Improve tour example
This commit is contained in:
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2c35103035
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24 changed files with 644 additions and 239 deletions
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@ -97,7 +97,7 @@
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//! # }
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//! #
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//! # impl text::Renderer<[f32; 4]> for Renderer {
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//! # fn node(&self, style: Style, _content: &str, _size: f32) -> Node {
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//! # fn node(&self, style: Style, _content: &str, _size: Option<u16>) -> Node {
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//! # Node::new(style)
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//! # }
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//! #
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@ -105,7 +105,7 @@
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//! # &mut self,
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//! # _bounds: Rectangle,
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//! # _content: &str,
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//! # _size: f32,
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//! # _size: Option<u16>,
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//! # _color: Option<[f32; 4]>,
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//! # _horizontal_alignment: HorizontalAlignment,
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//! # _vertical_alignment: VerticalAlignment,
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20
src/style.rs
20
src/style.rs
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@ -11,7 +11,7 @@ impl Style {
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/// Defines the width of a [`Node`] in pixels.
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///
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/// [`Node`]: struct.Node.html
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pub fn width(mut self, width: u32) -> Self {
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pub fn width(mut self, width: u16) -> Self {
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self.0.size.width = style::Dimension::Points(width as f32);
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self
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}
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@ -19,7 +19,7 @@ impl Style {
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/// Defines the height of a [`Node`] in pixels.
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///
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/// [`Node`]: struct.Node.html
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pub fn height(mut self, height: u32) -> Self {
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pub fn height(mut self, height: u16) -> Self {
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self.0.size.height = style::Dimension::Points(height as f32);
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self
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}
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@ -27,7 +27,7 @@ impl Style {
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/// Defines the minimum width of a [`Node`] in pixels.
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///
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/// [`Node`]: struct.Node.html
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pub fn min_width(mut self, min_width: u32) -> Self {
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pub fn min_width(mut self, min_width: u16) -> Self {
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self.0.min_size.width = style::Dimension::Points(min_width as f32);
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self
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}
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@ -35,7 +35,7 @@ impl Style {
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/// Defines the maximum width of a [`Node`] in pixels.
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///
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/// [`Node`]: struct.Node.html
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pub fn max_width(mut self, max_width: u32) -> Self {
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pub fn max_width(mut self, max_width: u16) -> Self {
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self.0.max_size.width = style::Dimension::Points(max_width as f32);
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self.fill_width()
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}
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@ -43,16 +43,18 @@ impl Style {
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/// Defines the minimum height of a [`Node`] in pixels.
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///
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/// [`Node`]: struct.Node.html
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pub fn min_height(mut self, min_height: u32) -> Self {
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self.0.min_size.height = style::Dimension::Points(min_height as f32);
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pub fn min_height(mut self, min_height: u16) -> Self {
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self.0.min_size.height =
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style::Dimension::Points(f32::from(min_height));
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self
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}
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/// Defines the maximum height of a [`Node`] in pixels.
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///
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/// [`Node`]: struct.Node.html
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pub fn max_height(mut self, max_height: u32) -> Self {
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self.0.max_size.height = style::Dimension::Points(max_height as f32);
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pub fn max_height(mut self, max_height: u16) -> Self {
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self.0.max_size.height =
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style::Dimension::Points(f32::from(max_height));
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self.fill_height()
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}
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@ -100,7 +102,7 @@ impl Style {
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/// Sets the padding of a [`Node`] in pixels.
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///
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/// [`Node`]: struct.Node.html
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pub fn padding(mut self, px: u32) -> Self {
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pub fn padding(mut self, px: u16) -> Self {
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self.0.padding = stretch::geometry::Rect {
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start: style::Dimension::Points(px as f32),
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end: style::Dimension::Points(px as f32),
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@ -26,16 +26,16 @@ mod row;
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pub mod button;
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pub mod checkbox;
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pub mod image;
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pub mod progress_bar;
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//pub mod progress_bar;
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pub mod radio;
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pub mod slider;
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pub mod text;
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pub use button::Button;
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pub use checkbox::Checkbox;
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pub use image::Image;
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pub use column::Column;
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pub use progress_bar::ProgressBar;
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pub use image::Image;
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//pub use progress_bar::ProgressBar;
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pub use radio::Radio;
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pub use row::Row;
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pub use slider::Slider;
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@ -83,7 +83,7 @@ impl<'a, Message> Button<'a, Message> {
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/// Sets the width of the [`Button`] in pixels.
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///
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/// [`Button`]: struct.Button.html
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pub fn width(mut self, width: u32) -> Self {
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pub fn width(mut self, width: u16) -> Self {
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self.style = self.style.width(width);
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self
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}
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@ -142,7 +142,7 @@ where
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renderer,
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text_bounds,
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&self.label,
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20.0,
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None,
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self.label_color,
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text::HorizontalAlignment::Left,
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text::VerticalAlignment::Top,
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@ -55,7 +55,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the padding of the [`Column`] in pixels.
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///
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/// [`Column`]: struct.Column.html
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pub fn padding(mut self, px: u32) -> Self {
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pub fn padding(mut self, px: u16) -> Self {
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self.style = self.style.padding(px);
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self
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}
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@ -63,7 +63,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the width of the [`Column`] in pixels.
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///
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/// [`Column`]: struct.Column.html
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pub fn width(mut self, width: u32) -> Self {
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pub fn width(mut self, width: u16) -> Self {
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self.style = self.style.width(width);
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self
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}
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@ -71,7 +71,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the height of the [`Column`] in pixels.
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///
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/// [`Column`]: struct.Column.html
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pub fn height(mut self, height: u32) -> Self {
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pub fn height(mut self, height: u16) -> Self {
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self.style = self.style.height(height);
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self
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}
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@ -79,7 +79,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the maximum width of the [`Column`] in pixels.
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///
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/// [`Column`]: struct.Column.html
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pub fn max_width(mut self, max_width: u32) -> Self {
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pub fn max_width(mut self, max_width: u16) -> Self {
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self.style = self.style.max_width(max_width);
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self
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}
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@ -87,7 +87,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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/// Sets the maximum height of the [`Column`] in pixels.
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///
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/// [`Column`]: struct.Column.html
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pub fn max_height(mut self, max_height: u32) -> Self {
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pub fn max_height(mut self, max_height: u16) -> Self {
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self.style = self.style.max_height(max_height);
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self
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}
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@ -1,7 +1,8 @@
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//! Display images in your user interface.
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use crate::{
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Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
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Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
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Widget,
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};
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use std::hash::Hash;
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@ -25,6 +26,8 @@ use std::hash::Hash;
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pub struct Image<I> {
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image: I,
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source: Option<Rectangle<u16>>,
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width: Option<u16>,
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height: Option<u16>,
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style: Style,
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}
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@ -32,6 +35,8 @@ impl<I> std::fmt::Debug for Image<I> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Image")
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.field("source", &self.source)
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.field("width", &self.width)
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.field("height", &self.height)
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.field("style", &self.style)
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.finish()
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}
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@ -45,7 +50,9 @@ impl<I> Image<I> {
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Image {
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image,
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source: None,
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style: Style::default().fill_width().fill_height(),
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width: None,
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height: None,
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style: Style::default(),
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}
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}
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@ -60,16 +67,27 @@ impl<I> Image<I> {
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/// Sets the width of the [`Image`] boundaries in pixels.
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///
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/// [`Image`]: struct.Image.html
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pub fn width(mut self, width: u32) -> Self {
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self.style = self.style.width(width);
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pub fn width(mut self, width: u16) -> Self {
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self.width = Some(width);
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self
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}
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/// Sets the height of the [`Image`] boundaries in pixels.
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///
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/// [`Image`]: struct.Image.html
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pub fn height(mut self, height: u32) -> Self {
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self.style = self.style.height(height);
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pub fn height(mut self, height: u16) -> Self {
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self.height = Some(height);
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self
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}
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/// Sets the alignment of the [`Image`] itself.
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///
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/// This is useful if you want to override the default alignment given by
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/// the parent container.
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///
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/// [`Image`]: struct.Button.html
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pub fn align_self(mut self, align: Align) -> Self {
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self.style = self.style.align_self(align);
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self
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}
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}
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@ -79,8 +97,14 @@ where
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Renderer: self::Renderer<I>,
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I: Clone,
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{
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fn node(&self, _renderer: &Renderer) -> Node {
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Node::new(self.style)
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fn node(&self, renderer: &Renderer) -> Node {
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renderer.node(
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self.style,
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&self.image,
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self.width,
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self.height,
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self.source,
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)
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}
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fn draw(
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@ -89,13 +113,15 @@ where
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> MouseCursor {
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renderer.draw(layout.bounds(), self.image.clone(), self.source);
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renderer.draw(&self.image, layout.bounds(), self.source);
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MouseCursor::OutOfBounds
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.style.hash(state);
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self.width.hash(state);
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self.height.hash(state);
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}
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}
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@ -107,6 +133,23 @@ where
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/// [`Image`]: struct.Image.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer<I> {
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/// Creates a [`Node`] with the given [`Style`] for the provided [`Image`]
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/// and its size.
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///
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/// You should probably keep the original aspect ratio, if possible.
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///
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/// [`Node`]: ../../struct.Node.html
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/// [`Style`]: ../../struct.Style.html
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/// [`Image`]: struct.Image.html
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fn node(
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&self,
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style: Style,
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image: &I,
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width: Option<u16>,
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height: Option<u16>,
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source: Option<Rectangle<u16>>,
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) -> Node;
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/// Draws an [`Image`].
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///
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/// It receives:
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@ -118,8 +161,8 @@ pub trait Renderer<I> {
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/// [`Image`]: struct.Image.html
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fn draw(
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&mut self,
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image: &I,
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bounds: Rectangle<f32>,
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image: I,
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source: Option<Rectangle<u16>>,
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);
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}
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@ -47,7 +47,7 @@ impl ProgressBar {
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/// Sets the width of the [`ProgressBar`] in pixels.
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///
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/// [`ProgressBar`]: struct.ProgressBar.html
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pub fn width(mut self, width: u32) -> Self {
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pub fn width(mut self, width: u16) -> Self {
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self.style = self.style.width(width);
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self
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}
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@ -152,7 +152,7 @@ where
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renderer,
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text_bounds,
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&self.label,
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20.0,
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None,
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self.label_color,
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text::HorizontalAlignment::Left,
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text::VerticalAlignment::Top,
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@ -52,7 +52,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the padding of the [`Row`] in pixels.
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///
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/// [`Row`]: struct.Row.html
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pub fn padding(mut self, px: u32) -> Self {
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pub fn padding(mut self, px: u16) -> Self {
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self.style = self.style.padding(px);
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self
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}
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@ -60,7 +60,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the width of the [`Row`] in pixels.
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///
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/// [`Row`]: struct.Row.html
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pub fn width(mut self, width: u32) -> Self {
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pub fn width(mut self, width: u16) -> Self {
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self.style = self.style.width(width);
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self
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}
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@ -68,7 +68,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the height of the [`Row`] in pixels.
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///
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/// [`Row`]: struct.Row.html
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pub fn height(mut self, height: u32) -> Self {
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pub fn height(mut self, height: u16) -> Self {
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self.style = self.style.height(height);
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self
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}
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@ -76,7 +76,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the maximum width of the [`Row`] in pixels.
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///
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/// [`Row`]: struct.Row.html
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pub fn max_width(mut self, max_width: u32) -> Self {
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pub fn max_width(mut self, max_width: u16) -> Self {
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self.style = self.style.max_width(max_width);
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self
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}
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@ -84,7 +84,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
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/// Sets the maximum height of the [`Row`] in pixels.
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///
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/// [`Row`]: struct.Row.html
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pub fn max_height(mut self, max_height: u32) -> Self {
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pub fn max_height(mut self, max_height: u16) -> Self {
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self.style = self.style.max_height(max_height);
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self
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}
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|
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@ -93,7 +93,7 @@ impl<'a, Message> Slider<'a, Message> {
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/// Sets the width of the [`Slider`] in pixels.
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///
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/// [`Slider`]: struct.Slider.html
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pub fn width(mut self, width: u32) -> Self {
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pub fn width(mut self, width: u16) -> Self {
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self.style = self.style.width(width);
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self
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}
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|
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@ -30,7 +30,7 @@ use std::hash::Hash;
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#[derive(Debug, Clone)]
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pub struct Text<Color> {
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content: String,
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size: u16,
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size: Option<u16>,
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color: Option<Color>,
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style: Style,
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horizontal_alignment: HorizontalAlignment,
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@ -44,7 +44,7 @@ impl<Color> Text<Color> {
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pub fn new(label: &str) -> Self {
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Text {
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content: String::from(label),
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size: 20,
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size: None,
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color: None,
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style: Style::default().fill_width(),
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horizontal_alignment: HorizontalAlignment::Left,
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@ -56,7 +56,7 @@ impl<Color> Text<Color> {
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///
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/// [`Text`]: struct.Text.html
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pub fn size(mut self, size: u16) -> Self {
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self.size = size;
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self.size = Some(size);
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self
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}
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@ -71,7 +71,7 @@ impl<Color> Text<Color> {
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/// Sets the width of the [`Text`] boundaries in pixels.
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///
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/// [`Text`]: struct.Text.html
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pub fn width(mut self, width: u32) -> Self {
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pub fn width(mut self, width: u16) -> Self {
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self.style = self.style.width(width);
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self
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}
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@ -79,7 +79,7 @@ impl<Color> Text<Color> {
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/// Sets the height of the [`Text`] boundaries in pixels.
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///
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/// [`Text`]: struct.Text.html
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pub fn height(mut self, height: u32) -> Self {
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pub fn height(mut self, height: u16) -> Self {
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self.style = self.style.height(height);
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self
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}
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@ -112,7 +112,7 @@ where
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Renderer: self::Renderer<Color>,
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{
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fn node(&self, renderer: &Renderer) -> Node {
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renderer.node(self.style, &self.content, f32::from(self.size))
|
||||
renderer.node(self.style, &self.content, self.size)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
|
|
@ -124,7 +124,7 @@ where
|
|||
renderer.draw(
|
||||
layout.bounds(),
|
||||
&self.content,
|
||||
f32::from(self.size),
|
||||
self.size,
|
||||
self.color,
|
||||
self.horizontal_alignment,
|
||||
self.vertical_alignment,
|
||||
|
|
@ -160,7 +160,7 @@ pub trait Renderer<Color> {
|
|||
/// [`Style`]: ../../struct.Style.html
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
|
||||
fn node(&self, style: Style, content: &str, size: f32) -> Node;
|
||||
fn node(&self, style: Style, content: &str, size: Option<u16>) -> Node;
|
||||
|
||||
/// Draws a [`Text`] fragment.
|
||||
///
|
||||
|
|
@ -179,7 +179,7 @@ pub trait Renderer<Color> {
|
|||
&mut self,
|
||||
bounds: Rectangle,
|
||||
content: &str,
|
||||
size: f32,
|
||||
size: Option<u16>,
|
||||
color: Option<Color>,
|
||||
horizontal_alignment: HorizontalAlignment,
|
||||
vertical_alignment: VerticalAlignment,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue