both the checkbox and its \
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label can be clicked to toggle it.",
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))
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}
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fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
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let question = Column::new()
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.padding(20)
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.spacing(10)
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.push(Text::new("Iced is written in..."))
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.push(Language::all().iter().cloned().fold(
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Column::new().padding(10).spacing(20),
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|choices, language| {
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choices.push(Radio::new(
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language,
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language.into(),
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selection,
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StepMessage::LanguageSelected,
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))
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},
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));
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Self::container("Radio button")
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.push(Text::new(
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"A radio button is normally used to represent a choice. Like \
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a checkbox, it always has a label.",
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))
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.push(question)
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}
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fn slider(
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state: &'a mut slider::State,
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value: u16,
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@ -378,55 +347,6 @@ impl<'a> Step {
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)
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}
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fn text(
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size_slider: &'a mut slider::State,
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size: u16,
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color_sliders: &'a mut [slider::State; 3],
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color: Color,
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) -> Column<'a, StepMessage> {
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let size_section = Column::new()
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.padding(20)
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.spacing(20)
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.push(Text::new("You can change its size:"))
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.push(
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Text::new(&format!("This text is {} points", size)).size(size),
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)
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.push(Slider::new(
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size_slider,
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10.0..=50.0,
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size as f32,
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StepMessage::TextSizeChanged,
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));
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let [red, green, blue] = color_sliders;
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let color_section = Column::new()
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.padding(20)
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.spacing(20)
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.push(Text::new("And its color:"))
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.push(Text::new(&format!("{:?}", color)).color(color))
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.push(
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Row::new()
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.spacing(10)
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.push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
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StepMessage::TextColorChanged(Color { r, ..color })
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}))
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.push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
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StepMessage::TextColorChanged(Color { g, ..color })
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}))
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.push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
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StepMessage::TextColorChanged(Color { b, ..color })
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})),
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);
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Self::container("Text")
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.push(Text::new(
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"Text is probably the most essential widget for your UI. \
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It will try to adapt to the dimensions of its container.",
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))
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.push(size_section)
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.push(color_section)
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}
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fn rows_and_columns(
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layout: Layout,
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spacing_slider: &'a mut slider::State,
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@ -463,7 +383,7 @@ impl<'a> Step {
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.spacing(10)
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.push(Slider::new(
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spacing_slider,
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0.0..=100.0,
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0.0..=80.0,
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spacing as f32,
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StepMessage::SpacingChanged,
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))
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@ -489,10 +409,127 @@ impl<'a> Step {
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.push(spacing_section)
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}
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fn text(
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size_slider: &'a mut slider::State,
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size: u16,
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color_sliders: &'a mut [slider::State; 3],
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color: Color,
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) -> Column<'a, StepMessage> {
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let size_section = Column::new()
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.padding(20)
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.spacing(20)
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.push(Text::new("You can change its size:"))
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.push(
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Text::new(&format!("This text is {} pixels", size)).size(size),
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)
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.push(Slider::new(
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size_slider,
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10.0..=70.0,
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size as f32,
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StepMessage::TextSizeChanged,
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));
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let [red, green, blue] = color_sliders;
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let color_section = Column::new()
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.padding(20)
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.spacing(20)
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.push(Text::new("And its color:"))
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.push(Text::new(&format!("{:?}", color)).color(color))
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.push(
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Row::new()
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.spacing(10)
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.push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
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StepMessage::TextColorChanged(Color { r, ..color })
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}))
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.push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
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StepMessage::TextColorChanged(Color { g, ..color })
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}))
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.push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
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StepMessage::TextColorChanged(Color { b, ..color })
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})),
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);
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Self::container("Text")
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.push(Text::new(
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"Text is probably the most essential widget for your UI. \
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It will try to adapt to the dimensions of its container.",
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))
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.push(size_section)
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.push(color_section)
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}
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fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
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let question = Column::new()
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.padding(20)
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.spacing(10)
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.push(Text::new("Iced is written in...").size(24))
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.push(Language::all().iter().cloned().fold(
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Column::new().padding(10).spacing(20),
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|choices, language| {
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choices.push(Radio::new(
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language,
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language.into(),
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selection,
|
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StepMessage::LanguageSelected,
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))
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},
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));
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Self::container("Radio button")
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.push(Text::new(
|
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"A radio button is normally used to represent a choice... \
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Surprise test!",
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))
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.push(question)
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.push(Text::new(
|
||||
"Iced works very well with iterators! The list above is \
|
||||
basically created by folding a column over the different \
|
||||
choices, creating a radio button for each one of them!",
|
||||
))
|
||||
}
|
||||
|
||||
fn image(
|
||||
ferris: graphics::Image,
|
||||
width: u16,
|
||||
slider: &'a mut slider::State,
|
||||
) -> Column<'a, StepMessage> {
|
||||
Self::container("Image")
|
||||
.push(Text::new("An image that tries to keep its aspect ratio."))
|
||||
.push(Image::new(ferris).width(width).align_self(Align::Center))
|
||||
.push(Slider::new(
|
||||
slider,
|
||||
100.0..=500.0,
|
||||
width as f32,
|
||||
StepMessage::ImageWidthChanged,
|
||||
))
|
||||
.push(
|
||||
Text::new(&format!("Width: {} px", width.to_string()))
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
)
|
||||
}
|
||||
|
||||
fn debugger(debug: bool) -> Column<'a, StepMessage> {
|
||||
Self::container("Debugger")
|
||||
.push(Text::new(
|
||||
"You can ask Iced to visually explain the layouting of the \
|
||||
different elements comprising your UI!",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Give it a shot! Check the following checkbox to be able to \
|
||||
see element boundaries.",
|
||||
))
|
||||
.push(Checkbox::new(
|
||||
debug,
|
||||
"Explain layout",
|
||||
StepMessage::DebugToggled,
|
||||
))
|
||||
.push(Text::new("Feel free to go back and take a look."))
|
||||
}
|
||||
|
||||
fn end() -> Column<'a, StepMessage> {
|
||||
Self::container("You reached the end!")
|
||||
.push(Text::new(
|
||||
"This tour will be extended as more features are added.",
|
||||
"This tour will be updated as more features are added.",
|
||||
))
|
||||
.push(Text::new("Make sure to keep an eye on it!"))
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue