Implement Container widget
Remove `align_self` and `justify_content` methods
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25 changed files with 310 additions and 205 deletions
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@ -5,7 +5,7 @@
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//! [`Button`]: struct.Button.html
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//! [`State`]: struct.State.html
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use crate::{Align, Background, Length};
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use crate::{Background, Length};
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/// A generic widget that produces a message when clicked.
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pub struct Button<'a, Message, Element> {
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@ -24,8 +24,6 @@ pub struct Button<'a, Message, Element> {
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pub background: Option<Background>,
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pub border_radius: u16,
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pub align_self: Option<Align>,
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}
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impl<'a, Message, Element> std::fmt::Debug for Button<'a, Message, Element>
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@ -57,7 +55,6 @@ impl<'a, Message, Element> Button<'a, Message, Element> {
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padding: 0,
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background: None,
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border_radius: 0,
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align_self: None,
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}
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}
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@ -84,17 +81,6 @@ impl<'a, Message, Element> Button<'a, Message, Element> {
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self
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}
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/// Sets the alignment of the [`Button`] itself.
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///
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/// This is useful if you want to override the default alignment given by
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/// the parent container.
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///
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/// [`Button`]: struct.Button.html
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pub fn align_self(mut self, align: Align) -> Self {
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self.align_self = Some(align);
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self
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}
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/// Sets the message that will be produced when the [`Button`] is pressed.
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///
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/// [`Button`]: struct.Button.html
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@ -1,4 +1,4 @@
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use crate::{Align, Justify, Length};
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use crate::{Align, Length};
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use std::u32;
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@ -14,9 +14,7 @@ pub struct Column<Element> {
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pub height: Length,
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pub max_width: u32,
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pub max_height: u32,
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pub align_self: Option<Align>,
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pub align_items: Align,
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pub justify_content: Justify,
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pub children: Vec<Element>,
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}
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@ -32,9 +30,7 @@ impl<Element> Column<Element> {
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height: Length::Shrink,
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max_width: u32::MAX,
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max_height: u32::MAX,
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align_self: None,
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align_items: Align::Start,
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justify_content: Justify::Start,
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children: Vec::new(),
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}
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}
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@ -89,17 +85,6 @@ impl<Element> Column<Element> {
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self
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}
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/// Sets the alignment of the [`Column`] itself.
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///
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/// This is useful if you want to override the default alignment given by
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/// the parent container.
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///
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/// [`Column`]: struct.Column.html
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pub fn align_self(mut self, align: Align) -> Self {
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self.align_self = Some(align);
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self
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}
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/// Sets the horizontal alignment of the contents of the [`Column`] .
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///
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/// [`Column`]: struct.Column.html
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@ -108,15 +93,6 @@ impl<Element> Column<Element> {
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self
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}
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/// Sets the vertical distribution strategy for the contents of the
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/// [`Column`] .
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///
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/// [`Column`]: struct.Column.html
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pub fn justify_content(mut self, justify: Justify) -> Self {
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self.justify_content = justify;
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self
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}
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/// Adds an element to the [`Column`].
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///
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/// [`Column`]: struct.Column.html
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94
core/src/widget/container.rs
Normal file
94
core/src/widget/container.rs
Normal file
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@ -0,0 +1,94 @@
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use crate::{Align, Length};
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use std::u32;
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#[derive(Debug)]
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pub struct Container<Element> {
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pub width: Length,
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pub height: Length,
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pub max_width: u32,
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pub max_height: u32,
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pub padding: u16,
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pub horizontal_alignment: Align,
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pub vertical_alignment: Align,
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pub content: Element,
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}
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impl<Element> Container<Element> {
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/// Creates an empty [`Container`].
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///
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/// [`Container`]: struct.Container.html
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pub fn new<T>(content: T) -> Self
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where
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T: Into<Element>,
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{
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Container {
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width: Length::Shrink,
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height: Length::Shrink,
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max_width: u32::MAX,
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max_height: u32::MAX,
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horizontal_alignment: Align::Start,
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vertical_alignment: Align::Start,
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padding: 0,
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content: content.into(),
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}
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}
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/// Sets the width of the [`Container`].
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///
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/// [`Container`]: struct.Container.html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`Container`].
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///
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/// [`Container`]: struct.Container.html
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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/// Sets the maximum width of the [`Container`].
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///
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/// [`Container`]: struct.Container.html
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pub fn max_width(mut self, max_width: u32) -> Self {
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self.max_width = max_width;
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self
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}
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/// Sets the maximum height of the [`Container`] in pixels.
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///
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/// [`Container`]: struct.Container.html
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pub fn max_height(mut self, max_height: u32) -> Self {
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self.max_height = max_height;
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self
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}
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/// Sets the padding of the [`Container`].
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///
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/// [`Container`]: struct.Container.html
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pub fn padding(mut self, units: u16) -> Self {
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self.padding = units;
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self
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}
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/// Centers the contents in the horizontal axis of the [`Container`].
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///
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/// [`Container`]: struct.Container.html
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pub fn center_x(mut self) -> Self {
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self.horizontal_alignment = Align::Center;
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self
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}
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/// Centers the contents in the vertical axis of the [`Container`].
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///
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/// [`Container`]: struct.Container.html
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pub fn center_y(mut self) -> Self {
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self.vertical_alignment = Align::Center;
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self
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}
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}
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@ -24,8 +24,6 @@ pub struct Image {
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/// The height of the image
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pub height: Length,
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pub align_self: Option<Align>,
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}
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impl Image {
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@ -38,7 +36,6 @@ impl Image {
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clip: None,
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width: Length::Shrink,
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height: Length::Shrink,
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align_self: None,
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}
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}
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@ -65,15 +62,4 @@ impl Image {
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self.height = height;
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self
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}
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/// Sets the alignment of the [`Image`] itself.
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///
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/// This is useful if you want to override the default alignment given by
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/// the parent container.
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///
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/// [`Image`]: struct.Image.html
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pub fn align_self(mut self, align: Align) -> Self {
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self.align_self = Some(align);
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self
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}
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}
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@ -1,4 +1,4 @@
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use crate::{Align, Justify, Length};
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use crate::{Align, Length};
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use std::u32;
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@ -14,9 +14,7 @@ pub struct Row<Element> {
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pub height: Length,
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pub max_width: u32,
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pub max_height: u32,
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pub align_self: Option<Align>,
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pub align_items: Align,
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pub justify_content: Justify,
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pub children: Vec<Element>,
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}
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@ -32,9 +30,7 @@ impl<Element> Row<Element> {
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height: Length::Shrink,
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max_width: u32::MAX,
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max_height: u32::MAX,
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align_self: None,
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align_items: Align::Start,
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justify_content: Justify::Start,
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children: Vec::new(),
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}
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}
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@ -89,17 +85,6 @@ impl<Element> Row<Element> {
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self
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}
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/// Sets the alignment of the [`Row`] itself.
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///
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/// This is useful if you want to override the default alignment given by
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/// the parent container.
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///
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/// [`Row`]: struct.Row.html
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pub fn align_self(mut self, align: Align) -> Self {
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self.align_self = Some(align);
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self
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}
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/// Sets the vertical alignment of the contents of the [`Row`] .
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///
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/// [`Row`]: struct.Row.html
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@ -108,15 +93,6 @@ impl<Element> Row<Element> {
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self
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}
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/// Sets the horizontal distribution strategy for the contents of the
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/// [`Row`] .
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///
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/// [`Row`]: struct.Row.html
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pub fn justify_content(mut self, justify: Justify) -> Self {
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self.justify_content = justify;
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self
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}
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/// Adds an [`Element`] to the [`Row`].
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///
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/// [`Element`]: ../struct.Element.html
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@ -7,7 +7,6 @@ pub struct Scrollable<'a, Element> {
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pub state: &'a mut State,
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pub height: Length,
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pub max_height: u32,
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pub align_self: Option<Align>,
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pub content: Column<Element>,
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}
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@ -17,7 +16,6 @@ impl<'a, Element> Scrollable<'a, Element> {
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state,
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height: Length::Shrink,
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max_height: u32::MAX,
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align_self: None,
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content: Column::new(),
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}
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}
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@ -72,17 +70,6 @@ impl<'a, Element> Scrollable<'a, Element> {
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self
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}
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/// Sets the alignment of the [`Scrollable`] itself.
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///
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/// This is useful if you want to override the default alignment given by
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/// the parent container.
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///
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/// [`Scrollable`]: struct.Scrollable.html
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pub fn align_self(mut self, align: Align) -> Self {
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self.align_self = Some(align);
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self
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}
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/// Sets the horizontal alignment of the contents of the [`Scrollable`] .
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///
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/// [`Scrollable`]: struct.Scrollable.html
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@ -142,9 +129,9 @@ impl State {
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pub fn offset(&self, bounds: Rectangle, content_bounds: Rectangle) -> u32 {
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let hidden_content =
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(content_bounds.height - bounds.height).round() as u32;
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(content_bounds.height - bounds.height).max(0.0).round() as u32;
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self.offset.min(hidden_content).max(0)
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self.offset.min(hidden_content)
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}
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pub fn is_scrollbar_grabbed(&self) -> bool {
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