Implement Widget::draw for Slider
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1 changed files with 80 additions and 13 deletions
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@ -7,7 +7,8 @@ use crate::mouse;
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use crate::renderer;
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use crate::touch;
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use crate::{
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Clipboard, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget,
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Background, Clipboard, Color, Element, Hasher, Layout, Length, Point,
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Rectangle, Size, Widget,
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};
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use std::hash::Hash;
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@ -250,23 +251,89 @@ where
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fn draw(
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&self,
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renderer: &mut Renderer,
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style: &renderer::Style,
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_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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) {
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// TODO
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// let start = *self.range.start();
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// let end = *self.range.end();
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let bounds = layout.bounds();
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let is_mouse_over = bounds.contains(cursor_position);
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// renderer.draw(
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// layout.bounds(),
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// cursor_position,
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// start.into() as f32..=end.into() as f32,
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// self.value.into() as f32,
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// self.state.is_dragging,
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// &self.style,
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// )
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let style = if self.state.is_dragging {
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self.style_sheet.dragging()
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} else if is_mouse_over {
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self.style_sheet.hovered()
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} else {
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self.style_sheet.active()
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};
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let rail_y = bounds.y + (bounds.height / 2.0).round();
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renderer.fill_rectangle(renderer::Quad {
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bounds: Rectangle {
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x: bounds.x,
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y: rail_y,
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width: bounds.width,
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height: 2.0,
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},
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background: Background::Color(style.rail_colors.0),
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border_radius: 0.0,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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});
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renderer.fill_rectangle(renderer::Quad {
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bounds: Rectangle {
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x: bounds.x,
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y: rail_y + 2.0,
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width: bounds.width,
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height: 2.0,
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},
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background: Background::Color(style.rail_colors.1),
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border_radius: 0.0,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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});
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let (handle_width, handle_height, handle_border_radius) = match style
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.handle
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.shape
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{
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HandleShape::Circle { radius } => {
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(radius * 2.0, radius * 2.0, radius)
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}
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HandleShape::Rectangle {
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width,
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border_radius,
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} => (f32::from(width), f32::from(bounds.height), border_radius),
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};
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let value = self.value.into() as f32;
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let (range_start, range_end) = {
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let (start, end) = self.range.clone().into_inner();
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(start.into() as f32, end.into() as f32)
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};
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let handle_offset = if range_start >= range_end {
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0.0
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} else {
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(bounds.width - handle_width) * (value - range_start)
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/ (range_end - range_start)
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};
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renderer.fill_rectangle(renderer::Quad {
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bounds: Rectangle {
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x: bounds.x + handle_offset.round(),
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y: rail_y - handle_height / 2.0,
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width: handle_width,
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height: handle_height,
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},
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background: Background::Color(style.handle.color),
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border_radius: handle_border_radius,
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border_width: style.handle.border_width,
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border_color: style.handle.border_color,
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});
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}
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fn hash_layout(&self, state: &mut Hasher) {
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