Turn Touch into a struct and add finger id

This commit is contained in:
Héctor Ramón Jiménez 2020-03-19 12:17:16 +01:00
parent e19a07d400
commit d3572e1b81
13 changed files with 151 additions and 112 deletions

View file

@ -5,9 +5,9 @@
use crate::{
input::{
keyboard::{self, KeyCode, ModifiersState},
mouse, touch, ButtonState,
mouse, touch, ButtonState, Touch,
},
window, Event, Mode, MouseCursor,
window, Event, Mode, MouseCursor, Point,
};
/// Converts a winit window event into an iced event.
@ -31,8 +31,7 @@ pub fn window_event(
let position = position.to_logical::<f64>(scale_factor);
Some(Event::Mouse(mouse::Event::CursorMoved {
x: position.x as f32,
y: position.y as f32,
position: Point::new(position.x as f32, position.y as f32),
}))
}
WindowEvent::MouseInput { button, state, .. } => {
@ -84,9 +83,7 @@ pub fn window_event(
WindowEvent::HoveredFileCancelled => {
Some(Event::Window(window::Event::FilesHoveredLeft))
}
WindowEvent::Touch(touch) => {
Some(Event::Touch(touch_event(touch)))
}
WindowEvent::Touch(touch) => Some(Event::Touch(touch_event(touch))),
_ => None,
}
}
@ -162,6 +159,25 @@ pub fn modifiers_state(
}
}
/// Converts a `Touch` from [`winit`] to an [`iced_native`] touch event.
///
/// [`winit`]: https://github.com/rust-windowing/winit
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
pub fn touch_event(touch: winit::event::Touch) -> Touch {
let phase = match touch.phase {
winit::event::TouchPhase::Started => touch::Phase::Started,
winit::event::TouchPhase::Moved => touch::Phase::Moved,
winit::event::TouchPhase::Ended => touch::Phase::Ended,
winit::event::TouchPhase::Cancelled => touch::Phase::Canceled,
};
Touch {
finger: touch::Finger(touch.id),
position: Point::new(touch.location.x as f32, touch.location.y as f32),
phase,
}
}
/// Converts a `VirtualKeyCode` from [`winit`] to an [`iced_native`] key code.
///
/// [`winit`]: https://github.com/rust-windowing/winit
@ -345,24 +361,3 @@ pub(crate) fn is_private_use_character(c: char) -> bool {
_ => false,
}
}
pub(crate) fn touch_event(touch: winit::event::Touch) -> touch::Touch {
let location = touch.location;
match touch.phase {
winit::event::TouchPhase::Started => touch::Touch::Started {
x: location.x as f32,
y: location.y as f32,
},
winit::event::TouchPhase::Ended => touch::Touch::Ended {
x: location.x as f32,
y: location.y as f32,
},
winit::event::TouchPhase::Moved => touch::Touch::Moved {
x: location.x as f32,
y: location.y as f32,
},
winit::event::TouchPhase::Cancelled => touch::Touch::Cancelled {
x: location.x as f32,
y: location.y as f32,
},
}
}