Draft first working version of iced_glow 🎉
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51 changed files with 3212 additions and 42 deletions
15
glow/src/widget/button.rs
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15
glow/src/widget/button.rs
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//! Allow your users to perform actions by pressing a button.
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//!
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//! A [`Button`] has some local [`State`].
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//!
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//! [`Button`]: type.Button.html
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//! [`State`]: struct.State.html
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use crate::Renderer;
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pub use iced_native::button::State;
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pub use iced_style::button::{Style, StyleSheet};
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/// A widget that produces a message when clicked.
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///
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/// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`.
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pub type Button<'a, Message> = iced_native::Button<'a, Message, Renderer>;
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201
glow/src/widget/canvas.rs
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201
glow/src/widget/canvas.rs
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//! Draw 2D graphics for your users.
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//!
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//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
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//! [`Frame`]. It can be used for animation, data visualization, game graphics,
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//! and more!
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//!
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//! [`Canvas`]: struct.Canvas.html
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//! [`Frame`]: struct.Frame.html
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use crate::{Defaults, Primitive, Renderer};
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use iced_native::{
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layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size, Widget,
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};
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use std::hash::Hash;
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pub mod layer;
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pub mod path;
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mod drawable;
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mod fill;
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mod frame;
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mod stroke;
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mod text;
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pub use drawable::Drawable;
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pub use fill::Fill;
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pub use frame::Frame;
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pub use layer::Layer;
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pub use path::Path;
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pub use stroke::{LineCap, LineJoin, Stroke};
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pub use text::Text;
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/// A widget capable of drawing 2D graphics.
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///
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/// A [`Canvas`] may contain multiple layers. A [`Layer`] is drawn using the
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/// painter's algorithm. In other words, layers will be drawn on top of each
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/// other in the same order they are pushed into the [`Canvas`].
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///
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/// [`Canvas`]: struct.Canvas.html
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/// [`Layer`]: layer/trait.Layer.html
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///
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/// # Examples
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/// The repository has a couple of [examples] showcasing how to use a
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/// [`Canvas`]:
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///
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/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
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/// and its hands to display the current time.
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/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
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/// and showcasing how to compose different transforms.
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///
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/// [examples]: https://github.com/hecrj/iced/tree/0.1/examples
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/// [`clock`]: https://github.com/hecrj/iced/tree/0.1/examples/clock
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/// [`solar_system`]: https://github.com/hecrj/iced/tree/0.1/examples/solar_system
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///
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/// ## Drawing a simple circle
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/// If you want to get a quick overview, here's how we can draw a simple circle:
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///
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/// ```no_run
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/// # mod iced {
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/// # pub use iced_wgpu::canvas;
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/// # pub use iced_native::Color;
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/// # }
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/// use iced::canvas::{self, layer, Canvas, Drawable, Fill, Frame, Path};
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/// use iced::Color;
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///
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/// // First, we define the data we need for drawing
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/// #[derive(Debug)]
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/// struct Circle {
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/// radius: f32,
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/// }
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///
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/// // Then, we implement the `Drawable` trait
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/// impl Drawable for Circle {
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/// fn draw(&self, frame: &mut Frame) {
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/// // We create a `Path` representing a simple circle
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/// let circle = Path::new(|p| p.circle(frame.center(), self.radius));
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///
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/// // And fill it with some color
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/// frame.fill(&circle, Fill::Color(Color::BLACK));
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/// }
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/// }
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///
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/// // We can use a `Cache` to avoid unnecessary re-tessellation
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/// let cache: layer::Cache<Circle> = layer::Cache::new();
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///
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/// // Finally, we simply provide the data to our `Cache` and push the resulting
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/// // layer into a `Canvas`
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/// let canvas = Canvas::new()
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/// .push(cache.with(&Circle { radius: 50.0 }));
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/// ```
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#[derive(Debug)]
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pub struct Canvas<'a> {
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width: Length,
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height: Length,
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layers: Vec<Box<dyn Layer + 'a>>,
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}
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impl<'a> Canvas<'a> {
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const DEFAULT_SIZE: u16 = 100;
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/// Creates a new [`Canvas`] with no layers.
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///
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/// [`Canvas`]: struct.Canvas.html
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pub fn new() -> Self {
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Canvas {
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width: Length::Units(Self::DEFAULT_SIZE),
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height: Length::Units(Self::DEFAULT_SIZE),
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layers: Vec::new(),
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}
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}
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/// Sets the width of the [`Canvas`].
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///
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/// [`Canvas`]: struct.Canvas.html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`Canvas`].
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///
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/// [`Canvas`]: struct.Canvas.html
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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/// Adds a [`Layer`] to the [`Canvas`].
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///
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/// It will be drawn on top of previous layers.
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///
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/// [`Layer`]: layer/trait.Layer.html
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/// [`Canvas`]: struct.Canvas.html
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pub fn push(mut self, layer: impl Layer + 'a) -> Self {
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self.layers.push(Box::new(layer));
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self
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}
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}
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impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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let size = limits.resolve(Size::ZERO);
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layout::Node::new(size)
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}
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fn draw(
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&self,
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_renderer: &mut Renderer,
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_defaults: &Defaults,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> (Primitive, MouseCursor) {
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let bounds = layout.bounds();
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let origin = Point::new(bounds.x, bounds.y);
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let size = Size::new(bounds.width, bounds.height);
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(
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Primitive::Group {
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primitives: self
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.layers
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.iter()
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.map(|layer| Primitive::Cached {
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origin,
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cache: layer.draw(size),
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})
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.collect(),
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},
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MouseCursor::Idle,
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)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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std::any::TypeId::of::<Canvas<'static>>().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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}
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}
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impl<'a, Message> From<Canvas<'a>> for Element<'a, Message, Renderer>
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where
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Message: 'static,
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{
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fn from(canvas: Canvas<'a>) -> Element<'a, Message, Renderer> {
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Element::new(canvas)
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}
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}
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9
glow/src/widget/checkbox.rs
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9
glow/src/widget/checkbox.rs
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//! Show toggle controls using checkboxes.
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use crate::Renderer;
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pub use iced_style::checkbox::{Style, StyleSheet};
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/// A box that can be checked.
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///
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/// This is an alias of an `iced_native` checkbox with an `iced_wgpu::Renderer`.
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pub type Checkbox<Message> = iced_native::Checkbox<Message, Renderer>;
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10
glow/src/widget/container.rs
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glow/src/widget/container.rs
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//! Decorate content and apply alignment.
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use crate::Renderer;
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pub use iced_style::container::{Style, StyleSheet};
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/// An element decorating some content.
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///
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/// This is an alias of an `iced_native` container with a default
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/// `Renderer`.
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pub type Container<'a, Message> = iced_native::Container<'a, Message, Renderer>;
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24
glow/src/widget/pane_grid.rs
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glow/src/widget/pane_grid.rs
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//! Let your users split regions of your application and organize layout dynamically.
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//!
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//! [](https://gfycat.com/mixedflatjellyfish)
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//!
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//! # Example
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//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
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//! drag and drop, and hotkey support.
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//!
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//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
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//! [`PaneGrid`]: type.PaneGrid.html
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use crate::Renderer;
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pub use iced_native::pane_grid::{
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Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split,
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State,
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};
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/// A collection of panes distributed using either vertical or horizontal splits
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/// to completely fill the space available.
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///
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/// [](https://gfycat.com/mixedflatjellyfish)
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///
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/// This is an alias of an `iced_native` pane grid with an `iced_wgpu::Renderer`.
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pub type PaneGrid<'a, Message> = iced_native::PaneGrid<'a, Message, Renderer>;
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15
glow/src/widget/progress_bar.rs
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glow/src/widget/progress_bar.rs
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//! Allow your users to perform actions by pressing a button.
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//!
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//! A [`Button`] has some local [`State`].
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//!
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//! [`Button`]: type.Button.html
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//! [`State`]: struct.State.html
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use crate::Renderer;
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pub use iced_style::progress_bar::{Style, StyleSheet};
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/// A bar that displays progress.
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///
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/// This is an alias of an `iced_native` progress bar with an
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/// `iced_wgpu::Renderer`.
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pub type ProgressBar = iced_native::ProgressBar<Renderer>;
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10
glow/src/widget/radio.rs
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glow/src/widget/radio.rs
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//! Create choices using radio buttons.
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use crate::Renderer;
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pub use iced_style::radio::{Style, StyleSheet};
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/// A circular button representing a choice.
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///
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/// This is an alias of an `iced_native` radio button with an
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/// `iced_wgpu::Renderer`.
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pub type Radio<Message> = iced_native::Radio<Message, Renderer>;
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13
glow/src/widget/scrollable.rs
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glow/src/widget/scrollable.rs
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//! Navigate an endless amount of content with a scrollbar.
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use crate::Renderer;
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pub use iced_native::scrollable::State;
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pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
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/// A widget that can vertically display an infinite amount of content
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/// with a scrollbar.
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///
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/// This is an alias of an `iced_native` scrollable with a default
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/// `Renderer`.
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pub type Scrollable<'a, Message> =
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iced_native::Scrollable<'a, Message, Renderer>;
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16
glow/src/widget/slider.rs
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16
glow/src/widget/slider.rs
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//! Display an interactive selector of a single value from a range of values.
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//!
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//! A [`Slider`] has some local [`State`].
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//!
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//! [`Slider`]: struct.Slider.html
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//! [`State`]: struct.State.html
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use crate::Renderer;
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pub use iced_native::slider::State;
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pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
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/// An horizontal bar and a handle that selects a single value from a range of
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/// values.
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///
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/// This is an alias of an `iced_native` slider with an `iced_wgpu::Renderer`.
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pub type Slider<'a, Message> = iced_native::Slider<'a, Message, Renderer>;
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15
glow/src/widget/text_input.rs
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15
glow/src/widget/text_input.rs
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//! Display fields that can be filled with text.
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//!
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//! A [`TextInput`] has some local [`State`].
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//!
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//! [`TextInput`]: struct.TextInput.html
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//! [`State`]: struct.State.html
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use crate::Renderer;
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pub use iced_native::text_input::State;
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pub use iced_style::text_input::{Style, StyleSheet};
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/// A field that can be filled with text.
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///
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/// This is an alias of an `iced_native` text input with an `iced_wgpu::Renderer`.
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pub type TextInput<'a, Message> = iced_native::TextInput<'a, Message, Renderer>;
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