Introduce Svg struct in core::svg
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8708101c89
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d4b08462e5
18 changed files with 146 additions and 257 deletions
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@ -1,11 +1,10 @@
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use crate::core::svg;
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use crate::core::text::LineHeight;
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use crate::core::{Color, Pixels, Point, Radians, Rectangle, Size, Vector};
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use crate::core::{self, Pixels, Point, Radians, Rectangle, Size, Svg, Vector};
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use crate::graphics::cache::{self, Cached};
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use crate::graphics::geometry::fill::{self, Fill};
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use crate::graphics::geometry::stroke::{self, Stroke};
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use crate::graphics::geometry::{self, Image, Path, Style};
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use crate::graphics::{self, Gradient, Text};
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use crate::graphics::geometry::{self, Path, Style};
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use crate::graphics::{self, Gradient, Image, Text};
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use crate::Primitive;
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use std::rc::Rc;
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@ -282,7 +281,7 @@ impl geometry::frame::Backend for Frame {
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}
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}
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fn draw_image(&mut self, bounds: Rectangle, image: impl Into<Image>) {
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fn draw_image(&mut self, bounds: Rectangle, image: impl Into<core::Image>) {
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let mut image = image.into();
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let (bounds, external_rotation) =
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@ -293,24 +292,15 @@ impl geometry::frame::Backend for Frame {
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self.images.push(graphics::Image::Raster(image, bounds));
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}
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fn draw_svg(
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&mut self,
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handle: &svg::Handle,
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bounds: Rectangle,
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color: Option<Color>,
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rotation: Radians,
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opacity: f32,
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) {
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fn draw_svg(&mut self, bounds: Rectangle, svg: impl Into<Svg>) {
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let mut svg = svg.into();
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let (bounds, external_rotation) =
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transform_rectangle(bounds, self.transform);
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self.images.push(graphics::Image::Vector {
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handle: handle.clone(),
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bounds,
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color,
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rotation: rotation + external_rotation,
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opacity,
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});
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svg.rotation += external_rotation;
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self.images.push(Image::Vector(svg, bounds));
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}
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}
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