Merge pull request #1358 from ThatsNoMoon/fix-arc_to

Fix `arc_to`
This commit is contained in:
Héctor Ramón 2022-07-10 18:40:11 +02:00 committed by GitHub
commit d1505a98d9
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6 changed files with 199 additions and 12 deletions

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@ -90,6 +90,7 @@ members = [
"examples/tour",
"examples/url_handler",
"examples/websocket",
"examples/pure/arc",
"examples/pure/component",
"examples/pure/counter",
"examples/pure/game_of_life",

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@ -0,0 +1,9 @@
[package]
name = "arc"
version = "0.1.0"
authors = ["ThatsNoMoon <git@thatsnomoon.dev>"]
edition = "2021"
publish = false
[dependencies]
iced = { path = "../../..", features = ["pure", "canvas", "tokio", "debug"] }

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@ -0,0 +1,14 @@
## Arc
An application that uses the `Canvas` widget to draw a rotating arc.
This is a simple demo for https://github.com/iced-rs/iced/pull/1358.
The __[`main`]__ file contains all the code of the example.
You can run it with `cargo run`:
```
cargo run --package arc
```
[`main`]: src/main.rs

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@ -0,0 +1,124 @@
use std::{f32::consts::PI, time::Instant};
use iced::executor;
use iced::pure::widget::canvas::{
self, Cache, Canvas, Cursor, Geometry, Path, Stroke,
};
use iced::pure::{Application, Element};
use iced::{Command, Length, Point, Rectangle, Settings, Subscription, Theme};
pub fn main() -> iced::Result {
Arc::run(Settings {
antialiasing: true,
..Settings::default()
})
}
struct Arc {
start: Instant,
cache: Cache,
}
#[derive(Debug, Clone, Copy)]
enum Message {
Tick,
}
impl Application for Arc {
type Executor = executor::Default;
type Message = Message;
type Theme = Theme;
type Flags = ();
fn new(_flags: ()) -> (Self, Command<Message>) {
(
Arc {
start: Instant::now(),
cache: Default::default(),
},
Command::none(),
)
}
fn title(&self) -> String {
String::from("Arc - Iced")
}
fn update(&mut self, _: Message) -> Command<Message> {
self.cache.clear();
Command::none()
}
fn subscription(&self) -> Subscription<Message> {
iced::time::every(std::time::Duration::from_millis(10))
.map(|_| Message::Tick)
}
fn view(&self) -> Element<Message> {
Canvas::new(self)
.width(Length::Fill)
.height(Length::Fill)
.into()
}
fn theme(&self) -> Theme {
Theme::Dark
}
}
impl<Message> canvas::Program<Message> for Arc {
type State = ();
fn draw(
&self,
_state: &Self::State,
theme: &Theme,
bounds: Rectangle,
_cursor: Cursor,
) -> Vec<Geometry> {
let geometry = self.cache.draw(bounds.size(), |frame| {
let palette = theme.palette();
let center = frame.center();
let radius = frame.width().min(frame.height()) / 5.0;
let start = Point::new(center.x, center.y - radius);
let angle = (self.start.elapsed().as_millis() % 10_000) as f32
/ 10_000.0
* 2.0
* PI;
let end = Point::new(
center.x + radius * angle.cos(),
center.y + radius * angle.sin(),
);
let circles = Path::new(|b| {
b.circle(start, 10.0);
b.move_to(end);
b.circle(end, 10.0);
});
frame.fill(&circles, palette.text);
let path = Path::new(|b| {
b.move_to(start);
b.arc_to(center, end, 50.0);
b.line_to(end);
});
frame.stroke(
&path,
Stroke {
color: palette.text,
width: 10.0,
..Stroke::default()
},
);
});
vec![geometry]
}
}

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@ -42,22 +42,61 @@ impl Builder {
/// Adds a circular arc to the [`Path`] with the given control points and
/// radius.
///
/// The arc is connected to the previous point by a straight line, if
/// necessary.
/// This essentially draws a straight line segment from the current
/// position to `a`, but fits a circular arc of `radius` tangent to that
/// segment and tangent to the line between `a` and `b`.
///
/// With another `.line_to(b)`, the result will be a path connecting the
/// starting point and `b` with straight line segments towards `a` and a
/// circular arc smoothing out the corner at `a`.
///
/// See [the HTML5 specification of `arcTo`](https://html.spec.whatwg.org/multipage/canvas.html#building-paths:dom-context-2d-arcto)
/// for more details and examples.
pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
use lyon::{math, path};
let a = math::Point::new(a.x, a.y);
let start = self.raw.current_position();
let mid = math::Point::new(a.x, a.y);
let end = math::Point::new(b.x, b.y);
if self.raw.current_position() != a {
let _ = self.raw.line_to(a);
if start == mid || mid == end || radius == 0.0 {
let _ = self.raw.line_to(mid);
return;
}
let double_area = start.x * (mid.y - end.y)
+ mid.x * (end.y - start.y)
+ end.x * (start.y - mid.y);
if double_area == 0.0 {
let _ = self.raw.line_to(mid);
return;
}
let to_start = (start - mid).normalize();
let to_end = (end - mid).normalize();
let inner_angle = to_start.dot(to_end).acos();
let origin_angle = inner_angle / 2.0;
let origin_adjacent = radius / origin_angle.tan();
let arc_start = mid + to_start * origin_adjacent;
let arc_end = mid + to_end * origin_adjacent;
let sweep = to_start.cross(to_end) < 0.0;
let _ = self.raw.line_to(arc_start);
self.raw.arc_to(
math::Vector::new(radius, radius),
math::Angle::radians(0.0),
path::ArcFlags::default(),
math::Point::new(b.x, b.y),
path::ArcFlags {
large_arc: false,
sweep,
},
arc_end,
);
}

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@ -5,11 +5,11 @@ use palette::{FromColor, Hsl, Mix, RelativeContrast, Srgb};
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Palette {
background: Color,
text: Color,
primary: Color,
success: Color,
danger: Color,
pub background: Color,
pub text: Color,
pub primary: Color,
pub success: Color,
pub danger: Color,
}
impl Palette {