Render TextInput cursor inside the clipping area
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parent
51a0e99097
commit
d3cdee1d9b
2 changed files with 88 additions and 86 deletions
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@ -121,6 +121,7 @@ impl State {
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}
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}
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}
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}
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// TODO: Use `unicode-segmentation`
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pub struct Value(Vec<char>);
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pub struct Value(Vec<char>);
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impl Value {
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impl Value {
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@ -57,10 +57,7 @@ impl text_input::Renderer for Renderer {
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let size = f32::from(text_input.size.unwrap_or(self.default_size()));
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let size = f32::from(text_input.size.unwrap_or(self.default_size()));
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let text = text_input.value.to_string();
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let text = text_input.value.to_string();
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let value = Primitive::Clip {
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let value = Primitive::Text {
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bounds: text_bounds,
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offset: 0,
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content: Box::new(Primitive::Text {
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content: if text.is_empty() {
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content: if text.is_empty() {
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text_input.placeholder.clone()
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text_input.placeholder.clone()
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} else {
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} else {
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@ -88,19 +85,17 @@ impl text_input::Renderer for Renderer {
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size,
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size,
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horizontal_alignment: HorizontalAlignment::Left,
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horizontal_alignment: HorizontalAlignment::Left,
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vertical_alignment: VerticalAlignment::Center,
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vertical_alignment: VerticalAlignment::Center,
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}),
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};
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};
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(
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let content = Primitive::Clip {
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Primitive::Group {
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bounds: text_bounds,
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primitives: if text_input.state.is_focused {
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offset: 0,
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content: Box::new(if text_input.state.is_focused {
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use wgpu_glyph::{GlyphCruncher, Scale, Section};
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use wgpu_glyph::{GlyphCruncher, Scale, Section};
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let text_before_cursor = &text_input
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let text_before_cursor = &text_input
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.value
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.value
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.until(
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.until(text_input.state.cursor_position(&text_input.value))
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text_input.state.cursor_position(&text_input.value),
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)
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.to_string();
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.to_string();
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let mut text_value_width = self
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let mut text_value_width = self
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@ -131,8 +126,7 @@ impl text_input::Renderer for Renderer {
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.advance_width
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.advance_width
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};
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};
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text_value_width +=
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text_value_width += spaces_at_the_end as f32 * space_width;
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spaces_at_the_end as f32 * space_width;
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}
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}
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let cursor = Primitive::Quad {
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let cursor = Primitive::Quad {
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@ -146,10 +140,17 @@ impl text_input::Renderer for Renderer {
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border_radius: 0,
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border_radius: 0,
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};
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};
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vec![border, input, value, cursor]
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Primitive::Group {
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primitives: vec![value, cursor],
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}
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} else {
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} else {
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vec![border, input, value]
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value
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},
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}),
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};
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(
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Primitive::Group {
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primitives: vec![border, input, content],
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},
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},
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if is_mouse_over {
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if is_mouse_over {
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MouseCursor::Text
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MouseCursor::Text
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