copy multi_window::Event from iced_winit

This commit is contained in:
Richard 2022-09-21 19:37:28 -03:00 committed by bungoboingo
parent 064407635a
commit ce43514eac
2 changed files with 491 additions and 14 deletions

View file

@ -1,15 +1,18 @@
//! Create interactive, native cross-platform applications.
mod state;
pub use state::State;
use crate::mouse;
use crate::{Error, Executor, Runtime};
pub use iced_winit::multi_window::{
self, Application, Event, State, StyleSheet,
};
pub use iced_winit::multi_window::{self, Application, StyleSheet};
use iced_winit::conversion;
use iced_winit::futures;
use iced_winit::futures::channel::mpsc;
use iced_winit::renderer;
use iced_winit::settings;
use iced_winit::user_interface;
use iced_winit::window;
use iced_winit::{Clipboard, Command, Debug, Proxy, Settings};
@ -238,7 +241,7 @@ async fn run_instance<A, E, C>(
{
let state = states.get(&window::Id::MAIN).unwrap();
multi_window::run_command(
run_command(
&application,
&mut cache,
state,
@ -324,7 +327,7 @@ async fn run_instance<A, E, C>(
.collect();
// Update application
multi_window::update(
update(
&mut application,
&mut cache,
state,
@ -343,15 +346,13 @@ async fn run_instance<A, E, C>(
let should_exit = application.should_exit();
interfaces = ManuallyDrop::new(
multi_window::build_user_interfaces(
&application,
&mut renderer,
&mut debug,
&states,
pure_states,
),
);
interfaces = ManuallyDrop::new(build_user_interfaces(
&application,
&mut renderer,
&mut debug,
&states,
pure_states,
));
if should_exit {
break 'main;
@ -571,3 +572,238 @@ async fn run_instance<A, E, C>(
// Manually drop the user interface
// drop(ManuallyDrop::into_inner(user_interface));
}
/// TODO(derezzedex):
// This is the an wrapper around the `Application::Message` associate type
// to allows the `shell` to create internal messages, while still having
// the current user specified custom messages.
#[derive(Debug)]
pub enum Event<Message> {
/// An [`Application`] generated message
Application(Message),
/// TODO(derezzedex)
// Create a wrapper variant of `window::Event` type instead
// (maybe we should also allow users to listen/react to those internal messages?)
NewWindow(window::Id, settings::Window),
/// TODO(derezzedex)
CloseWindow(window::Id),
/// TODO(derezzedex)
WindowCreated(window::Id, glutin::window::Window),
}
/// Updates an [`Application`] by feeding it the provided messages, spawning any
/// resulting [`Command`], and tracking its [`Subscription`].
pub fn update<A: Application, E: Executor>(
application: &mut A,
cache: &mut user_interface::Cache,
state: &State<A>,
renderer: &mut A::Renderer,
runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
clipboard: &mut Clipboard,
proxy: &mut glutin::event_loop::EventLoopProxy<Event<A::Message>>,
debug: &mut Debug,
messages: &mut Vec<A::Message>,
windows: &HashMap<window::Id, glutin::window::Window>,
graphics_info: impl FnOnce() -> iced_graphics::compositor::Information + Copy,
) where
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
{
for message in messages.drain(..) {
debug.log_message(&message);
debug.update_started();
let command = runtime.enter(|| application.update(message));
debug.update_finished();
run_command(
application,
cache,
state,
renderer,
command,
runtime,
clipboard,
proxy,
debug,
windows,
graphics_info,
);
}
let subscription = application.subscription().map(Event::Application);
runtime.track(subscription);
}
/// Runs the actions of a [`Command`].
pub fn run_command<A, E>(
application: &A,
cache: &mut user_interface::Cache,
state: &State<A>,
renderer: &mut A::Renderer,
command: Command<A::Message>,
runtime: &mut Runtime<E, Proxy<Event<A::Message>>, Event<A::Message>>,
clipboard: &mut Clipboard,
proxy: &mut glutin::event_loop::EventLoopProxy<Event<A::Message>>,
debug: &mut Debug,
windows: &HashMap<window::Id, glutin::window::Window>,
_graphics_info: impl FnOnce() -> iced_graphics::compositor::Information + Copy,
) where
A: Application,
E: Executor,
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
{
use iced_native::command;
use iced_native::system;
use iced_native::window;
use iced_winit::clipboard;
use iced_winit::futures::FutureExt;
for action in command.actions() {
match action {
command::Action::Future(future) => {
runtime.spawn(Box::pin(future.map(Event::Application)));
}
command::Action::Clipboard(action) => match action {
clipboard::Action::Read(tag) => {
let message = tag(clipboard.read());
proxy
.send_event(Event::Application(message))
.expect("Send message to event loop");
}
clipboard::Action::Write(contents) => {
clipboard.write(contents);
}
},
command::Action::Window(id, action) => {
let window = windows.get(&id).expect("No window found");
match action {
window::Action::Resize { width, height } => {
window.set_inner_size(glutin::dpi::LogicalSize {
width,
height,
});
}
window::Action::Move { x, y } => {
window.set_outer_position(
glutin::dpi::LogicalPosition { x, y },
);
}
window::Action::SetMode(mode) => {
window.set_visible(conversion::visible(mode));
window.set_fullscreen(conversion::fullscreen(
window.primary_monitor(),
mode,
));
}
window::Action::FetchMode(tag) => {
let mode = if window.is_visible().unwrap_or(true) {
conversion::mode(window.fullscreen())
} else {
window::Mode::Hidden
};
proxy
.send_event(Event::Application(tag(mode)))
.expect("Send message to event loop");
}
}
}
command::Action::System(action) => match action {
system::Action::QueryInformation(_tag) => {
#[cfg(feature = "iced_winit/system")]
{
let graphics_info = _graphics_info();
let proxy = proxy.clone();
let _ = std::thread::spawn(move || {
let information =
crate::system::information(graphics_info);
let message = _tag(information);
proxy
.send_event(Event::Application(message))
.expect("Send message to event loop")
});
}
}
},
command::Action::Widget(action) => {
use crate::widget::operation;
let mut current_cache = std::mem::take(cache);
let mut current_operation = Some(action.into_operation());
let mut user_interface = multi_window::build_user_interface(
application,
current_cache,
renderer,
state.logical_size(),
debug,
window::Id::MAIN, // TODO(derezzedex): run the operation on every widget tree
);
while let Some(mut operation) = current_operation.take() {
user_interface.operate(renderer, operation.as_mut());
match operation.finish() {
operation::Outcome::None => {}
operation::Outcome::Some(message) => {
proxy
.send_event(Event::Application(message))
.expect("Send message to event loop");
}
operation::Outcome::Chain(next) => {
current_operation = Some(next);
}
}
}
current_cache = user_interface.into_cache();
*cache = current_cache;
}
}
}
}
/// TODO(derezzedex)
pub fn build_user_interfaces<'a, A>(
application: &'a A,
renderer: &mut A::Renderer,
debug: &mut Debug,
states: &HashMap<window::Id, State<A>>,
mut pure_states: HashMap<window::Id, user_interface::Cache>,
) -> HashMap<
window::Id,
iced_winit::UserInterface<
'a,
<A as Application>::Message,
<A as Application>::Renderer,
>,
>
where
A: Application + 'static,
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
{
let mut interfaces = HashMap::new();
for (id, pure_state) in pure_states.drain() {
let state = &states.get(&id).unwrap();
let user_interface = multi_window::build_user_interface(
application,
pure_state,
renderer,
state.logical_size(),
debug,
id,
);
let _ = interfaces.insert(id, user_interface);
}
interfaces
}