Render colored quads

This commit is contained in:
Héctor Ramón Jiménez 2019-10-07 03:56:16 +02:00
parent 70c17b053b
commit c9510db551
13 changed files with 396 additions and 6 deletions

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#version 450
layout(location = 0) in vec4 v_Color;
layout(location = 0) out vec4 o_Color;
void main() {
o_Color = v_Color;
}

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24
wgpu/src/shader/quad.vert Normal file
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#version 450
layout(location = 0) in vec2 v_Pos;
layout(location = 1) in vec2 i_Pos;
layout(location = 2) in vec2 i_Scale;
layout(location = 3) in vec4 i_Color;
layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform;
};
layout(location = 0) out vec4 o_Color;
void main() {
mat4 i_Transform = mat4(
vec4(i_Scale.x, 0.0, 0.0, 0.0),
vec4(0.0, i_Scale.y, 0.0, 0.0),
vec4(0.0, 0.0, 1.0, 0.0),
vec4(i_Pos, 0.0, 1.0)
);
o_Color = i_Color;
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
}

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