copy multi_window::Event from iced_winit
This commit is contained in:
parent
064407635a
commit
ce43514eac
2 changed files with 491 additions and 14 deletions
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@ -1,15 +1,18 @@
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//! Create interactive, native cross-platform applications.
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mod state;
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pub use state::State;
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use crate::mouse;
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use crate::{Error, Executor, Runtime};
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pub use iced_winit::multi_window::{
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self, Application, Event, State, StyleSheet,
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};
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pub use iced_winit::multi_window::{self, Application, StyleSheet};
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use iced_winit::conversion;
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use iced_winit::futures;
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use iced_winit::futures::channel::mpsc;
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use iced_winit::renderer;
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use iced_winit::settings;
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use iced_winit::user_interface;
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use iced_winit::window;
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use iced_winit::{Clipboard, Command, Debug, Proxy, Settings};
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@ -238,7 +241,7 @@ async fn run_instance<A, E, C>(
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{
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let state = states.get(&window::Id::MAIN).unwrap();
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multi_window::run_command(
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run_command(
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&application,
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&mut cache,
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state,
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@ -324,7 +327,7 @@ async fn run_instance<A, E, C>(
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.collect();
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// Update application
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multi_window::update(
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update(
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&mut application,
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&mut cache,
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state,
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@ -343,15 +346,13 @@ async fn run_instance<A, E, C>(
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let should_exit = application.should_exit();
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interfaces = ManuallyDrop::new(
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multi_window::build_user_interfaces(
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&application,
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&mut renderer,
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&mut debug,
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&states,
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pure_states,
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),
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);
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interfaces = ManuallyDrop::new(build_user_interfaces(
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&application,
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&mut renderer,
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&mut debug,
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&states,
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pure_states,
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));
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if should_exit {
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break 'main;
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@ -571,3 +572,238 @@ async fn run_instance<A, E, C>(
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// Manually drop the user interface
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// drop(ManuallyDrop::into_inner(user_interface));
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}
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/// TODO(derezzedex):
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// This is the an wrapper around the `Application::Message` associate type
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// to allows the `shell` to create internal messages, while still having
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// the current user specified custom messages.
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#[derive(Debug)]
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pub enum Event<Message> {
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/// An [`Application`] generated message
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Application(Message),
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/// TODO(derezzedex)
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// Create a wrapper variant of `window::Event` type instead
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// (maybe we should also allow users to listen/react to those internal messages?)
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NewWindow(window::Id, settings::Window),
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/// TODO(derezzedex)
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CloseWindow(window::Id),
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/// TODO(derezzedex)
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WindowCreated(window::Id, glutin::window::Window),
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}
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/// Updates an [`Application`] by feeding it the provided messages, spawning any
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/// resulting [`Command`], and tracking its [`Subscription`].
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pub fn update<A: Application, E: Executor>(
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application: &mut A,
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cache: &mut user_interface::Cache,
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state: &State<A>,
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renderer: &mut A::Renderer,
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runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
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clipboard: &mut Clipboard,
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proxy: &mut glutin::event_loop::EventLoopProxy<Event<A::Message>>,
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debug: &mut Debug,
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messages: &mut Vec<A::Message>,
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windows: &HashMap<window::Id, glutin::window::Window>,
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graphics_info: impl FnOnce() -> iced_graphics::compositor::Information + Copy,
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) where
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<A::Renderer as crate::Renderer>::Theme: StyleSheet,
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{
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for message in messages.drain(..) {
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debug.log_message(&message);
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debug.update_started();
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let command = runtime.enter(|| application.update(message));
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debug.update_finished();
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run_command(
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application,
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cache,
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state,
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renderer,
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command,
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runtime,
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clipboard,
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proxy,
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debug,
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windows,
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graphics_info,
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);
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}
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let subscription = application.subscription().map(Event::Application);
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runtime.track(subscription);
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}
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/// Runs the actions of a [`Command`].
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pub fn run_command<A, E>(
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application: &A,
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cache: &mut user_interface::Cache,
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state: &State<A>,
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renderer: &mut A::Renderer,
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command: Command<A::Message>,
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runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
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clipboard: &mut Clipboard,
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proxy: &mut glutin::event_loop::EventLoopProxy<Event<A::Message>>,
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debug: &mut Debug,
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windows: &HashMap<window::Id, glutin::window::Window>,
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_graphics_info: impl FnOnce() -> iced_graphics::compositor::Information + Copy,
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) where
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A: Application,
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E: Executor,
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<A::Renderer as crate::Renderer>::Theme: StyleSheet,
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{
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use iced_native::command;
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use iced_native::system;
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use iced_native::window;
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use iced_winit::clipboard;
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use iced_winit::futures::FutureExt;
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for action in command.actions() {
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match action {
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command::Action::Future(future) => {
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runtime.spawn(Box::pin(future.map(Event::Application)));
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}
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command::Action::Clipboard(action) => match action {
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clipboard::Action::Read(tag) => {
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let message = tag(clipboard.read());
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proxy
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.send_event(Event::Application(message))
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.expect("Send message to event loop");
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}
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clipboard::Action::Write(contents) => {
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clipboard.write(contents);
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}
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},
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command::Action::Window(id, action) => {
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let window = windows.get(&id).expect("No window found");
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match action {
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window::Action::Resize { width, height } => {
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window.set_inner_size(glutin::dpi::LogicalSize {
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width,
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height,
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});
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}
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window::Action::Move { x, y } => {
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window.set_outer_position(
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glutin::dpi::LogicalPosition { x, y },
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);
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}
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window::Action::SetMode(mode) => {
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window.set_visible(conversion::visible(mode));
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window.set_fullscreen(conversion::fullscreen(
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window.primary_monitor(),
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mode,
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));
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}
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window::Action::FetchMode(tag) => {
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let mode = if window.is_visible().unwrap_or(true) {
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conversion::mode(window.fullscreen())
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} else {
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window::Mode::Hidden
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};
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proxy
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.send_event(Event::Application(tag(mode)))
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.expect("Send message to event loop");
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}
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}
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}
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command::Action::System(action) => match action {
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system::Action::QueryInformation(_tag) => {
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#[cfg(feature = "iced_winit/system")]
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{
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let graphics_info = _graphics_info();
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let proxy = proxy.clone();
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let _ = std::thread::spawn(move || {
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let information =
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crate::system::information(graphics_info);
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let message = _tag(information);
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proxy
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.send_event(Event::Application(message))
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.expect("Send message to event loop")
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});
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}
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}
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},
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command::Action::Widget(action) => {
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use crate::widget::operation;
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let mut current_cache = std::mem::take(cache);
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let mut current_operation = Some(action.into_operation());
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let mut user_interface = multi_window::build_user_interface(
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application,
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current_cache,
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renderer,
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state.logical_size(),
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debug,
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window::Id::MAIN, // TODO(derezzedex): run the operation on every widget tree
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);
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while let Some(mut operation) = current_operation.take() {
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user_interface.operate(renderer, operation.as_mut());
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match operation.finish() {
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operation::Outcome::None => {}
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operation::Outcome::Some(message) => {
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proxy
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.send_event(Event::Application(message))
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.expect("Send message to event loop");
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}
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operation::Outcome::Chain(next) => {
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current_operation = Some(next);
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}
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}
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}
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current_cache = user_interface.into_cache();
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*cache = current_cache;
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}
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}
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}
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}
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/// TODO(derezzedex)
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pub fn build_user_interfaces<'a, A>(
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application: &'a A,
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renderer: &mut A::Renderer,
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debug: &mut Debug,
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states: &HashMap<window::Id, State<A>>,
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mut pure_states: HashMap<window::Id, user_interface::Cache>,
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) -> HashMap<
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window::Id,
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iced_winit::UserInterface<
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'a,
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<A as Application>::Message,
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<A as Application>::Renderer,
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>,
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>
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where
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A: Application + 'static,
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<A::Renderer as crate::Renderer>::Theme: StyleSheet,
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{
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let mut interfaces = HashMap::new();
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for (id, pure_state) in pure_states.drain() {
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let state = &states.get(&id).unwrap();
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let user_interface = multi_window::build_user_interface(
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application,
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pure_state,
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renderer,
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state.logical_size(),
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debug,
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id,
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);
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let _ = interfaces.insert(id, user_interface);
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}
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interfaces
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}
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241
glutin/src/multi_window/state.rs
Normal file
241
glutin/src/multi_window/state.rs
Normal file
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@ -0,0 +1,241 @@
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use crate::application::{self, StyleSheet as _};
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use crate::conversion;
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use crate::multi_window::{Application, Event};
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use crate::window;
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use crate::{Color, Debug, Point, Size, Viewport};
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use glutin::event::{Touch, WindowEvent};
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use glutin::event_loop::EventLoopProxy;
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use glutin::window::Window;
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use std::collections::HashMap;
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use std::marker::PhantomData;
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/// The state of a windowed [`Application`].
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#[allow(missing_debug_implementations)]
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pub struct State<A: Application>
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where
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<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
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{
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title: String,
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scale_factor: f64,
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viewport: Viewport,
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viewport_changed: bool,
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cursor_position: glutin::dpi::PhysicalPosition<f64>,
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modifiers: glutin::event::ModifiersState,
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theme: <A::Renderer as crate::Renderer>::Theme,
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appearance: iced_winit::application::Appearance,
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application: PhantomData<A>,
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}
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impl<A: Application> State<A>
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where
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<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
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{
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/// Creates a new [`State`] for the provided [`Application`] and window.
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pub fn new(application: &A, window: &Window) -> Self {
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let title = application.title();
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let scale_factor = application.scale_factor();
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let theme = application.theme();
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let appearance = theme.appearance(application.style());
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let viewport = {
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let physical_size = window.inner_size();
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Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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window.scale_factor() * scale_factor,
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)
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};
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Self {
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title,
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scale_factor,
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viewport,
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viewport_changed: false,
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// TODO: Encode cursor availability in the type-system
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cursor_position: glutin::dpi::PhysicalPosition::new(-1.0, -1.0),
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modifiers: glutin::event::ModifiersState::default(),
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theme,
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appearance,
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application: PhantomData,
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}
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}
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/// Returns the current [`Viewport`] of the [`State`].
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pub fn viewport(&self) -> &Viewport {
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&self.viewport
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}
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/// TODO(derezzedex)
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pub fn viewport_changed(&self) -> bool {
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self.viewport_changed
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}
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/// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
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pub fn physical_size(&self) -> Size<u32> {
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self.viewport.physical_size()
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}
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/// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
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pub fn logical_size(&self) -> Size<f32> {
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self.viewport.logical_size()
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}
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/// Returns the current scale factor of the [`Viewport`] of the [`State`].
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pub fn scale_factor(&self) -> f64 {
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self.viewport.scale_factor()
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}
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/// Returns the current cursor position of the [`State`].
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pub fn cursor_position(&self) -> Point {
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conversion::cursor_position(
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self.cursor_position,
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self.viewport.scale_factor(),
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)
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}
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/// Returns the current keyboard modifiers of the [`State`].
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pub fn modifiers(&self) -> glutin::event::ModifiersState {
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self.modifiers
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}
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/// Returns the current theme of the [`State`].
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pub fn theme(&self) -> &<A::Renderer as crate::Renderer>::Theme {
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&self.theme
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}
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/// Returns the current background [`Color`] of the [`State`].
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pub fn background_color(&self) -> Color {
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self.appearance.background_color
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}
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/// Returns the current text [`Color`] of the [`State`].
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pub fn text_color(&self) -> Color {
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self.appearance.text_color
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}
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/// Processes the provided window event and updates the [`State`]
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/// accordingly.
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pub fn update(
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&mut self,
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window: &Window,
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event: &WindowEvent<'_>,
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_debug: &mut Debug,
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) {
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match event {
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WindowEvent::Resized(new_size) => {
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let size = Size::new(new_size.width, new_size.height);
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self.viewport = Viewport::with_physical_size(
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size,
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window.scale_factor() * self.scale_factor,
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);
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self.viewport_changed = true;
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}
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WindowEvent::ScaleFactorChanged {
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scale_factor: new_scale_factor,
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new_inner_size,
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} => {
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let size =
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Size::new(new_inner_size.width, new_inner_size.height);
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self.viewport = Viewport::with_physical_size(
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size,
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new_scale_factor * self.scale_factor,
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);
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self.viewport_changed = true;
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}
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WindowEvent::CursorMoved { position, .. }
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| WindowEvent::Touch(Touch {
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location: position, ..
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}) => {
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self.cursor_position = *position;
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}
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WindowEvent::CursorLeft { .. } => {
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// TODO: Encode cursor availability in the type-system
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self.cursor_position =
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glutin::dpi::PhysicalPosition::new(-1.0, -1.0);
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}
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WindowEvent::ModifiersChanged(new_modifiers) => {
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self.modifiers = *new_modifiers;
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}
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#[cfg(feature = "debug")]
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WindowEvent::KeyboardInput {
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input:
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glutin::event::KeyboardInput {
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virtual_keycode:
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Some(glutin::event::VirtualKeyCode::F12),
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state: glutin::event::ElementState::Pressed,
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..
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},
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..
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} => _debug.toggle(),
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_ => {}
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}
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}
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/// Synchronizes the [`State`] with its [`Application`] and its respective
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/// window.
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///
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/// Normally an [`Application`] should be synchronized with its [`State`]
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/// and window after calling [`Application::update`].
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///
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/// [`Application::update`]: crate::Program::update
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pub fn synchronize(
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&mut self,
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application: &A,
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windows: &HashMap<window::Id, Window>,
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proxy: &EventLoopProxy<Event<A::Message>>,
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) {
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let new_windows = application.windows();
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// Check for windows to close
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for window_id in windows.keys() {
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if !new_windows.iter().any(|(id, _)| id == window_id) {
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proxy
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.send_event(Event::CloseWindow(*window_id))
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.expect("Failed to send message");
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}
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}
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// Check for windows to spawn
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for (id, settings) in new_windows {
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if !windows.contains_key(&id) {
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proxy
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.send_event(Event::NewWindow(id, settings))
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.expect("Failed to send message");
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}
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}
|
||||
|
||||
let window = windows.values().next().expect("No window found");
|
||||
|
||||
// Update window title
|
||||
let new_title = application.title();
|
||||
|
||||
if self.title != new_title {
|
||||
window.set_title(&new_title);
|
||||
|
||||
self.title = new_title;
|
||||
}
|
||||
|
||||
// Update scale factor
|
||||
let new_scale_factor = application.scale_factor();
|
||||
|
||||
if self.scale_factor != new_scale_factor {
|
||||
let size = window.inner_size();
|
||||
|
||||
self.viewport = Viewport::with_physical_size(
|
||||
Size::new(size.width, size.height),
|
||||
window.scale_factor() * new_scale_factor,
|
||||
);
|
||||
|
||||
self.scale_factor = new_scale_factor;
|
||||
}
|
||||
|
||||
// Update theme and appearance
|
||||
self.theme = application.theme();
|
||||
self.appearance = self.theme.appearance(application.style());
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue