Turn Touch into a struct and add finger id

This commit is contained in:
Héctor Ramón Jiménez 2020-03-19 12:17:16 +01:00
parent e19a07d400
commit d3572e1b81
13 changed files with 151 additions and 112 deletions

View file

@ -5,7 +5,7 @@
//! [`Button`]: struct.Button.html
//! [`State`]: struct.State.html
use crate::{
input::{mouse, touch::Touch, ButtonState},
input::{mouse, touch, ButtonState, Touch},
layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
Rectangle, Widget,
};
@ -189,16 +189,24 @@ where
button: mouse::Button::Left,
state: ButtonState::Pressed,
})
| Event::Touch(Touch::Started { .. }) => {
let bounds = layout.bounds();
| Event::Touch(Touch {
phase: touch::Phase::Started,
..
}) => {
if self.on_press.is_some() {
let bounds = layout.bounds();
self.state.is_pressed = bounds.contains(cursor_position);
self.state.is_pressed = bounds.contains(cursor_position);
}
}
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state: ButtonState::Released,
})
| Event::Touch(Touch::Ended { .. }) => {
| Event::Touch(Touch {
phase: touch::Phase::Ended,
..
}) => {
if let Some(on_press) = self.on_press.clone() {
let bounds = layout.bounds();
let is_clicked = self.state.is_pressed
@ -211,6 +219,12 @@ where
}
}
}
Event::Touch(Touch {
phase: touch::Phase::Canceled,
..
}) => {
self.state.is_pressed = false;
}
_ => {}
}
}