Improve tour example
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24 changed files with 644 additions and 239 deletions
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@ -1,7 +1,8 @@
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//! Display images in your user interface.
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use crate::{
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Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
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Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
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Widget,
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};
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use std::hash::Hash;
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@ -25,6 +26,8 @@ use std::hash::Hash;
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pub struct Image<I> {
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image: I,
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source: Option<Rectangle<u16>>,
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width: Option<u16>,
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height: Option<u16>,
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style: Style,
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}
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@ -32,6 +35,8 @@ impl<I> std::fmt::Debug for Image<I> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Image")
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.field("source", &self.source)
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.field("width", &self.width)
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.field("height", &self.height)
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.field("style", &self.style)
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.finish()
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}
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@ -45,7 +50,9 @@ impl<I> Image<I> {
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Image {
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image,
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source: None,
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style: Style::default().fill_width().fill_height(),
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width: None,
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height: None,
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style: Style::default(),
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}
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}
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@ -60,16 +67,27 @@ impl<I> Image<I> {
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/// Sets the width of the [`Image`] boundaries in pixels.
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///
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/// [`Image`]: struct.Image.html
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pub fn width(mut self, width: u32) -> Self {
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self.style = self.style.width(width);
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pub fn width(mut self, width: u16) -> Self {
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self.width = Some(width);
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self
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}
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/// Sets the height of the [`Image`] boundaries in pixels.
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///
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/// [`Image`]: struct.Image.html
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pub fn height(mut self, height: u32) -> Self {
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self.style = self.style.height(height);
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pub fn height(mut self, height: u16) -> Self {
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self.height = Some(height);
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self
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}
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/// Sets the alignment of the [`Image`] itself.
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///
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/// This is useful if you want to override the default alignment given by
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/// the parent container.
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///
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/// [`Image`]: struct.Button.html
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pub fn align_self(mut self, align: Align) -> Self {
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self.style = self.style.align_self(align);
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self
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}
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}
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@ -79,8 +97,14 @@ where
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Renderer: self::Renderer<I>,
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I: Clone,
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{
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fn node(&self, _renderer: &Renderer) -> Node {
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Node::new(self.style)
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fn node(&self, renderer: &Renderer) -> Node {
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renderer.node(
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self.style,
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&self.image,
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self.width,
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self.height,
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self.source,
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)
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}
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fn draw(
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@ -89,13 +113,15 @@ where
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> MouseCursor {
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renderer.draw(layout.bounds(), self.image.clone(), self.source);
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renderer.draw(&self.image, layout.bounds(), self.source);
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MouseCursor::OutOfBounds
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.style.hash(state);
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self.width.hash(state);
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self.height.hash(state);
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}
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}
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@ -107,6 +133,23 @@ where
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/// [`Image`]: struct.Image.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer<I> {
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/// Creates a [`Node`] with the given [`Style`] for the provided [`Image`]
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/// and its size.
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///
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/// You should probably keep the original aspect ratio, if possible.
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///
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/// [`Node`]: ../../struct.Node.html
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/// [`Style`]: ../../struct.Style.html
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/// [`Image`]: struct.Image.html
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fn node(
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&self,
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style: Style,
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image: &I,
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width: Option<u16>,
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height: Option<u16>,
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source: Option<Rectangle<u16>>,
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) -> Node;
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/// Draws an [`Image`].
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///
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/// It receives:
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@ -118,8 +161,8 @@ pub trait Renderer<I> {
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/// [`Image`]: struct.Image.html
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fn draw(
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&mut self,
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image: &I,
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bounds: Rectangle<f32>,
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image: I,
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source: Option<Rectangle<u16>>,
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);
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}
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