Rename Variant to Style and Style to Appearance
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7f3b7075db
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12 changed files with 91 additions and 99 deletions
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@ -3,7 +3,7 @@ use iced_core::{Background, Color, Vector};
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/// The appearance of a button.
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#[derive(Debug, Clone, Copy)]
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pub struct Style {
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pub struct Appearance {
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pub shadow_offset: Vector,
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pub background: Option<Background>,
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pub border_radius: f32,
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@ -12,7 +12,7 @@ pub struct Style {
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pub text_color: Color,
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}
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impl std::default::Default for Style {
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impl std::default::Default for Appearance {
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fn default() -> Self {
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Self {
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shadow_offset: Vector::default(),
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@ -27,30 +27,30 @@ impl std::default::Default for Style {
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/// A set of rules that dictate the style of a button.
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pub trait StyleSheet {
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type Variant;
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type Style: Default + Copy;
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fn active(&self, variant: Self::Variant) -> Style;
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fn active(&self, style: Self::Style) -> Appearance;
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fn hovered(&self, variant: Self::Variant) -> Style {
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let active = self.active(variant);
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fn hovered(&self, style: Self::Style) -> Appearance {
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let active = self.active(style);
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Style {
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Appearance {
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shadow_offset: active.shadow_offset + Vector::new(0.0, 1.0),
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..active
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}
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}
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fn pressed(&self, variant: Self::Variant) -> Style {
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Style {
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fn pressed(&self, style: Self::Style) -> Appearance {
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Appearance {
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shadow_offset: Vector::default(),
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..self.active(variant)
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..self.active(style)
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}
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}
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fn disabled(&self, variant: Self::Variant) -> Style {
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let active = self.active(variant);
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fn disabled(&self, style: Self::Style) -> Appearance {
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let active = self.active(style);
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Style {
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Appearance {
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shadow_offset: Vector::default(),
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background: active.background.map(|background| match background {
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Background::Color(color) => Background::Color(Color {
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