Merge branch 'master' into feature/overlay
This commit is contained in:
commit
ce8cb228ef
13 changed files with 872 additions and 125 deletions
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@ -39,20 +39,10 @@ where
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let (content, mouse_interaction) =
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content.draw(self, &defaults, content_layout, cursor_position);
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if style.background.is_some() || style.border_width > 0 {
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let quad = Primitive::Quad {
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bounds,
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background: style
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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border_radius: style.border_radius,
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border_width: style.border_width,
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border_color: style.border_color,
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};
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if let Some(background) = background(bounds, &style) {
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(
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Primitive::Group {
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primitives: vec![quad, content],
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primitives: vec![background, content],
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},
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mouse_interaction,
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)
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@ -61,3 +51,22 @@ where
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}
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}
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}
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pub(crate) fn background(
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bounds: Rectangle,
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style: &container::Style,
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) -> Option<Primitive> {
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if style.background.is_none() && style.border_width > 0 {
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return None;
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}
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Some(Primitive::Quad {
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bounds,
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background: style
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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border_radius: style.border_radius,
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border_width: style.border_width,
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border_color: style.border_color,
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})
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}
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@ -8,14 +8,20 @@
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//!
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//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
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//! [`PaneGrid`]: type.PaneGrid.html
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use crate::{Backend, Primitive, Renderer};
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use crate::backend::{self, Backend};
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use crate::defaults;
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use crate::{Primitive, Renderer};
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use iced_native::mouse;
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use iced_native::pane_grid;
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use iced_native::{Element, Layout, Point, Rectangle, Vector};
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use iced_native::text;
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use iced_native::{
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Element, HorizontalAlignment, Layout, Point, Rectangle, Vector,
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VerticalAlignment,
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};
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pub use iced_native::pane_grid::{
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Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split,
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State,
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Axis, Configuration, Content, Direction, DragEvent, Focus, KeyPressEvent,
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Pane, ResizeEvent, Split, State, TitleBar,
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};
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/// A collection of panes distributed using either vertical or horizontal splits
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@ -29,13 +35,13 @@ pub type PaneGrid<'a, Message, Backend> =
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impl<B> pane_grid::Renderer for Renderer<B>
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where
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B: Backend,
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B: Backend + backend::Text,
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{
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fn draw<Message>(
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&mut self,
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defaults: &Self::Defaults,
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content: &[(Pane, Element<'_, Message, Self>)],
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dragging: Option<Pane>,
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content: &[(Pane, Content<'_, Message, Self>)],
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dragging: Option<(Pane, Point)>,
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resizing: Option<Axis>,
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layout: Layout<'_>,
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cursor_position: Point,
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@ -63,15 +69,17 @@ where
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mouse_interaction = new_mouse_interaction;
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}
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if Some(*id) == dragging {
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dragged_pane = Some((i, layout));
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if let Some((dragging, origin)) = dragging {
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if *id == dragging {
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dragged_pane = Some((i, layout, origin));
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}
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}
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primitive
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})
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.collect();
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let primitives = if let Some((index, layout)) = dragged_pane {
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let primitives = if let Some((index, layout, origin)) = dragged_pane {
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let pane = panes.remove(index);
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let bounds = layout.bounds();
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@ -79,16 +87,16 @@ where
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// This is a pretty hacky way to achieve layering.
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let clip = Primitive::Clip {
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bounds: Rectangle {
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x: cursor_position.x - bounds.width / 2.0,
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y: cursor_position.y - bounds.height / 2.0,
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x: cursor_position.x - origin.x,
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y: cursor_position.y - origin.y,
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width: bounds.width + 0.5,
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height: bounds.height + 0.5,
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},
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offset: Vector::new(0, 0),
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content: Box::new(Primitive::Translate {
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translation: Vector::new(
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cursor_position.x - bounds.x - bounds.width / 2.0,
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cursor_position.y - bounds.y - bounds.height / 2.0,
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cursor_position.x - bounds.x - origin.x,
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cursor_position.y - bounds.y - origin.y,
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),
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content: Box::new(pane),
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}),
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@ -115,4 +123,130 @@ where
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},
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)
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}
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fn draw_pane<Message>(
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&mut self,
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defaults: &Self::Defaults,
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bounds: Rectangle,
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style_sheet: &Self::Style,
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title_bar: Option<(&TitleBar<'_, Message, Self>, Layout<'_>)>,
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body: (&Element<'_, Message, Self>, Layout<'_>),
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cursor_position: Point,
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) -> Self::Output {
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let style = style_sheet.style();
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let (body, body_layout) = body;
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let (body_primitive, body_interaction) =
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body.draw(self, defaults, body_layout, cursor_position);
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let background = crate::widget::container::background(bounds, &style);
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if let Some((title_bar, title_bar_layout)) = title_bar {
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let show_controls = bounds.contains(cursor_position);
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let is_over_pick_area =
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title_bar.is_over_pick_area(title_bar_layout, cursor_position);
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let (title_bar_primitive, title_bar_interaction) = title_bar.draw(
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self,
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defaults,
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title_bar_layout,
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cursor_position,
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show_controls,
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);
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(
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Primitive::Group {
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primitives: vec![
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background.unwrap_or(Primitive::None),
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title_bar_primitive,
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body_primitive,
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],
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},
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if is_over_pick_area {
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mouse::Interaction::Grab
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} else if title_bar_interaction > body_interaction {
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title_bar_interaction
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} else {
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body_interaction
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},
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)
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} else {
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(
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if let Some(background) = background {
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Primitive::Group {
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primitives: vec![background, body_primitive],
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}
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} else {
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body_primitive
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},
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body_interaction,
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)
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}
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}
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fn draw_title_bar<Message>(
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&mut self,
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defaults: &Self::Defaults,
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bounds: Rectangle,
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style_sheet: &Self::Style,
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title: &str,
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title_size: u16,
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title_font: Self::Font,
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title_bounds: Rectangle,
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controls: Option<(&Element<'_, Message, Self>, Layout<'_>)>,
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cursor_position: Point,
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) -> Self::Output {
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let style = style_sheet.style();
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let defaults = Self::Defaults {
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text: defaults::Text {
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color: style.text_color.unwrap_or(defaults.text.color),
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},
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};
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let background = crate::widget::container::background(bounds, &style);
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let (title_primitive, _) = text::Renderer::draw(
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self,
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&defaults,
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title_bounds,
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title,
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title_size,
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title_font,
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None,
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HorizontalAlignment::Left,
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VerticalAlignment::Top,
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);
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if let Some((controls, controls_layout)) = controls {
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let (controls_primitive, controls_interaction) = controls.draw(
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self,
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&defaults,
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controls_layout,
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cursor_position,
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);
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(
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Primitive::Group {
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primitives: vec![
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background.unwrap_or(Primitive::None),
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title_primitive,
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controls_primitive,
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],
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},
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controls_interaction,
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)
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} else {
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(
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if let Some(background) = background {
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Primitive::Group {
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primitives: vec![background, title_primitive],
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}
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} else {
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title_primitive
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},
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mouse::Interaction::default(),
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)
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}
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}
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}
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