Turn Touch into a struct and add finger id
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e19a07d400
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13 changed files with 151 additions and 112 deletions
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@ -5,7 +5,7 @@
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//! [`Button`]: struct.Button.html
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//! [`State`]: struct.State.html
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use crate::{
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input::{mouse, touch::Touch, ButtonState},
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input::{mouse, touch, ButtonState, Touch},
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layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
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Rectangle, Widget,
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};
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@ -189,16 +189,24 @@ where
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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})
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| Event::Touch(Touch::Started { .. }) => {
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let bounds = layout.bounds();
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| Event::Touch(Touch {
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phase: touch::Phase::Started,
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..
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}) => {
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if self.on_press.is_some() {
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let bounds = layout.bounds();
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self.state.is_pressed = bounds.contains(cursor_position);
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self.state.is_pressed = bounds.contains(cursor_position);
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}
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}
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Event::Mouse(mouse::Event::Input {
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button: mouse::Button::Left,
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state: ButtonState::Released,
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})
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| Event::Touch(Touch::Ended { .. }) => {
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| Event::Touch(Touch {
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phase: touch::Phase::Ended,
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..
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}) => {
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if let Some(on_press) = self.on_press.clone() {
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let bounds = layout.bounds();
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let is_clicked = self.state.is_pressed
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@ -211,6 +219,12 @@ where
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}
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}
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}
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Event::Touch(Touch {
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phase: touch::Phase::Canceled,
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..
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}) => {
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self.state.is_pressed = false;
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}
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_ => {}
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}
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}
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@ -2,7 +2,7 @@
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use std::hash::Hash;
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use crate::{
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input::{mouse, touch::Touch, ButtonState},
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input::{mouse, touch, ButtonState, Touch},
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layout, row, text, Align, Clipboard, Element, Event, Font, Hasher,
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HorizontalAlignment, Layout, Length, Point, Rectangle, Row, Text,
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VerticalAlignment, Widget,
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@ -156,7 +156,10 @@ where
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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})
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| Event::Touch(Touch::Started { .. }) => {
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| Event::Touch(Touch {
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phase: touch::Phase::Started,
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..
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}) => {
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let mouse_over = layout.bounds().contains(cursor_position);
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if mouse_over {
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@ -1,6 +1,6 @@
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//! Create choices using radio buttons.
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use crate::{
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input::{mouse, touch, ButtonState},
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input::{mouse, touch, ButtonState, Touch},
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layout, row, text, Align, Clipboard, Element, Event, Font, Hasher,
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HorizontalAlignment, Layout, Length, Point, Rectangle, Row, Text,
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VerticalAlignment, Widget,
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@ -122,7 +122,10 @@ where
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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})
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| Event::Touch(touch::Touch::Started { .. }) => {
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| Event::Touch(Touch {
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phase: touch::Phase::Started,
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..
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}) => {
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if layout.bounds().contains(cursor_position) {
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messages.push(self.on_click.clone());
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}
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@ -1,7 +1,7 @@
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//! Navigate an endless amount of content with a scrollbar.
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use crate::{
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column,
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input::{mouse, touch, ButtonState},
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input::{mouse, touch, ButtonState, Touch},
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layout, Align, Clipboard, Column, Element, Event, Hasher, Layout, Length,
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Point, Rectangle, Size, Widget,
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};
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@ -175,22 +175,26 @@ where
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}
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}
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}
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Event::Touch(touch::Touch::Started { .. }) => {
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self.state.scroll_box_touched_at = Some(cursor_position);
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}
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Event::Touch(touch::Touch::Moved { .. }) => {
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if let Some(scroll_box_touched_at) =
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self.state.scroll_box_touched_at
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{
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let delta = cursor_position.y - scroll_box_touched_at.y;
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self.state.scroll(delta, bounds, content_bounds);
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Event::Touch(Touch { phase, .. }) => match phase {
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touch::Phase::Started => {
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self.state.scroll_box_touched_at =
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Some(cursor_position);
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}
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}
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Event::Touch(touch::Touch::Ended { .. }) => {
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self.state.scroll_box_touched_at = None;
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}
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touch::Phase::Moved => {
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if let Some(scroll_box_touched_at) =
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self.state.scroll_box_touched_at
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{
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let delta =
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cursor_position.y - scroll_box_touched_at.y;
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self.state.scroll(delta, bounds, content_bounds);
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self.state.scroll_box_touched_at =
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Some(cursor_position);
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}
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}
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touch::Phase::Ended | touch::Phase::Canceled => {
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self.state.scroll_box_touched_at = None;
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}
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},
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_ => {}
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}
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}
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@ -208,14 +212,24 @@ where
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button: mouse::Button::Left,
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state: ButtonState::Released,
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})
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| Event::Touch(touch::Touch::Ended { .. }) => {
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| Event::Touch(Touch {
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phase: touch::Phase::Ended,
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..
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})
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| Event::Touch(Touch {
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phase: touch::Phase::Canceled,
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..
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}) => {
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self.state.scroller_grabbed_at = None;
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}
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Event::Mouse(mouse::Event::Input {
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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})
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| Event::Touch(touch::Touch::Started { .. }) => {
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| Event::Touch(Touch {
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phase: touch::Phase::Started,
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..
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}) => {
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self.state.scroll_to(
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cursor_position.y / (bounds.y + bounds.height),
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bounds,
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@ -223,7 +237,10 @@ where
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);
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}
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Event::Mouse(mouse::Event::CursorMoved { .. })
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| Event::Touch(touch::Touch::Moved { .. }) => {
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| Event::Touch(Touch {
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phase: touch::Phase::Moved,
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..
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}) => {
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if let (Some(scrollbar), Some(scroller_grabbed_at)) =
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(scrollbar, self.state.scroller_grabbed_at)
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{
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@ -245,7 +262,10 @@ where
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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})
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| Event::Touch(touch::Touch::Started { .. }) => {
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| Event::Touch(Touch {
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phase: touch::Phase::Started,
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..
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}) => {
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if let Some(scrollbar) = scrollbar {
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if let Some(scroller_grabbed_at) =
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scrollbar.grab_scroller(cursor_position)
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@ -5,7 +5,7 @@
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//! [`Slider`]: struct.Slider.html
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//! [`State`]: struct.State.html
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use crate::{
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input::{mouse, touch::Touch, ButtonState},
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input::{mouse, touch, ButtonState, Touch},
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layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
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Rectangle, Size, Widget,
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};
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@ -168,7 +168,10 @@ where
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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})
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| Event::Touch(Touch::Started { .. }) => {
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| Event::Touch(Touch {
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phase: touch::Phase::Started,
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..
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}) => {
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if layout.bounds().contains(cursor_position) {
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change();
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self.state.is_dragging = true;
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@ -178,11 +181,17 @@ where
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button: mouse::Button::Left,
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state: ButtonState::Released,
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})
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| Event::Touch(Touch::Ended { .. }) => {
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| Event::Touch(Touch {
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phase: touch::Phase::Ended,
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..
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}) => {
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self.state.is_dragging = false;
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}
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Event::Mouse(mouse::Event::CursorMoved { .. })
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| Event::Touch(Touch::Moved { .. }) => {
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| Event::Touch(Touch {
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phase: touch::Phase::Moved,
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..
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}) => {
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if self.state.is_dragging {
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change();
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}
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@ -5,7 +5,7 @@
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//! [`TextInput`]: struct.TextInput.html
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//! [`State`]: struct.State.html
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use crate::{
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input::{keyboard, mouse, touch, ButtonState},
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input::{keyboard, mouse, touch, ButtonState, Touch},
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layout, Clipboard, Element, Event, Font, Hasher, Layout, Length, Point,
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Rectangle, Size, Widget,
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};
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@ -203,7 +203,10 @@ where
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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})
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| Event::Touch(touch::Touch::Started { .. }) => {
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| Event::Touch(Touch {
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phase: touch::Phase::Started,
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..
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}) => {
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let is_clicked = layout.bounds().contains(cursor_position);
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if is_clicked {
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