Wire up styling to Radio in iced_native
This commit is contained in:
parent
cc560aca18
commit
d39ad717ed
11 changed files with 97 additions and 135 deletions
|
|
@ -140,29 +140,17 @@ where
|
|||
_cursor_position: Point,
|
||||
_viewport: &Rectangle,
|
||||
) {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let x = match self.horizontal_alignment {
|
||||
alignment::Horizontal::Left => bounds.x,
|
||||
alignment::Horizontal::Center => bounds.center_x(),
|
||||
alignment::Horizontal::Right => bounds.x + bounds.width,
|
||||
};
|
||||
|
||||
let y = match self.vertical_alignment {
|
||||
alignment::Vertical::Top => bounds.y,
|
||||
alignment::Vertical::Center => bounds.center_y(),
|
||||
alignment::Vertical::Bottom => bounds.y + bounds.height,
|
||||
};
|
||||
|
||||
renderer.fill_text(renderer::text::Section {
|
||||
content: &self.content,
|
||||
size: f32::from(self.size.unwrap_or(renderer.default_size())),
|
||||
bounds: Rectangle { x, y, ..bounds },
|
||||
color: self.color.unwrap_or(style.text_color),
|
||||
font: self.font,
|
||||
horizontal_alignment: self.horizontal_alignment,
|
||||
vertical_alignment: self.vertical_alignment,
|
||||
});
|
||||
draw(
|
||||
renderer,
|
||||
style,
|
||||
layout,
|
||||
&self.content,
|
||||
self.font,
|
||||
self.size,
|
||||
self.color,
|
||||
self.horizontal_alignment,
|
||||
self.vertical_alignment,
|
||||
);
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
|
|
@ -176,6 +164,44 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
pub fn draw<Renderer>(
|
||||
renderer: &mut Renderer,
|
||||
style: &renderer::Style,
|
||||
layout: Layout<'_>,
|
||||
content: &str,
|
||||
font: Renderer::Font,
|
||||
size: Option<u16>,
|
||||
color: Option<Color>,
|
||||
horizontal_alignment: alignment::Horizontal,
|
||||
vertical_alignment: alignment::Vertical,
|
||||
) where
|
||||
Renderer: renderer::Text,
|
||||
{
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let x = match horizontal_alignment {
|
||||
alignment::Horizontal::Left => bounds.x,
|
||||
alignment::Horizontal::Center => bounds.center_x(),
|
||||
alignment::Horizontal::Right => bounds.x + bounds.width,
|
||||
};
|
||||
|
||||
let y = match vertical_alignment {
|
||||
alignment::Vertical::Top => bounds.y,
|
||||
alignment::Vertical::Center => bounds.center_y(),
|
||||
alignment::Vertical::Bottom => bounds.y + bounds.height,
|
||||
};
|
||||
|
||||
renderer.fill_text(renderer::text::Section {
|
||||
content,
|
||||
size: f32::from(size.unwrap_or(renderer.default_size())),
|
||||
bounds: Rectangle { x, y, ..bounds },
|
||||
color: color.unwrap_or(style.text_color),
|
||||
font,
|
||||
horizontal_alignment,
|
||||
vertical_alignment,
|
||||
});
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Text<Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue