Remove complex cross-axis layout logic from Column and Row
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af9fb367f3
commit
cbe4603579
2 changed files with 25 additions and 84 deletions
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@ -80,14 +80,9 @@ where
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let mut fill_main_sum = 0;
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let mut cross = match axis {
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Axis::Horizontal => match height {
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Length::Shrink => 0.0,
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_ => max_cross,
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},
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Axis::Vertical => match width {
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Length::Shrink => 0.0,
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_ => max_cross,
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},
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Axis::Vertical if width == Length::Shrink => 0.0,
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Axis::Horizontal if height == Length::Shrink => 0.0,
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_ => max_cross,
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};
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let mut available = axis.main(limits.max()) - total_spacing;
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@ -103,35 +98,14 @@ where
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};
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if fill_main_factor == 0 {
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if fill_cross_factor == 0 {
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let (max_width, max_height) = axis.pack(available, max_cross);
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let child_limits =
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Limits::new(Size::ZERO, Size::new(max_width, max_height));
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let layout =
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child.as_widget().layout(tree, renderer, &child_limits);
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let size = layout.size();
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available -= axis.main(size);
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cross = cross.max(axis.cross(size));
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nodes[i] = layout;
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}
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} else {
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fill_main_sum += fill_main_factor;
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}
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}
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for (i, (child, tree)) in items.iter().zip(trees.iter_mut()).enumerate() {
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let (fill_main_factor, fill_cross_factor) = {
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let size = child.as_widget().size();
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axis.pack(size.width.fill_factor(), size.height.fill_factor())
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};
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if fill_main_factor == 0 && fill_cross_factor != 0 {
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let (max_width, max_height) = axis.pack(available, cross);
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let (max_width, max_height) = axis.pack(
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available,
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if fill_cross_factor == 0 {
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max_cross
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} else {
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cross
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},
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);
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let child_limits =
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Limits::new(Size::ZERO, Size::new(max_width, max_height));
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@ -141,9 +115,11 @@ where
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let size = layout.size();
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available -= axis.main(size);
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cross = cross.max(axis.cross(layout.size()));
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cross = cross.max(axis.cross(size));
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nodes[i] = layout;
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} else {
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fill_main_sum += fill_main_factor;
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}
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}
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@ -175,14 +151,15 @@ where
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max_main
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};
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let max_cross = if fill_cross_factor == 0 {
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max_cross
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} else {
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cross
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};
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let (min_width, min_height) = axis.pack(min_main, 0.0);
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let (max_width, max_height) = axis.pack(max_main, max_cross);
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let (max_width, max_height) = axis.pack(
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max_main,
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if fill_cross_factor == 0 {
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max_cross
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} else {
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cross
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},
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);
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let child_limits = Limits::new(
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Size::new(min_width, min_height),
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