Merge pull request #56 from hecrj/example/filter-todos

Draw checkmark icon and filter todos
This commit is contained in:
Héctor Ramón 2019-11-14 06:48:32 +01:00 committed by GitHub
commit c8d4774704
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5 changed files with 172 additions and 36 deletions

View file

@ -13,13 +13,16 @@ struct Todos {
scroll: scrollable::State,
input: text_input::State,
input_value: String,
filter: Filter,
tasks: Vec<Task>,
controls: Controls,
}
#[derive(Debug, Clone)]
pub enum Message {
InputChanged(String),
CreateTask,
FilterChanged(Filter),
TaskMessage(usize, TaskMessage),
}
@ -41,6 +44,9 @@ impl Application for Todos {
self.input_value.clear();
}
}
Message::FilterChanged(filter) => {
self.filter = filter;
}
Message::TaskMessage(i, TaskMessage::Delete) => {
self.tasks.remove(i);
}
@ -55,26 +61,39 @@ impl Application for Todos {
}
fn view(&mut self) -> Element<Message> {
let Todos {
scroll,
input,
input_value,
filter,
tasks,
controls,
} = self;
let title = Text::new("todos")
.size(100)
.color(GRAY)
.color([0.5, 0.5, 0.5])
.horizontal_alignment(HorizontalAlignment::Center);
let input = TextInput::new(
&mut self.input,
input,
"What needs to be done?",
&self.input_value,
input_value,
Message::InputChanged,
)
.padding(15)
.size(30)
.on_submit(Message::CreateTask);
let controls = controls.view(&tasks, *filter);
let filtered_tasks = tasks.iter().filter(|task| filter.matches(task));
let tasks: Element<_> =
if self.tasks.len() > 0 {
self.tasks
if filtered_tasks.count() > 0 {
tasks
.iter_mut()
.enumerate()
.filter(|(_, task)| filter.matches(task))
.fold(Column::new().spacing(20), |column, (i, task)| {
column.push(task.view().map(move |message| {
Message::TaskMessage(i, message)
@ -82,16 +101,11 @@ impl Application for Todos {
})
.into()
} else {
Container::new(
Text::new("You do not have any tasks! :D")
.size(25)
.horizontal_alignment(HorizontalAlignment::Center)
.color([0.7, 0.7, 0.7]),
)
.width(Length::Fill)
.height(Length::Units(200))
.center_y()
.into()
empty_message(match filter {
Filter::All => "You have not created a task yet...",
Filter::Active => "All your tasks are done! :D",
Filter::Completed => "You have not completed a task yet...",
})
};
let content = Column::new()
@ -99,9 +113,10 @@ impl Application for Todos {
.spacing(20)
.push(title)
.push(input)
.push(controls)
.push(tasks);
Scrollable::new(&mut self.scroll)
Scrollable::new(scroll)
.padding(40)
.push(Container::new(content).width(Length::Fill).center_x())
.into()
@ -234,18 +249,115 @@ impl Task {
}
}
// Colors
const GRAY: Color = Color {
r: 0.5,
g: 0.5,
b: 0.5,
a: 1.0,
};
#[derive(Debug, Default)]
pub struct Controls {
all_button: button::State,
active_button: button::State,
completed_button: button::State,
}
impl Controls {
fn view(&mut self, tasks: &[Task], current_filter: Filter) -> Row<Message> {
let Controls {
all_button,
active_button,
completed_button,
} = self;
let tasks_left = tasks.iter().filter(|task| !task.completed).count();
let filter_button = |state, label, filter, current_filter| {
let label = Text::new(label).size(16).width(Length::Shrink);
let button = if filter == current_filter {
Button::new(state, label.color(Color::WHITE))
.background(Background::Color([0.2, 0.2, 0.7].into()))
} else {
Button::new(state, label)
};
button
.on_press(Message::FilterChanged(filter))
.padding(8)
.border_radius(10)
};
Row::new()
.spacing(20)
.align_items(Align::Center)
.push(
Text::new(&format!(
"{} {} left",
tasks_left,
if tasks_left == 1 { "task" } else { "tasks" }
))
.size(16),
)
.push(
Row::new()
.width(Length::Shrink)
.spacing(10)
.push(filter_button(
all_button,
"All",
Filter::All,
current_filter,
))
.push(filter_button(
active_button,
"Active",
Filter::Active,
current_filter,
))
.push(filter_button(
completed_button,
"Completed",
Filter::Completed,
current_filter,
)),
)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Filter {
All,
Active,
Completed,
}
impl Default for Filter {
fn default() -> Self {
Filter::All
}
}
impl Filter {
fn matches(&self, task: &Task) -> bool {
match self {
Filter::All => true,
Filter::Active => !task.completed,
Filter::Completed => task.completed,
}
}
}
fn empty_message(message: &str) -> Element<'static, Message> {
Container::new(
Text::new(message)
.size(25)
.horizontal_alignment(HorizontalAlignment::Center)
.color([0.7, 0.7, 0.7]),
)
.width(Length::Fill)
.height(Length::Units(200))
.center_y()
.into()
}
// Fonts
const ICONS: Font = Font::External {
name: "Icons",
bytes: include_bytes!("./resources/icons.ttf"),
bytes: include_bytes!("resources/icons.ttf"),
};
fn icon(unicode: char) -> Text {

View file

@ -344,11 +344,27 @@ impl Renderer {
for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
let text = wgpu_glyph::Section {
// TODO: We `round` here to avoid rerasterizing text when
// its position changes slightly. This can make text feel a
// bit "jumpy". We may be able to do better once we improve
// our text rendering/caching pipeline.
screen_position: (
(text.screen_position.0 * dpi).round(),
(text.screen_position.1 * dpi).round(),
),
bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi),
// TODO: Fix precision issues with some DPI factors.
//
// The `ceil` here can cause some words to render on the
// same line when they should not.
//
// Ideally, `wgpu_glyph` should be able to compute layout
// using logical positions, and then apply the proper
// DPI scaling. This would ensure that both measuring and
// rendering follow the same layout rules.
bounds: (
(text.bounds.0 * dpi).ceil(),
(text.bounds.1 * dpi).ceil(),
),
scale: wgpu_glyph::Scale {
x: text.scale.x * dpi,
y: text.scale.y * dpi,

View file

@ -74,14 +74,15 @@ impl checkbox::Renderer for Renderer {
(
Primitive::Group {
primitives: if checkbox.is_checked {
// TODO: Draw an actual icon
let (check, _) = text::Renderer::draw(
self,
&Text::new("X")
.horizontal_alignment(HorizontalAlignment::Center)
.vertical_alignment(VerticalAlignment::Center),
checkbox_layout,
);
let check = Primitive::Text {
content: crate::text::CHECKMARK_ICON.to_string(),
font: crate::text::BUILTIN_ICONS,
size: checkbox_bounds.height * 0.7,
bounds: checkbox_bounds,
color: [0.3, 0.3, 0.3].into(),
horizontal_alignment: HorizontalAlignment::Center,
vertical_alignment: VerticalAlignment::Center,
};
vec![checkbox_border, checkbox_box, check, label]
} else {

View file

@ -5,6 +5,13 @@ use crate::Transformation;
use std::cell::RefCell;
use std::collections::HashMap;
pub const BUILTIN_ICONS: iced_native::Font = iced_native::Font::External {
name: "iced_wgpu icons",
bytes: include_bytes!("text/icons.ttf"),
};
pub const CHECKMARK_ICON: char = '\u{F00C}';
pub struct Pipeline {
draw_brush: RefCell<wgpu_glyph::GlyphBrush<'static, ()>>,
draw_font_map: RefCell<HashMap<String, wgpu_glyph::FontId>>,
@ -91,10 +98,10 @@ impl Pipeline {
// TODO: This is a bit hacky. We are loading the debug font as the
// first font in the `draw_brush`. The `measure_brush` does not
// contain this font.
// contain this, hence we subtract 1.
//
// This should go away once we improve the debug view and integrate
// it as just another UI app.
// This should go away once we unify `draw_brush` and
// `measure_brush`.
font_id: wgpu_glyph::FontId(font_id - 1),
..Default::default()
};

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wgpu/src/text/icons.ttf Normal file

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