Merge pull request #1738 from nicoburns/update-winit-0.28
Update to winit 0.28
This commit is contained in:
commit
c61a4cc21c
11 changed files with 78 additions and 45 deletions
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@ -2,12 +2,14 @@
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pub mod icon;
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mod event;
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mod level;
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mod mode;
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mod redraw_request;
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mod user_attention;
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pub use event::Event;
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pub use icon::Icon;
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pub use level::Level;
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pub use mode::Mode;
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pub use redraw_request::RedrawRequest;
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pub use user_attention::UserAttention;
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19
core/src/window/level.rs
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19
core/src/window/level.rs
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@ -0,0 +1,19 @@
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/// A window level groups windows with respect to their z-position.
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///
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/// The relative ordering between windows in different window levels is fixed.
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/// The z-order of a window within the same window level may change dynamically
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/// on user interaction.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub enum Level {
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/// The default behavior.
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#[default]
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Normal,
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/// The window will always be below normal windows.
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///
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/// This is useful for a widget-based app.
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AlwaysOnBottom,
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/// The window will always be on top of normal windows.
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AlwaysOnTop,
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}
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@ -5,7 +5,7 @@ pub use action::Action;
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use crate::command::{self, Command};
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use crate::core::time::Instant;
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use crate::core::window::{Event, Icon, Mode, UserAttention};
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use crate::core::window::{Event, Icon, Level, Mode, UserAttention};
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use crate::futures::subscription::{self, Subscription};
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/// Subscribes to the frames of the window of the running application.
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@ -53,7 +53,7 @@ pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> {
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Command::single(command::Action::Window(Action::Move { x, y }))
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}
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/// Sets the [`Mode`] of the window.
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/// Changes the [`Mode`] of the window.
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pub fn change_mode<Message>(mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeMode(mode)))
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}
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@ -99,9 +99,9 @@ pub fn gain_focus<Message>() -> Command<Message> {
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Command::single(command::Action::Window(Action::GainFocus))
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}
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/// Changes whether or not the window will always be on top of other windows.
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pub fn change_always_on_top<Message>(on_top: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeAlwaysOnTop(on_top)))
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/// Changes the window [`Level`].
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pub fn change_level<Message>(level: Level) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeLevel(level)))
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}
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/// Fetches an identifier unique to the window.
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@ -1,13 +1,13 @@
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use crate::core::window::{Icon, Mode, UserAttention};
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use crate::core::window::{Icon, Level, Mode, UserAttention};
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use crate::futures::MaybeSend;
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use std::fmt;
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/// An operation to be performed on some window.
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pub enum Action<T> {
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/// Closes the current window and exits the application.
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/// Close the current window and exits the application.
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Close,
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/// Moves the window with the left mouse button until the button is
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/// Move the window with the left mouse button until the button is
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/// released.
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///
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/// There’s no guarantee that this will work unless the left mouse
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@ -20,7 +20,7 @@ pub enum Action<T> {
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/// The new logical height of the window
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height: u32,
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},
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/// Sets the window to maximized or back
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/// Set the window to maximized or back
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Maximize(bool),
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/// Set the window to minimized or back
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Minimize(bool),
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@ -70,15 +70,11 @@ pub enum Action<T> {
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///
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/// - **Web / Wayland:** Unsupported.
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GainFocus,
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/// Change whether or not the window will always be on top of other windows.
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///
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/// ## Platform-specific
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///
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/// - **Web / Wayland:** Unsupported.
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ChangeAlwaysOnTop(bool),
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/// Change the window [`Level`].
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ChangeLevel(Level),
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/// Fetch an identifier unique to the window.
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FetchId(Box<dyn FnOnce(u64) -> T + 'static>),
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/// Changes the window [`Icon`].
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/// Change the window [`Icon`].
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///
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/// On Windows and X11, this is typically the small icon in the top-left
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/// corner of the titlebar.
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@ -119,9 +115,7 @@ impl<T> Action<T> {
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Action::RequestUserAttention(attention_type)
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}
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Self::GainFocus => Action::GainFocus,
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Self::ChangeAlwaysOnTop(on_top) => {
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Action::ChangeAlwaysOnTop(on_top)
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}
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Self::ChangeLevel(level) => Action::ChangeLevel(level),
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Self::FetchId(o) => Action::FetchId(Box::new(move |s| f(o(s)))),
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Self::ChangeIcon(icon) => Action::ChangeIcon(icon),
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}
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@ -154,8 +148,8 @@ impl<T> fmt::Debug for Action<T> {
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write!(f, "Action::RequestUserAttention")
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}
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Self::GainFocus => write!(f, "Action::GainFocus"),
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Self::ChangeAlwaysOnTop(on_top) => {
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write!(f, "Action::AlwaysOnTop({on_top})")
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Self::ChangeLevel(level) => {
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write!(f, "Action::ChangeLevel({level:?})")
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}
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Self::FetchId(_) => write!(f, "Action::FetchId"),
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Self::ChangeIcon(_icon) => {
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@ -1,4 +1,4 @@
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use crate::window::{Icon, Position};
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use crate::window::{Icon, Level, Position};
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pub use iced_winit::settings::PlatformSpecific;
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@ -29,8 +29,8 @@ pub struct Settings {
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/// Whether the window should be transparent.
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pub transparent: bool,
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/// Whether the window will always be on top of other windows.
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pub always_on_top: bool,
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/// The window [`Level`].
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pub level: Level,
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/// The icon of the window.
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pub icon: Option<Icon>,
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@ -50,7 +50,7 @@ impl Default for Settings {
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resizable: true,
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decorations: true,
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transparent: false,
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always_on_top: false,
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level: Level::default(),
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icon: None,
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platform_specific: Default::default(),
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}
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@ -68,7 +68,7 @@ impl From<Settings> for iced_winit::settings::Window {
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resizable: settings.resizable,
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decorations: settings.decorations,
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transparent: settings.transparent,
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always_on_top: settings.always_on_top,
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level: settings.level,
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icon: settings.icon.map(Icon::into),
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platform_specific: settings.platform_specific,
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}
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@ -23,14 +23,15 @@ wayland-dlopen = ["winit/wayland-dlopen"]
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wayland-csd-adwaita = ["winit/wayland-csd-adwaita"]
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[dependencies]
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window_clipboard = "0.2"
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window_clipboard = "0.3"
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log = "0.4"
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thiserror = "1.0"
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raw-window-handle = "0.5"
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[dependencies.winit]
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version = "0.27"
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version = "0.28"
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git = "https://github.com/iced-rs/winit.git"
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rev = "940457522e9fb9f5dac228b0ecfafe0138b4048c"
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rev = "ac1ddfe0bd870910b3aa64a18d386fdd55b30a1d"
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default-features = false
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[dependencies.iced_runtime]
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@ -794,8 +794,8 @@ pub fn run_command<A, E>(
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window::Action::GainFocus => {
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window.focus_window();
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}
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window::Action::ChangeAlwaysOnTop(on_top) => {
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window.set_always_on_top(on_top);
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window::Action::ChangeLevel(level) => {
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window.set_window_level(conversion::window_level(level));
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}
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window::Action::FetchId(tag) => {
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proxy
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@ -140,6 +140,19 @@ pub fn window_event(
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}
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}
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/// Converts a [`window::Level`] to a [`winit`] window level.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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pub fn window_level(level: window::Level) -> winit::window::WindowLevel {
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match level {
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window::Level::Normal => winit::window::WindowLevel::Normal,
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window::Level::AlwaysOnBottom => {
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winit::window::WindowLevel::AlwaysOnBottom
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}
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window::Level::AlwaysOnTop => winit::window::WindowLevel::AlwaysOnTop,
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}
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}
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/// Converts a [`Position`] to a [`winit`] logical position for a given monitor.
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///
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/// [`winit`]: https://github.com/rust-windowing/winit
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@ -25,9 +25,10 @@
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clippy::from_over_into,
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clippy::needless_borrow,
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clippy::new_without_default,
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clippy::useless_conversion
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clippy::useless_conversion,
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unsafe_code
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)]
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#![forbid(rust_2018_idioms, unsafe_code)]
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#![forbid(rust_2018_idioms)]
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#![allow(clippy::inherent_to_string, clippy::type_complexity)]
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#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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pub use iced_graphics as graphics;
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@ -22,7 +22,7 @@ mod platform;
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pub use platform::PlatformSpecific;
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use crate::conversion;
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use crate::core::window::Icon;
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use crate::core::window::{Icon, Level};
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use crate::Position;
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use winit::monitor::MonitorHandle;
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@ -81,8 +81,8 @@ pub struct Window {
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/// Whether the window should be transparent.
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pub transparent: bool,
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/// Whether the window will always be on top of other windows.
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pub always_on_top: bool,
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/// The window [`Level`].
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pub level: Level,
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/// The window icon, which is also usually used in the taskbar
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pub icon: Option<Icon>,
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@ -102,7 +102,7 @@ impl fmt::Debug for Window {
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.field("resizable", &self.resizable)
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.field("decorations", &self.decorations)
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.field("transparent", &self.transparent)
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.field("always_on_top", &self.always_on_top)
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.field("level", &self.level)
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.field("icon", &self.icon.is_some())
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.field("platform_specific", &self.platform_specific)
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.finish()
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@ -128,7 +128,7 @@ impl Window {
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.with_decorations(self.decorations)
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.with_transparent(self.transparent)
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.with_window_icon(self.icon.and_then(conversion::icon))
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.with_always_on_top(self.always_on_top)
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.with_window_level(conversion::window_level(self.level))
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.with_visible(self.visible);
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if let Some(position) = conversion::position(
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@ -157,7 +157,9 @@ impl Window {
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target_os = "openbsd"
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))]
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{
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use ::winit::platform::unix::WindowBuilderExtUnix;
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// `with_name` is available on both `WindowBuilderExtWayland` and `WindowBuilderExtX11` and they do
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// exactly the same thing. We arbitrarily choose `WindowBuilderExtWayland` here.
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use ::winit::platform::wayland::WindowBuilderExtWayland;
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if let Some(id) = _id {
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window_builder = window_builder.with_name(id.clone(), id);
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@ -167,11 +169,11 @@ impl Window {
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#[cfg(target_os = "windows")]
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{
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use winit::platform::windows::WindowBuilderExtWindows;
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if let Some(parent) = self.platform_specific.parent {
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window_builder = window_builder.with_parent_window(parent);
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#[allow(unsafe_code)]
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unsafe {
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window_builder = window_builder
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.with_parent_window(self.platform_specific.parent);
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}
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window_builder = window_builder
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.with_drag_and_drop(self.platform_specific.drag_and_drop);
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}
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@ -205,7 +207,7 @@ impl Default for Window {
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resizable: true,
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decorations: true,
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transparent: false,
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always_on_top: false,
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level: Level::default(),
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icon: None,
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platform_specific: Default::default(),
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}
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@ -1,10 +1,11 @@
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//! Platform specific settings for Windows.
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use raw_window_handle::RawWindowHandle;
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/// The platform specific window settings of an application.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct PlatformSpecific {
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/// Parent window
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pub parent: Option<winit::platform::windows::HWND>,
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pub parent: Option<RawWindowHandle>,
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/// Drag and drop support
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pub drag_and_drop: bool,
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