Improve tour example

This commit is contained in:
Héctor Ramón Jiménez 2019-09-04 11:09:57 +02:00
parent 2c35103035
commit c583a2174d
24 changed files with 644 additions and 239 deletions

View file

@ -1,7 +1,8 @@
//! Display images in your user interface.
use crate::{
Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
Widget,
};
use std::hash::Hash;
@ -25,6 +26,8 @@ use std::hash::Hash;
pub struct Image<I> {
image: I,
source: Option<Rectangle<u16>>,
width: Option<u16>,
height: Option<u16>,
style: Style,
}
@ -32,6 +35,8 @@ impl<I> std::fmt::Debug for Image<I> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Image")
.field("source", &self.source)
.field("width", &self.width)
.field("height", &self.height)
.field("style", &self.style)
.finish()
}
@ -45,7 +50,9 @@ impl<I> Image<I> {
Image {
image,
source: None,
style: Style::default().fill_width().fill_height(),
width: None,
height: None,
style: Style::default(),
}
}
@ -60,16 +67,27 @@ impl<I> Image<I> {
/// Sets the width of the [`Image`] boundaries in pixels.
///
/// [`Image`]: struct.Image.html
pub fn width(mut self, width: u32) -> Self {
self.style = self.style.width(width);
pub fn width(mut self, width: u16) -> Self {
self.width = Some(width);
self
}
/// Sets the height of the [`Image`] boundaries in pixels.
///
/// [`Image`]: struct.Image.html
pub fn height(mut self, height: u32) -> Self {
self.style = self.style.height(height);
pub fn height(mut self, height: u16) -> Self {
self.height = Some(height);
self
}
/// Sets the alignment of the [`Image`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Image`]: struct.Button.html
pub fn align_self(mut self, align: Align) -> Self {
self.style = self.style.align_self(align);
self
}
}
@ -79,8 +97,14 @@ where
Renderer: self::Renderer<I>,
I: Clone,
{
fn node(&self, _renderer: &Renderer) -> Node {
Node::new(self.style)
fn node(&self, renderer: &Renderer) -> Node {
renderer.node(
self.style,
&self.image,
self.width,
self.height,
self.source,
)
}
fn draw(
@ -89,13 +113,15 @@ where
layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
renderer.draw(layout.bounds(), self.image.clone(), self.source);
renderer.draw(&self.image, layout.bounds(), self.source);
MouseCursor::OutOfBounds
}
fn hash_layout(&self, state: &mut Hasher) {
self.style.hash(state);
self.width.hash(state);
self.height.hash(state);
}
}
@ -107,6 +133,23 @@ where
/// [`Image`]: struct.Image.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer<I> {
/// Creates a [`Node`] with the given [`Style`] for the provided [`Image`]
/// and its size.
///
/// You should probably keep the original aspect ratio, if possible.
///
/// [`Node`]: ../../struct.Node.html
/// [`Style`]: ../../struct.Style.html
/// [`Image`]: struct.Image.html
fn node(
&self,
style: Style,
image: &I,
width: Option<u16>,
height: Option<u16>,
source: Option<Rectangle<u16>>,
) -> Node;
/// Draws an [`Image`].
///
/// It receives:
@ -118,8 +161,8 @@ pub trait Renderer<I> {
/// [`Image`]: struct.Image.html
fn draw(
&mut self,
image: &I,
bounds: Rectangle<f32>,
image: I,
source: Option<Rectangle<u16>>,
);
}