Turn Touch into a struct and add finger id
This commit is contained in:
parent
e19a07d400
commit
d3572e1b81
13 changed files with 151 additions and 112 deletions
|
|
@ -1,7 +1,7 @@
|
|||
//! Navigate an endless amount of content with a scrollbar.
|
||||
use crate::{
|
||||
column,
|
||||
input::{mouse, touch, ButtonState},
|
||||
input::{mouse, touch, ButtonState, Touch},
|
||||
layout, Align, Clipboard, Column, Element, Event, Hasher, Layout, Length,
|
||||
Point, Rectangle, Size, Widget,
|
||||
};
|
||||
|
|
@ -175,22 +175,26 @@ where
|
|||
}
|
||||
}
|
||||
}
|
||||
Event::Touch(touch::Touch::Started { .. }) => {
|
||||
self.state.scroll_box_touched_at = Some(cursor_position);
|
||||
}
|
||||
Event::Touch(touch::Touch::Moved { .. }) => {
|
||||
if let Some(scroll_box_touched_at) =
|
||||
self.state.scroll_box_touched_at
|
||||
{
|
||||
let delta = cursor_position.y - scroll_box_touched_at.y;
|
||||
self.state.scroll(delta, bounds, content_bounds);
|
||||
Event::Touch(Touch { phase, .. }) => match phase {
|
||||
touch::Phase::Started => {
|
||||
self.state.scroll_box_touched_at =
|
||||
Some(cursor_position);
|
||||
}
|
||||
}
|
||||
Event::Touch(touch::Touch::Ended { .. }) => {
|
||||
self.state.scroll_box_touched_at = None;
|
||||
}
|
||||
touch::Phase::Moved => {
|
||||
if let Some(scroll_box_touched_at) =
|
||||
self.state.scroll_box_touched_at
|
||||
{
|
||||
let delta =
|
||||
cursor_position.y - scroll_box_touched_at.y;
|
||||
self.state.scroll(delta, bounds, content_bounds);
|
||||
self.state.scroll_box_touched_at =
|
||||
Some(cursor_position);
|
||||
}
|
||||
}
|
||||
touch::Phase::Ended | touch::Phase::Canceled => {
|
||||
self.state.scroll_box_touched_at = None;
|
||||
}
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
|
@ -208,14 +212,24 @@ where
|
|||
button: mouse::Button::Left,
|
||||
state: ButtonState::Released,
|
||||
})
|
||||
| Event::Touch(touch::Touch::Ended { .. }) => {
|
||||
| Event::Touch(Touch {
|
||||
phase: touch::Phase::Ended,
|
||||
..
|
||||
})
|
||||
| Event::Touch(Touch {
|
||||
phase: touch::Phase::Canceled,
|
||||
..
|
||||
}) => {
|
||||
self.state.scroller_grabbed_at = None;
|
||||
}
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state: ButtonState::Pressed,
|
||||
})
|
||||
| Event::Touch(touch::Touch::Started { .. }) => {
|
||||
| Event::Touch(Touch {
|
||||
phase: touch::Phase::Started,
|
||||
..
|
||||
}) => {
|
||||
self.state.scroll_to(
|
||||
cursor_position.y / (bounds.y + bounds.height),
|
||||
bounds,
|
||||
|
|
@ -223,7 +237,10 @@ where
|
|||
);
|
||||
}
|
||||
Event::Mouse(mouse::Event::CursorMoved { .. })
|
||||
| Event::Touch(touch::Touch::Moved { .. }) => {
|
||||
| Event::Touch(Touch {
|
||||
phase: touch::Phase::Moved,
|
||||
..
|
||||
}) => {
|
||||
if let (Some(scrollbar), Some(scroller_grabbed_at)) =
|
||||
(scrollbar, self.state.scroller_grabbed_at)
|
||||
{
|
||||
|
|
@ -245,7 +262,10 @@ where
|
|||
button: mouse::Button::Left,
|
||||
state: ButtonState::Pressed,
|
||||
})
|
||||
| Event::Touch(touch::Touch::Started { .. }) => {
|
||||
| Event::Touch(Touch {
|
||||
phase: touch::Phase::Started,
|
||||
..
|
||||
}) => {
|
||||
if let Some(scrollbar) = scrollbar {
|
||||
if let Some(scroller_grabbed_at) =
|
||||
scrollbar.grab_scroller(cursor_position)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue