Draft Style and StyleSheet for Button
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4b86c2ff98
commit
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15 changed files with 275 additions and 114 deletions
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@ -19,11 +19,13 @@
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//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
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//! [WebGPU API]: https://gpuweb.github.io/gpuweb/
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//! [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
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#![deny(missing_docs)]
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//#![deny(missing_docs)]
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#![deny(missing_debug_implementations)]
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#![deny(unused_results)]
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#![deny(unsafe_code)]
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#![deny(rust_2018_idioms)]
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pub mod widget;
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mod image;
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mod primitive;
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mod quad;
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@ -31,9 +33,11 @@ mod renderer;
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mod text;
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mod transformation;
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pub(crate) use crate::image::Image;
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pub(crate) use quad::Quad;
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pub(crate) use transformation::Transformation;
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pub use primitive::Primitive;
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pub use renderer::{Renderer, Target};
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#[doc(no_inline)]
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pub use widget::*;
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pub(crate) use self::image::Image;
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pub(crate) use quad::Quad;
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pub(crate) use transformation::Transformation;
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@ -22,7 +22,7 @@ pub struct Renderer {
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device: Device,
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queue: Queue,
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quad_pipeline: quad::Pipeline,
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image_pipeline: crate::image::Pipeline,
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image_pipeline: image::Pipeline,
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text_pipeline: text::Pipeline,
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}
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@ -63,7 +63,7 @@ impl Renderer {
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let text_pipeline = text::Pipeline::new(&mut device);
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let quad_pipeline = quad::Pipeline::new(&mut device);
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let image_pipeline = crate::image::Pipeline::new(&mut device);
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let image_pipeline = image::Pipeline::new(&mut device);
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Self {
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device,
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@ -1,50 +1,50 @@
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use crate::{Primitive, Renderer};
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use iced_native::{button, Background, MouseCursor, Point, Rectangle};
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use crate::{button::StyleSheet, Primitive, Renderer};
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use iced_native::{Background, MouseCursor, Point, Rectangle};
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impl iced_native::button::Renderer for Renderer {
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type Style = Box<dyn StyleSheet>;
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impl button::Renderer for Renderer {
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fn draw(
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&mut self,
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bounds: Rectangle,
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cursor_position: Point,
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is_pressed: bool,
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background: Option<Background>,
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border_radius: u16,
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style: &Box<dyn StyleSheet>,
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(content, _): Self::Output,
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) -> Self::Output {
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let is_mouse_over = bounds.contains(cursor_position);
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// TODO: Render proper shadows
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// TODO: Make hovering and pressed styles configurable
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let shadow_offset = if is_mouse_over {
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let styling = if is_mouse_over {
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if is_pressed {
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0.0
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style.pressed()
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} else {
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2.0
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style.hovered()
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}
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} else {
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1.0
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style.active()
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};
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(
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match background {
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match styling.background {
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None => content,
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Some(background) => Primitive::Group {
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primitives: vec![
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Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + 1.0,
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y: bounds.y + shadow_offset,
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y: bounds.y + styling.shadow_offset,
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..bounds
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},
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background: Background::Color(
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[0.0, 0.0, 0.0, 0.5].into(),
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),
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border_radius,
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border_radius: styling.border_radius,
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},
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Primitive::Quad {
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bounds,
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background,
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border_radius,
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border_radius: styling.border_radius,
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},
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content,
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],
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1
wgpu/src/renderer/widget/button/style.rs
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1
wgpu/src/renderer/widget/button/style.rs
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@ -0,0 +1 @@
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1
wgpu/src/widget.rs
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1
wgpu/src/widget.rs
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@ -0,0 +1 @@
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pub mod button;
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97
wgpu/src/widget/button.rs
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97
wgpu/src/widget/button.rs
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@ -0,0 +1,97 @@
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//! Allow your users to perform actions by pressing a button.
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//!
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//! A [`Button`] has some local [`State`].
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//!
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//! [`Button`]: type.Button.html
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//! [`State`]: struct.State.html
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use crate::Renderer;
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use iced_native::Background;
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pub use iced_native::button::State;
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/// A widget that produces a message when clicked.
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///
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/// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`.
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pub type Button<'a, Message> = iced_native::Button<'a, Message, Renderer>;
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#[derive(Debug)]
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pub struct Style {
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pub shadow_offset: f32,
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pub background: Option<Background>,
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pub border_radius: u16,
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}
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pub trait StyleSheet {
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fn active(&self) -> Style;
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fn hovered(&self) -> Style {
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let active = self.active();
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Style {
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shadow_offset: active.shadow_offset + 1.0,
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..active
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}
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}
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fn pressed(&self) -> Style {
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Style {
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shadow_offset: 0.0,
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..self.active()
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}
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}
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fn disabled(&self) -> Style {
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self.active()
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}
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}
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struct Default;
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impl StyleSheet for Default {
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fn active(&self) -> Style {
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Style {
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shadow_offset: 1.0,
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background: Some(Background::Color([0.5, 0.5, 0.5].into())),
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border_radius: 5,
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}
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}
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fn hovered(&self) -> Style {
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Style {
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shadow_offset: 2.0,
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background: Some(Background::Color([0.5, 0.5, 0.5].into())),
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border_radius: 5,
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}
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}
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fn pressed(&self) -> Style {
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Style {
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shadow_offset: 0.0,
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background: Some(Background::Color([0.5, 0.5, 0.5].into())),
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border_radius: 5,
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}
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}
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fn disabled(&self) -> Style {
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Style {
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shadow_offset: 0.0,
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background: Some(Background::Color([0.7, 0.7, 0.7].into())),
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border_radius: 5,
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}
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}
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}
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impl std::default::Default for Box<dyn StyleSheet> {
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fn default() -> Self {
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Box::new(Default)
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}
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}
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impl<T> From<T> for Box<dyn StyleSheet>
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where
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T: 'static + StyleSheet,
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{
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fn from(style: T) -> Self {
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Box::new(style)
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}
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}
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