feat: quad shadows

This commit is contained in:
Nick Senger 2023-11-08 19:12:53 -08:00 committed by Héctor Ramón Jiménez
parent b3e3f6e3c9
commit cc906c83cd
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GPG key ID: 7CC46565708259A7
33 changed files with 305 additions and 25 deletions

View file

@ -540,6 +540,7 @@ where
border_color: color,
border_width: 1.0,
border_radius: 0.0.into(),
shadow: Default::default()
},
Color::TRANSPARENT,
);

View file

@ -27,6 +27,7 @@ pub mod layout;
pub mod mouse;
pub mod overlay;
pub mod renderer;
pub mod shadow;
pub mod svg;
pub mod text;
pub mod time;
@ -70,6 +71,7 @@ pub use pixels::Pixels;
pub use point::Point;
pub use rectangle::Rectangle;
pub use renderer::Renderer;
pub use shadow::Shadow;
pub use shell::Shell;
pub use size::Size;
pub use text::Text;

View file

@ -5,7 +5,7 @@ mod null;
#[cfg(debug_assertions)]
pub use null::Null;
use crate::{Background, BorderRadius, Color, Rectangle, Vector};
use crate::{Background, BorderRadius, Color, Rectangle, Shadow, Vector};
/// A component that can be used by widgets to draw themselves on a screen.
pub trait Renderer: Sized {
@ -45,6 +45,9 @@ pub struct Quad {
/// The border color of the [`Quad`].
pub border_color: Color,
/// The shadow of the [`Quad`].
pub shadow: Shadow,
}
/// The styling attributes of a [`Renderer`].

15
core/src/shadow.rs Normal file
View file

@ -0,0 +1,15 @@
//! Shadow
use crate::{Color, Vector};
/// A shadow
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Shadow {
/// The color of the shadow
pub color: Color,
/// The offset of the shadow
pub offset: Vector,
/// The blur_radius of the shadow
pub blur_radius: f32,
}

View file

@ -3,21 +3,28 @@ mod quad {
use iced::advanced::layout::{self, Layout};
use iced::advanced::renderer;
use iced::advanced::widget::{self, Widget};
use iced::mouse;
use iced::{mouse, Shadow};
use iced::{Color, Element, Length, Rectangle, Size};
pub struct CustomQuad {
size: f32,
radius: [f32; 4],
border_width: f32,
shadow: Shadow,
}
impl CustomQuad {
pub fn new(size: f32, radius: [f32; 4], border_width: f32) -> Self {
pub fn new(
size: f32,
radius: [f32; 4],
border_width: f32,
shadow: Shadow,
) -> Self {
Self {
size,
radius,
border_width,
shadow,
}
}
}
@ -58,6 +65,7 @@ mod quad {
border_radius: self.radius.into(),
border_width: self.border_width,
border_color: Color::from_rgb(1.0, 0.0, 0.0),
shadow: self.shadow,
},
Color::BLACK,
);
@ -75,7 +83,9 @@ mod quad {
}
use iced::widget::{column, container, slider, text};
use iced::{Alignment, Element, Length, Sandbox, Settings};
use iced::{
Alignment, Color, Element, Length, Sandbox, Settings, Shadow, Vector,
};
pub fn main() -> iced::Result {
Example::run(Settings::default())
@ -84,6 +94,7 @@ pub fn main() -> iced::Result {
struct Example {
radius: [f32; 4],
border_width: f32,
shadow: Shadow,
}
#[derive(Debug, Clone, Copy)]
@ -94,6 +105,9 @@ enum Message {
RadiusBottomRightChanged(f32),
RadiusBottomLeftChanged(f32),
BorderWidthChanged(f32),
ShadowXOffsetChanged(f32),
ShadowYOffsetChanged(f32),
ShadowBlurRadiusChanged(f32),
}
impl Sandbox for Example {
@ -103,6 +117,11 @@ impl Sandbox for Example {
Self {
radius: [50.0; 4],
border_width: 0.0,
shadow: Shadow {
color: Color::from_rgba(0.0, 0.0, 0.0, 0.8),
offset: Vector::new(0.0, 8.0),
blur_radius: 16.0,
},
}
}
@ -128,14 +147,33 @@ impl Sandbox for Example {
Message::BorderWidthChanged(width) => {
self.border_width = width;
}
Message::ShadowXOffsetChanged(x) => {
self.shadow.offset.x = x;
}
Message::ShadowYOffsetChanged(y) => {
self.shadow.offset.y = y;
}
Message::ShadowBlurRadiusChanged(s) => {
self.shadow.blur_radius = s;
}
}
}
fn view(&self) -> Element<Message> {
let [tl, tr, br, bl] = self.radius;
let Shadow {
offset: Vector { x: sx, y: sy },
blur_radius: sr,
..
} = self.shadow;
let content = column![
quad::CustomQuad::new(200.0, self.radius, self.border_width),
quad::CustomQuad::new(
200.0,
self.radius,
self.border_width,
self.shadow
),
text(format!("Radius: {tl:.2}/{tr:.2}/{br:.2}/{bl:.2}")),
slider(1.0..=100.0, tl, Message::RadiusTopLeftChanged).step(0.01),
slider(1.0..=100.0, tr, Message::RadiusTopRightChanged).step(0.01),
@ -145,6 +183,13 @@ impl Sandbox for Example {
.step(0.01),
slider(1.0..=10.0, self.border_width, Message::BorderWidthChanged)
.step(0.01),
text(format!("Shadow: {sx:.2}x{sy:.2}, {sr:.2}")),
slider(-100.0..=100.0, sx, Message::ShadowXOffsetChanged)
.step(0.01),
slider(-100.0..=100.0, sy, Message::ShadowYOffsetChanged)
.step(0.01),
slider(0.0..=100.0, sr, Message::ShadowBlurRadiusChanged)
.step(0.01),
]
.padding(20)
.spacing(20)

View file

@ -65,6 +65,7 @@ mod circle {
border_radius: self.radius.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
Color::BLACK,
);

View file

@ -228,6 +228,7 @@ where
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
Background::Color(custom_style.track_color),
);
@ -244,6 +245,7 @@ where
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
Background::Color(custom_style.bar_color),
),
@ -261,6 +263,7 @@ where
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
Background::Color(custom_style.bar_color),
),

View file

@ -477,6 +477,7 @@ mod modal {
border_radius: BorderRadius::default(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
Color {
a: 0.80,

View file

@ -78,9 +78,28 @@ impl<T: Damage> Damage for Primitive<T> {
// damage bounds (?)
raw.clip_bounds.expand(1.5)
}
Self::Quad { bounds, .. }
| Self::Image { bounds, .. }
| Self::Svg { bounds, .. } => bounds.expand(1.0),
Self::Quad {
bounds,
shadow_offset,
shadow_blur_radius,
..
} => {
let bounds_with_shadow = Rectangle {
x: bounds.x + shadow_offset.x.min(0.0) - shadow_blur_radius,
y: bounds.y + shadow_offset.y.min(0.0) - shadow_blur_radius,
width: bounds.width
+ shadow_offset.x.abs()
+ shadow_blur_radius * 2.0,
height: bounds.height
+ shadow_offset.y.abs()
+ shadow_blur_radius * 2.0,
};
bounds_with_shadow.expand(1.0)
}
Self::Image { bounds, .. } | Self::Svg { bounds, .. } => {
bounds.expand(1.0)
}
Self::Clip { bounds, .. } => bounds.expand(1.0),
Self::Group { primitives } => primitives
.iter()

View file

@ -71,6 +71,12 @@ pub enum Primitive<T> {
border_width: f32,
/// The border color of the quad
border_color: Color,
/// The shadow color of the quad
shadow_color: Color,
/// The shadow offset of the quad
shadow_offset: Vector,
/// The shadow blur radius of the quad
shadow_blur_radius: f32,
},
/// An image primitive
Image {

View file

@ -127,6 +127,9 @@ impl<B: Backend, T> iced_core::Renderer for Renderer<B, T> {
border_radius: quad.border_radius.into(),
border_width: quad.border_width,
border_color: quad.border_color,
shadow_color: quad.shadow.color,
shadow_offset: quad.shadow.offset,
shadow_blur_radius: quad.shadow.blur_radius,
});
}

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@ -191,7 +191,8 @@ pub use crate::core::alignment;
pub use crate::core::gradient;
pub use crate::core::{
color, Alignment, Background, BorderRadius, Color, ContentFit, Degrees,
Gradient, Length, Padding, Pixels, Point, Radians, Rectangle, Size, Vector,
Gradient, Length, Padding, Pixels, Point, Radians, Rectangle, Shadow, Size,
Vector,
};
pub mod clipboard {

View file

@ -1,3 +1,5 @@
use tiny_skia::Size;
use crate::core::{Background, Color, Gradient, Rectangle, Vector};
use crate::graphics::backend;
use crate::graphics::text;
@ -153,6 +155,9 @@ impl Backend {
border_radius,
border_width,
border_color,
shadow_color,
shadow_offset,
shadow_blur_radius,
} => {
let physical_bounds = (*bounds + translation) * scale_factor;
@ -182,6 +187,107 @@ impl Backend {
}
let path = rounded_rectangle(*bounds, fill_border_radius);
if shadow_color.a > 0.0 {
fn smoothstep(a: f32, b: f32, x: f32) -> f32 {
let x = ((x - a) / (b - a)).clamp(0.0, 1.0);
x * x * (3.0 - 2.0 * x)
}
fn rounded_box_sdf(
to_center: Vector,
size: Size,
radii: &[f32],
) -> f32 {
let radius =
match (to_center.x > 0.0, to_center.y > 0.0) {
(true, true) => radii[2],
(true, false) => radii[1],
(false, true) => radii[3],
(false, false) => radii[0],
};
let x = (to_center.x.abs() - size.width() + radius)
.max(0.0);
let y = (to_center.y.abs() - size.height() + radius)
.max(0.0);
(x.powf(2.0) + y.powf(2.0)).sqrt() - radius
}
let shadow_bounds = (Rectangle {
x: bounds.x + shadow_offset.x - shadow_blur_radius,
y: bounds.y + shadow_offset.y - shadow_blur_radius,
width: bounds.width + shadow_blur_radius * 2.0,
height: bounds.height + shadow_blur_radius * 2.0,
} + translation)
* scale_factor;
let radii = fill_border_radius
.into_iter()
.map(|radius| radius * scale_factor)
.collect::<Vec<_>>();
let (x, y, width, height) = (
shadow_bounds.x as u32,
shadow_bounds.y as u32,
shadow_bounds.width as u32,
shadow_bounds.height as u32,
);
let half_width = physical_bounds.width / 2.0;
let half_height = physical_bounds.height / 2.0;
let colors = (y..y + height)
.flat_map(|y| {
(x..x + width).map(move |x| (x as f32, y as f32))
})
.filter_map(|(x, y)| {
Size::from_wh(half_width, half_height).map(|size| {
let shadow_distance = rounded_box_sdf(
Vector::new(
x - physical_bounds.position().x
- (shadow_offset.x * scale_factor)
- half_width,
y - physical_bounds.position().y
- (shadow_offset.y * scale_factor)
- half_height,
),
size,
&radii,
);
let shadow_alpha = 1.0
- smoothstep(
-shadow_blur_radius * scale_factor,
*shadow_blur_radius * scale_factor,
shadow_distance,
);
let mut color = into_color(*shadow_color);
color.apply_opacity(shadow_alpha);
color.to_color_u8().premultiply()
})
})
.collect();
if let Some(p) = tiny_skia::IntSize::from_wh(width, height)
.and_then(|size| {
tiny_skia::Pixmap::from_vec(
bytemuck::cast_vec(colors),
size,
)
})
{
pixels.draw_pixmap(
x as i32,
y as i32,
p.as_ref(),
&Default::default(),
Default::default(),
None,
)
}
}
pixels.fill_path(
&path,
&tiny_skia::Paint {

View file

@ -198,6 +198,9 @@ impl<'a> Layer<'a> {
border_radius,
border_width,
border_color,
shadow_color,
shadow_offset,
shadow_blur_radius,
} => {
let layer = &mut layers[current_layer];
@ -210,6 +213,9 @@ impl<'a> Layer<'a> {
border_color: color::pack(*border_color),
border_radius: *border_radius,
border_width: *border_width,
shadow_color: shadow_color.into_linear(),
shadow_offset: (*shadow_offset).into(),
shadow_blur_radius: *shadow_blur_radius,
};
layer.quads.add(quad, background);

View file

@ -201,6 +201,15 @@ pub struct Quad {
/// The border width of the [`Quad`].
pub border_width: f32,
/// The shadow color of the [`Quad`].
pub shadow_color: [f32; 4],
/// The shadow offset of the [`Quad`].
pub shadow_offset: [f32; 2],
/// The shadow blur radius of the [`Quad`].
pub shadow_blur_radius: f32,
}
/// A group of [`Quad`]s rendered together.

View file

@ -105,6 +105,12 @@ impl Pipeline {
4 => Float32x4,
// Border width
5 => Float32,
// Shadow color
6 => Float32x4,
// Shadow offset
7 => Float32x2,
// Shadow blur radius
8 => Float32,
),
}],
},

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@ -11,19 +11,15 @@ fn distance_alg(
size: vec2<f32>,
radius: f32
) -> f32 {
var inner_size: vec2<f32> = size - vec2<f32>(radius, radius) * 2.0;
var inner_half_size: vec2<f32> = (size - vec2<f32>(radius, radius) * 2.0) / 2.0;
var top_left: vec2<f32> = position + vec2<f32>(radius, radius);
var bottom_right: vec2<f32> = top_left + inner_size;
return rounded_box_sdf(frag_coord - top_left - inner_half_size, inner_half_size, 0.0);
}
var top_left_distance: vec2<f32> = top_left - frag_coord;
var bottom_right_distance: vec2<f32> = frag_coord - bottom_right;
var dist: vec2<f32> = vec2<f32>(
max(max(top_left_distance.x, bottom_right_distance.x), 0.0),
max(max(top_left_distance.y, bottom_right_distance.y), 0.0)
);
return sqrt(dist.x * dist.x + dist.y * dist.y);
// Given a vector from a point to the center of a rounded rectangle of the given `size` and
// border `radius`, determines the point's distance from the nearest edge of the rounded rectangle
fn rounded_box_sdf(to_center: vec2<f32>, size: vec2<f32>, radius: f32) -> f32 {
return length(max(abs(to_center) - size + vec2<f32>(radius, radius), vec2<f32>(0.0, 0.0))) - radius;
}
// Based on the fragement position and the center of the quad, select one of the 4 radi.

View file

@ -6,6 +6,9 @@ struct SolidVertexInput {
@location(3) border_color: vec4<f32>,
@location(4) border_radius: vec4<f32>,
@location(5) border_width: f32,
@location(6) shadow_color: vec4<f32>,
@location(7) shadow_offset: vec2<f32>,
@location(8) shadow_blur_radius: f32,
}
struct SolidVertexOutput {
@ -16,14 +19,19 @@ struct SolidVertexOutput {
@location(3) scale: vec2<f32>,
@location(4) border_radius: vec4<f32>,
@location(5) border_width: f32,
@location(6) shadow_color: vec4<f32>,
@location(7) shadow_offset: vec2<f32>,
@location(8) shadow_blur_radius: f32,
}
@vertex
fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
var out: SolidVertexOutput;
var pos: vec2<f32> = input.pos * globals.scale;
var scale: vec2<f32> = input.scale * globals.scale;
var pos: vec2<f32> = (input.pos + min(input.shadow_offset, vec2<f32>(0.0, 0.0)) - input.shadow_blur_radius) * globals.scale;
var quad_pos: vec2<f32> = input.pos * globals.scale;
var scale: vec2<f32> = (input.scale + vec2<f32>(abs(input.shadow_offset.x), abs(input.shadow_offset.y)) + input.shadow_blur_radius * 2.0) * globals.scale;
var quad_scale: vec2<f32> = input.scale * globals.scale;
var min_border_radius = min(input.scale.x, input.scale.y) * 0.5;
var border_radius: vec4<f32> = vec4<f32>(
@ -43,10 +51,13 @@ fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
out.position = globals.transform * transform * vec4<f32>(vertex_position(input.vertex_index), 0.0, 1.0);
out.color = input.color;
out.border_color = input.border_color;
out.pos = pos;
out.scale = scale;
out.pos = quad_pos;
out.scale = quad_scale;
out.border_radius = border_radius * globals.scale;
out.border_width = input.border_width * globals.scale;
out.shadow_color = input.shadow_color;
out.shadow_offset = input.shadow_offset * globals.scale;
out.shadow_blur_radius = input.shadow_blur_radius * globals.scale;
return out;
}
@ -95,5 +106,20 @@ fn solid_fs_main(
dist
);
return vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);
let quad_color = vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);
if input.shadow_color.a > 0.0 {
let shadow_distance = rounded_box_sdf(input.position.xy - input.pos - input.shadow_offset - (input.scale / 2.0), input.scale / 2.0, border_radius);
let shadow_alpha = 1.0 - smoothstep(-input.shadow_blur_radius, input.shadow_blur_radius, shadow_distance);
let shadow_color = input.shadow_color;
let base_color = select(
vec4<f32>(shadow_color.x, shadow_color.y, shadow_color.z, 0.0),
quad_color,
quad_color.a > 0.0
);
return mix(base_color, shadow_color, (1.0 - radius_alpha) * shadow_alpha);
} else {
return quad_color;
}
}

View file

@ -404,6 +404,7 @@ where
border_radius: styling.border_radius,
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
Background::Color([0.0, 0.0, 0.0, 0.5].into()),
);
@ -415,6 +416,7 @@ where
border_radius: styling.border_radius,
border_width: styling.border_width,
border_color: styling.border_color,
shadow: Default::default(),
},
styling
.background

View file

@ -287,6 +287,7 @@ where
border_radius: custom_style.border_radius,
border_width: custom_style.border_width,
border_color: custom_style.border_color,
shadow: Default::default(),
},
custom_style.background,
);

View file

@ -344,6 +344,7 @@ pub fn draw_background<Renderer>(
border_radius: appearance.border_radius,
border_width: appearance.border_width,
border_color: appearance.border_color,
shadow: Default::default(),
},
appearance
.background

View file

@ -309,6 +309,7 @@ where
border_color: appearance.border_color,
border_width: appearance.border_width,
border_radius: appearance.border_radius,
shadow: Default::default(),
},
appearance.background,
);
@ -519,6 +520,7 @@ where
border_color: Color::TRANSPARENT,
border_width: 0.0,
border_radius: appearance.border_radius,
shadow: Default::default(),
},
appearance.selected_background,
);

View file

@ -921,6 +921,7 @@ pub fn draw<Renderer, T>(
.border_radius,
border_width: hovered_region_style.border_width,
border_color: hovered_region_style.border_color,
shadow: Default::default(),
},
theme.hovered_region(style).background,
);
@ -950,6 +951,7 @@ pub fn draw<Renderer, T>(
border_radius: hovered_region_style.border_radius,
border_width: hovered_region_style.border_width,
border_color: hovered_region_style.border_color,
shadow: Default::default(),
},
theme.hovered_region(style).background,
);
@ -1013,6 +1015,7 @@ pub fn draw<Renderer, T>(
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
highlight.color,
);

View file

@ -656,6 +656,7 @@ pub fn draw<'a, T, Renderer>(
border_color: style.border_color,
border_width: style.border_width,
border_radius: style.border_radius,
shadow: Default::default(),
},
style.background,
);

View file

@ -133,6 +133,7 @@ where
border_radius: style.border_radius,
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
style.background,
);
@ -147,6 +148,7 @@ where
border_radius: style.border_radius,
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
style.bar,
);

View file

@ -315,6 +315,7 @@ where
border_radius: (size / 2.0).into(),
border_width: custom_style.border_width,
border_color: custom_style.border_color,
shadow: Default::default(),
},
custom_style.background,
);
@ -331,6 +332,7 @@ where
border_radius: (dot_size / 2.0).into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
custom_style.dot_color,
);

View file

@ -127,6 +127,7 @@ where
border_radius: style.radius,
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
style.color,
);

View file

@ -912,6 +912,7 @@ pub fn draw<Renderer>(
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
shadow: Default::default(),
},
style
.background
@ -932,6 +933,7 @@ pub fn draw<Renderer>(
border_radius: style.scroller.border_radius,
border_width: style.scroller.border_width,
border_color: style.scroller.border_color,
shadow: Default::default(),
},
style.scroller.color,
);

View file

@ -401,6 +401,7 @@ pub fn draw<T, R>(
border_radius: style.rail.border_radius,
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
style.rail.colors.0,
);
@ -416,6 +417,7 @@ pub fn draw<T, R>(
border_radius: style.rail.border_radius,
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
style.rail.colors.1,
);
@ -431,6 +433,7 @@ pub fn draw<T, R>(
border_radius: handle_border_radius,
border_width: style.handle.border_width,
border_color: style.handle.border_color,
shadow: Default::default(),
},
style.handle.color,
);

View file

@ -470,6 +470,7 @@ where
border_radius: appearance.border_radius,
border_width: appearance.border_width,
border_color: appearance.border_color,
shadow: Default::default(),
},
appearance.background,
);
@ -511,6 +512,7 @@ where
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
theme.value_color(&self.style),
);
@ -526,6 +528,7 @@ where
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
theme.selection_color(&self.style),
);

View file

@ -1085,6 +1085,7 @@ pub fn draw<Renderer>(
border_radius: appearance.border_radius,
border_width: appearance.border_width,
border_color: appearance.border_color,
shadow: Default::default(),
},
appearance.background,
);
@ -1134,6 +1135,7 @@ pub fn draw<Renderer>(
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
theme.value_color(style),
))
@ -1175,6 +1177,7 @@ pub fn draw<Renderer>(
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
theme.selection_color(style),
)),

View file

@ -317,6 +317,7 @@ where
border_color: style
.background_border
.unwrap_or(style.background),
shadow: Default::default(),
},
style.background,
);
@ -341,6 +342,7 @@ where
border_color: style
.foreground_border
.unwrap_or(style.foreground),
shadow: Default::default(),
},
style.foreground,
);

View file

@ -400,6 +400,7 @@ pub fn draw<T, R>(
border_radius: style.rail.border_radius,
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
style.rail.colors.1,
);
@ -415,6 +416,7 @@ pub fn draw<T, R>(
border_radius: style.rail.border_radius,
border_width: 0.0,
border_color: Color::TRANSPARENT,
shadow: Default::default(),
},
style.rail.colors.0,
);
@ -430,6 +432,7 @@ pub fn draw<T, R>(
border_radius: handle_border_radius,
border_width: style.handle.border_width,
border_color: style.handle.border_color,
shadow: Default::default(),
},
style.handle.color,
);