Use Radians as a number directly in gradient example
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c1139898c5
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4 changed files with 55 additions and 19 deletions
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@ -15,6 +15,7 @@ bitflags.workspace = true
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log.workspace = true
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thiserror.workspace = true
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twox-hash.workspace = true
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num-traits.workspace = true
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palette.workspace = true
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palette.optional = true
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@ -1,17 +1,56 @@
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use crate::{Point, Rectangle, Vector};
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use std::f32::consts::PI;
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#[derive(Debug, Copy, Clone, PartialEq)]
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use std::f32::consts::PI;
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use std::ops::RangeInclusive;
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/// Degrees
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#[derive(Debug, Copy, Clone, PartialEq, PartialOrd)]
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pub struct Degrees(pub f32);
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#[derive(Debug, Copy, Clone, PartialEq)]
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/// Radians
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#[derive(Debug, Copy, Clone, PartialEq, PartialOrd)]
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pub struct Radians(pub f32);
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impl Radians {
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/// The range of radians of a circle.
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pub const RANGE: RangeInclusive<Radians> = Radians(0.0)..=Radians(2.0 * PI);
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}
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impl From<Degrees> for Radians {
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fn from(degrees: Degrees) -> Self {
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Radians(degrees.0 * PI / 180.0)
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Self(degrees.0 * PI / 180.0)
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}
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}
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impl From<f32> for Radians {
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fn from(radians: f32) -> Self {
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Self(radians)
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}
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}
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impl From<u8> for Radians {
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fn from(radians: u8) -> Self {
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Self(f32::from(radians))
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}
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}
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impl From<Radians> for f64 {
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fn from(radians: Radians) -> Self {
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Self::from(radians.0)
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}
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}
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impl num_traits::FromPrimitive for Radians {
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fn from_i64(n: i64) -> Option<Self> {
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Some(Self(n as f32))
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}
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fn from_u64(n: u64) -> Option<Self> {
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Some(Self(n as f32))
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}
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fn from_f64(n: f64) -> Option<Self> {
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Some(Self(n as f32))
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}
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}
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@ -12,14 +12,14 @@ pub fn main() -> iced::Result {
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struct Gradient {
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start: Color,
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end: Color,
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angle: f32,
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angle: Radians,
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {
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StartChanged(Color),
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EndChanged(Color),
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AngleChanged(f32),
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AngleChanged(Radians),
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}
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impl Sandbox for Gradient {
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@ -29,7 +29,7 @@ impl Sandbox for Gradient {
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Self {
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start: Color::WHITE,
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end: Color::new(0.0, 0.0, 1.0, 1.0),
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angle: 0.0,
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angle: Radians(0.0),
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}
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}
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@ -52,12 +52,10 @@ impl Sandbox for Gradient {
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.width(Length::Fill)
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.height(Length::Fill)
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.style(move |_: &_| {
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let gradient = gradient::Linear::new(Radians(
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angle + std::f32::consts::PI,
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))
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.add_stop(0.0, start)
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.add_stop(1.0, end)
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.into();
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let gradient = gradient::Linear::new(angle)
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.add_stop(0.0, start)
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.add_stop(1.0, end)
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.into();
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container::Appearance {
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background: Some(Background::Gradient(gradient)),
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@ -67,10 +65,8 @@ impl Sandbox for Gradient {
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let angle_picker = row![
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text("Angle").width(64),
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slider(0.0..=std::f32::consts::PI * 2.0, self.angle, move |v| {
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Message::AngleChanged(v)
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})
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.step(0.01)
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slider(Radians::RANGE, self.angle, Message::AngleChanged)
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.step(0.01)
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]
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.spacing(8)
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.padding(8)
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@ -137,8 +137,8 @@ where
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}
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/// Sets the step size of the [`Slider`].
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pub fn step(mut self, step: T) -> Self {
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self.step = step;
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pub fn step(mut self, step: impl Into<T>) -> Self {
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self.step = step.into();
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self
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}
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}
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