Implement theme styling for TextInput
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12 changed files with 145 additions and 183 deletions
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@ -3,87 +3,31 @@ use iced_core::{Background, Color};
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/// The appearance of a text input.
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#[derive(Debug, Clone, Copy)]
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pub struct Style {
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pub struct Appearance {
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pub background: Background,
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pub border_radius: f32,
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pub border_width: f32,
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pub border_color: Color,
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}
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impl std::default::Default for Style {
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fn default() -> Self {
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Self {
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background: Background::Color(Color::WHITE),
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border_radius: 0.0,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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}
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}
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}
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/// A set of rules that dictate the style of a text input.
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pub trait StyleSheet {
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type Style: Default + Copy;
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/// Produces the style of an active text input.
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fn active(&self) -> Style;
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fn active(&self, style: Self::Style) -> Appearance;
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/// Produces the style of a focused text input.
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fn focused(&self) -> Style;
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fn focused(&self, style: Self::Style) -> Appearance;
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fn placeholder_color(&self) -> Color;
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fn placeholder_color(&self, style: Self::Style) -> Color;
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fn value_color(&self) -> Color;
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fn value_color(&self, style: Self::Style) -> Color;
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fn selection_color(&self) -> Color;
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fn selection_color(&self, style: Self::Style) -> Color;
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/// Produces the style of an hovered text input.
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fn hovered(&self) -> Style {
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self.focused()
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}
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}
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struct Default;
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impl StyleSheet for Default {
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fn active(&self) -> Style {
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Style {
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background: Background::Color(Color::WHITE),
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border_radius: 5.0,
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border_width: 1.0,
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border_color: Color::from_rgb(0.7, 0.7, 0.7),
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}
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}
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fn focused(&self) -> Style {
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Style {
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border_color: Color::from_rgb(0.5, 0.5, 0.5),
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..self.active()
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}
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}
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fn placeholder_color(&self) -> Color {
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Color::from_rgb(0.7, 0.7, 0.7)
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}
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fn value_color(&self) -> Color {
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Color::from_rgb(0.3, 0.3, 0.3)
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}
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fn selection_color(&self) -> Color {
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Color::from_rgb(0.8, 0.8, 1.0)
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}
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}
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impl<'a> std::default::Default for Box<dyn StyleSheet + 'a> {
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fn default() -> Self {
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Box::new(Default)
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}
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}
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impl<'a, T> From<T> for Box<dyn StyleSheet + 'a>
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where
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T: StyleSheet + 'a,
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{
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fn from(style_sheet: T) -> Self {
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Box::new(style_sheet)
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fn hovered(&self, style: Self::Style) -> Appearance {
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self.focused(style)
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}
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}
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