Merge pull request #354 from hecrj/feature/glow-renderer
OpenGL renderer and backend-agnostic graphics subcrate
This commit is contained in:
commit
d3db055583
134 changed files with 4341 additions and 1798 deletions
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@ -6,8 +6,8 @@
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//! [`State`]: struct.State.html
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use crate::Renderer;
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pub use iced_graphics::button::{Style, StyleSheet};
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pub use iced_native::button::State;
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pub use iced_style::button::{Style, StyleSheet};
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/// A widget that produces a message when clicked.
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///
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@ -6,228 +6,4 @@
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//!
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//! [`Canvas`]: struct.Canvas.html
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//! [`Frame`]: struct.Frame.html
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use crate::{Defaults, Primitive, Renderer};
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use iced_native::{
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layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
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Vector, Widget,
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};
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use std::hash::Hash;
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use std::marker::PhantomData;
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pub mod path;
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mod cache;
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mod cursor;
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mod event;
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mod fill;
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mod frame;
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mod geometry;
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mod program;
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mod stroke;
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mod text;
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pub use cache::Cache;
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pub use cursor::Cursor;
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pub use event::Event;
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pub use fill::Fill;
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pub use frame::Frame;
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pub use geometry::Geometry;
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pub use path::Path;
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pub use program::Program;
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pub use stroke::{LineCap, LineJoin, Stroke};
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pub use text::Text;
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/// A widget capable of drawing 2D graphics.
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///
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/// [`Canvas`]: struct.Canvas.html
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///
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/// # Examples
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/// The repository has a couple of [examples] showcasing how to use a
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/// [`Canvas`]:
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///
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/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
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/// and its hands to display the current time.
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/// - [`game_of_life`], an interactive version of the Game of Life, invented by
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/// John Conway.
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/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
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/// and showcasing how to compose different transforms.
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///
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/// [examples]: https://github.com/hecrj/iced/tree/master/examples
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/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
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/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
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/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
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///
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/// ## Drawing a simple circle
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/// If you want to get a quick overview, here's how we can draw a simple circle:
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///
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/// ```no_run
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/// # mod iced {
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/// # pub use iced_wgpu::canvas;
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/// # pub use iced_native::{Color, Rectangle};
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/// # }
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/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
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/// use iced::{Color, Rectangle};
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///
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/// // First, we define the data we need for drawing
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/// #[derive(Debug)]
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/// struct Circle {
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/// radius: f32,
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/// }
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///
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/// // Then, we implement the `Program` trait
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/// impl Program<()> for Circle {
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/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
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/// // We prepare a new `Frame`
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/// let mut frame = Frame::new(bounds.size());
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///
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/// // We create a `Path` representing a simple circle
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/// let circle = Path::circle(frame.center(), self.radius);
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///
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/// // And fill it with some color
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/// frame.fill(&circle, Fill::Color(Color::BLACK));
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///
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/// // Finally, we produce the geometry
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/// vec![frame.into_geometry()]
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/// }
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/// }
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///
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/// // Finally, we simply use our `Circle` to create the `Canvas`!
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/// let canvas = Canvas::new(Circle { radius: 50.0 });
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/// ```
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#[derive(Debug)]
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pub struct Canvas<Message, P: Program<Message>> {
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width: Length,
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height: Length,
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program: P,
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phantom: PhantomData<Message>,
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}
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impl<Message, P: Program<Message>> Canvas<Message, P> {
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const DEFAULT_SIZE: u16 = 100;
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/// Creates a new [`Canvas`].
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///
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/// [`Canvas`]: struct.Canvas.html
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pub fn new(program: P) -> Self {
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Canvas {
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width: Length::Units(Self::DEFAULT_SIZE),
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height: Length::Units(Self::DEFAULT_SIZE),
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program,
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phantom: PhantomData,
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}
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}
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/// Sets the width of the [`Canvas`].
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///
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/// [`Canvas`]: struct.Canvas.html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`Canvas`].
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///
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/// [`Canvas`]: struct.Canvas.html
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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}
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impl<Message, P: Program<Message>> Widget<Message, Renderer>
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for Canvas<Message, P>
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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let size = limits.resolve(Size::ZERO);
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layout::Node::new(size)
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}
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fn on_event(
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&mut self,
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event: iced_native::Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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_renderer: &Renderer,
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_clipboard: Option<&dyn Clipboard>,
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) {
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let bounds = layout.bounds();
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let canvas_event = match event {
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iced_native::Event::Mouse(mouse_event) => {
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Some(Event::Mouse(mouse_event))
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}
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_ => None,
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};
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let cursor = Cursor::from_window_position(cursor_position);
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if let Some(canvas_event) = canvas_event {
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if let Some(message) =
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self.program.update(canvas_event, bounds, cursor)
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{
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messages.push(message);
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}
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}
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}
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fn draw(
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&self,
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_renderer: &mut Renderer,
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_defaults: &Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> (Primitive, mouse::Interaction) {
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let bounds = layout.bounds();
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let translation = Vector::new(bounds.x, bounds.y);
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let cursor = Cursor::from_window_position(cursor_position);
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(
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Primitive::Translate {
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translation,
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content: Box::new(Primitive::Group {
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primitives: self
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.program
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.draw(bounds, cursor)
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.into_iter()
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.map(Geometry::into_primitive)
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.collect(),
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}),
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},
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self.program.mouse_interaction(bounds, cursor),
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)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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struct Marker;
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std::any::TypeId::of::<Marker>().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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}
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}
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impl<'a, Message, P: Program<Message> + 'a> From<Canvas<Message, P>>
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for Element<'a, Message, Renderer>
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where
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Message: 'static,
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{
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fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer> {
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Element::new(canvas)
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}
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}
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pub use iced_graphics::canvas::*;
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@ -1,108 +0,0 @@
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use crate::{
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canvas::{Frame, Geometry},
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Primitive,
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};
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use iced_native::Size;
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use std::{cell::RefCell, sync::Arc};
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enum State {
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Empty,
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Filled {
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bounds: Size,
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primitive: Arc<Primitive>,
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},
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}
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impl Default for State {
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fn default() -> Self {
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State::Empty
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}
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}
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/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
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///
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/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
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/// change or it is explicitly cleared.
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///
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/// [`Layer`]: ../trait.Layer.html
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/// [`Cache`]: struct.Cache.html
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/// [`Geometry`]: struct.Geometry.html
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#[derive(Debug, Default)]
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pub struct Cache {
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state: RefCell<State>,
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}
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impl Cache {
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/// Creates a new empty [`Cache`].
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///
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/// [`Cache`]: struct.Cache.html
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pub fn new() -> Self {
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Cache {
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state: Default::default(),
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}
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}
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/// Clears the [`Cache`], forcing a redraw the next time it is used.
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///
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/// [`Cache`]: struct.Cache.html
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pub fn clear(&mut self) {
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*self.state.borrow_mut() = State::Empty;
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}
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/// Draws [`Geometry`] using the provided closure and stores it in the
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/// [`Cache`].
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///
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/// The closure will only be called when
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/// - the bounds have changed since the previous draw call.
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/// - the [`Cache`] is empty or has been explicitly cleared.
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///
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/// Otherwise, the previously stored [`Geometry`] will be returned. The
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/// [`Cache`] is not cleared in this case. In other words, it will keep
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/// returning the stored [`Geometry`] if needed.
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///
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/// [`Cache`]: struct.Cache.html
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pub fn draw(&self, bounds: Size, draw_fn: impl Fn(&mut Frame)) -> Geometry {
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use std::ops::Deref;
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if let State::Filled {
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bounds: cached_bounds,
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primitive,
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} = self.state.borrow().deref()
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{
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if *cached_bounds == bounds {
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return Geometry::from_primitive(Primitive::Cached {
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cache: primitive.clone(),
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});
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}
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}
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let mut frame = Frame::new(bounds);
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draw_fn(&mut frame);
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let primitive = {
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let geometry = frame.into_geometry();
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Arc::new(geometry.into_primitive())
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};
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*self.state.borrow_mut() = State::Filled {
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bounds,
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primitive: primitive.clone(),
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};
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Geometry::from_primitive(Primitive::Cached { cache: primitive })
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}
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}
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impl std::fmt::Debug for State {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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State::Empty => write!(f, "Empty"),
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State::Filled { primitive, bounds } => f
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.debug_struct("Filled")
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.field("primitive", primitive)
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.field("bounds", bounds)
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.finish(),
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}
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}
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}
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@ -1,72 +0,0 @@
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use iced_native::{Point, Rectangle};
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/// The mouse cursor state.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Cursor {
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/// The cursor has a defined position.
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Available(Point),
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/// The cursor is currently unavailable (i.e. out of bounds or busy).
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Unavailable,
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}
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impl Cursor {
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// TODO: Remove this once this type is used in `iced_native` to encode
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// proper cursor availability
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pub(crate) fn from_window_position(position: Point) -> Self {
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if position.x < 0.0 || position.y < 0.0 {
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Cursor::Unavailable
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} else {
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Cursor::Available(position)
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}
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}
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/// Returns the absolute position of the [`Cursor`], if available.
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///
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/// [`Cursor`]: enum.Cursor.html
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pub fn position(&self) -> Option<Point> {
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match self {
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Cursor::Available(position) => Some(*position),
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Cursor::Unavailable => None,
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}
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}
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/// Returns the relative position of the [`Cursor`] inside the given bounds,
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/// if available.
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///
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/// If the [`Cursor`] is not over the provided bounds, this method will
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/// return `None`.
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///
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/// [`Cursor`]: enum.Cursor.html
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pub fn position_in(&self, bounds: &Rectangle) -> Option<Point> {
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if self.is_over(bounds) {
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self.position_from(bounds.position())
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} else {
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None
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}
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}
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/// Returns the relative position of the [`Cursor`] from the given origin,
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/// if available.
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///
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/// [`Cursor`]: enum.Cursor.html
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pub fn position_from(&self, origin: Point) -> Option<Point> {
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match self {
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Cursor::Available(position) => {
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Some(Point::new(position.x - origin.x, position.y - origin.y))
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}
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Cursor::Unavailable => None,
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}
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}
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/// Returns whether the [`Cursor`] is currently over the provided bounds
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/// or not.
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///
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/// [`Cursor`]: enum.Cursor.html
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pub fn is_over(&self, bounds: &Rectangle) -> bool {
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match self {
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Cursor::Available(position) => bounds.contains(*position),
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Cursor::Unavailable => false,
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}
|
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}
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}
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@ -1,10 +0,0 @@
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use iced_native::mouse;
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/// A [`Canvas`] event.
|
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///
|
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/// [`Canvas`]: struct.Event.html
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Event {
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/// A mouse event.
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Mouse(mouse::Event),
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}
|
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|
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@ -1,20 +0,0 @@
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use iced_native::Color;
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||||
|
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/// The style used to fill geometry.
|
||||
#[derive(Debug, Clone, Copy)]
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pub enum Fill {
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/// Fill with a color.
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Color(Color),
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}
|
||||
|
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impl Default for Fill {
|
||||
fn default() -> Fill {
|
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Fill::Color(Color::BLACK)
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||||
}
|
||||
}
|
||||
|
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impl From<Color> for Fill {
|
||||
fn from(color: Color) -> Fill {
|
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Fill::Color(color)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,367 +0,0 @@
|
|||
use iced_native::{Point, Rectangle, Size, Vector};
|
||||
|
||||
use crate::{
|
||||
canvas::{Fill, Geometry, Path, Stroke, Text},
|
||||
triangle, Primitive,
|
||||
};
|
||||
|
||||
/// The frame of a [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
#[derive(Debug)]
|
||||
pub struct Frame {
|
||||
size: Size,
|
||||
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
|
||||
primitives: Vec<Primitive>,
|
||||
transforms: Transforms,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Transforms {
|
||||
previous: Vec<Transform>,
|
||||
current: Transform,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct Transform {
|
||||
raw: lyon::math::Transform,
|
||||
is_identity: bool,
|
||||
}
|
||||
|
||||
impl Frame {
|
||||
/// Creates a new empty [`Frame`] with the given dimensions.
|
||||
///
|
||||
/// The default coordinate system of a [`Frame`] has its origin at the
|
||||
/// top-left corner of its bounds.
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn new(size: Size) -> Frame {
|
||||
Frame {
|
||||
size,
|
||||
buffers: lyon::tessellation::VertexBuffers::new(),
|
||||
primitives: Vec::new(),
|
||||
transforms: Transforms {
|
||||
previous: Vec::new(),
|
||||
current: Transform {
|
||||
raw: lyon::math::Transform::identity(),
|
||||
is_identity: true,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the width of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn width(&self) -> f32 {
|
||||
self.size.width
|
||||
}
|
||||
|
||||
/// Returns the width of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn height(&self) -> f32 {
|
||||
self.size.height
|
||||
}
|
||||
|
||||
/// Returns the dimensions of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn size(&self) -> Size {
|
||||
self.size
|
||||
}
|
||||
|
||||
/// Returns the coordinate of the center of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn center(&self) -> Point {
|
||||
Point::new(self.size.width / 2.0, self.size.height / 2.0)
|
||||
}
|
||||
|
||||
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
|
||||
/// provided style.
|
||||
///
|
||||
/// [`Path`]: path/struct.Path.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
|
||||
use lyon::tessellation::{
|
||||
BuffersBuilder, FillOptions, FillTessellator,
|
||||
};
|
||||
|
||||
let mut buffers = BuffersBuilder::new(
|
||||
&mut self.buffers,
|
||||
FillVertex(match fill.into() {
|
||||
Fill::Color(color) => color.into_linear(),
|
||||
}),
|
||||
);
|
||||
|
||||
let mut tessellator = FillTessellator::new();
|
||||
|
||||
let result = if self.transforms.current.is_identity {
|
||||
tessellator.tessellate_path(
|
||||
path.raw(),
|
||||
&FillOptions::default(),
|
||||
&mut buffers,
|
||||
)
|
||||
} else {
|
||||
let path = path.transformed(&self.transforms.current.raw);
|
||||
|
||||
tessellator.tessellate_path(
|
||||
path.raw(),
|
||||
&FillOptions::default(),
|
||||
&mut buffers,
|
||||
)
|
||||
};
|
||||
|
||||
let _ = result.expect("Tessellate path");
|
||||
}
|
||||
|
||||
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
|
||||
/// its `Size` on the [`Frame`] by filling it with the provided style.
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn fill_rectangle(
|
||||
&mut self,
|
||||
top_left: Point,
|
||||
size: Size,
|
||||
fill: impl Into<Fill>,
|
||||
) {
|
||||
use lyon::tessellation::{BuffersBuilder, FillOptions};
|
||||
|
||||
let mut buffers = BuffersBuilder::new(
|
||||
&mut self.buffers,
|
||||
FillVertex(match fill.into() {
|
||||
Fill::Color(color) => color.into_linear(),
|
||||
}),
|
||||
);
|
||||
|
||||
let top_left =
|
||||
self.transforms.current.raw.transform_point(
|
||||
lyon::math::Point::new(top_left.x, top_left.y),
|
||||
);
|
||||
|
||||
let size =
|
||||
self.transforms.current.raw.transform_vector(
|
||||
lyon::math::Vector::new(size.width, size.height),
|
||||
);
|
||||
|
||||
let _ = lyon::tessellation::basic_shapes::fill_rectangle(
|
||||
&lyon::math::Rect::new(top_left, size.into()),
|
||||
&FillOptions::default(),
|
||||
&mut buffers,
|
||||
)
|
||||
.expect("Fill rectangle");
|
||||
}
|
||||
|
||||
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
|
||||
/// provided style.
|
||||
///
|
||||
/// [`Path`]: path/struct.Path.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn stroke(&mut self, path: &Path, stroke: impl Into<Stroke>) {
|
||||
use lyon::tessellation::{
|
||||
BuffersBuilder, StrokeOptions, StrokeTessellator,
|
||||
};
|
||||
|
||||
let stroke = stroke.into();
|
||||
|
||||
let mut buffers = BuffersBuilder::new(
|
||||
&mut self.buffers,
|
||||
StrokeVertex(stroke.color.into_linear()),
|
||||
);
|
||||
|
||||
let mut tessellator = StrokeTessellator::new();
|
||||
|
||||
let mut options = StrokeOptions::default();
|
||||
options.line_width = stroke.width;
|
||||
options.start_cap = stroke.line_cap.into();
|
||||
options.end_cap = stroke.line_cap.into();
|
||||
options.line_join = stroke.line_join.into();
|
||||
|
||||
let result = if self.transforms.current.is_identity {
|
||||
tessellator.tessellate_path(path.raw(), &options, &mut buffers)
|
||||
} else {
|
||||
let path = path.transformed(&self.transforms.current.raw);
|
||||
|
||||
tessellator.tessellate_path(path.raw(), &options, &mut buffers)
|
||||
};
|
||||
|
||||
let _ = result.expect("Stroke path");
|
||||
}
|
||||
|
||||
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
|
||||
/// them with the given color.
|
||||
///
|
||||
/// __Warning:__ Text currently does not work well with rotations and scale
|
||||
/// transforms! The position will be correctly transformed, but the
|
||||
/// resulting glyphs will not be rotated or scaled properly.
|
||||
///
|
||||
/// Additionally, all text will be rendered on top of all the layers of
|
||||
/// a [`Canvas`]. Therefore, it is currently only meant to be used for
|
||||
/// overlays, which is the most common use case.
|
||||
///
|
||||
/// Support for vectorial text is planned, and should address all these
|
||||
/// limitations.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn fill_text(&mut self, text: impl Into<Text>) {
|
||||
use std::f32;
|
||||
|
||||
let text = text.into();
|
||||
|
||||
let position = if self.transforms.current.is_identity {
|
||||
text.position
|
||||
} else {
|
||||
let transformed = self.transforms.current.raw.transform_point(
|
||||
lyon::math::Point::new(text.position.x, text.position.y),
|
||||
);
|
||||
|
||||
Point::new(transformed.x, transformed.y)
|
||||
};
|
||||
|
||||
// TODO: Use vectorial text instead of primitive
|
||||
self.primitives.push(Primitive::Text {
|
||||
content: text.content,
|
||||
bounds: Rectangle {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
width: f32::INFINITY,
|
||||
height: f32::INFINITY,
|
||||
},
|
||||
color: text.color,
|
||||
size: text.size,
|
||||
font: text.font,
|
||||
horizontal_alignment: text.horizontal_alignment,
|
||||
vertical_alignment: text.vertical_alignment,
|
||||
});
|
||||
}
|
||||
|
||||
/// Stores the current transform of the [`Frame`] and executes the given
|
||||
/// drawing operations, restoring the transform afterwards.
|
||||
///
|
||||
/// This method is useful to compose transforms and perform drawing
|
||||
/// operations in different coordinate systems.
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
|
||||
self.transforms.previous.push(self.transforms.current);
|
||||
|
||||
f(self);
|
||||
|
||||
self.transforms.current = self.transforms.previous.pop().unwrap();
|
||||
}
|
||||
|
||||
/// Applies a translation to the current transform of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn translate(&mut self, translation: Vector) {
|
||||
self.transforms.current.raw = self
|
||||
.transforms
|
||||
.current
|
||||
.raw
|
||||
.pre_translate(lyon::math::Vector::new(
|
||||
translation.x,
|
||||
translation.y,
|
||||
));
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Applies a rotation to the current transform of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn rotate(&mut self, angle: f32) {
|
||||
self.transforms.current.raw = self
|
||||
.transforms
|
||||
.current
|
||||
.raw
|
||||
.pre_rotate(lyon::math::Angle::radians(-angle));
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Applies a scaling to the current transform of the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
#[inline]
|
||||
pub fn scale(&mut self, scale: f32) {
|
||||
self.transforms.current.raw =
|
||||
self.transforms.current.raw.pre_scale(scale, scale);
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Produces the [`Geometry`] representing everything drawn on the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
/// [`Geometry`]: struct.Geometry.html
|
||||
pub fn into_geometry(mut self) -> Geometry {
|
||||
if !self.buffers.indices.is_empty() {
|
||||
self.primitives.push(Primitive::Mesh2D {
|
||||
size: self.size,
|
||||
buffers: triangle::Mesh2D {
|
||||
vertices: self.buffers.vertices,
|
||||
indices: self.buffers.indices,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
Geometry::from_primitive(Primitive::Group {
|
||||
primitives: self.primitives,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
struct FillVertex([f32; 4]);
|
||||
|
||||
impl lyon::tessellation::BasicVertexConstructor<triangle::Vertex2D>
|
||||
for FillVertex
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
position: lyon::math::Point,
|
||||
) -> triangle::Vertex2D {
|
||||
triangle::Vertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
|
||||
for FillVertex
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
position: lyon::math::Point,
|
||||
_attributes: lyon::tessellation::FillAttributes<'_>,
|
||||
) -> triangle::Vertex2D {
|
||||
triangle::Vertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct StrokeVertex([f32; 4]);
|
||||
|
||||
impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
|
||||
for StrokeVertex
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
position: lyon::math::Point,
|
||||
_attributes: lyon::tessellation::StrokeAttributes<'_, '_>,
|
||||
) -> triangle::Vertex2D {
|
||||
triangle::Vertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
use crate::Primitive;
|
||||
|
||||
/// A bunch of shapes that can be drawn.
|
||||
///
|
||||
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
|
||||
/// [`Cache`].
|
||||
///
|
||||
/// [`Geometry`]: struct.Geometry.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
/// [`Cache`]: struct.Cache.html
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Geometry(Primitive);
|
||||
|
||||
impl Geometry {
|
||||
pub(crate) fn from_primitive(primitive: Primitive) -> Self {
|
||||
Self(primitive)
|
||||
}
|
||||
|
||||
/// Turns the [`Geometry`] into a [`Primitive`].
|
||||
///
|
||||
/// This can be useful if you are building a custom widget.
|
||||
///
|
||||
/// [`Geometry`]: struct.Geometry.html
|
||||
/// [`Primitive`]: ../enum.Primitive.html
|
||||
pub fn into_primitive(self) -> Primitive {
|
||||
self.0
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Geometry> for Primitive {
|
||||
fn from(geometry: Geometry) -> Primitive {
|
||||
geometry.0
|
||||
}
|
||||
}
|
||||
|
|
@ -1,79 +0,0 @@
|
|||
//! Build different kinds of 2D shapes.
|
||||
pub mod arc;
|
||||
|
||||
mod builder;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use arc::Arc;
|
||||
pub use builder::Builder;
|
||||
|
||||
use iced_native::{Point, Size};
|
||||
|
||||
/// An immutable set of points that may or may not be connected.
|
||||
///
|
||||
/// A single [`Path`] can represent different kinds of 2D shapes!
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Path {
|
||||
raw: lyon::path::Path,
|
||||
}
|
||||
|
||||
impl Path {
|
||||
/// Creates a new [`Path`] with the provided closure.
|
||||
///
|
||||
/// Use the [`Builder`] to configure your [`Path`].
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
/// [`Builder`]: struct.Builder.html
|
||||
pub fn new(f: impl FnOnce(&mut Builder)) -> Self {
|
||||
let mut builder = Builder::new();
|
||||
|
||||
// TODO: Make it pure instead of side-effect-based (?)
|
||||
f(&mut builder);
|
||||
|
||||
builder.build()
|
||||
}
|
||||
|
||||
/// Creates a new [`Path`] representing a line segment given its starting
|
||||
/// and end points.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn line(from: Point, to: Point) -> Self {
|
||||
Self::new(|p| {
|
||||
p.move_to(from);
|
||||
p.line_to(to);
|
||||
})
|
||||
}
|
||||
|
||||
/// Creates a new [`Path`] representing a rectangle given its top-left
|
||||
/// corner coordinate and its `Size`.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn rectangle(top_left: Point, size: Size) -> Self {
|
||||
Self::new(|p| p.rectangle(top_left, size))
|
||||
}
|
||||
|
||||
/// Creates a new [`Path`] representing a circle given its center
|
||||
/// coordinate and its radius.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn circle(center: Point, radius: f32) -> Self {
|
||||
Self::new(|p| p.circle(center, radius))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn raw(&self) -> &lyon::path::Path {
|
||||
&self.raw
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(crate) fn transformed(
|
||||
&self,
|
||||
transform: &lyon::math::Transform,
|
||||
) -> Path {
|
||||
Path {
|
||||
raw: self.raw.transformed(transform),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,44 +0,0 @@
|
|||
//! Build and draw curves.
|
||||
use iced_native::{Point, Vector};
|
||||
|
||||
/// A segment of a differentiable curve.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Arc {
|
||||
/// The center of the arc.
|
||||
pub center: Point,
|
||||
/// The radius of the arc.
|
||||
pub radius: f32,
|
||||
/// The start of the segment's angle, clockwise rotation.
|
||||
pub start_angle: f32,
|
||||
/// The end of the segment's angle, clockwise rotation.
|
||||
pub end_angle: f32,
|
||||
}
|
||||
|
||||
/// An elliptical [`Arc`].
|
||||
///
|
||||
/// [`Arc`]: struct.Arc.html
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Elliptical {
|
||||
/// The center of the arc.
|
||||
pub center: Point,
|
||||
/// The radii of the arc's ellipse, defining its axes.
|
||||
pub radii: Vector,
|
||||
/// The rotation of the arc's ellipse.
|
||||
pub rotation: f32,
|
||||
/// The start of the segment's angle, clockwise rotation.
|
||||
pub start_angle: f32,
|
||||
/// The end of the segment's angle, clockwise rotation.
|
||||
pub end_angle: f32,
|
||||
}
|
||||
|
||||
impl From<Arc> for Elliptical {
|
||||
fn from(arc: Arc) -> Elliptical {
|
||||
Elliptical {
|
||||
center: arc.center,
|
||||
radii: Vector::new(arc.radius, arc.radius),
|
||||
rotation: 0.0,
|
||||
start_angle: arc.start_angle,
|
||||
end_angle: arc.end_angle,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,180 +0,0 @@
|
|||
use crate::canvas::path::{arc, Arc, Path};
|
||||
|
||||
use iced_native::{Point, Size};
|
||||
use lyon::path::builder::{Build, FlatPathBuilder, PathBuilder, SvgBuilder};
|
||||
|
||||
/// A [`Path`] builder.
|
||||
///
|
||||
/// Once a [`Path`] is built, it can no longer be mutated.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Builder {
|
||||
raw: lyon::path::builder::SvgPathBuilder<lyon::path::Builder>,
|
||||
}
|
||||
|
||||
impl Builder {
|
||||
/// Creates a new [`Builder`].
|
||||
///
|
||||
/// [`Builder`]: struct.Builder.html
|
||||
pub fn new() -> Builder {
|
||||
Builder {
|
||||
raw: lyon::path::Path::builder().with_svg(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Moves the starting point of a new sub-path to the given `Point`.
|
||||
#[inline]
|
||||
pub fn move_to(&mut self, point: Point) {
|
||||
let _ = self.raw.move_to(lyon::math::Point::new(point.x, point.y));
|
||||
}
|
||||
|
||||
/// Connects the last point in the [`Path`] to the given `Point` with a
|
||||
/// straight line.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn line_to(&mut self, point: Point) {
|
||||
let _ = self.raw.line_to(lyon::math::Point::new(point.x, point.y));
|
||||
}
|
||||
|
||||
/// Adds an [`Arc`] to the [`Path`] from `start_angle` to `end_angle` in
|
||||
/// a clockwise direction.
|
||||
///
|
||||
/// [`Arc`]: struct.Arc.html
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn arc(&mut self, arc: Arc) {
|
||||
self.ellipse(arc.into());
|
||||
}
|
||||
|
||||
/// Adds a circular arc to the [`Path`] with the given control points and
|
||||
/// radius.
|
||||
///
|
||||
/// The arc is connected to the previous point by a straight line, if
|
||||
/// necessary.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
|
||||
use lyon::{math, path};
|
||||
|
||||
let a = math::Point::new(a.x, a.y);
|
||||
|
||||
if self.raw.current_position() != a {
|
||||
let _ = self.raw.line_to(a);
|
||||
}
|
||||
|
||||
let _ = self.raw.arc_to(
|
||||
math::Vector::new(radius, radius),
|
||||
math::Angle::radians(0.0),
|
||||
path::ArcFlags::default(),
|
||||
math::Point::new(b.x, b.y),
|
||||
);
|
||||
}
|
||||
|
||||
/// Adds an [`Ellipse`] to the [`Path`] using a clockwise direction.
|
||||
///
|
||||
/// [`Ellipse`]: struct.Arc.html
|
||||
/// [`Path`]: struct.Path.html
|
||||
pub fn ellipse(&mut self, arc: arc::Elliptical) {
|
||||
use lyon::{geom, math};
|
||||
|
||||
let arc = geom::Arc {
|
||||
center: math::Point::new(arc.center.x, arc.center.y),
|
||||
radii: math::Vector::new(arc.radii.x, arc.radii.y),
|
||||
x_rotation: math::Angle::radians(arc.rotation),
|
||||
start_angle: math::Angle::radians(arc.start_angle),
|
||||
sweep_angle: math::Angle::radians(arc.end_angle),
|
||||
};
|
||||
|
||||
let _ = self.raw.move_to(arc.sample(0.0));
|
||||
|
||||
arc.for_each_quadratic_bezier(&mut |curve| {
|
||||
let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
|
||||
});
|
||||
}
|
||||
|
||||
/// Adds a cubic Bézier curve to the [`Path`] given its two control points
|
||||
/// and its end point.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn bezier_curve_to(
|
||||
&mut self,
|
||||
control_a: Point,
|
||||
control_b: Point,
|
||||
to: Point,
|
||||
) {
|
||||
use lyon::math;
|
||||
|
||||
let _ = self.raw.cubic_bezier_to(
|
||||
math::Point::new(control_a.x, control_a.y),
|
||||
math::Point::new(control_b.x, control_b.y),
|
||||
math::Point::new(to.x, to.y),
|
||||
);
|
||||
}
|
||||
|
||||
/// Adds a quadratic Bézier curve to the [`Path`] given its control point
|
||||
/// and its end point.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
|
||||
use lyon::math;
|
||||
|
||||
let _ = self.raw.quadratic_bezier_to(
|
||||
math::Point::new(control.x, control.y),
|
||||
math::Point::new(to.x, to.y),
|
||||
);
|
||||
}
|
||||
|
||||
/// Adds a rectangle to the [`Path`] given its top-left corner coordinate
|
||||
/// and its `Size`.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn rectangle(&mut self, top_left: Point, size: Size) {
|
||||
self.move_to(top_left);
|
||||
self.line_to(Point::new(top_left.x + size.width, top_left.y));
|
||||
self.line_to(Point::new(
|
||||
top_left.x + size.width,
|
||||
top_left.y + size.height,
|
||||
));
|
||||
self.line_to(Point::new(top_left.x, top_left.y + size.height));
|
||||
self.close();
|
||||
}
|
||||
|
||||
/// Adds a circle to the [`Path`] given its center coordinate and its
|
||||
/// radius.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn circle(&mut self, center: Point, radius: f32) {
|
||||
self.arc(Arc {
|
||||
center,
|
||||
radius,
|
||||
start_angle: 0.0,
|
||||
end_angle: 2.0 * std::f32::consts::PI,
|
||||
});
|
||||
}
|
||||
|
||||
/// Closes the current sub-path in the [`Path`] with a straight line to
|
||||
/// the starting point.
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
#[inline]
|
||||
pub fn close(&mut self) {
|
||||
self.raw.close()
|
||||
}
|
||||
|
||||
/// Builds the [`Path`] of this [`Builder`].
|
||||
///
|
||||
/// [`Path`]: struct.Path.html
|
||||
/// [`Builder`]: struct.Builder.html
|
||||
#[inline]
|
||||
pub fn build(self) -> Path {
|
||||
Path {
|
||||
raw: self.raw.build(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,85 +0,0 @@
|
|||
use crate::canvas::{Cursor, Event, Geometry};
|
||||
use iced_native::{mouse, Rectangle};
|
||||
|
||||
/// The state and logic of a [`Canvas`].
|
||||
///
|
||||
/// A [`Program`] can mutate internal state and produce messages for an
|
||||
/// application.
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
/// [`Program`]: trait.Program.html
|
||||
pub trait Program<Message> {
|
||||
/// Updates the state of the [`Program`].
|
||||
///
|
||||
/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
|
||||
/// method for each [`Event`].
|
||||
///
|
||||
/// This method can optionally return a `Message` to notify an application
|
||||
/// of any meaningful interactions.
|
||||
///
|
||||
/// By default, this method does and returns nothing.
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
/// [`Event`]: enum.Event.html
|
||||
fn update(
|
||||
&mut self,
|
||||
_event: Event,
|
||||
_bounds: Rectangle,
|
||||
_cursor: Cursor,
|
||||
) -> Option<Message> {
|
||||
None
|
||||
}
|
||||
|
||||
/// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
|
||||
///
|
||||
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
|
||||
/// [`Cache`].
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
/// [`Geometry`]: struct.Geometry.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
/// [`Cache`]: struct.Cache.html
|
||||
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry>;
|
||||
|
||||
/// Returns the current mouse interaction of the [`Program`].
|
||||
///
|
||||
/// The interaction returned will be in effect even if the cursor position
|
||||
/// is out of bounds of the program's [`Canvas`].
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
fn mouse_interaction(
|
||||
&self,
|
||||
_bounds: Rectangle,
|
||||
_cursor: Cursor,
|
||||
) -> mouse::Interaction {
|
||||
mouse::Interaction::default()
|
||||
}
|
||||
}
|
||||
|
||||
impl<T, Message> Program<Message> for &mut T
|
||||
where
|
||||
T: Program<Message>,
|
||||
{
|
||||
fn update(
|
||||
&mut self,
|
||||
event: Event,
|
||||
bounds: Rectangle,
|
||||
cursor: Cursor,
|
||||
) -> Option<Message> {
|
||||
T::update(self, event, bounds, cursor)
|
||||
}
|
||||
|
||||
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
|
||||
T::draw(self, bounds, cursor)
|
||||
}
|
||||
|
||||
fn mouse_interaction(
|
||||
&self,
|
||||
bounds: Rectangle,
|
||||
cursor: Cursor,
|
||||
) -> mouse::Interaction {
|
||||
T::mouse_interaction(self, bounds, cursor)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,115 +0,0 @@
|
|||
use iced_native::Color;
|
||||
|
||||
/// The style of a stroke.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Stroke {
|
||||
/// The color of the stroke.
|
||||
pub color: Color,
|
||||
/// The distance between the two edges of the stroke.
|
||||
pub width: f32,
|
||||
/// The shape to be used at the end of open subpaths when they are stroked.
|
||||
pub line_cap: LineCap,
|
||||
/// The shape to be used at the corners of paths or basic shapes when they
|
||||
/// are stroked.
|
||||
pub line_join: LineJoin,
|
||||
}
|
||||
|
||||
impl Stroke {
|
||||
/// Sets the color of the [`Stroke`].
|
||||
///
|
||||
/// [`Stroke`]: struct.Stroke.html
|
||||
pub fn with_color(self, color: Color) -> Stroke {
|
||||
Stroke { color, ..self }
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Stroke`].
|
||||
///
|
||||
/// [`Stroke`]: struct.Stroke.html
|
||||
pub fn with_width(self, width: f32) -> Stroke {
|
||||
Stroke { width, ..self }
|
||||
}
|
||||
|
||||
/// Sets the [`LineCap`] of the [`Stroke`].
|
||||
///
|
||||
/// [`LineCap`]: enum.LineCap.html
|
||||
/// [`Stroke`]: struct.Stroke.html
|
||||
pub fn with_line_cap(self, line_cap: LineCap) -> Stroke {
|
||||
Stroke { line_cap, ..self }
|
||||
}
|
||||
|
||||
/// Sets the [`LineJoin`] of the [`Stroke`].
|
||||
///
|
||||
/// [`LineJoin`]: enum.LineJoin.html
|
||||
/// [`Stroke`]: struct.Stroke.html
|
||||
pub fn with_line_join(self, line_join: LineJoin) -> Stroke {
|
||||
Stroke { line_join, ..self }
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Stroke {
|
||||
fn default() -> Stroke {
|
||||
Stroke {
|
||||
color: Color::BLACK,
|
||||
width: 1.0,
|
||||
line_cap: LineCap::default(),
|
||||
line_join: LineJoin::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The shape used at the end of open subpaths when they are stroked.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum LineCap {
|
||||
/// The stroke for each sub-path does not extend beyond its two endpoints.
|
||||
Butt,
|
||||
/// At the end of each sub-path, the shape representing the stroke will be
|
||||
/// extended by a square.
|
||||
Square,
|
||||
/// At the end of each sub-path, the shape representing the stroke will be
|
||||
/// extended by a semicircle.
|
||||
Round,
|
||||
}
|
||||
|
||||
impl Default for LineCap {
|
||||
fn default() -> LineCap {
|
||||
LineCap::Butt
|
||||
}
|
||||
}
|
||||
|
||||
impl From<LineCap> for lyon::tessellation::LineCap {
|
||||
fn from(line_cap: LineCap) -> lyon::tessellation::LineCap {
|
||||
match line_cap {
|
||||
LineCap::Butt => lyon::tessellation::LineCap::Butt,
|
||||
LineCap::Square => lyon::tessellation::LineCap::Square,
|
||||
LineCap::Round => lyon::tessellation::LineCap::Round,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The shape used at the corners of paths or basic shapes when they are
|
||||
/// stroked.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum LineJoin {
|
||||
/// A sharp corner.
|
||||
Miter,
|
||||
/// A round corner.
|
||||
Round,
|
||||
/// A bevelled corner.
|
||||
Bevel,
|
||||
}
|
||||
|
||||
impl Default for LineJoin {
|
||||
fn default() -> LineJoin {
|
||||
LineJoin::Miter
|
||||
}
|
||||
}
|
||||
|
||||
impl From<LineJoin> for lyon::tessellation::LineJoin {
|
||||
fn from(line_join: LineJoin) -> lyon::tessellation::LineJoin {
|
||||
match line_join {
|
||||
LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
|
||||
LineJoin::Round => lyon::tessellation::LineJoin::Round,
|
||||
LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,49 +0,0 @@
|
|||
use iced_native::{Color, Font, HorizontalAlignment, Point, VerticalAlignment};
|
||||
|
||||
/// A bunch of text that can be drawn to a canvas
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Text {
|
||||
/// The contents of the text
|
||||
pub content: String,
|
||||
/// The position where to begin drawing the text (top-left corner coordinates)
|
||||
pub position: Point,
|
||||
/// The color of the text
|
||||
pub color: Color,
|
||||
/// The size of the text
|
||||
pub size: f32,
|
||||
/// The font of the text
|
||||
pub font: Font,
|
||||
/// The horizontal alignment of the text
|
||||
pub horizontal_alignment: HorizontalAlignment,
|
||||
/// The vertical alignment of the text
|
||||
pub vertical_alignment: VerticalAlignment,
|
||||
}
|
||||
|
||||
impl Default for Text {
|
||||
fn default() -> Text {
|
||||
Text {
|
||||
content: String::new(),
|
||||
position: Point::ORIGIN,
|
||||
color: Color::BLACK,
|
||||
size: 16.0,
|
||||
font: Font::Default,
|
||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Top,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<String> for Text {
|
||||
fn from(content: String) -> Text {
|
||||
Text {
|
||||
content,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&str> for Text {
|
||||
fn from(content: &str) -> Text {
|
||||
String::from(content).into()
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
//! Show toggle controls using checkboxes.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::checkbox::{Style, StyleSheet};
|
||||
pub use iced_graphics::checkbox::{Style, StyleSheet};
|
||||
|
||||
/// A box that can be checked.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Decorate content and apply alignment.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::container::{Style, StyleSheet};
|
||||
pub use iced_graphics::container::{Style, StyleSheet};
|
||||
|
||||
/// An element decorating some content.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
//! [`ProgressBar`]: type.ProgressBar.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::progress_bar::{Style, StyleSheet};
|
||||
pub use iced_graphics::progress_bar::{Style, StyleSheet};
|
||||
|
||||
/// A bar that displays progress.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Create choices using radio buttons.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::radio::{Style, StyleSheet};
|
||||
pub use iced_graphics::radio::{Style, StyleSheet};
|
||||
|
||||
/// A circular button representing a choice.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
//! Navigate an endless amount of content with a scrollbar.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
pub use iced_native::scrollable::State;
|
||||
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
|
||||
/// A widget that can vertically display an infinite amount of content
|
||||
/// with a scrollbar.
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
pub use iced_native::slider::State;
|
||||
pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
|
|
|
|||
|
|
@ -1,7 +0,0 @@
|
|||
//! Write some text for your users to read.
|
||||
use crate::Renderer;
|
||||
|
||||
/// A paragraph of text.
|
||||
///
|
||||
/// This is an alias of an `iced_native` text with an `iced_wgpu::Renderer`.
|
||||
pub type Text = iced_native::Text<Renderer>;
|
||||
|
|
@ -6,8 +6,8 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::text_input::{Style, StyleSheet};
|
||||
pub use iced_native::text_input::State;
|
||||
pub use iced_style::text_input::{Style, StyleSheet};
|
||||
|
||||
/// A field that can be filled with text.
|
||||
///
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue