commit
d1505a98d9
6 changed files with 199 additions and 12 deletions
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@ -90,6 +90,7 @@ members = [
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"examples/tour",
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"examples/url_handler",
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"examples/websocket",
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"examples/pure/arc",
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"examples/pure/component",
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"examples/pure/counter",
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"examples/pure/game_of_life",
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9
examples/pure/arc/Cargo.toml
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9
examples/pure/arc/Cargo.toml
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@ -0,0 +1,9 @@
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[package]
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name = "arc"
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version = "0.1.0"
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authors = ["ThatsNoMoon <git@thatsnomoon.dev>"]
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edition = "2021"
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publish = false
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[dependencies]
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iced = { path = "../../..", features = ["pure", "canvas", "tokio", "debug"] }
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14
examples/pure/arc/README.md
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14
examples/pure/arc/README.md
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@ -0,0 +1,14 @@
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## Arc
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An application that uses the `Canvas` widget to draw a rotating arc.
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This is a simple demo for https://github.com/iced-rs/iced/pull/1358.
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The __[`main`]__ file contains all the code of the example.
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You can run it with `cargo run`:
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```
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cargo run --package arc
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```
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[`main`]: src/main.rs
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124
examples/pure/arc/src/main.rs
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124
examples/pure/arc/src/main.rs
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@ -0,0 +1,124 @@
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use std::{f32::consts::PI, time::Instant};
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use iced::executor;
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use iced::pure::widget::canvas::{
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self, Cache, Canvas, Cursor, Geometry, Path, Stroke,
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};
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use iced::pure::{Application, Element};
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use iced::{Command, Length, Point, Rectangle, Settings, Subscription, Theme};
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pub fn main() -> iced::Result {
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Arc::run(Settings {
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antialiasing: true,
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..Settings::default()
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})
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}
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struct Arc {
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start: Instant,
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cache: Cache,
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {
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Tick,
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}
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impl Application for Arc {
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type Executor = executor::Default;
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type Message = Message;
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type Theme = Theme;
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type Flags = ();
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fn new(_flags: ()) -> (Self, Command<Message>) {
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(
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Arc {
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start: Instant::now(),
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cache: Default::default(),
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},
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Command::none(),
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)
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}
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fn title(&self) -> String {
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String::from("Arc - Iced")
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}
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fn update(&mut self, _: Message) -> Command<Message> {
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self.cache.clear();
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Command::none()
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}
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fn subscription(&self) -> Subscription<Message> {
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iced::time::every(std::time::Duration::from_millis(10))
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.map(|_| Message::Tick)
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}
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fn view(&self) -> Element<Message> {
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Canvas::new(self)
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.width(Length::Fill)
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.height(Length::Fill)
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.into()
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}
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fn theme(&self) -> Theme {
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Theme::Dark
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}
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}
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impl<Message> canvas::Program<Message> for Arc {
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type State = ();
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fn draw(
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&self,
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_state: &Self::State,
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theme: &Theme,
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bounds: Rectangle,
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_cursor: Cursor,
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) -> Vec<Geometry> {
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let geometry = self.cache.draw(bounds.size(), |frame| {
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let palette = theme.palette();
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let center = frame.center();
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let radius = frame.width().min(frame.height()) / 5.0;
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let start = Point::new(center.x, center.y - radius);
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let angle = (self.start.elapsed().as_millis() % 10_000) as f32
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/ 10_000.0
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* 2.0
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* PI;
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let end = Point::new(
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center.x + radius * angle.cos(),
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center.y + radius * angle.sin(),
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);
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let circles = Path::new(|b| {
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b.circle(start, 10.0);
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b.move_to(end);
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b.circle(end, 10.0);
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});
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frame.fill(&circles, palette.text);
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let path = Path::new(|b| {
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b.move_to(start);
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b.arc_to(center, end, 50.0);
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b.line_to(end);
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});
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frame.stroke(
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&path,
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Stroke {
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color: palette.text,
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width: 10.0,
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..Stroke::default()
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},
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);
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});
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vec![geometry]
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}
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}
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@ -42,22 +42,61 @@ impl Builder {
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/// Adds a circular arc to the [`Path`] with the given control points and
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/// radius.
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///
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/// The arc is connected to the previous point by a straight line, if
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/// necessary.
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/// This essentially draws a straight line segment from the current
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/// position to `a`, but fits a circular arc of `radius` tangent to that
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/// segment and tangent to the line between `a` and `b`.
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///
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/// With another `.line_to(b)`, the result will be a path connecting the
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/// starting point and `b` with straight line segments towards `a` and a
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/// circular arc smoothing out the corner at `a`.
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///
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/// See [the HTML5 specification of `arcTo`](https://html.spec.whatwg.org/multipage/canvas.html#building-paths:dom-context-2d-arcto)
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/// for more details and examples.
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pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
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use lyon::{math, path};
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let a = math::Point::new(a.x, a.y);
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let start = self.raw.current_position();
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let mid = math::Point::new(a.x, a.y);
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let end = math::Point::new(b.x, b.y);
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if self.raw.current_position() != a {
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let _ = self.raw.line_to(a);
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if start == mid || mid == end || radius == 0.0 {
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let _ = self.raw.line_to(mid);
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return;
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}
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let double_area = start.x * (mid.y - end.y)
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+ mid.x * (end.y - start.y)
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+ end.x * (start.y - mid.y);
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if double_area == 0.0 {
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let _ = self.raw.line_to(mid);
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return;
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}
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let to_start = (start - mid).normalize();
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let to_end = (end - mid).normalize();
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let inner_angle = to_start.dot(to_end).acos();
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let origin_angle = inner_angle / 2.0;
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let origin_adjacent = radius / origin_angle.tan();
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let arc_start = mid + to_start * origin_adjacent;
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let arc_end = mid + to_end * origin_adjacent;
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let sweep = to_start.cross(to_end) < 0.0;
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let _ = self.raw.line_to(arc_start);
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self.raw.arc_to(
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math::Vector::new(radius, radius),
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math::Angle::radians(0.0),
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path::ArcFlags::default(),
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math::Point::new(b.x, b.y),
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path::ArcFlags {
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large_arc: false,
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sweep,
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},
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arc_end,
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);
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}
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@ -5,11 +5,11 @@ use palette::{FromColor, Hsl, Mix, RelativeContrast, Srgb};
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Palette {
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background: Color,
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text: Color,
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primary: Color,
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success: Color,
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danger: Color,
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pub background: Color,
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pub text: Color,
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pub primary: Color,
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pub success: Color,
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pub danger: Color,
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}
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impl Palette {
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