Avoid creating a vertex buffer every frame

This commit is contained in:
Héctor Ramón Jiménez 2020-02-26 12:52:30 +01:00
parent 59d45a5440
commit c58d94f3fd
5 changed files with 73 additions and 48 deletions

View file

@ -5,7 +5,7 @@ layout(location = 1) in vec2 i_Pos;
layout(location = 2) in vec2 i_Scale;
layout(location = 3) in vec2 i_Atlas_Pos;
layout(location = 4) in vec2 i_Atlas_Scale;
layout(location = 5) in float i_Layer;
layout(location = 5) in uint i_Layer;
layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform;

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