add a link to wgpu supported platforms list

This commit is contained in:
Alistair Keiller 2022-10-06 11:22:27 -07:00
parent 013c1f1f89
commit c9641b0b5d

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@ -4,7 +4,7 @@
[![License](https://img.shields.io/crates/l/iced_wgpu.svg)](https://github.com/iced-rs/iced/blob/master/LICENSE)
[![Discord Server](https://img.shields.io/discord/628993209984614400?label=&labelColor=6A7EC2&logo=discord&logoColor=ffffff&color=7389D8)](https://discord.gg/3xZJ65GAhd)
`iced_wgpu` is a [`wgpu`] renderer for [`iced_native`]. For now, it is the default renderer of Iced in native platforms.
`iced_wgpu` is a [`wgpu`] renderer for [`iced_native`]. For now, it is the default renderer of Iced on [native platforms].
[`wgpu`] supports most modern graphics backends: Vulkan, Metal, and DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the incoming [WebGPU API].
@ -22,6 +22,7 @@ Currently, `iced_wgpu` supports the following primitives:
[documentation]: https://docs.rs/iced_wgpu
[`iced_native`]: ../native
[`wgpu`]: https://github.com/gfx-rs/wgpu
[native platforms]: https://github.com/gfx-rs/wgpu#supported-platforms
[WebGPU API]: https://gpuweb.github.io/gpuweb/
[`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
@ -39,7 +40,7 @@ you want to learn about a specific release, check out [the release list].
## Current limitations
The current implementation is quite naive, it uses:
The current implementation is quite naive; it uses:
- A different pipeline/shader for each primitive
- A very simplistic layer model: every `Clip` primitive will generate new layers