Improve tour example
This commit is contained in:
parent
2c35103035
commit
c583a2174d
24 changed files with 644 additions and 239 deletions
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@ -19,4 +19,4 @@ twox-hash = "1.5"
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winit = { version = "0.20.0-alpha3", optional = true }
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winit = { version = "0.20.0-alpha3", optional = true }
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[dev-dependencies]
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[dev-dependencies]
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ggez = { version = "0.5", git = "https://github.com/hecrj/ggez.git", branch = "font-cache" }
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ggez = { version = "0.5", git = "https://github.com/hecrj/ggez.git" }
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@ -16,8 +16,8 @@ pub fn main() -> ggez::GameResult {
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let (context, event_loop) = {
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let (context, event_loop) = {
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&mut ggez::ContextBuilder::new("iced", "ggez")
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&mut ggez::ContextBuilder::new("iced", "ggez")
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.window_mode(ggez::conf::WindowMode {
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.window_mode(ggez::conf::WindowMode {
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width: 1280.0,
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width: 850.0,
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height: 1024.0,
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height: 850.0,
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..ggez::conf::WindowMode::default()
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..ggez::conf::WindowMode::default()
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})
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})
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.build()?
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.build()?
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@ -39,6 +39,7 @@ pub fn main() -> ggez::GameResult {
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struct Game {
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struct Game {
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spritesheet: graphics::Image,
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spritesheet: graphics::Image,
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font: graphics::Font,
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tour: Tour,
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tour: Tour,
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events: Vec<iced::Event>,
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events: Vec<iced::Event>,
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@ -51,7 +52,8 @@ impl Game {
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Ok(Game {
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Ok(Game {
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spritesheet: graphics::Image::new(context, "/ui.png").unwrap(),
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spritesheet: graphics::Image::new(context, "/ui.png").unwrap(),
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tour: Tour::new(),
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font: graphics::Font::new(context, "/Roboto-Regular.ttf").unwrap(),
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tour: Tour::new(context),
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events: Vec::new(),
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events: Vec::new(),
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cache: Some(iced::Cache::default()),
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cache: Some(iced::Cache::default()),
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@ -126,7 +128,7 @@ impl event::EventHandler for Game {
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}
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}
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fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
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fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
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graphics::clear(context, [0.3, 0.3, 0.6, 1.0].into());
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graphics::clear(context, graphics::WHITE);
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let screen = graphics::screen_coordinates(context);
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let screen = graphics::screen_coordinates(context);
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@ -134,14 +136,17 @@ impl event::EventHandler for Game {
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let layout = self.tour.layout();
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let layout = self.tour.layout();
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let content = Column::new()
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let content = Column::new()
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.width(screen.w as u32)
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.width(screen.w as u16)
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.height(screen.h as u32)
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.height(screen.h as u16)
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.align_items(iced::Align::Center)
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.align_items(iced::Align::Center)
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.justify_content(iced::Justify::Center)
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.justify_content(iced::Justify::Center)
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.push(layout);
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.push(layout);
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let renderer =
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let renderer = &mut Renderer::new(
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&mut Renderer::new(context, self.spritesheet.clone());
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context,
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self.spritesheet.clone(),
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self.font,
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);
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let mut ui = iced::UserInterface::build(
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let mut ui = iced::UserInterface::build(
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content,
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content,
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@ -1,24 +1,38 @@
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mod button;
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mod button;
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mod checkbox;
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mod checkbox;
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mod debugger;
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mod image;
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mod radio;
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mod radio;
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mod slider;
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mod slider;
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mod text;
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mod text;
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use ggez::graphics::{self, spritebatch::SpriteBatch, Image};
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use ggez::graphics::{
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self, spritebatch::SpriteBatch, Font, Image, MeshBuilder,
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};
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use ggez::Context;
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use ggez::Context;
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pub struct Renderer<'a> {
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pub struct Renderer<'a> {
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pub context: &'a mut Context,
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pub context: &'a mut Context,
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pub sprites: SpriteBatch,
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pub sprites: SpriteBatch,
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pub spritesheet: Image,
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pub spritesheet: Image,
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pub font: Font,
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font_size: f32,
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debug_mesh: Option<MeshBuilder>,
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}
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}
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impl Renderer<'_> {
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impl Renderer<'_> {
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pub fn new(context: &mut Context, spritesheet: Image) -> Renderer {
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pub fn new(
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context: &mut Context,
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spritesheet: Image,
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font: Font,
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) -> Renderer {
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Renderer {
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Renderer {
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context,
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context,
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sprites: SpriteBatch::new(spritesheet.clone()),
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sprites: SpriteBatch::new(spritesheet.clone()),
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spritesheet,
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spritesheet,
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font,
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font_size: 20.0,
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debug_mesh: None,
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}
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}
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}
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}
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@ -37,5 +51,13 @@ impl Renderer<'_> {
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graphics::FilterMode::Linear,
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graphics::FilterMode::Linear,
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)
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)
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.expect("Draw text");
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.expect("Draw text");
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if let Some(debug_mesh) = self.debug_mesh.take() {
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let mesh =
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debug_mesh.build(self.context).expect("Build debug mesh");
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graphics::draw(self.context, &mesh, graphics::DrawParam::default())
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.expect("Draw debug mesh");
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}
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}
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}
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}
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}
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@ -104,6 +104,7 @@ impl button::Renderer for Renderer<'_> {
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let mut text = Text::new(TextFragment {
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let mut text = Text::new(TextFragment {
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text: String::from(label),
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text: String::from(label),
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font: Some(self.font),
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scale: Some(Scale { x: 20.0, y: 20.0 }),
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scale: Some(Scale { x: 20.0, y: 20.0 }),
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..Default::default()
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..Default::default()
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});
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});
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30
examples/ggez/renderer/debugger.rs
Normal file
30
examples/ggez/renderer/debugger.rs
Normal file
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@ -0,0 +1,30 @@
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use super::Renderer;
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use ggez::graphics::{Color, DrawMode, MeshBuilder, Rect};
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impl iced::renderer::Debugger for Renderer<'_> {
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type Color = Color;
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fn explain(&mut self, layout: &iced::Layout<'_>, color: Color) {
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let bounds = layout.bounds();
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let mut debug_mesh =
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self.debug_mesh.take().unwrap_or(MeshBuilder::new());
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debug_mesh.rectangle(
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DrawMode::stroke(1.0),
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Rect {
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x: bounds.x,
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y: bounds.y,
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w: bounds.width,
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h: bounds.height,
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},
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color,
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);
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self.debug_mesh = Some(debug_mesh);
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for child in layout.children() {
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self.explain(&child, color);
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}
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}
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}
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51
examples/ggez/renderer/image.rs
Normal file
51
examples/ggez/renderer/image.rs
Normal file
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@ -0,0 +1,51 @@
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use super::Renderer;
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use ggez::{graphics, nalgebra};
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use iced::image;
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impl image::Renderer<graphics::Image> for Renderer<'_> {
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fn node(
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&self,
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style: iced::Style,
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image: &graphics::Image,
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width: Option<u16>,
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height: Option<u16>,
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_source: Option<iced::Rectangle<u16>>,
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) -> iced::Node {
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let aspect_ratio = image.width() as f32 / image.height() as f32;
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let style = match (width, height) {
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(Some(width), Some(height)) => style.width(width).height(height),
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(Some(width), None) => style
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.width(width)
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.height((width as f32 / aspect_ratio).round() as u16),
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(None, Some(height)) => style
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.height(height)
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.width((height as f32 * aspect_ratio).round() as u16),
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(None, None) => style.width(image.width()).height(image.height()),
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};
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iced::Node::new(style)
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}
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fn draw(
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&mut self,
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image: &graphics::Image,
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bounds: iced::Rectangle,
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_source: Option<iced::Rectangle<u16>>,
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) {
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// We should probably use batches to draw images efficiently and keep
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// draw side-effect free, but this is good enough for the example.
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graphics::draw(
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self.context,
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image,
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graphics::DrawParam::new()
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.dest(nalgebra::Point2::new(bounds.x, bounds.y))
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.scale(nalgebra::Vector2::new(
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bounds.width / image.width() as f32,
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bounds.height / image.height() as f32,
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)),
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)
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.expect("Draw image");
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}
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}
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@ -6,7 +6,13 @@ use std::cell::RefCell;
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use std::f32;
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use std::f32;
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impl text::Renderer<Color> for Renderer<'_> {
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impl text::Renderer<Color> for Renderer<'_> {
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fn node(&self, style: iced::Style, content: &str, size: f32) -> iced::Node {
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fn node(
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&self,
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style: iced::Style,
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content: &str,
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size: Option<u16>,
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) -> iced::Node {
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let font = self.font;
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let font_cache = graphics::font_cache(self.context);
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let font_cache = graphics::font_cache(self.context);
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let content = String::from(content);
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let content = String::from(content);
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@ -17,6 +23,7 @@ impl text::Renderer<Color> for Renderer<'_> {
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// I noticed that the first measure is the one that matters in
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// I noticed that the first measure is the one that matters in
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// practice. Here, we use a RefCell to store the cached measurement.
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// practice. Here, we use a RefCell to store the cached measurement.
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let measure = RefCell::new(None);
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let measure = RefCell::new(None);
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let size = size.map(f32::from).unwrap_or(self.font_size);
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iced::Node::with_measure(style, move |bounds| {
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iced::Node::with_measure(style, move |bounds| {
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let mut measure = measure.borrow_mut();
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let mut measure = measure.borrow_mut();
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@ -35,6 +42,7 @@ impl text::Renderer<Color> for Renderer<'_> {
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let mut text = Text::new(TextFragment {
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let mut text = Text::new(TextFragment {
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text: content.clone(),
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text: content.clone(),
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font: Some(font),
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scale: Some(Scale { x: size, y: size }),
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scale: Some(Scale { x: size, y: size }),
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..Default::default()
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..Default::default()
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});
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});
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@ -71,13 +79,16 @@ impl text::Renderer<Color> for Renderer<'_> {
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&mut self,
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&mut self,
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bounds: iced::Rectangle,
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bounds: iced::Rectangle,
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content: &str,
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content: &str,
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size: f32,
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size: Option<u16>,
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color: Option<Color>,
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color: Option<Color>,
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horizontal_alignment: text::HorizontalAlignment,
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horizontal_alignment: text::HorizontalAlignment,
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_vertical_alignment: text::VerticalAlignment,
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_vertical_alignment: text::VerticalAlignment,
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) {
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) {
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let size = size.map(f32::from).unwrap_or(self.font_size);
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let mut text = Text::new(TextFragment {
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let mut text = Text::new(TextFragment {
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text: String::from(content),
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text: String::from(content),
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font: Some(self.font),
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scale: Some(Scale { x: size, y: size }),
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scale: Some(Scale { x: size, y: size }),
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..Default::default()
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..Default::default()
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});
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});
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@ -101,7 +112,7 @@ impl text::Renderer<Color> for Renderer<'_> {
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x: bounds.x,
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x: bounds.x,
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y: bounds.y,
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y: bounds.y,
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},
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},
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color,
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color.or(Some(graphics::BLACK)),
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);
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);
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}
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}
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}
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}
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@ -1,22 +1,26 @@
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use super::widget::{
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use super::widget::{
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button, slider, Button, Checkbox, Column, Element, Radio, Row, Slider, Text,
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button, slider, Button, Checkbox, Column, Element, Image, Radio, Row,
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Slider, Text,
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};
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};
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use ggez::graphics::{Color, BLACK};
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use ggez::graphics::{self, Color, FilterMode, BLACK};
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use ggez::Context;
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use iced::{text::HorizontalAlignment, Align};
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use iced::{text::HorizontalAlignment, Align};
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pub struct Tour {
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pub struct Tour {
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steps: Steps,
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steps: Steps,
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back_button: button::State,
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back_button: button::State,
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next_button: button::State,
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next_button: button::State,
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debug: bool,
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}
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}
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impl Tour {
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impl Tour {
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pub fn new() -> Tour {
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pub fn new(context: &mut Context) -> Tour {
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Tour {
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Tour {
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steps: Steps::new(),
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steps: Steps::new(context),
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back_button: button::State::new(),
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back_button: button::State::new(),
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next_button: button::State::new(),
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next_button: button::State::new(),
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debug: false,
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}
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}
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}
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}
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@ -29,7 +33,7 @@ impl Tour {
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self.steps.advance();
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self.steps.advance();
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}
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}
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Message::StepMessage(step_msg) => {
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Message::StepMessage(step_msg) => {
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self.steps.update(step_msg);
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self.steps.update(step_msg, &mut self.debug);
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}
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}
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}
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}
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}
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}
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@ -39,6 +43,7 @@ impl Tour {
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steps,
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steps,
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back_button,
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back_button,
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next_button,
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next_button,
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..
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} = self;
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} = self;
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let mut controls = Row::new();
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let mut controls = Row::new();
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@ -59,12 +64,18 @@ impl Tour {
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);
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);
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}
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}
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Column::new()
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let element: Element<_> = Column::new()
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.max_width(500)
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.max_width(500)
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.spacing(20)
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.spacing(20)
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.push(steps.layout().map(Message::StepMessage))
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.push(steps.layout(self.debug).map(Message::StepMessage))
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.push(controls)
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.push(controls)
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.into()
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.into();
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if self.debug {
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element.explain(BLACK)
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} else {
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element
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}
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}
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}
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}
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}
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@ -81,44 +92,52 @@ struct Steps {
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}
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}
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impl Steps {
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impl Steps {
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fn new() -> Steps {
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fn new(context: &mut Context) -> Steps {
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Steps {
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Steps {
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steps: vec![
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steps: vec![
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Step::Welcome,
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Step::Welcome,
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Step::Buttons {
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primary: button::State::new(),
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secondary: button::State::new(),
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positive: button::State::new(),
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},
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Step::Checkbox { is_checked: false },
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|
||||||
Step::Radio { selection: None },
|
|
||||||
Step::Slider {
|
Step::Slider {
|
||||||
state: slider::State::new(),
|
state: slider::State::new(),
|
||||||
value: 50,
|
value: 50,
|
||||||
},
|
},
|
||||||
|
Step::RowsAndColumns {
|
||||||
|
layout: Layout::Row,
|
||||||
|
spacing_slider: slider::State::new(),
|
||||||
|
spacing: 20,
|
||||||
|
},
|
||||||
Step::Text {
|
Step::Text {
|
||||||
size_slider: slider::State::new(),
|
size_slider: slider::State::new(),
|
||||||
size: 30,
|
size: 30,
|
||||||
color_sliders: [slider::State::new(); 3],
|
color_sliders: [slider::State::new(); 3],
|
||||||
color: BLACK,
|
color: BLACK,
|
||||||
},
|
},
|
||||||
Step::RowsAndColumns {
|
Step::Radio { selection: None },
|
||||||
layout: Layout::Row,
|
Step::Image {
|
||||||
spacing_slider: slider::State::new(),
|
ferris: {
|
||||||
spacing: 20,
|
let mut image =
|
||||||
|
graphics::Image::new(context, "/ferris.png")
|
||||||
|
.expect("Load ferris image");
|
||||||
|
|
||||||
|
image.set_filter(FilterMode::Linear);
|
||||||
|
|
||||||
|
image
|
||||||
|
},
|
||||||
|
width: 300,
|
||||||
|
slider: slider::State::new(),
|
||||||
},
|
},
|
||||||
|
Step::Debugger,
|
||||||
Step::End,
|
Step::End,
|
||||||
],
|
],
|
||||||
current: 0,
|
current: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update(&mut self, msg: StepMessage) {
|
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
||||||
self.steps[self.current].update(msg);
|
self.steps[self.current].update(msg, debug);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn layout(&mut self) -> Element<StepMessage> {
|
fn layout(&mut self, debug: bool) -> Element<StepMessage> {
|
||||||
self.steps[self.current].layout()
|
self.steps[self.current].layout(debug)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn advance(&mut self) {
|
fn advance(&mut self) {
|
||||||
|
|
@ -145,52 +164,51 @@ impl Steps {
|
||||||
|
|
||||||
enum Step {
|
enum Step {
|
||||||
Welcome,
|
Welcome,
|
||||||
Buttons {
|
|
||||||
primary: button::State,
|
|
||||||
secondary: button::State,
|
|
||||||
positive: button::State,
|
|
||||||
},
|
|
||||||
Checkbox {
|
|
||||||
is_checked: bool,
|
|
||||||
},
|
|
||||||
Radio {
|
|
||||||
selection: Option<Language>,
|
|
||||||
},
|
|
||||||
Slider {
|
Slider {
|
||||||
state: slider::State,
|
state: slider::State,
|
||||||
value: u16,
|
value: u16,
|
||||||
},
|
},
|
||||||
|
RowsAndColumns {
|
||||||
|
layout: Layout,
|
||||||
|
spacing_slider: slider::State,
|
||||||
|
spacing: u16,
|
||||||
|
},
|
||||||
Text {
|
Text {
|
||||||
size_slider: slider::State,
|
size_slider: slider::State,
|
||||||
size: u16,
|
size: u16,
|
||||||
color_sliders: [slider::State; 3],
|
color_sliders: [slider::State; 3],
|
||||||
color: Color,
|
color: Color,
|
||||||
},
|
},
|
||||||
RowsAndColumns {
|
Radio {
|
||||||
layout: Layout,
|
selection: Option<Language>,
|
||||||
spacing_slider: slider::State,
|
|
||||||
spacing: u16,
|
|
||||||
},
|
},
|
||||||
|
Image {
|
||||||
|
ferris: graphics::Image,
|
||||||
|
width: u16,
|
||||||
|
slider: slider::State,
|
||||||
|
},
|
||||||
|
Debugger,
|
||||||
End,
|
End,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy)]
|
||||||
pub enum StepMessage {
|
pub enum StepMessage {
|
||||||
CheckboxToggled(bool),
|
|
||||||
LanguageSelected(Language),
|
|
||||||
SliderChanged(f32),
|
SliderChanged(f32),
|
||||||
TextSizeChanged(f32),
|
|
||||||
TextColorChanged(Color),
|
|
||||||
LayoutChanged(Layout),
|
LayoutChanged(Layout),
|
||||||
SpacingChanged(f32),
|
SpacingChanged(f32),
|
||||||
|
TextSizeChanged(f32),
|
||||||
|
TextColorChanged(Color),
|
||||||
|
LanguageSelected(Language),
|
||||||
|
ImageWidthChanged(f32),
|
||||||
|
DebugToggled(bool),
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Step {
|
impl<'a> Step {
|
||||||
fn update(&mut self, msg: StepMessage) {
|
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
||||||
match msg {
|
match msg {
|
||||||
StepMessage::CheckboxToggled(value) => {
|
StepMessage::DebugToggled(value) => {
|
||||||
if let Step::Checkbox { is_checked } = self {
|
if let Step::Debugger = self {
|
||||||
*is_checked = value;
|
*debug = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
StepMessage::LanguageSelected(language) => {
|
StepMessage::LanguageSelected(language) => {
|
||||||
|
|
@ -223,31 +241,30 @@ impl<'a> Step {
|
||||||
*spacing = new_spacing.round() as u16;
|
*spacing = new_spacing.round() as u16;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
StepMessage::ImageWidthChanged(new_width) => {
|
||||||
|
if let Step::Image { width, .. } = self {
|
||||||
|
*width = new_width.round() as u16;
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn can_continue(&self) -> bool {
|
fn can_continue(&self) -> bool {
|
||||||
match self {
|
match self {
|
||||||
Step::Welcome => true,
|
Step::Welcome => true,
|
||||||
Step::Buttons { .. } => true,
|
|
||||||
Step::Checkbox { is_checked } => *is_checked,
|
|
||||||
Step::Radio { selection } => *selection == Some(Language::Rust),
|
Step::Radio { selection } => *selection == Some(Language::Rust),
|
||||||
Step::Slider { .. } => true,
|
Step::Slider { .. } => true,
|
||||||
Step::Text { .. } => true,
|
Step::Text { .. } => true,
|
||||||
|
Step::Image { .. } => true,
|
||||||
Step::RowsAndColumns { .. } => true,
|
Step::RowsAndColumns { .. } => true,
|
||||||
|
Step::Debugger => true,
|
||||||
Step::End => false,
|
Step::End => false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn layout(&mut self) -> Element<StepMessage> {
|
fn layout(&mut self, debug: bool) -> Element<StepMessage> {
|
||||||
match self {
|
match self {
|
||||||
Step::Welcome => Self::welcome().into(),
|
Step::Welcome => Self::welcome().into(),
|
||||||
Step::Buttons {
|
|
||||||
primary,
|
|
||||||
secondary,
|
|
||||||
positive,
|
|
||||||
} => Self::buttons(primary, secondary, positive).into(),
|
|
||||||
Step::Checkbox { is_checked } => Self::checkbox(*is_checked).into(),
|
|
||||||
Step::Radio { selection } => Self::radio(*selection).into(),
|
Step::Radio { selection } => Self::radio(*selection).into(),
|
||||||
Step::Slider { state, value } => Self::slider(state, *value).into(),
|
Step::Slider { state, value } => Self::slider(state, *value).into(),
|
||||||
Step::Text {
|
Step::Text {
|
||||||
|
|
@ -256,6 +273,11 @@ impl<'a> Step {
|
||||||
color_sliders,
|
color_sliders,
|
||||||
color,
|
color,
|
||||||
} => Self::text(size_slider, *size, color_sliders, *color).into(),
|
} => Self::text(size_slider, *size, color_sliders, *color).into(),
|
||||||
|
Step::Image {
|
||||||
|
ferris,
|
||||||
|
width,
|
||||||
|
slider,
|
||||||
|
} => Self::image(ferris.clone(), *width, slider).into(),
|
||||||
Step::RowsAndColumns {
|
Step::RowsAndColumns {
|
||||||
layout,
|
layout,
|
||||||
spacing_slider,
|
spacing_slider,
|
||||||
|
|
@ -263,6 +285,7 @@ impl<'a> Step {
|
||||||
} => {
|
} => {
|
||||||
Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
|
Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
|
||||||
}
|
}
|
||||||
|
Step::Debugger => Self::debugger(debug).into(),
|
||||||
Step::End => Self::end().into(),
|
Step::End => Self::end().into(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -277,8 +300,21 @@ impl<'a> Step {
|
||||||
fn welcome() -> Column<'a, StepMessage> {
|
fn welcome() -> Column<'a, StepMessage> {
|
||||||
Self::container("Welcome!")
|
Self::container("Welcome!")
|
||||||
.push(Text::new(
|
.push(Text::new(
|
||||||
"This is a tour that introduces some of the features and \
|
"This a simple tour meant to showcase a bunch of widgets that \
|
||||||
concepts related with UI development in Iced.",
|
can be easily implemented on top of Iced.",
|
||||||
|
))
|
||||||
|
.push(Text::new(
|
||||||
|
"Iced is a renderer-agnostic GUI library for Rust focused on \
|
||||||
|
simplicity and type-safety. It is heavily inspired by Elm.",
|
||||||
|
))
|
||||||
|
.push(Text::new(
|
||||||
|
"It was originally born as part of Coffee, an opinionated \
|
||||||
|
2D game engine for Rust.",
|
||||||
|
))
|
||||||
|
.push(Text::new(
|
||||||
|
"Iced does not provide a built-in renderer. This example runs \
|
||||||
|
on a fairly simple renderer built on top of ggez, another \
|
||||||
|
game library.",
|
||||||
))
|
))
|
||||||
.push(Text::new(
|
.push(Text::new(
|
||||||
"You will need to interact with the UI in order to reach the \
|
"You will need to interact with the UI in order to reach the \
|
||||||
|
|
@ -286,73 +322,6 @@ impl<'a> Step {
|
||||||
))
|
))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn buttons(
|
|
||||||
primary: &'a mut button::State,
|
|
||||||
secondary: &'a mut button::State,
|
|
||||||
positive: &'a mut button::State,
|
|
||||||
) -> Column<'a, StepMessage> {
|
|
||||||
Self::container("Button")
|
|
||||||
.push(Text::new("A button can fire actions when clicked."))
|
|
||||||
.push(Text::new(
|
|
||||||
"As of now, there are 3 different types of buttons: \
|
|
||||||
primary, secondary, and positive.",
|
|
||||||
))
|
|
||||||
.push(Button::new(primary, "Primary"))
|
|
||||||
.push(
|
|
||||||
Button::new(secondary, "Secondary")
|
|
||||||
.class(button::Class::Secondary),
|
|
||||||
)
|
|
||||||
.push(
|
|
||||||
Button::new(positive, "Positive")
|
|
||||||
.class(button::Class::Positive),
|
|
||||||
)
|
|
||||||
.push(Text::new(
|
|
||||||
"Additional types will be added in the near future! Choose \
|
|
||||||
each type smartly depending on the situation.",
|
|
||||||
))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn checkbox(is_checked: bool) -> Column<'a, StepMessage> {
|
|
||||||
Self::container("Checkbox")
|
|
||||||
.push(Text::new(
|
|
||||||
"A box that can be checked. Useful to build toggle controls.",
|
|
||||||
))
|
|
||||||
.push(Checkbox::new(
|
|
||||||
is_checked,
|
|
||||||
"Show \"Next\" button",
|
|
||||||
StepMessage::CheckboxToggled,
|
|
||||||
))
|
|
||||||
.push(Text::new(
|
|
||||||
"A checkbox always has a label, and both the checkbox and its \
|
|
||||||
label can be clicked to toggle it.",
|
|
||||||
))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
|
|
||||||
let question = Column::new()
|
|
||||||
.padding(20)
|
|
||||||
.spacing(10)
|
|
||||||
.push(Text::new("Iced is written in..."))
|
|
||||||
.push(Language::all().iter().cloned().fold(
|
|
||||||
Column::new().padding(10).spacing(20),
|
|
||||||
|choices, language| {
|
|
||||||
choices.push(Radio::new(
|
|
||||||
language,
|
|
||||||
language.into(),
|
|
||||||
selection,
|
|
||||||
StepMessage::LanguageSelected,
|
|
||||||
))
|
|
||||||
},
|
|
||||||
));
|
|
||||||
|
|
||||||
Self::container("Radio button")
|
|
||||||
.push(Text::new(
|
|
||||||
"A radio button is normally used to represent a choice. Like \
|
|
||||||
a checkbox, it always has a label.",
|
|
||||||
))
|
|
||||||
.push(question)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn slider(
|
fn slider(
|
||||||
state: &'a mut slider::State,
|
state: &'a mut slider::State,
|
||||||
value: u16,
|
value: u16,
|
||||||
|
|
@ -378,55 +347,6 @@ impl<'a> Step {
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn text(
|
|
||||||
size_slider: &'a mut slider::State,
|
|
||||||
size: u16,
|
|
||||||
color_sliders: &'a mut [slider::State; 3],
|
|
||||||
color: Color,
|
|
||||||
) -> Column<'a, StepMessage> {
|
|
||||||
let size_section = Column::new()
|
|
||||||
.padding(20)
|
|
||||||
.spacing(20)
|
|
||||||
.push(Text::new("You can change its size:"))
|
|
||||||
.push(
|
|
||||||
Text::new(&format!("This text is {} points", size)).size(size),
|
|
||||||
)
|
|
||||||
.push(Slider::new(
|
|
||||||
size_slider,
|
|
||||||
10.0..=50.0,
|
|
||||||
size as f32,
|
|
||||||
StepMessage::TextSizeChanged,
|
|
||||||
));
|
|
||||||
|
|
||||||
let [red, green, blue] = color_sliders;
|
|
||||||
let color_section = Column::new()
|
|
||||||
.padding(20)
|
|
||||||
.spacing(20)
|
|
||||||
.push(Text::new("And its color:"))
|
|
||||||
.push(Text::new(&format!("{:?}", color)).color(color))
|
|
||||||
.push(
|
|
||||||
Row::new()
|
|
||||||
.spacing(10)
|
|
||||||
.push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
|
|
||||||
StepMessage::TextColorChanged(Color { r, ..color })
|
|
||||||
}))
|
|
||||||
.push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
|
|
||||||
StepMessage::TextColorChanged(Color { g, ..color })
|
|
||||||
}))
|
|
||||||
.push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
|
|
||||||
StepMessage::TextColorChanged(Color { b, ..color })
|
|
||||||
})),
|
|
||||||
);
|
|
||||||
|
|
||||||
Self::container("Text")
|
|
||||||
.push(Text::new(
|
|
||||||
"Text is probably the most essential widget for your UI. \
|
|
||||||
It will try to adapt to the dimensions of its container.",
|
|
||||||
))
|
|
||||||
.push(size_section)
|
|
||||||
.push(color_section)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn rows_and_columns(
|
fn rows_and_columns(
|
||||||
layout: Layout,
|
layout: Layout,
|
||||||
spacing_slider: &'a mut slider::State,
|
spacing_slider: &'a mut slider::State,
|
||||||
|
|
@ -463,7 +383,7 @@ impl<'a> Step {
|
||||||
.spacing(10)
|
.spacing(10)
|
||||||
.push(Slider::new(
|
.push(Slider::new(
|
||||||
spacing_slider,
|
spacing_slider,
|
||||||
0.0..=100.0,
|
0.0..=80.0,
|
||||||
spacing as f32,
|
spacing as f32,
|
||||||
StepMessage::SpacingChanged,
|
StepMessage::SpacingChanged,
|
||||||
))
|
))
|
||||||
|
|
@ -489,10 +409,127 @@ impl<'a> Step {
|
||||||
.push(spacing_section)
|
.push(spacing_section)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn text(
|
||||||
|
size_slider: &'a mut slider::State,
|
||||||
|
size: u16,
|
||||||
|
color_sliders: &'a mut [slider::State; 3],
|
||||||
|
color: Color,
|
||||||
|
) -> Column<'a, StepMessage> {
|
||||||
|
let size_section = Column::new()
|
||||||
|
.padding(20)
|
||||||
|
.spacing(20)
|
||||||
|
.push(Text::new("You can change its size:"))
|
||||||
|
.push(
|
||||||
|
Text::new(&format!("This text is {} pixels", size)).size(size),
|
||||||
|
)
|
||||||
|
.push(Slider::new(
|
||||||
|
size_slider,
|
||||||
|
10.0..=70.0,
|
||||||
|
size as f32,
|
||||||
|
StepMessage::TextSizeChanged,
|
||||||
|
));
|
||||||
|
|
||||||
|
let [red, green, blue] = color_sliders;
|
||||||
|
let color_section = Column::new()
|
||||||
|
.padding(20)
|
||||||
|
.spacing(20)
|
||||||
|
.push(Text::new("And its color:"))
|
||||||
|
.push(Text::new(&format!("{:?}", color)).color(color))
|
||||||
|
.push(
|
||||||
|
Row::new()
|
||||||
|
.spacing(10)
|
||||||
|
.push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
|
||||||
|
StepMessage::TextColorChanged(Color { r, ..color })
|
||||||
|
}))
|
||||||
|
.push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
|
||||||
|
StepMessage::TextColorChanged(Color { g, ..color })
|
||||||
|
}))
|
||||||
|
.push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
|
||||||
|
StepMessage::TextColorChanged(Color { b, ..color })
|
||||||
|
})),
|
||||||
|
);
|
||||||
|
|
||||||
|
Self::container("Text")
|
||||||
|
.push(Text::new(
|
||||||
|
"Text is probably the most essential widget for your UI. \
|
||||||
|
It will try to adapt to the dimensions of its container.",
|
||||||
|
))
|
||||||
|
.push(size_section)
|
||||||
|
.push(color_section)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
|
||||||
|
let question = Column::new()
|
||||||
|
.padding(20)
|
||||||
|
.spacing(10)
|
||||||
|
.push(Text::new("Iced is written in...").size(24))
|
||||||
|
.push(Language::all().iter().cloned().fold(
|
||||||
|
Column::new().padding(10).spacing(20),
|
||||||
|
|choices, language| {
|
||||||
|
choices.push(Radio::new(
|
||||||
|
language,
|
||||||
|
language.into(),
|
||||||
|
selection,
|
||||||
|
StepMessage::LanguageSelected,
|
||||||
|
))
|
||||||
|
},
|
||||||
|
));
|
||||||
|
|
||||||
|
Self::container("Radio button")
|
||||||
|
.push(Text::new(
|
||||||
|
"A radio button is normally used to represent a choice... \
|
||||||
|
Surprise test!",
|
||||||
|
))
|
||||||
|
.push(question)
|
||||||
|
.push(Text::new(
|
||||||
|
"Iced works very well with iterators! The list above is \
|
||||||
|
basically created by folding a column over the different \
|
||||||
|
choices, creating a radio button for each one of them!",
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn image(
|
||||||
|
ferris: graphics::Image,
|
||||||
|
width: u16,
|
||||||
|
slider: &'a mut slider::State,
|
||||||
|
) -> Column<'a, StepMessage> {
|
||||||
|
Self::container("Image")
|
||||||
|
.push(Text::new("An image that tries to keep its aspect ratio."))
|
||||||
|
.push(Image::new(ferris).width(width).align_self(Align::Center))
|
||||||
|
.push(Slider::new(
|
||||||
|
slider,
|
||||||
|
100.0..=500.0,
|
||||||
|
width as f32,
|
||||||
|
StepMessage::ImageWidthChanged,
|
||||||
|
))
|
||||||
|
.push(
|
||||||
|
Text::new(&format!("Width: {} px", width.to_string()))
|
||||||
|
.horizontal_alignment(HorizontalAlignment::Center),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn debugger(debug: bool) -> Column<'a, StepMessage> {
|
||||||
|
Self::container("Debugger")
|
||||||
|
.push(Text::new(
|
||||||
|
"You can ask Iced to visually explain the layouting of the \
|
||||||
|
different elements comprising your UI!",
|
||||||
|
))
|
||||||
|
.push(Text::new(
|
||||||
|
"Give it a shot! Check the following checkbox to be able to \
|
||||||
|
see element boundaries.",
|
||||||
|
))
|
||||||
|
.push(Checkbox::new(
|
||||||
|
debug,
|
||||||
|
"Explain layout",
|
||||||
|
StepMessage::DebugToggled,
|
||||||
|
))
|
||||||
|
.push(Text::new("Feel free to go back and take a look."))
|
||||||
|
}
|
||||||
|
|
||||||
fn end() -> Column<'a, StepMessage> {
|
fn end() -> Column<'a, StepMessage> {
|
||||||
Self::container("You reached the end!")
|
Self::container("You reached the end!")
|
||||||
.push(Text::new(
|
.push(Text::new(
|
||||||
"This tour will be extended as more features are added.",
|
"This tour will be updated as more features are added.",
|
||||||
))
|
))
|
||||||
.push(Text::new("Make sure to keep an eye on it!"))
|
.push(Text::new("Make sure to keep an eye on it!"))
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,13 @@
|
||||||
use super::Renderer;
|
use super::Renderer;
|
||||||
|
|
||||||
use ggez::graphics::Color;
|
use ggez::graphics::{self, Color};
|
||||||
|
|
||||||
pub use iced::{button, slider, Button, Slider};
|
pub use iced::{button, slider, Button, Slider};
|
||||||
|
|
||||||
pub type Text = iced::Text<Color>;
|
pub type Text = iced::Text<Color>;
|
||||||
pub type Checkbox<Message> = iced::Checkbox<Color, Message>;
|
pub type Checkbox<Message> = iced::Checkbox<Color, Message>;
|
||||||
pub type Radio<Message> = iced::Radio<Color, Message>;
|
pub type Radio<Message> = iced::Radio<Color, Message>;
|
||||||
|
pub type Image = iced::Image<graphics::Image>;
|
||||||
|
|
||||||
pub type Column<'a, Message> = iced::Column<'a, Message, Renderer<'a>>;
|
pub type Column<'a, Message> = iced::Column<'a, Message, Renderer<'a>>;
|
||||||
pub type Row<'a, Message> = iced::Row<'a, Message, Renderer<'a>>;
|
pub type Row<'a, Message> = iced::Row<'a, Message, Renderer<'a>>;
|
||||||
|
|
|
||||||
202
examples/resources/Roboto-LICENSE
Normal file
202
examples/resources/Roboto-LICENSE
Normal file
|
|
@ -0,0 +1,202 @@
|
||||||
|
|
||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||||
|
|
||||||
|
1. Definitions.
|
||||||
|
|
||||||
|
"License" shall mean the terms and conditions for use, reproduction,
|
||||||
|
and distribution as defined by Sections 1 through 9 of this document.
|
||||||
|
|
||||||
|
"Licensor" shall mean the copyright owner or entity authorized by
|
||||||
|
the copyright owner that is granting the License.
|
||||||
|
|
||||||
|
"Legal Entity" shall mean the union of the acting entity and all
|
||||||
|
other entities that control, are controlled by, or are under common
|
||||||
|
control with that entity. For the purposes of this definition,
|
||||||
|
"control" means (i) the power, direct or indirect, to cause the
|
||||||
|
direction or management of such entity, whether by contract or
|
||||||
|
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||||
|
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||||
|
|
||||||
|
"You" (or "Your") shall mean an individual or Legal Entity
|
||||||
|
exercising permissions granted by this License.
|
||||||
|
|
||||||
|
"Source" form shall mean the preferred form for making modifications,
|
||||||
|
including but not limited to software source code, documentation
|
||||||
|
source, and configuration files.
|
||||||
|
|
||||||
|
"Object" form shall mean any form resulting from mechanical
|
||||||
|
transformation or translation of a Source form, including but
|
||||||
|
not limited to compiled object code, generated documentation,
|
||||||
|
and conversions to other media types.
|
||||||
|
|
||||||
|
"Work" shall mean the work of authorship, whether in Source or
|
||||||
|
Object form, made available under the License, as indicated by a
|
||||||
|
copyright notice that is included in or attached to the work
|
||||||
|
(an example is provided in the Appendix below).
|
||||||
|
|
||||||
|
"Derivative Works" shall mean any work, whether in Source or Object
|
||||||
|
form, that is based on (or derived from) the Work and for which the
|
||||||
|
editorial revisions, annotations, elaborations, or other modifications
|
||||||
|
represent, as a whole, an original work of authorship. For the purposes
|
||||||
|
of this License, Derivative Works shall not include works that remain
|
||||||
|
separable from, or merely link (or bind by name) to the interfaces of,
|
||||||
|
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|
||||||
|
|
||||||
|
"Contribution" shall mean any work of authorship, including
|
||||||
|
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|
||||||
|
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|
||||||
|
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||||
|
or by an individual or Legal Entity authorized to submit on behalf of
|
||||||
|
the copyright owner. For the purposes of this definition, "submitted"
|
||||||
|
means any form of electronic, verbal, or written communication sent
|
||||||
|
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|
||||||
|
communication on electronic mailing lists, source code control systems,
|
||||||
|
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|
||||||
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|
||||||
|
excluding communication that is conspicuously marked or otherwise
|
||||||
|
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|
||||||
|
|
||||||
|
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||||
|
on behalf of whom a Contribution has been received by Licensor and
|
||||||
|
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|
||||||
|
|
||||||
|
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||||
|
this License, each Contributor hereby grants to You a perpetual,
|
||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
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|
||||||
|
publicly display, publicly perform, sublicense, and distribute the
|
||||||
|
Work and such Derivative Works in Source or Object form.
|
||||||
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|
||||||
|
3. Grant of Patent License. Subject to the terms and conditions of
|
||||||
|
this License, each Contributor hereby grants to You a perpetual,
|
||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
|
(except as stated in this section) patent license to make, have made,
|
||||||
|
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||||
|
where such license applies only to those patent claims licensable
|
||||||
|
by such Contributor that are necessarily infringed by their
|
||||||
|
Contribution(s) alone or by combination of their Contribution(s)
|
||||||
|
with the Work to which such Contribution(s) was submitted. If You
|
||||||
|
institute patent litigation against any entity (including a
|
||||||
|
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||||
|
or a Contribution incorporated within the Work constitutes direct
|
||||||
|
or contributory patent infringement, then any patent licenses
|
||||||
|
granted to You under this License for that Work shall terminate
|
||||||
|
as of the date such litigation is filed.
|
||||||
|
|
||||||
|
4. Redistribution. You may reproduce and distribute copies of the
|
||||||
|
Work or Derivative Works thereof in any medium, with or without
|
||||||
|
modifications, and in Source or Object form, provided that You
|
||||||
|
meet the following conditions:
|
||||||
|
|
||||||
|
(a) You must give any other recipients of the Work or
|
||||||
|
Derivative Works a copy of this License; and
|
||||||
|
|
||||||
|
(b) You must cause any modified files to carry prominent notices
|
||||||
|
stating that You changed the files; and
|
||||||
|
|
||||||
|
(c) You must retain, in the Source form of any Derivative Works
|
||||||
|
that You distribute, all copyright, patent, trademark, and
|
||||||
|
attribution notices from the Source form of the Work,
|
||||||
|
excluding those notices that do not pertain to any part of
|
||||||
|
the Derivative Works; and
|
||||||
|
|
||||||
|
(d) If the Work includes a "NOTICE" text file as part of its
|
||||||
|
distribution, then any Derivative Works that You distribute must
|
||||||
|
include a readable copy of the attribution notices contained
|
||||||
|
within such NOTICE file, excluding those notices that do not
|
||||||
|
pertain to any part of the Derivative Works, in at least one
|
||||||
|
of the following places: within a NOTICE text file distributed
|
||||||
|
as part of the Derivative Works; within the Source form or
|
||||||
|
documentation, if provided along with the Derivative Works; or,
|
||||||
|
within a display generated by the Derivative Works, if and
|
||||||
|
wherever such third-party notices normally appear. The contents
|
||||||
|
of the NOTICE file are for informational purposes only and
|
||||||
|
do not modify the License. You may add Your own attribution
|
||||||
|
notices within Derivative Works that You distribute, alongside
|
||||||
|
or as an addendum to the NOTICE text from the Work, provided
|
||||||
|
that such additional attribution notices cannot be construed
|
||||||
|
as modifying the License.
|
||||||
|
|
||||||
|
You may add Your own copyright statement to Your modifications and
|
||||||
|
may provide additional or different license terms and conditions
|
||||||
|
for use, reproduction, or distribution of Your modifications, or
|
||||||
|
for any such Derivative Works as a whole, provided Your use,
|
||||||
|
reproduction, and distribution of the Work otherwise complies with
|
||||||
|
the conditions stated in this License.
|
||||||
|
|
||||||
|
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||||
|
any Contribution intentionally submitted for inclusion in the Work
|
||||||
|
by You to the Licensor shall be under the terms and conditions of
|
||||||
|
this License, without any additional terms or conditions.
|
||||||
|
Notwithstanding the above, nothing herein shall supersede or modify
|
||||||
|
the terms of any separate license agreement you may have executed
|
||||||
|
with Licensor regarding such Contributions.
|
||||||
|
|
||||||
|
6. Trademarks. This License does not grant permission to use the trade
|
||||||
|
names, trademarks, service marks, or product names of the Licensor,
|
||||||
|
except as required for reasonable and customary use in describing the
|
||||||
|
origin of the Work and reproducing the content of the NOTICE file.
|
||||||
|
|
||||||
|
7. Disclaimer of Warranty. Unless required by applicable law or
|
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|
agreed to in writing, Licensor provides the Work (and each
|
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|
Contributor provides its Contributions) on an "AS IS" BASIS,
|
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|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
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|
implied, including, without limitation, any warranties or conditions
|
||||||
|
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||||
|
PARTICULAR PURPOSE. You are solely responsible for determining the
|
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|
appropriateness of using or redistributing the Work and assume any
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|
risks associated with Your exercise of permissions under this License.
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|
||||||
|
8. Limitation of Liability. In no event and under no legal theory,
|
||||||
|
whether in tort (including negligence), contract, or otherwise,
|
||||||
|
unless required by applicable law (such as deliberate and grossly
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|
negligent acts) or agreed to in writing, shall any Contributor be
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|
liable to You for damages, including any direct, indirect, special,
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|
incidental, or consequential damages of any character arising as a
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|
result of this License or out of the use or inability to use the
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|
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|
work stoppage, computer failure or malfunction, or any and all
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|
other commercial damages or losses), even if such Contributor
|
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|
has been advised of the possibility of such damages.
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|
|
||||||
|
9. Accepting Warranty or Additional Liability. While redistributing
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|
the Work or Derivative Works thereof, You may choose to offer,
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|
and charge a fee for, acceptance of support, warranty, indemnity,
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or other liability obligations and/or rights consistent with this
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|
License. However, in accepting such obligations, You may act only
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|
on Your own behalf and on Your sole responsibility, not on behalf
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|
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defend, and hold each Contributor harmless for any liability
|
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|
incurred by, or claims asserted against, such Contributor by reason
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|
of your accepting any such warranty or additional liability.
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|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
APPENDIX: How to apply the Apache License to your work.
|
||||||
|
|
||||||
|
To apply the Apache License to your work, attach the following
|
||||||
|
boilerplate notice, with the fields enclosed by brackets "[]"
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||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
Copyright [yyyy] [name of copyright owner]
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
||||||
BIN
examples/resources/Roboto-Regular.ttf
Normal file
BIN
examples/resources/Roboto-Regular.ttf
Normal file
Binary file not shown.
BIN
examples/resources/ferris.png
Normal file
BIN
examples/resources/ferris.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 32 KiB |
|
|
@ -97,7 +97,7 @@
|
||||||
//! # }
|
//! # }
|
||||||
//! #
|
//! #
|
||||||
//! # impl text::Renderer<[f32; 4]> for Renderer {
|
//! # impl text::Renderer<[f32; 4]> for Renderer {
|
||||||
//! # fn node(&self, style: Style, _content: &str, _size: f32) -> Node {
|
//! # fn node(&self, style: Style, _content: &str, _size: Option<u16>) -> Node {
|
||||||
//! # Node::new(style)
|
//! # Node::new(style)
|
||||||
//! # }
|
//! # }
|
||||||
//! #
|
//! #
|
||||||
|
|
@ -105,7 +105,7 @@
|
||||||
//! # &mut self,
|
//! # &mut self,
|
||||||
//! # _bounds: Rectangle,
|
//! # _bounds: Rectangle,
|
||||||
//! # _content: &str,
|
//! # _content: &str,
|
||||||
//! # _size: f32,
|
//! # _size: Option<u16>,
|
||||||
//! # _color: Option<[f32; 4]>,
|
//! # _color: Option<[f32; 4]>,
|
||||||
//! # _horizontal_alignment: HorizontalAlignment,
|
//! # _horizontal_alignment: HorizontalAlignment,
|
||||||
//! # _vertical_alignment: VerticalAlignment,
|
//! # _vertical_alignment: VerticalAlignment,
|
||||||
|
|
|
||||||
20
src/style.rs
20
src/style.rs
|
|
@ -11,7 +11,7 @@ impl Style {
|
||||||
/// Defines the width of a [`Node`] in pixels.
|
/// Defines the width of a [`Node`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Node`]: struct.Node.html
|
/// [`Node`]: struct.Node.html
|
||||||
pub fn width(mut self, width: u32) -> Self {
|
pub fn width(mut self, width: u16) -> Self {
|
||||||
self.0.size.width = style::Dimension::Points(width as f32);
|
self.0.size.width = style::Dimension::Points(width as f32);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -19,7 +19,7 @@ impl Style {
|
||||||
/// Defines the height of a [`Node`] in pixels.
|
/// Defines the height of a [`Node`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Node`]: struct.Node.html
|
/// [`Node`]: struct.Node.html
|
||||||
pub fn height(mut self, height: u32) -> Self {
|
pub fn height(mut self, height: u16) -> Self {
|
||||||
self.0.size.height = style::Dimension::Points(height as f32);
|
self.0.size.height = style::Dimension::Points(height as f32);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -27,7 +27,7 @@ impl Style {
|
||||||
/// Defines the minimum width of a [`Node`] in pixels.
|
/// Defines the minimum width of a [`Node`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Node`]: struct.Node.html
|
/// [`Node`]: struct.Node.html
|
||||||
pub fn min_width(mut self, min_width: u32) -> Self {
|
pub fn min_width(mut self, min_width: u16) -> Self {
|
||||||
self.0.min_size.width = style::Dimension::Points(min_width as f32);
|
self.0.min_size.width = style::Dimension::Points(min_width as f32);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -35,7 +35,7 @@ impl Style {
|
||||||
/// Defines the maximum width of a [`Node`] in pixels.
|
/// Defines the maximum width of a [`Node`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Node`]: struct.Node.html
|
/// [`Node`]: struct.Node.html
|
||||||
pub fn max_width(mut self, max_width: u32) -> Self {
|
pub fn max_width(mut self, max_width: u16) -> Self {
|
||||||
self.0.max_size.width = style::Dimension::Points(max_width as f32);
|
self.0.max_size.width = style::Dimension::Points(max_width as f32);
|
||||||
self.fill_width()
|
self.fill_width()
|
||||||
}
|
}
|
||||||
|
|
@ -43,16 +43,18 @@ impl Style {
|
||||||
/// Defines the minimum height of a [`Node`] in pixels.
|
/// Defines the minimum height of a [`Node`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Node`]: struct.Node.html
|
/// [`Node`]: struct.Node.html
|
||||||
pub fn min_height(mut self, min_height: u32) -> Self {
|
pub fn min_height(mut self, min_height: u16) -> Self {
|
||||||
self.0.min_size.height = style::Dimension::Points(min_height as f32);
|
self.0.min_size.height =
|
||||||
|
style::Dimension::Points(f32::from(min_height));
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Defines the maximum height of a [`Node`] in pixels.
|
/// Defines the maximum height of a [`Node`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Node`]: struct.Node.html
|
/// [`Node`]: struct.Node.html
|
||||||
pub fn max_height(mut self, max_height: u32) -> Self {
|
pub fn max_height(mut self, max_height: u16) -> Self {
|
||||||
self.0.max_size.height = style::Dimension::Points(max_height as f32);
|
self.0.max_size.height =
|
||||||
|
style::Dimension::Points(f32::from(max_height));
|
||||||
self.fill_height()
|
self.fill_height()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -100,7 +102,7 @@ impl Style {
|
||||||
/// Sets the padding of a [`Node`] in pixels.
|
/// Sets the padding of a [`Node`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Node`]: struct.Node.html
|
/// [`Node`]: struct.Node.html
|
||||||
pub fn padding(mut self, px: u32) -> Self {
|
pub fn padding(mut self, px: u16) -> Self {
|
||||||
self.0.padding = stretch::geometry::Rect {
|
self.0.padding = stretch::geometry::Rect {
|
||||||
start: style::Dimension::Points(px as f32),
|
start: style::Dimension::Points(px as f32),
|
||||||
end: style::Dimension::Points(px as f32),
|
end: style::Dimension::Points(px as f32),
|
||||||
|
|
|
||||||
|
|
@ -26,16 +26,16 @@ mod row;
|
||||||
pub mod button;
|
pub mod button;
|
||||||
pub mod checkbox;
|
pub mod checkbox;
|
||||||
pub mod image;
|
pub mod image;
|
||||||
pub mod progress_bar;
|
//pub mod progress_bar;
|
||||||
pub mod radio;
|
pub mod radio;
|
||||||
pub mod slider;
|
pub mod slider;
|
||||||
pub mod text;
|
pub mod text;
|
||||||
|
|
||||||
pub use button::Button;
|
pub use button::Button;
|
||||||
pub use checkbox::Checkbox;
|
pub use checkbox::Checkbox;
|
||||||
pub use image::Image;
|
|
||||||
pub use column::Column;
|
pub use column::Column;
|
||||||
pub use progress_bar::ProgressBar;
|
pub use image::Image;
|
||||||
|
//pub use progress_bar::ProgressBar;
|
||||||
pub use radio::Radio;
|
pub use radio::Radio;
|
||||||
pub use row::Row;
|
pub use row::Row;
|
||||||
pub use slider::Slider;
|
pub use slider::Slider;
|
||||||
|
|
|
||||||
|
|
@ -83,7 +83,7 @@ impl<'a, Message> Button<'a, Message> {
|
||||||
/// Sets the width of the [`Button`] in pixels.
|
/// Sets the width of the [`Button`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Button`]: struct.Button.html
|
/// [`Button`]: struct.Button.html
|
||||||
pub fn width(mut self, width: u32) -> Self {
|
pub fn width(mut self, width: u16) -> Self {
|
||||||
self.style = self.style.width(width);
|
self.style = self.style.width(width);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -142,7 +142,7 @@ where
|
||||||
renderer,
|
renderer,
|
||||||
text_bounds,
|
text_bounds,
|
||||||
&self.label,
|
&self.label,
|
||||||
20.0,
|
None,
|
||||||
self.label_color,
|
self.label_color,
|
||||||
text::HorizontalAlignment::Left,
|
text::HorizontalAlignment::Left,
|
||||||
text::VerticalAlignment::Top,
|
text::VerticalAlignment::Top,
|
||||||
|
|
|
||||||
|
|
@ -55,7 +55,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
|
||||||
/// Sets the padding of the [`Column`] in pixels.
|
/// Sets the padding of the [`Column`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Column`]: struct.Column.html
|
/// [`Column`]: struct.Column.html
|
||||||
pub fn padding(mut self, px: u32) -> Self {
|
pub fn padding(mut self, px: u16) -> Self {
|
||||||
self.style = self.style.padding(px);
|
self.style = self.style.padding(px);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -63,7 +63,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
|
||||||
/// Sets the width of the [`Column`] in pixels.
|
/// Sets the width of the [`Column`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Column`]: struct.Column.html
|
/// [`Column`]: struct.Column.html
|
||||||
pub fn width(mut self, width: u32) -> Self {
|
pub fn width(mut self, width: u16) -> Self {
|
||||||
self.style = self.style.width(width);
|
self.style = self.style.width(width);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -71,7 +71,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
|
||||||
/// Sets the height of the [`Column`] in pixels.
|
/// Sets the height of the [`Column`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Column`]: struct.Column.html
|
/// [`Column`]: struct.Column.html
|
||||||
pub fn height(mut self, height: u32) -> Self {
|
pub fn height(mut self, height: u16) -> Self {
|
||||||
self.style = self.style.height(height);
|
self.style = self.style.height(height);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -79,7 +79,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
|
||||||
/// Sets the maximum width of the [`Column`] in pixels.
|
/// Sets the maximum width of the [`Column`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Column`]: struct.Column.html
|
/// [`Column`]: struct.Column.html
|
||||||
pub fn max_width(mut self, max_width: u32) -> Self {
|
pub fn max_width(mut self, max_width: u16) -> Self {
|
||||||
self.style = self.style.max_width(max_width);
|
self.style = self.style.max_width(max_width);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -87,7 +87,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
|
||||||
/// Sets the maximum height of the [`Column`] in pixels.
|
/// Sets the maximum height of the [`Column`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Column`]: struct.Column.html
|
/// [`Column`]: struct.Column.html
|
||||||
pub fn max_height(mut self, max_height: u32) -> Self {
|
pub fn max_height(mut self, max_height: u16) -> Self {
|
||||||
self.style = self.style.max_height(max_height);
|
self.style = self.style.max_height(max_height);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,8 @@
|
||||||
//! Display images in your user interface.
|
//! Display images in your user interface.
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
|
Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
|
||||||
|
Widget,
|
||||||
};
|
};
|
||||||
|
|
||||||
use std::hash::Hash;
|
use std::hash::Hash;
|
||||||
|
|
@ -25,6 +26,8 @@ use std::hash::Hash;
|
||||||
pub struct Image<I> {
|
pub struct Image<I> {
|
||||||
image: I,
|
image: I,
|
||||||
source: Option<Rectangle<u16>>,
|
source: Option<Rectangle<u16>>,
|
||||||
|
width: Option<u16>,
|
||||||
|
height: Option<u16>,
|
||||||
style: Style,
|
style: Style,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -32,6 +35,8 @@ impl<I> std::fmt::Debug for Image<I> {
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
f.debug_struct("Image")
|
f.debug_struct("Image")
|
||||||
.field("source", &self.source)
|
.field("source", &self.source)
|
||||||
|
.field("width", &self.width)
|
||||||
|
.field("height", &self.height)
|
||||||
.field("style", &self.style)
|
.field("style", &self.style)
|
||||||
.finish()
|
.finish()
|
||||||
}
|
}
|
||||||
|
|
@ -45,7 +50,9 @@ impl<I> Image<I> {
|
||||||
Image {
|
Image {
|
||||||
image,
|
image,
|
||||||
source: None,
|
source: None,
|
||||||
style: Style::default().fill_width().fill_height(),
|
width: None,
|
||||||
|
height: None,
|
||||||
|
style: Style::default(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -60,16 +67,27 @@ impl<I> Image<I> {
|
||||||
/// Sets the width of the [`Image`] boundaries in pixels.
|
/// Sets the width of the [`Image`] boundaries in pixels.
|
||||||
///
|
///
|
||||||
/// [`Image`]: struct.Image.html
|
/// [`Image`]: struct.Image.html
|
||||||
pub fn width(mut self, width: u32) -> Self {
|
pub fn width(mut self, width: u16) -> Self {
|
||||||
self.style = self.style.width(width);
|
self.width = Some(width);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets the height of the [`Image`] boundaries in pixels.
|
/// Sets the height of the [`Image`] boundaries in pixels.
|
||||||
///
|
///
|
||||||
/// [`Image`]: struct.Image.html
|
/// [`Image`]: struct.Image.html
|
||||||
pub fn height(mut self, height: u32) -> Self {
|
pub fn height(mut self, height: u16) -> Self {
|
||||||
self.style = self.style.height(height);
|
self.height = Some(height);
|
||||||
|
self
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the alignment of the [`Image`] itself.
|
||||||
|
///
|
||||||
|
/// This is useful if you want to override the default alignment given by
|
||||||
|
/// the parent container.
|
||||||
|
///
|
||||||
|
/// [`Image`]: struct.Button.html
|
||||||
|
pub fn align_self(mut self, align: Align) -> Self {
|
||||||
|
self.style = self.style.align_self(align);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -79,8 +97,14 @@ where
|
||||||
Renderer: self::Renderer<I>,
|
Renderer: self::Renderer<I>,
|
||||||
I: Clone,
|
I: Clone,
|
||||||
{
|
{
|
||||||
fn node(&self, _renderer: &Renderer) -> Node {
|
fn node(&self, renderer: &Renderer) -> Node {
|
||||||
Node::new(self.style)
|
renderer.node(
|
||||||
|
self.style,
|
||||||
|
&self.image,
|
||||||
|
self.width,
|
||||||
|
self.height,
|
||||||
|
self.source,
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn draw(
|
fn draw(
|
||||||
|
|
@ -89,13 +113,15 @@ where
|
||||||
layout: Layout<'_>,
|
layout: Layout<'_>,
|
||||||
_cursor_position: Point,
|
_cursor_position: Point,
|
||||||
) -> MouseCursor {
|
) -> MouseCursor {
|
||||||
renderer.draw(layout.bounds(), self.image.clone(), self.source);
|
renderer.draw(&self.image, layout.bounds(), self.source);
|
||||||
|
|
||||||
MouseCursor::OutOfBounds
|
MouseCursor::OutOfBounds
|
||||||
}
|
}
|
||||||
|
|
||||||
fn hash_layout(&self, state: &mut Hasher) {
|
fn hash_layout(&self, state: &mut Hasher) {
|
||||||
self.style.hash(state);
|
self.style.hash(state);
|
||||||
|
self.width.hash(state);
|
||||||
|
self.height.hash(state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -107,6 +133,23 @@ where
|
||||||
/// [`Image`]: struct.Image.html
|
/// [`Image`]: struct.Image.html
|
||||||
/// [renderer]: ../../renderer/index.html
|
/// [renderer]: ../../renderer/index.html
|
||||||
pub trait Renderer<I> {
|
pub trait Renderer<I> {
|
||||||
|
/// Creates a [`Node`] with the given [`Style`] for the provided [`Image`]
|
||||||
|
/// and its size.
|
||||||
|
///
|
||||||
|
/// You should probably keep the original aspect ratio, if possible.
|
||||||
|
///
|
||||||
|
/// [`Node`]: ../../struct.Node.html
|
||||||
|
/// [`Style`]: ../../struct.Style.html
|
||||||
|
/// [`Image`]: struct.Image.html
|
||||||
|
fn node(
|
||||||
|
&self,
|
||||||
|
style: Style,
|
||||||
|
image: &I,
|
||||||
|
width: Option<u16>,
|
||||||
|
height: Option<u16>,
|
||||||
|
source: Option<Rectangle<u16>>,
|
||||||
|
) -> Node;
|
||||||
|
|
||||||
/// Draws an [`Image`].
|
/// Draws an [`Image`].
|
||||||
///
|
///
|
||||||
/// It receives:
|
/// It receives:
|
||||||
|
|
@ -118,8 +161,8 @@ pub trait Renderer<I> {
|
||||||
/// [`Image`]: struct.Image.html
|
/// [`Image`]: struct.Image.html
|
||||||
fn draw(
|
fn draw(
|
||||||
&mut self,
|
&mut self,
|
||||||
|
image: &I,
|
||||||
bounds: Rectangle<f32>,
|
bounds: Rectangle<f32>,
|
||||||
image: I,
|
|
||||||
source: Option<Rectangle<u16>>,
|
source: Option<Rectangle<u16>>,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -47,7 +47,7 @@ impl ProgressBar {
|
||||||
/// Sets the width of the [`ProgressBar`] in pixels.
|
/// Sets the width of the [`ProgressBar`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`ProgressBar`]: struct.ProgressBar.html
|
/// [`ProgressBar`]: struct.ProgressBar.html
|
||||||
pub fn width(mut self, width: u32) -> Self {
|
pub fn width(mut self, width: u16) -> Self {
|
||||||
self.style = self.style.width(width);
|
self.style = self.style.width(width);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -152,7 +152,7 @@ where
|
||||||
renderer,
|
renderer,
|
||||||
text_bounds,
|
text_bounds,
|
||||||
&self.label,
|
&self.label,
|
||||||
20.0,
|
None,
|
||||||
self.label_color,
|
self.label_color,
|
||||||
text::HorizontalAlignment::Left,
|
text::HorizontalAlignment::Left,
|
||||||
text::VerticalAlignment::Top,
|
text::VerticalAlignment::Top,
|
||||||
|
|
|
||||||
|
|
@ -52,7 +52,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
||||||
/// Sets the padding of the [`Row`] in pixels.
|
/// Sets the padding of the [`Row`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Row`]: struct.Row.html
|
/// [`Row`]: struct.Row.html
|
||||||
pub fn padding(mut self, px: u32) -> Self {
|
pub fn padding(mut self, px: u16) -> Self {
|
||||||
self.style = self.style.padding(px);
|
self.style = self.style.padding(px);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -60,7 +60,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
||||||
/// Sets the width of the [`Row`] in pixels.
|
/// Sets the width of the [`Row`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Row`]: struct.Row.html
|
/// [`Row`]: struct.Row.html
|
||||||
pub fn width(mut self, width: u32) -> Self {
|
pub fn width(mut self, width: u16) -> Self {
|
||||||
self.style = self.style.width(width);
|
self.style = self.style.width(width);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -68,7 +68,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
||||||
/// Sets the height of the [`Row`] in pixels.
|
/// Sets the height of the [`Row`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Row`]: struct.Row.html
|
/// [`Row`]: struct.Row.html
|
||||||
pub fn height(mut self, height: u32) -> Self {
|
pub fn height(mut self, height: u16) -> Self {
|
||||||
self.style = self.style.height(height);
|
self.style = self.style.height(height);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -76,7 +76,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
||||||
/// Sets the maximum width of the [`Row`] in pixels.
|
/// Sets the maximum width of the [`Row`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Row`]: struct.Row.html
|
/// [`Row`]: struct.Row.html
|
||||||
pub fn max_width(mut self, max_width: u32) -> Self {
|
pub fn max_width(mut self, max_width: u16) -> Self {
|
||||||
self.style = self.style.max_width(max_width);
|
self.style = self.style.max_width(max_width);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -84,7 +84,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
||||||
/// Sets the maximum height of the [`Row`] in pixels.
|
/// Sets the maximum height of the [`Row`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Row`]: struct.Row.html
|
/// [`Row`]: struct.Row.html
|
||||||
pub fn max_height(mut self, max_height: u32) -> Self {
|
pub fn max_height(mut self, max_height: u16) -> Self {
|
||||||
self.style = self.style.max_height(max_height);
|
self.style = self.style.max_height(max_height);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -93,7 +93,7 @@ impl<'a, Message> Slider<'a, Message> {
|
||||||
/// Sets the width of the [`Slider`] in pixels.
|
/// Sets the width of the [`Slider`] in pixels.
|
||||||
///
|
///
|
||||||
/// [`Slider`]: struct.Slider.html
|
/// [`Slider`]: struct.Slider.html
|
||||||
pub fn width(mut self, width: u32) -> Self {
|
pub fn width(mut self, width: u16) -> Self {
|
||||||
self.style = self.style.width(width);
|
self.style = self.style.width(width);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -30,7 +30,7 @@ use std::hash::Hash;
|
||||||
#[derive(Debug, Clone)]
|
#[derive(Debug, Clone)]
|
||||||
pub struct Text<Color> {
|
pub struct Text<Color> {
|
||||||
content: String,
|
content: String,
|
||||||
size: u16,
|
size: Option<u16>,
|
||||||
color: Option<Color>,
|
color: Option<Color>,
|
||||||
style: Style,
|
style: Style,
|
||||||
horizontal_alignment: HorizontalAlignment,
|
horizontal_alignment: HorizontalAlignment,
|
||||||
|
|
@ -44,7 +44,7 @@ impl<Color> Text<Color> {
|
||||||
pub fn new(label: &str) -> Self {
|
pub fn new(label: &str) -> Self {
|
||||||
Text {
|
Text {
|
||||||
content: String::from(label),
|
content: String::from(label),
|
||||||
size: 20,
|
size: None,
|
||||||
color: None,
|
color: None,
|
||||||
style: Style::default().fill_width(),
|
style: Style::default().fill_width(),
|
||||||
horizontal_alignment: HorizontalAlignment::Left,
|
horizontal_alignment: HorizontalAlignment::Left,
|
||||||
|
|
@ -56,7 +56,7 @@ impl<Color> Text<Color> {
|
||||||
///
|
///
|
||||||
/// [`Text`]: struct.Text.html
|
/// [`Text`]: struct.Text.html
|
||||||
pub fn size(mut self, size: u16) -> Self {
|
pub fn size(mut self, size: u16) -> Self {
|
||||||
self.size = size;
|
self.size = Some(size);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -71,7 +71,7 @@ impl<Color> Text<Color> {
|
||||||
/// Sets the width of the [`Text`] boundaries in pixels.
|
/// Sets the width of the [`Text`] boundaries in pixels.
|
||||||
///
|
///
|
||||||
/// [`Text`]: struct.Text.html
|
/// [`Text`]: struct.Text.html
|
||||||
pub fn width(mut self, width: u32) -> Self {
|
pub fn width(mut self, width: u16) -> Self {
|
||||||
self.style = self.style.width(width);
|
self.style = self.style.width(width);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -79,7 +79,7 @@ impl<Color> Text<Color> {
|
||||||
/// Sets the height of the [`Text`] boundaries in pixels.
|
/// Sets the height of the [`Text`] boundaries in pixels.
|
||||||
///
|
///
|
||||||
/// [`Text`]: struct.Text.html
|
/// [`Text`]: struct.Text.html
|
||||||
pub fn height(mut self, height: u32) -> Self {
|
pub fn height(mut self, height: u16) -> Self {
|
||||||
self.style = self.style.height(height);
|
self.style = self.style.height(height);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
@ -112,7 +112,7 @@ where
|
||||||
Renderer: self::Renderer<Color>,
|
Renderer: self::Renderer<Color>,
|
||||||
{
|
{
|
||||||
fn node(&self, renderer: &Renderer) -> Node {
|
fn node(&self, renderer: &Renderer) -> Node {
|
||||||
renderer.node(self.style, &self.content, f32::from(self.size))
|
renderer.node(self.style, &self.content, self.size)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn draw(
|
fn draw(
|
||||||
|
|
@ -124,7 +124,7 @@ where
|
||||||
renderer.draw(
|
renderer.draw(
|
||||||
layout.bounds(),
|
layout.bounds(),
|
||||||
&self.content,
|
&self.content,
|
||||||
f32::from(self.size),
|
self.size,
|
||||||
self.color,
|
self.color,
|
||||||
self.horizontal_alignment,
|
self.horizontal_alignment,
|
||||||
self.vertical_alignment,
|
self.vertical_alignment,
|
||||||
|
|
@ -160,7 +160,7 @@ pub trait Renderer<Color> {
|
||||||
/// [`Style`]: ../../struct.Style.html
|
/// [`Style`]: ../../struct.Style.html
|
||||||
/// [`Text`]: struct.Text.html
|
/// [`Text`]: struct.Text.html
|
||||||
/// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
|
/// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
|
||||||
fn node(&self, style: Style, content: &str, size: f32) -> Node;
|
fn node(&self, style: Style, content: &str, size: Option<u16>) -> Node;
|
||||||
|
|
||||||
/// Draws a [`Text`] fragment.
|
/// Draws a [`Text`] fragment.
|
||||||
///
|
///
|
||||||
|
|
@ -179,7 +179,7 @@ pub trait Renderer<Color> {
|
||||||
&mut self,
|
&mut self,
|
||||||
bounds: Rectangle,
|
bounds: Rectangle,
|
||||||
content: &str,
|
content: &str,
|
||||||
size: f32,
|
size: Option<u16>,
|
||||||
color: Option<Color>,
|
color: Option<Color>,
|
||||||
horizontal_alignment: HorizontalAlignment,
|
horizontal_alignment: HorizontalAlignment,
|
||||||
vertical_alignment: VerticalAlignment,
|
vertical_alignment: VerticalAlignment,
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue