Draft Style and StyleSheet for Button

This commit is contained in:
Héctor Ramón Jiménez 2019-12-29 10:57:01 +01:00
parent 4b86c2ff98
commit c7b170da6d
15 changed files with 275 additions and 114 deletions

View file

@ -19,11 +19,13 @@
//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
//! [WebGPU API]: https://gpuweb.github.io/gpuweb/
//! [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
#![deny(missing_docs)]
//#![deny(missing_docs)]
#![deny(missing_debug_implementations)]
#![deny(unused_results)]
#![deny(unsafe_code)]
#![deny(rust_2018_idioms)]
pub mod widget;
mod image;
mod primitive;
mod quad;
@ -31,9 +33,11 @@ mod renderer;
mod text;
mod transformation;
pub(crate) use crate::image::Image;
pub(crate) use quad::Quad;
pub(crate) use transformation::Transformation;
pub use primitive::Primitive;
pub use renderer::{Renderer, Target};
#[doc(no_inline)]
pub use widget::*;
pub(crate) use self::image::Image;
pub(crate) use quad::Quad;
pub(crate) use transformation::Transformation;

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@ -22,7 +22,7 @@ pub struct Renderer {
device: Device,
queue: Queue,
quad_pipeline: quad::Pipeline,
image_pipeline: crate::image::Pipeline,
image_pipeline: image::Pipeline,
text_pipeline: text::Pipeline,
}
@ -63,7 +63,7 @@ impl Renderer {
let text_pipeline = text::Pipeline::new(&mut device);
let quad_pipeline = quad::Pipeline::new(&mut device);
let image_pipeline = crate::image::Pipeline::new(&mut device);
let image_pipeline = image::Pipeline::new(&mut device);
Self {
device,

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@ -1,50 +1,50 @@
use crate::{Primitive, Renderer};
use iced_native::{button, Background, MouseCursor, Point, Rectangle};
use crate::{button::StyleSheet, Primitive, Renderer};
use iced_native::{Background, MouseCursor, Point, Rectangle};
impl iced_native::button::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
impl button::Renderer for Renderer {
fn draw(
&mut self,
bounds: Rectangle,
cursor_position: Point,
is_pressed: bool,
background: Option<Background>,
border_radius: u16,
style: &Box<dyn StyleSheet>,
(content, _): Self::Output,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
// TODO: Render proper shadows
// TODO: Make hovering and pressed styles configurable
let shadow_offset = if is_mouse_over {
let styling = if is_mouse_over {
if is_pressed {
0.0
style.pressed()
} else {
2.0
style.hovered()
}
} else {
1.0
style.active()
};
(
match background {
match styling.background {
None => content,
Some(background) => Primitive::Group {
primitives: vec![
Primitive::Quad {
bounds: Rectangle {
x: bounds.x + 1.0,
y: bounds.y + shadow_offset,
y: bounds.y + styling.shadow_offset,
..bounds
},
background: Background::Color(
[0.0, 0.0, 0.0, 0.5].into(),
),
border_radius,
border_radius: styling.border_radius,
},
Primitive::Quad {
bounds,
background,
border_radius,
border_radius: styling.border_radius,
},
content,
],

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@ -0,0 +1 @@

1
wgpu/src/widget.rs Normal file
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@ -0,0 +1 @@
pub mod button;

97
wgpu/src/widget/button.rs Normal file
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@ -0,0 +1,97 @@
//! Allow your users to perform actions by pressing a button.
//!
//! A [`Button`] has some local [`State`].
//!
//! [`Button`]: type.Button.html
//! [`State`]: struct.State.html
use crate::Renderer;
use iced_native::Background;
pub use iced_native::button::State;
/// A widget that produces a message when clicked.
///
/// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`.
pub type Button<'a, Message> = iced_native::Button<'a, Message, Renderer>;
#[derive(Debug)]
pub struct Style {
pub shadow_offset: f32,
pub background: Option<Background>,
pub border_radius: u16,
}
pub trait StyleSheet {
fn active(&self) -> Style;
fn hovered(&self) -> Style {
let active = self.active();
Style {
shadow_offset: active.shadow_offset + 1.0,
..active
}
}
fn pressed(&self) -> Style {
Style {
shadow_offset: 0.0,
..self.active()
}
}
fn disabled(&self) -> Style {
self.active()
}
}
struct Default;
impl StyleSheet for Default {
fn active(&self) -> Style {
Style {
shadow_offset: 1.0,
background: Some(Background::Color([0.5, 0.5, 0.5].into())),
border_radius: 5,
}
}
fn hovered(&self) -> Style {
Style {
shadow_offset: 2.0,
background: Some(Background::Color([0.5, 0.5, 0.5].into())),
border_radius: 5,
}
}
fn pressed(&self) -> Style {
Style {
shadow_offset: 0.0,
background: Some(Background::Color([0.5, 0.5, 0.5].into())),
border_radius: 5,
}
}
fn disabled(&self) -> Style {
Style {
shadow_offset: 0.0,
background: Some(Background::Color([0.7, 0.7, 0.7].into())),
border_radius: 5,
}
}
}
impl std::default::Default for Box<dyn StyleSheet> {
fn default() -> Self {
Box::new(Default)
}
}
impl<T> From<T> for Box<dyn StyleSheet>
where
T: 'static + StyleSheet,
{
fn from(style: T) -> Self {
Box::new(style)
}
}