add a link to wgpu supported platforms list
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@ -4,7 +4,7 @@
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[](https://github.com/iced-rs/iced/blob/master/LICENSE)
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[](https://github.com/iced-rs/iced/blob/master/LICENSE)
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[](https://discord.gg/3xZJ65GAhd)
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[](https://discord.gg/3xZJ65GAhd)
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`iced_wgpu` is a [`wgpu`] renderer for [`iced_native`]. For now, it is the default renderer of Iced in native platforms.
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`iced_wgpu` is a [`wgpu`] renderer for [`iced_native`]. For now, it is the default renderer of Iced on [native platforms].
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[`wgpu`] supports most modern graphics backends: Vulkan, Metal, and DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the incoming [WebGPU API].
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[`wgpu`] supports most modern graphics backends: Vulkan, Metal, and DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the incoming [WebGPU API].
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@ -22,6 +22,7 @@ Currently, `iced_wgpu` supports the following primitives:
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[documentation]: https://docs.rs/iced_wgpu
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[documentation]: https://docs.rs/iced_wgpu
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[`iced_native`]: ../native
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[`iced_native`]: ../native
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[`wgpu`]: https://github.com/gfx-rs/wgpu
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[`wgpu`]: https://github.com/gfx-rs/wgpu
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[native platforms]: https://github.com/gfx-rs/wgpu#supported-platforms
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[WebGPU API]: https://gpuweb.github.io/gpuweb/
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[WebGPU API]: https://gpuweb.github.io/gpuweb/
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[`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
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[`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
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@ -39,7 +40,7 @@ you want to learn about a specific release, check out [the release list].
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## Current limitations
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## Current limitations
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The current implementation is quite naive, it uses:
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The current implementation is quite naive; it uses:
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- A different pipeline/shader for each primitive
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- A different pipeline/shader for each primitive
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- A very simplistic layer model: every `Clip` primitive will generate new layers
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- A very simplistic layer model: every `Clip` primitive will generate new layers
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