copy multi_window::Event from iced_winit

This commit is contained in:
Richard 2022-09-21 19:37:28 -03:00 committed by bungoboingo
parent 064407635a
commit ce43514eac
2 changed files with 491 additions and 14 deletions

View file

@ -1,15 +1,18 @@
//! Create interactive, native cross-platform applications.
mod state;
pub use state::State;
use crate::mouse;
use crate::{Error, Executor, Runtime};
pub use iced_winit::multi_window::{
self, Application, Event, State, StyleSheet,
};
pub use iced_winit::multi_window::{self, Application, StyleSheet};
use iced_winit::conversion;
use iced_winit::futures;
use iced_winit::futures::channel::mpsc;
use iced_winit::renderer;
use iced_winit::settings;
use iced_winit::user_interface;
use iced_winit::window;
use iced_winit::{Clipboard, Command, Debug, Proxy, Settings};
@ -238,7 +241,7 @@ async fn run_instance<A, E, C>(
{
let state = states.get(&window::Id::MAIN).unwrap();
multi_window::run_command(
run_command(
&application,
&mut cache,
state,
@ -324,7 +327,7 @@ async fn run_instance<A, E, C>(
.collect();
// Update application
multi_window::update(
update(
&mut application,
&mut cache,
state,
@ -343,15 +346,13 @@ async fn run_instance<A, E, C>(
let should_exit = application.should_exit();
interfaces = ManuallyDrop::new(
multi_window::build_user_interfaces(
&application,
&mut renderer,
&mut debug,
&states,
pure_states,
),
);
interfaces = ManuallyDrop::new(build_user_interfaces(
&application,
&mut renderer,
&mut debug,
&states,
pure_states,
));
if should_exit {
break 'main;
@ -571,3 +572,238 @@ async fn run_instance<A, E, C>(
// Manually drop the user interface
// drop(ManuallyDrop::into_inner(user_interface));
}
/// TODO(derezzedex):
// This is the an wrapper around the `Application::Message` associate type
// to allows the `shell` to create internal messages, while still having
// the current user specified custom messages.
#[derive(Debug)]
pub enum Event<Message> {
/// An [`Application`] generated message
Application(Message),
/// TODO(derezzedex)
// Create a wrapper variant of `window::Event` type instead
// (maybe we should also allow users to listen/react to those internal messages?)
NewWindow(window::Id, settings::Window),
/// TODO(derezzedex)
CloseWindow(window::Id),
/// TODO(derezzedex)
WindowCreated(window::Id, glutin::window::Window),
}
/// Updates an [`Application`] by feeding it the provided messages, spawning any
/// resulting [`Command`], and tracking its [`Subscription`].
pub fn update<A: Application, E: Executor>(
application: &mut A,
cache: &mut user_interface::Cache,
state: &State<A>,
renderer: &mut A::Renderer,
runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
clipboard: &mut Clipboard,
proxy: &mut glutin::event_loop::EventLoopProxy<Event<A::Message>>,
debug: &mut Debug,
messages: &mut Vec<A::Message>,
windows: &HashMap<window::Id, glutin::window::Window>,
graphics_info: impl FnOnce() -> iced_graphics::compositor::Information + Copy,
) where
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
{
for message in messages.drain(..) {
debug.log_message(&message);
debug.update_started();
let command = runtime.enter(|| application.update(message));
debug.update_finished();
run_command(
application,
cache,
state,
renderer,
command,
runtime,
clipboard,
proxy,
debug,
windows,
graphics_info,
);
}
let subscription = application.subscription().map(Event::Application);
runtime.track(subscription);
}
/// Runs the actions of a [`Command`].
pub fn run_command<A, E>(
application: &A,
cache: &mut user_interface::Cache,
state: &State<A>,
renderer: &mut A::Renderer,
command: Command<A::Message>,
runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
clipboard: &mut Clipboard,
proxy: &mut glutin::event_loop::EventLoopProxy<Event<A::Message>>,
debug: &mut Debug,
windows: &HashMap<window::Id, glutin::window::Window>,
_graphics_info: impl FnOnce() -> iced_graphics::compositor::Information + Copy,
) where
A: Application,
E: Executor,
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
{
use iced_native::command;
use iced_native::system;
use iced_native::window;
use iced_winit::clipboard;
use iced_winit::futures::FutureExt;
for action in command.actions() {
match action {
command::Action::Future(future) => {
runtime.spawn(Box::pin(future.map(Event::Application)));
}
command::Action::Clipboard(action) => match action {
clipboard::Action::Read(tag) => {
let message = tag(clipboard.read());
proxy
.send_event(Event::Application(message))
.expect("Send message to event loop");
}
clipboard::Action::Write(contents) => {
clipboard.write(contents);
}
},
command::Action::Window(id, action) => {
let window = windows.get(&id).expect("No window found");
match action {
window::Action::Resize { width, height } => {
window.set_inner_size(glutin::dpi::LogicalSize {
width,
height,
});
}
window::Action::Move { x, y } => {
window.set_outer_position(
glutin::dpi::LogicalPosition { x, y },
);
}
window::Action::SetMode(mode) => {
window.set_visible(conversion::visible(mode));
window.set_fullscreen(conversion::fullscreen(
window.primary_monitor(),
mode,
));
}
window::Action::FetchMode(tag) => {
let mode = if window.is_visible().unwrap_or(true) {
conversion::mode(window.fullscreen())
} else {
window::Mode::Hidden
};
proxy
.send_event(Event::Application(tag(mode)))
.expect("Send message to event loop");
}
}
}
command::Action::System(action) => match action {
system::Action::QueryInformation(_tag) => {
#[cfg(feature = "iced_winit/system")]
{
let graphics_info = _graphics_info();
let proxy = proxy.clone();
let _ = std::thread::spawn(move || {
let information =
crate::system::information(graphics_info);
let message = _tag(information);
proxy
.send_event(Event::Application(message))
.expect("Send message to event loop")
});
}
}
},
command::Action::Widget(action) => {
use crate::widget::operation;
let mut current_cache = std::mem::take(cache);
let mut current_operation = Some(action.into_operation());
let mut user_interface = multi_window::build_user_interface(
application,
current_cache,
renderer,
state.logical_size(),
debug,
window::Id::MAIN, // TODO(derezzedex): run the operation on every widget tree
);
while let Some(mut operation) = current_operation.take() {
user_interface.operate(renderer, operation.as_mut());
match operation.finish() {
operation::Outcome::None => {}
operation::Outcome::Some(message) => {
proxy
.send_event(Event::Application(message))
.expect("Send message to event loop");
}
operation::Outcome::Chain(next) => {
current_operation = Some(next);
}
}
}
current_cache = user_interface.into_cache();
*cache = current_cache;
}
}
}
}
/// TODO(derezzedex)
pub fn build_user_interfaces<'a, A>(
application: &'a A,
renderer: &mut A::Renderer,
debug: &mut Debug,
states: &HashMap<window::Id, State<A>>,
mut pure_states: HashMap<window::Id, user_interface::Cache>,
) -> HashMap<
window::Id,
iced_winit::UserInterface<
'a,
<A as Application>::Message,
<A as Application>::Renderer,
>,
>
where
A: Application + 'static,
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
{
let mut interfaces = HashMap::new();
for (id, pure_state) in pure_states.drain() {
let state = &states.get(&id).unwrap();
let user_interface = multi_window::build_user_interface(
application,
pure_state,
renderer,
state.logical_size(),
debug,
id,
);
let _ = interfaces.insert(id, user_interface);
}
interfaces
}

View file

@ -0,0 +1,241 @@
use crate::application::{self, StyleSheet as _};
use crate::conversion;
use crate::multi_window::{Application, Event};
use crate::window;
use crate::{Color, Debug, Point, Size, Viewport};
use glutin::event::{Touch, WindowEvent};
use glutin::event_loop::EventLoopProxy;
use glutin::window::Window;
use std::collections::HashMap;
use std::marker::PhantomData;
/// The state of a windowed [`Application`].
#[allow(missing_debug_implementations)]
pub struct State<A: Application>
where
<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
{
title: String,
scale_factor: f64,
viewport: Viewport,
viewport_changed: bool,
cursor_position: glutin::dpi::PhysicalPosition<f64>,
modifiers: glutin::event::ModifiersState,
theme: <A::Renderer as crate::Renderer>::Theme,
appearance: iced_winit::application::Appearance,
application: PhantomData<A>,
}
impl<A: Application> State<A>
where
<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
{
/// Creates a new [`State`] for the provided [`Application`] and window.
pub fn new(application: &A, window: &Window) -> Self {
let title = application.title();
let scale_factor = application.scale_factor();
let theme = application.theme();
let appearance = theme.appearance(application.style());
let viewport = {
let physical_size = window.inner_size();
Viewport::with_physical_size(
Size::new(physical_size.width, physical_size.height),
window.scale_factor() * scale_factor,
)
};
Self {
title,
scale_factor,
viewport,
viewport_changed: false,
// TODO: Encode cursor availability in the type-system
cursor_position: glutin::dpi::PhysicalPosition::new(-1.0, -1.0),
modifiers: glutin::event::ModifiersState::default(),
theme,
appearance,
application: PhantomData,
}
}
/// Returns the current [`Viewport`] of the [`State`].
pub fn viewport(&self) -> &Viewport {
&self.viewport
}
/// TODO(derezzedex)
pub fn viewport_changed(&self) -> bool {
self.viewport_changed
}
/// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
pub fn physical_size(&self) -> Size<u32> {
self.viewport.physical_size()
}
/// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
pub fn logical_size(&self) -> Size<f32> {
self.viewport.logical_size()
}
/// Returns the current scale factor of the [`Viewport`] of the [`State`].
pub fn scale_factor(&self) -> f64 {
self.viewport.scale_factor()
}
/// Returns the current cursor position of the [`State`].
pub fn cursor_position(&self) -> Point {
conversion::cursor_position(
self.cursor_position,
self.viewport.scale_factor(),
)
}
/// Returns the current keyboard modifiers of the [`State`].
pub fn modifiers(&self) -> glutin::event::ModifiersState {
self.modifiers
}
/// Returns the current theme of the [`State`].
pub fn theme(&self) -> &<A::Renderer as crate::Renderer>::Theme {
&self.theme
}
/// Returns the current background [`Color`] of the [`State`].
pub fn background_color(&self) -> Color {
self.appearance.background_color
}
/// Returns the current text [`Color`] of the [`State`].
pub fn text_color(&self) -> Color {
self.appearance.text_color
}
/// Processes the provided window event and updates the [`State`]
/// accordingly.
pub fn update(
&mut self,
window: &Window,
event: &WindowEvent<'_>,
_debug: &mut Debug,
) {
match event {
WindowEvent::Resized(new_size) => {
let size = Size::new(new_size.width, new_size.height);
self.viewport = Viewport::with_physical_size(
size,
window.scale_factor() * self.scale_factor,
);
self.viewport_changed = true;
}
WindowEvent::ScaleFactorChanged {
scale_factor: new_scale_factor,
new_inner_size,
} => {
let size =
Size::new(new_inner_size.width, new_inner_size.height);
self.viewport = Viewport::with_physical_size(
size,
new_scale_factor * self.scale_factor,
);
self.viewport_changed = true;
}
WindowEvent::CursorMoved { position, .. }
| WindowEvent::Touch(Touch {
location: position, ..
}) => {
self.cursor_position = *position;
}
WindowEvent::CursorLeft { .. } => {
// TODO: Encode cursor availability in the type-system
self.cursor_position =
glutin::dpi::PhysicalPosition::new(-1.0, -1.0);
}
WindowEvent::ModifiersChanged(new_modifiers) => {
self.modifiers = *new_modifiers;
}
#[cfg(feature = "debug")]
WindowEvent::KeyboardInput {
input:
glutin::event::KeyboardInput {
virtual_keycode:
Some(glutin::event::VirtualKeyCode::F12),
state: glutin::event::ElementState::Pressed,
..
},
..
} => _debug.toggle(),
_ => {}
}
}
/// Synchronizes the [`State`] with its [`Application`] and its respective
/// window.
///
/// Normally an [`Application`] should be synchronized with its [`State`]
/// and window after calling [`Application::update`].
///
/// [`Application::update`]: crate::Program::update
pub fn synchronize(
&mut self,
application: &A,
windows: &HashMap<window::Id, Window>,
proxy: &EventLoopProxy<Event<A::Message>>,
) {
let new_windows = application.windows();
// Check for windows to close
for window_id in windows.keys() {
if !new_windows.iter().any(|(id, _)| id == window_id) {
proxy
.send_event(Event::CloseWindow(*window_id))
.expect("Failed to send message");
}
}
// Check for windows to spawn
for (id, settings) in new_windows {
if !windows.contains_key(&id) {
proxy
.send_event(Event::NewWindow(id, settings))
.expect("Failed to send message");
}
}
let window = windows.values().next().expect("No window found");
// Update window title
let new_title = application.title();
if self.title != new_title {
window.set_title(&new_title);
self.title = new_title;
}
// Update scale factor
let new_scale_factor = application.scale_factor();
if self.scale_factor != new_scale_factor {
let size = window.inner_size();
self.viewport = Viewport::with_physical_size(
Size::new(size.width, size.height),
window.scale_factor() * new_scale_factor,
);
self.scale_factor = new_scale_factor;
}
// Update theme and appearance
self.theme = application.theme();
self.appearance = self.theme.appearance(application.style());
}
}