Merge pull request #354 from hecrj/feature/glow-renderer

OpenGL renderer and backend-agnostic graphics subcrate
This commit is contained in:
Héctor Ramón 2020-05-28 21:52:34 +02:00 committed by GitHub
commit d3db055583
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134 changed files with 4341 additions and 1798 deletions

216
native/src/debug/basic.rs Normal file
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@ -0,0 +1,216 @@
#![allow(missing_docs)]
use std::{collections::VecDeque, time};
/// A bunch of time measurements for debugging purposes.
#[derive(Debug)]
pub struct Debug {
is_enabled: bool,
startup_start: time::Instant,
startup_duration: time::Duration,
update_start: time::Instant,
update_durations: TimeBuffer,
view_start: time::Instant,
view_durations: TimeBuffer,
layout_start: time::Instant,
layout_durations: TimeBuffer,
event_start: time::Instant,
event_durations: TimeBuffer,
draw_start: time::Instant,
draw_durations: TimeBuffer,
render_start: time::Instant,
render_durations: TimeBuffer,
message_count: usize,
last_messages: VecDeque<String>,
}
impl Debug {
/// Creates a new [`Debug`].
///
/// [`Debug`]: struct.Debug.html
pub fn new() -> Self {
let now = time::Instant::now();
Self {
is_enabled: false,
startup_start: now,
startup_duration: time::Duration::from_secs(0),
update_start: now,
update_durations: TimeBuffer::new(200),
view_start: now,
view_durations: TimeBuffer::new(200),
layout_start: now,
layout_durations: TimeBuffer::new(200),
event_start: now,
event_durations: TimeBuffer::new(200),
draw_start: now,
draw_durations: TimeBuffer::new(200),
render_start: now,
render_durations: TimeBuffer::new(50),
message_count: 0,
last_messages: VecDeque::new(),
}
}
pub fn toggle(&mut self) {
self.is_enabled = !self.is_enabled;
}
pub fn startup_started(&mut self) {
self.startup_start = time::Instant::now();
}
pub fn startup_finished(&mut self) {
self.startup_duration = time::Instant::now() - self.startup_start;
}
pub fn update_started(&mut self) {
self.update_start = time::Instant::now();
}
pub fn update_finished(&mut self) {
self.update_durations
.push(time::Instant::now() - self.update_start);
}
pub fn view_started(&mut self) {
self.view_start = time::Instant::now();
}
pub fn view_finished(&mut self) {
self.view_durations
.push(time::Instant::now() - self.view_start);
}
pub fn layout_started(&mut self) {
self.layout_start = time::Instant::now();
}
pub fn layout_finished(&mut self) {
self.layout_durations
.push(time::Instant::now() - self.layout_start);
}
pub fn event_processing_started(&mut self) {
self.event_start = time::Instant::now();
}
pub fn event_processing_finished(&mut self) {
self.event_durations
.push(time::Instant::now() - self.event_start);
}
pub fn draw_started(&mut self) {
self.draw_start = time::Instant::now();
}
pub fn draw_finished(&mut self) {
self.draw_durations
.push(time::Instant::now() - self.draw_start);
}
pub fn render_started(&mut self) {
self.render_start = time::Instant::now();
}
pub fn render_finished(&mut self) {
self.render_durations
.push(time::Instant::now() - self.render_start);
}
pub fn log_message<Message: std::fmt::Debug>(&mut self, message: &Message) {
self.last_messages.push_back(format!("{:?}", message));
if self.last_messages.len() > 10 {
let _ = self.last_messages.pop_front();
}
self.message_count += 1;
}
pub fn overlay(&self) -> Vec<String> {
if !self.is_enabled {
return Vec::new();
}
let mut lines = Vec::new();
fn key_value<T: std::fmt::Debug>(key: &str, value: T) -> String {
format!("{} {:?}", key, value)
}
lines.push(format!(
"{} {} - {}",
env!("CARGO_PKG_NAME"),
env!("CARGO_PKG_VERSION"),
env!("CARGO_PKG_REPOSITORY"),
));
lines.push(key_value("Startup:", self.startup_duration));
lines.push(key_value("Update:", self.update_durations.average()));
lines.push(key_value("View:", self.view_durations.average()));
lines.push(key_value("Layout:", self.layout_durations.average()));
lines.push(key_value(
"Event processing:",
self.event_durations.average(),
));
lines.push(key_value(
"Primitive generation:",
self.draw_durations.average(),
));
lines.push(key_value("Render:", self.render_durations.average()));
lines.push(key_value("Message count:", self.message_count));
lines.push(String::from("Last messages:"));
lines.extend(
self.last_messages.iter().map(|msg| format!(" {}", msg)),
);
lines
}
}
#[derive(Debug)]
struct TimeBuffer {
head: usize,
size: usize,
contents: Vec<time::Duration>,
}
impl TimeBuffer {
fn new(capacity: usize) -> TimeBuffer {
TimeBuffer {
head: 0,
size: 0,
contents: vec![time::Duration::from_secs(0); capacity],
}
}
fn push(&mut self, duration: time::Duration) {
self.head = (self.head + 1) % self.contents.len();
self.contents[self.head] = duration;
self.size = (self.size + 1).min(self.contents.len());
}
fn average(&self) -> time::Duration {
let sum: time::Duration = if self.size == self.contents.len() {
self.contents[..].iter().sum()
} else {
self.contents[..self.size].iter().sum()
};
sum / self.size.max(1) as u32
}
}

47
native/src/debug/null.rs Normal file
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@ -0,0 +1,47 @@
#![allow(missing_docs)]
#[derive(Debug)]
pub struct Debug;
impl Debug {
pub fn new() -> Self {
Self
}
pub fn startup_started(&mut self) {}
pub fn startup_finished(&mut self) {}
pub fn update_started(&mut self) {}
pub fn update_finished(&mut self) {}
pub fn view_started(&mut self) {}
pub fn view_finished(&mut self) {}
pub fn layout_started(&mut self) {}
pub fn layout_finished(&mut self) {}
pub fn event_processing_started(&mut self) {}
pub fn event_processing_finished(&mut self) {}
pub fn draw_started(&mut self) {}
pub fn draw_finished(&mut self) {}
pub fn render_started(&mut self) {}
pub fn render_finished(&mut self) {}
pub fn log_message<Message: std::fmt::Debug>(
&mut self,
_message: &Message,
) {
}
pub fn overlay(&self) -> Vec<String> {
Vec::new()
}
}

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@ -9,14 +9,11 @@
//! - Event handling for all the built-in widgets
//! - A renderer-agnostic API
//!
//! To achieve this, it introduces a bunch of reusable interfaces:
//! To achieve this, it introduces a couple of reusable interfaces:
//!
//! - A [`Widget`] trait, which is used to implement new widgets: from layout
//! requirements to event and drawing logic.
//! - A bunch of `Renderer` traits, meant to keep the crate renderer-agnostic.
//! - A [`window::Backend`] trait, leveraging [`raw-window-handle`], which can be
//! implemented by graphical renderers that target _windows_. Window-based
//! shells (like [`iced_winit`]) can use this trait to stay renderer-agnostic.
//!
//! # Usage
//! The strategy to use this crate depends on your particular use case. If you
@ -31,7 +28,6 @@
//! [`druid`]: https://github.com/xi-editor/druid
//! [`raw-window-handle`]: https://github.com/rust-windowing/raw-window-handle
//! [`Widget`]: widget/trait.Widget.html
//! [`window::Backend`]: window/trait.Backend.html
//! [`UserInterface`]: struct.UserInterface.html
//! [renderer]: renderer/index.html
#![deny(missing_docs)]
@ -42,6 +38,7 @@
pub mod keyboard;
pub mod layout;
pub mod mouse;
pub mod program;
pub mod renderer;
pub mod subscription;
pub mod widget;
@ -54,6 +51,15 @@ mod hasher;
mod runtime;
mod user_interface;
// We disable debug capabilities on release builds unless the `debug` feature
// is explicitly enabled.
#[cfg(feature = "debug")]
#[path = "debug/basic.rs"]
mod debug;
#[cfg(not(feature = "debug"))]
#[path = "debug/null.rs"]
mod debug;
pub use iced_core::{
Align, Background, Color, Font, HorizontalAlignment, Length, Point,
Rectangle, Size, Vector, VerticalAlignment,
@ -64,10 +70,12 @@ pub use iced_futures::{executor, futures, Command};
pub use executor::Executor;
pub use clipboard::Clipboard;
pub use debug::Debug;
pub use element::Element;
pub use event::Event;
pub use hasher::Hasher;
pub use layout::Layout;
pub use program::Program;
pub use renderer::Renderer;
pub use runtime::Runtime;
pub use subscription::Subscription;

39
native/src/program.rs Normal file
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@ -0,0 +1,39 @@
//! Build interactive programs using The Elm Architecture.
use crate::{Command, Element, Renderer};
mod state;
pub use state::State;
/// The core of a user interface application following The Elm Architecture.
pub trait Program: Sized {
/// The graphics backend to use to draw the [`Program`].
///
/// [`Program`]: trait.Program.html
type Renderer: Renderer;
/// The type of __messages__ your [`Program`] will produce.
///
/// [`Program`]: trait.Program.html
type Message: std::fmt::Debug + Send;
/// Handles a __message__ and updates the state of the [`Program`].
///
/// This is where you define your __update logic__. All the __messages__,
/// produced by either user interactions or commands, will be handled by
/// this method.
///
/// Any [`Command`] returned will be executed immediately in the
/// background by shells.
///
/// [`Program`]: trait.Application.html
/// [`Command`]: struct.Command.html
fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
/// Returns the widgets to display in the [`Program`].
///
/// These widgets can produce __messages__ based on user interaction.
///
/// [`Program`]: trait.Program.html
fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer>;
}

185
native/src/program/state.rs Normal file
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@ -0,0 +1,185 @@
use crate::{
Cache, Clipboard, Command, Debug, Event, Program, Renderer, Size,
UserInterface,
};
/// The execution state of a [`Program`]. It leverages caching, event
/// processing, and rendering primitive storage.
///
/// [`Program`]: trait.Program.html
#[allow(missing_debug_implementations)]
pub struct State<P>
where
P: Program + 'static,
{
program: P,
cache: Option<Cache>,
primitive: <P::Renderer as Renderer>::Output,
queued_events: Vec<Event>,
queued_messages: Vec<P::Message>,
}
impl<P> State<P>
where
P: Program + 'static,
{
/// Creates a new [`State`] with the provided [`Program`], initializing its
/// primitive with the given logical bounds and renderer.
///
/// [`State`]: struct.State.html
/// [`Program`]: trait.Program.html
pub fn new(
mut program: P,
bounds: Size,
renderer: &mut P::Renderer,
debug: &mut Debug,
) -> Self {
let user_interface = build_user_interface(
&mut program,
Cache::default(),
renderer,
bounds,
debug,
);
debug.draw_started();
let primitive = user_interface.draw(renderer);
debug.draw_finished();
let cache = Some(user_interface.into_cache());
State {
program,
cache,
primitive,
queued_events: Vec::new(),
queued_messages: Vec::new(),
}
}
/// Returns a reference to the [`Program`] of the [`State`].
///
/// [`Program`]: trait.Program.html
/// [`State`]: struct.State.html
pub fn program(&self) -> &P {
&self.program
}
/// Returns a reference to the current rendering primitive of the [`State`].
///
/// [`State`]: struct.State.html
pub fn primitive(&self) -> &<P::Renderer as Renderer>::Output {
&self.primitive
}
/// Queues an event in the [`State`] for processing during an [`update`].
///
/// [`State`]: struct.State.html
/// [`update`]: #method.update
pub fn queue_event(&mut self, event: Event) {
self.queued_events.push(event);
}
/// Queues a message in the [`State`] for processing during an [`update`].
///
/// [`State`]: struct.State.html
/// [`update`]: #method.update
pub fn queue_message(&mut self, message: P::Message) {
self.queued_messages.push(message);
}
/// Processes all the queued events and messages, rebuilding and redrawing
/// the widgets of the linked [`Program`] if necessary.
///
/// Returns the [`Command`] obtained from [`Program`] after updating it,
/// only if an update was necessary.
///
/// [`Program`]: trait.Program.html
pub fn update(
&mut self,
clipboard: Option<&dyn Clipboard>,
bounds: Size,
renderer: &mut P::Renderer,
debug: &mut Debug,
) -> Option<Command<P::Message>> {
if self.queued_events.is_empty() && self.queued_messages.is_empty() {
return None;
}
let mut user_interface = build_user_interface(
&mut self.program,
self.cache.take().unwrap(),
renderer,
bounds,
debug,
);
debug.event_processing_started();
let mut messages = user_interface.update(
self.queued_events.drain(..),
clipboard,
renderer,
);
messages.extend(self.queued_messages.drain(..));
debug.event_processing_finished();
if messages.is_empty() {
debug.draw_started();
self.primitive = user_interface.draw(renderer);
debug.draw_finished();
self.cache = Some(user_interface.into_cache());
None
} else {
// When there are messages, we are forced to rebuild twice
// for now :^)
let temp_cache = user_interface.into_cache();
let commands =
Command::batch(messages.into_iter().map(|message| {
debug.log_message(&message);
debug.update_started();
let command = self.program.update(message);
debug.update_finished();
command
}));
let user_interface = build_user_interface(
&mut self.program,
temp_cache,
renderer,
bounds,
debug,
);
debug.draw_started();
self.primitive = user_interface.draw(renderer);
debug.draw_finished();
self.cache = Some(user_interface.into_cache());
Some(commands)
}
}
}
fn build_user_interface<'a, P: Program>(
program: &'a mut P,
cache: Cache,
renderer: &mut P::Renderer,
size: Size,
debug: &mut Debug,
) -> UserInterface<'a, P::Message, P::Renderer> {
debug.view_started();
let view = program.view();
debug.view_finished();
debug.layout_started();
let user_interface = UserInterface::build(view, size, cache, renderer);
debug.layout_finished();
user_interface
}

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@ -102,7 +102,9 @@ where
hasher.finish()
};
let layout = if hash == cache.hash && bounds == cache.bounds {
let layout_is_cached = hash == cache.hash && bounds == cache.bounds;
let layout = if layout_is_cached {
cache.layout
} else {
renderer.layout(&root, &layout::Limits::new(Size::ZERO, bounds))

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@ -1,6 +1,4 @@
//! Build window-based GUI applications.
mod backend;
mod event;
pub use backend::Backend;
pub use event::Event;

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@ -1,55 +0,0 @@
use crate::mouse;
use raw_window_handle::HasRawWindowHandle;
/// A graphics backend that can render to windows.
pub trait Backend: Sized {
/// The settings of the backend.
type Settings: Default;
/// The iced renderer of the backend.
type Renderer: crate::Renderer;
/// The surface of the backend.
type Surface;
/// The swap chain of the backend.
type SwapChain;
/// Creates a new [`Backend`] and an associated iced renderer.
///
/// [`Backend`]: trait.Backend.html
fn new(settings: Self::Settings) -> (Self, Self::Renderer);
/// Crates a new [`Surface`] for the given window.
///
/// [`Surface`]: #associatedtype.Surface
fn create_surface<W: HasRawWindowHandle>(
&mut self,
window: &W,
) -> Self::Surface;
/// Crates a new [`SwapChain`] for the given [`Surface`].
///
/// [`SwapChain`]: #associatedtype.SwapChain
/// [`Surface`]: #associatedtype.Surface
fn create_swap_chain(
&mut self,
surface: &Self::Surface,
width: u32,
height: u32,
) -> Self::SwapChain;
/// Draws the output primitives to the next frame of the given [`SwapChain`].
///
/// [`SwapChain`]: #associatedtype.SwapChain
/// [`Surface`]: #associatedtype.Surface
fn draw<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
swap_chain: &mut Self::SwapChain,
output: &<Self::Renderer as crate::Renderer>::Output,
scale_factor: f64,
overlay: &[T],
) -> mouse::Interaction;
}