Use latest wgpu releases instead of patched sources

This commit is contained in:
Héctor Ramón 2021-05-19 17:11:51 +07:00
parent 8b7452a55d
commit cf6af4c256
5 changed files with 31 additions and 37 deletions

View file

@ -97,11 +97,13 @@ impl Pipeline {
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer {
buffer: &uniforms_buffer,
offset: 0,
size: None,
},
resource: wgpu::BindingResource::Buffer(
wgpu::BufferBinding {
buffer: &uniforms_buffer,
offset: 0,
size: None,
},
),
},
wgpu::BindGroupEntry {
binding: 1,

View file

@ -47,11 +47,11 @@ impl Pipeline {
layout: &constant_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer {
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &constants_buffer,
offset: 0,
size: None,
},
}),
}],
});

View file

@ -110,13 +110,17 @@ impl Pipeline {
layout: &constants_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer {
buffer: &constants_buffer.raw,
offset: 0,
size: wgpu::BufferSize::new(
std::mem::size_of::<Uniforms>() as u64,
),
},
resource: wgpu::BindingResource::Buffer(
wgpu::BufferBinding {
buffer: &constants_buffer.raw,
offset: 0,
size: wgpu::BufferSize::new(std::mem::size_of::<
Uniforms,
>(
)
as u64),
},
),
}],
});
@ -256,15 +260,15 @@ impl Pipeline {
layout: &self.constants_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer {
buffer: &self.uniforms_buffer.raw,
offset: 0,
size: wgpu::BufferSize::new(std::mem::size_of::<
Uniforms,
>(
)
as u64),
},
resource: wgpu::BindingResource::Buffer(
wgpu::BufferBinding {
buffer: &self.uniforms_buffer.raw,
offset: 0,
size: wgpu::BufferSize::new(
std::mem::size_of::<Uniforms>() as u64,
),
},
),
}],
});
}