Add mouse move events to MouseArea
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1 changed files with 73 additions and 2 deletions
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@ -1,5 +1,7 @@
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//! A container for capturing mouse events.
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use iced_renderer::core::Point;
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use crate::core::event::{self, Event};
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use crate::core::layout;
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use crate::core::mouse;
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@ -26,6 +28,9 @@ pub struct MouseArea<
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on_right_release: Option<Message>,
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on_middle_press: Option<Message>,
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on_middle_release: Option<Message>,
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on_mouse_enter: Option<Message>,
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on_mouse_move: Option<Box<dyn FnMut(Point) -> Message>>,
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on_mouse_exit: Option<Message>,
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}
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impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
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@ -70,12 +75,36 @@ impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
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self.on_middle_release = Some(message);
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self
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}
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/// The message to emit when the mouse enters the area.
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#[must_use]
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pub fn on_mouse_enter(mut self, message: Message) -> Self {
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self.on_mouse_enter = Some(message);
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self
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}
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/// The message to emit when the mouse moves in the area.
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#[must_use]
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pub fn on_mouse_move<F>(mut self, build_message: F) -> Self
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where
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F: FnMut(Point) -> Message + 'static,
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{
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self.on_mouse_move = Some(Box::new(build_message));
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self
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}
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/// The message to emit when the mouse exits the area.
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#[must_use]
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pub fn on_mouse_exit(mut self, message: Message) -> Self {
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self.on_mouse_exit = Some(message);
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self
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}
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}
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/// Local state of the [`MouseArea`].
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#[derive(Default)]
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struct State {
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// TODO: Support on_mouse_enter and on_mouse_exit
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mouse_in_area: bool,
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}
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impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
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@ -91,6 +120,9 @@ impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
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on_right_release: None,
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on_middle_press: None,
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on_middle_release: None,
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on_mouse_enter: None,
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on_mouse_move: None,
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on_mouse_exit: None,
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}
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}
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}
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@ -171,7 +203,7 @@ where
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return event::Status::Captured;
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}
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update(self, &event, layout, cursor, shell)
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update(self, tree, &event, layout, cursor, shell)
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}
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fn mouse_interaction(
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@ -246,11 +278,19 @@ where
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/// accordingly.
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fn update<Message: Clone, Theme, Renderer>(
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widget: &mut MouseArea<'_, Message, Theme, Renderer>,
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tree: &mut Tree,
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event: &Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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if let Event::Mouse(mouse::Event::CursorMoved { position })
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| Event::Touch(touch::Event::FingerMoved { id: _, position }) = event
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{
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let state: &mut State = tree.state.downcast_mut();
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handle_mouse_move(widget, state, shell, *position, layout.bounds())
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}
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if !cursor.is_over(layout.bounds()) {
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return event::Status::Ignored;
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}
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@ -320,3 +360,34 @@ fn update<Message: Clone, Theme, Renderer>(
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event::Status::Ignored
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}
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fn handle_mouse_move<Message: Clone, Theme, Renderer>(
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widget: &mut MouseArea<'_, Message, Theme, Renderer>,
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state: &mut State,
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shell: &mut Shell<'_, Message>,
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position: Point,
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area_bounds: Rectangle,
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) {
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let mouse_in_area = area_bounds.contains(position);
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match (
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widget.on_mouse_enter.as_mut(),
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widget.on_mouse_move.as_mut(),
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widget.on_mouse_exit.as_mut(),
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) {
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(Some(enter_msg), _, _) if mouse_in_area && !state.mouse_in_area => {
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shell.publish(enter_msg.clone())
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}
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(_, Some(build_move_msg), _)
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if mouse_in_area && state.mouse_in_area =>
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{
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shell.publish(build_move_msg(position))
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}
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(_, _, Some(exit_msg)) if !mouse_in_area && state.mouse_in_area => {
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shell.publish(exit_msg.clone())
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}
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_ => {}
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}
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state.mouse_in_area = mouse_in_area;
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}
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