Render colored quads

This commit is contained in:
Héctor Ramón Jiménez 2019-10-07 03:56:16 +02:00
parent 70c17b053b
commit c9510db551
13 changed files with 396 additions and 6 deletions

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@ -30,3 +30,6 @@ iced_wgpu = { version = "0.1.0-alpha", path = "wgpu" }
[target.'cfg(target_arch = "wasm32")'.dependencies]
iced_web = { version = "0.1.0-alpha", path = "web" }
[dev-dependencies]
env_logger = "0.7"

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@ -16,4 +16,23 @@ impl Color {
b: 0.0,
a: 1.0,
};
pub fn into_linear(self) -> [f32; 4] {
// As described in:
// https://en.wikipedia.org/wiki/SRGB#The_reverse_transformation
fn linear_component(u: f32) -> f32 {
if u < 0.04045 {
u / 12.92
} else {
((u + 0.055) / 1.055).powf(2.4)
}
}
[
linear_component(self.r),
linear_component(self.g),
linear_component(self.b),
self.a,
]
}
}

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@ -5,6 +5,8 @@ use iced::{
};
pub fn main() {
env_logger::init();
let tour = Tour::new();
tour.run();

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@ -1,6 +1,11 @@
mod mouse_cursor;
mod primitive;
mod quad;
mod renderer;
mod transformation;
pub(crate) use quad::Quad;
pub(crate) use transformation::Transformation;
pub use mouse_cursor::MouseCursor;
pub use primitive::{Background, Primitive};

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@ -20,4 +20,5 @@ pub enum Primitive {
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Background {
Color(Color),
// TODO: Add gradient and image variants
}

269
wgpu/src/quad.rs Normal file
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@ -0,0 +1,269 @@
use crate::Transformation;
use std::mem;
pub struct Pipeline {
pipeline: wgpu::RenderPipeline,
constants: wgpu::BindGroup,
transform: wgpu::Buffer,
vertices: wgpu::Buffer,
indices: wgpu::Buffer,
instances: wgpu::Buffer,
}
impl Pipeline {
pub fn new(device: &mut wgpu::Device) -> Pipeline {
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
bindings: &[wgpu::BindGroupLayoutBinding {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
}],
});
let matrix: [f32; 16] = Transformation::identity().into();
let transform = device
.create_buffer_mapped(
16,
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
)
.fill_from_slice(&matrix[..]);
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &constant_layout,
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::Buffer {
buffer: &transform,
range: 0..64,
},
}],
});
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
bind_group_layouts: &[&constant_layout],
});
let vs = include_bytes!("shader/quad.vert.spv");
let vs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
.expect("Read quad vertex shader as SPIR-V"),
);
let fs = include_bytes!("shader/quad.frag.spv");
let fs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
.expect("Read quad fragment shader as SPIR-V"),
);
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
layout: &layout,
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
},
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
module: &fs_module,
entry_point: "main",
}),
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Cw,
cull_mode: wgpu::CullMode::None,
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
format: wgpu::TextureFormat::Bgra8UnormSrgb,
color_blend: wgpu::BlendDescriptor {
src_factor: wgpu::BlendFactor::SrcAlpha,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
alpha_blend: wgpu::BlendDescriptor {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
write_mask: wgpu::ColorWrite::ALL,
}],
depth_stencil_state: None,
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: &[
wgpu::VertexBufferDescriptor {
stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &[wgpu::VertexAttributeDescriptor {
shader_location: 0,
format: wgpu::VertexFormat::Float2,
offset: 0,
}],
},
wgpu::VertexBufferDescriptor {
stride: mem::size_of::<Quad>() as u64,
step_mode: wgpu::InputStepMode::Instance,
attributes: &[
wgpu::VertexAttributeDescriptor {
shader_location: 1,
format: wgpu::VertexFormat::Float2,
offset: 0,
},
wgpu::VertexAttributeDescriptor {
shader_location: 2,
format: wgpu::VertexFormat::Float2,
offset: 4 * 2,
},
wgpu::VertexAttributeDescriptor {
shader_location: 3,
format: wgpu::VertexFormat::Float4,
offset: 4 * (2 + 2),
},
],
},
],
sample_count: 1,
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
let vertices = device
.create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
.fill_from_slice(&QUAD_VERTS);
let indices = device
.create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
.fill_from_slice(&QUAD_INDICES);
let instances = device.create_buffer(&wgpu::BufferDescriptor {
size: mem::size_of::<Quad>() as u64 * Quad::MAX as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
});
Pipeline {
pipeline,
constants,
transform,
vertices,
indices,
instances,
}
}
pub fn draw(
&mut self,
device: &mut wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
instances: &[Quad],
transformation: Transformation,
target: &wgpu::TextureView,
) {
let matrix: [f32; 16] = transformation.into();
let transform_buffer = device
.create_buffer_mapped(16, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&matrix[..]);
encoder.copy_buffer_to_buffer(
&transform_buffer,
0,
&self.transform,
0,
16 * 4,
);
let mut i = 0;
let total = instances.len();
while i < total {
let end = (i + Quad::MAX).min(total);
let amount = end - i;
let instance_buffer = device
.create_buffer_mapped(amount, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&instances[i..end]);
encoder.copy_buffer_to_buffer(
&instance_buffer,
0,
&self.instances,
0,
(mem::size_of::<Quad>() * amount) as u64,
);
{
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
},
},
],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_index_buffer(&self.indices, 0);
render_pass.set_vertex_buffers(
0,
&[(&self.vertices, 0), (&self.instances, 0)],
);
render_pass.draw_indexed(
0..QUAD_INDICES.len() as u32,
0,
0..amount as u32,
);
}
i += Quad::MAX;
}
}
}
#[derive(Clone, Copy)]
pub struct Vertex {
_position: [f32; 2],
}
const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
const QUAD_VERTS: [Vertex; 4] = [
Vertex {
_position: [0.0, 0.0],
},
Vertex {
_position: [1.0, 0.0],
},
Vertex {
_position: [1.0, 1.0],
},
Vertex {
_position: [0.0, 1.0],
},
];
#[derive(Debug, Clone, Copy)]
pub struct Quad {
pub position: [f32; 2],
pub scale: [f32; 2],
pub color: [f32; 4],
}
impl Quad {
const MAX: usize = 100_000;
}

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@ -1,4 +1,4 @@
use crate::Primitive;
use crate::{quad, Background, Primitive, Quad, Transformation};
use iced_native::{renderer::Debugger, Color, Layout, Point, Widget};
use raw_window_handle::HasRawWindowHandle;
@ -25,12 +25,16 @@ pub struct Renderer {
surface: Surface,
adapter: Adapter,
device: Device,
quad_pipeline: quad::Pipeline,
quads: Vec<Quad>,
glyph_brush: Rc<RefCell<GlyphBrush<'static, ()>>>,
}
pub struct Target {
width: u16,
height: u16,
transformation: Transformation,
swap_chain: SwapChain,
}
@ -59,11 +63,16 @@ impl Renderer {
let glyph_brush = GlyphBrushBuilder::using_font_bytes(font)
.build(&mut device, TextureFormat::Bgra8UnormSrgb);
let quad_pipeline = quad::Pipeline::new(&mut device);
Self {
instance,
surface,
adapter,
device,
quad_pipeline,
quads: Vec::new(),
glyph_brush: Rc::new(RefCell::new(glyph_brush)),
}
}
@ -72,6 +81,7 @@ impl Renderer {
Target {
width,
height,
transformation: Transformation::orthographic(width, height),
swap_chain: self.device.create_swap_chain(
&self.surface,
&SwapChainDescriptor {
@ -110,6 +120,16 @@ impl Renderer {
self.draw_primitive(primitive);
self.quad_pipeline.draw(
&mut self.device,
&mut encoder,
&self.quads,
target.transformation,
&frame.view,
);
self.quads.clear();
self.glyph_brush
.borrow_mut()
.draw_queued(
@ -145,7 +165,13 @@ impl Renderer {
..Default::default()
}),
Primitive::Quad { bounds, background } => {
// TODO: Batch quads and draw them all at once
self.quads.push(Quad {
position: [bounds.x, bounds.y],
scale: [bounds.width, bounds.height],
color: match background {
Background::Color(color) => color.into_linear(),
},
});
}
}
}

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@ -18,14 +18,16 @@ impl button::Renderer for Renderer {
layout: Layout<'_>,
_cursor_position: Point,
) -> Self::Primitive {
let bounds = layout.bounds();
Primitive::Group {
primitives: vec![
Primitive::Quad {
bounds: layout.bounds(),
bounds,
background: Background::Color(Color {
r: 0.0,
b: 1.0,
g: 0.0,
r: 0.8,
b: 0.8,
g: 0.8,
a: 1.0,
}),
},

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@ -0,0 +1,9 @@
#version 450
layout(location = 0) in vec4 v_Color;
layout(location = 0) out vec4 o_Color;
void main() {
o_Color = v_Color;
}

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24
wgpu/src/shader/quad.vert Normal file
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@ -0,0 +1,24 @@
#version 450
layout(location = 0) in vec2 v_Pos;
layout(location = 1) in vec2 i_Pos;
layout(location = 2) in vec2 i_Scale;
layout(location = 3) in vec4 i_Color;
layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform;
};
layout(location = 0) out vec4 o_Color;
void main() {
mat4 i_Transform = mat4(
vec4(i_Scale.x, 0.0, 0.0, 0.0),
vec4(0.0, i_Scale.y, 0.0, 0.0),
vec4(0.0, 0.0, 1.0, 0.0),
vec4(i_Pos, 0.0, 1.0)
);
o_Color = i_Color;
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
}

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@ -0,0 +1,30 @@
#[derive(Debug, Clone, Copy)]
pub struct Transformation([f32; 16]);
impl Transformation {
#[rustfmt::skip]
pub fn identity() -> Self {
Transformation([
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0,
])
}
#[rustfmt::skip]
pub fn orthographic(width: u16, height: u16) -> Self {
Transformation([
2.0 / width as f32, 0.0, 0.0, 0.0,
0.0, 2.0 / height as f32, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
-1.0, -1.0, 0.0, 1.0,
])
}
}
impl From<Transformation> for [f32; 16] {
fn from(transformation: Transformation) -> [f32; 16] {
transformation.0
}
}