Implement button::Renderer in ggez example
This commit is contained in:
parent
b4eb0df5a0
commit
ccb87b12da
5 changed files with 215 additions and 12 deletions
|
|
@ -2,26 +2,33 @@ mod renderer;
|
|||
mod widget;
|
||||
|
||||
use renderer::Renderer;
|
||||
use widget::Text;
|
||||
use widget::{button, Button, Column, Text};
|
||||
|
||||
use ggez;
|
||||
use ggez::event;
|
||||
use ggez::graphics;
|
||||
use ggez::input::mouse;
|
||||
|
||||
use iced::Interface;
|
||||
|
||||
pub fn main() -> ggez::GameResult {
|
||||
let cb = ggez::ContextBuilder::new("iced", "ggez");
|
||||
let (ctx, event_loop) = &mut cb.build()?;
|
||||
let state = &mut Game::new()?;
|
||||
let state = &mut Game::new(ctx)?;
|
||||
event::run(ctx, event_loop, state)
|
||||
}
|
||||
|
||||
struct Game {}
|
||||
struct Game {
|
||||
spritesheet: graphics::Image,
|
||||
button: button::State,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
fn new() -> ggez::GameResult<Game> {
|
||||
Ok(Game {})
|
||||
fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
|
||||
Ok(Game {
|
||||
spritesheet: graphics::Image::new(context, "/ui.png").unwrap(),
|
||||
button: button::State::new(),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -33,17 +40,50 @@ impl event::EventHandler for Game {
|
|||
fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
|
||||
graphics::clear(context, [0.1, 0.2, 0.3, 1.0].into());
|
||||
|
||||
{
|
||||
let renderer = &mut Renderer { context };
|
||||
let ui: Interface<(), Renderer> =
|
||||
Interface::compute(Text::new("Hello, iced!").into(), renderer);
|
||||
let screen = graphics::screen_coordinates(context);
|
||||
|
||||
let mouse_cursor = ui.draw(renderer, iced::Point::new(0.0, 0.0));
|
||||
let cursor = {
|
||||
let hello = Text::new("Hello, iced!")
|
||||
.horizontal_alignment(iced::text::HorizontalAlignment::Center);
|
||||
|
||||
let button = Button::new(&mut self.button, "Press me!").width(200);
|
||||
|
||||
let content = Column::new()
|
||||
.width(screen.w as u32)
|
||||
.height(screen.h as u32)
|
||||
.align_items(iced::Align::Center)
|
||||
.justify_content(iced::Justify::Center)
|
||||
.spacing(20)
|
||||
.push(hello)
|
||||
.push(button);
|
||||
|
||||
let renderer =
|
||||
&mut Renderer::new(context, self.spritesheet.clone());
|
||||
|
||||
let ui: Interface<(), Renderer> =
|
||||
Interface::compute(content.into(), renderer);
|
||||
|
||||
let cursor = ui.draw(renderer, iced::Point::new(0.0, 0.0));
|
||||
|
||||
renderer.flush();
|
||||
}
|
||||
|
||||
cursor
|
||||
};
|
||||
|
||||
mouse::set_cursor_type(context, into_cursor_type(cursor));
|
||||
|
||||
graphics::present(context)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
fn into_cursor_type(cursor: iced::MouseCursor) -> mouse::MouseCursor {
|
||||
match cursor {
|
||||
iced::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
|
||||
iced::MouseCursor::Idle => mouse::MouseCursor::Default,
|
||||
iced::MouseCursor::Pointer => mouse::MouseCursor::Hand,
|
||||
iced::MouseCursor::Working => mouse::MouseCursor::Progress,
|
||||
iced::MouseCursor::Grab => mouse::MouseCursor::Grab,
|
||||
iced::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue