Add scale_factor to Application and Sandbox

This commit is contained in:
Héctor Ramón Jiménez 2020-06-19 19:17:05 +02:00
parent d19c02035f
commit c9696ca687
4 changed files with 93 additions and 5 deletions

View file

@ -186,6 +186,21 @@ pub trait Application: Sized {
Color::WHITE
}
/// Returns the scale factor of the [`Application`].
///
/// It can be used to dynamically control the size of the UI at runtime
/// (i.e. zooming).
///
/// For instance, a scale factor of `2.0` will make widgets twice as big,
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
///
/// [`Application`]: trait.Application.html
fn scale_factor(&self) -> f64 {
1.0
}
/// Runs the [`Application`].
///
/// On native platforms, this method will take control of the current thread
@ -272,6 +287,10 @@ where
fn background_color(&self) -> Color {
self.0.background_color()
}
fn scale_factor(&self) -> f64 {
self.0.scale_factor()
}
}
#[cfg(target_arch = "wasm32")]

View file

@ -130,12 +130,27 @@ pub trait Sandbox {
///
/// By default, it returns [`Color::WHITE`].
///
/// [`Application`]: trait.Application.html
/// [`Sandbox`]: trait.Sandbox.html
/// [`Color::WHITE`]: struct.Color.html#const.WHITE
fn background_color(&self) -> Color {
Color::WHITE
}
/// Returns the scale factor of the [`Sandbox`].
///
/// It can be used to dynamically control the size of the UI at runtime
/// (i.e. zooming).
///
/// For instance, a scale factor of `2.0` will make widgets twice as big,
/// while a scale factor of `0.5` will shrink them to half their size.
///
/// By default, it returns `1.0`.
///
/// [`Sandbox`]: trait.Sandbox.html
fn scale_factor(&self) -> f64 {
1.0
}
/// Runs the [`Sandbox`].
///
/// On native platforms, this method will take control of the current thread
@ -185,4 +200,8 @@ where
fn background_color(&self) -> Color {
T::background_color(self)
}
fn scale_factor(&self) -> f64 {
T::scale_factor(self)
}
}