Introduce Svg struct in core::svg
This commit is contained in:
parent
8708101c89
commit
d4b08462e5
18 changed files with 146 additions and 257 deletions
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@ -16,7 +16,7 @@ pub struct Image<H = Handle> {
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/// The filter method of the image.
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pub filter_method: FilterMethod,
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/// The rotation to be applied to the image, from its center.
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/// The rotation to be applied to the image; on its center.
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pub rotation: Radians,
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/// The opacity of the image.
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@ -26,7 +26,7 @@ pub struct Image<H = Handle> {
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/// If set to `true`, the image will be snapped to the pixel grid.
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///
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/// This can avoid graphical glitches, specially when using a
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/// This can avoid graphical glitches, specially when using
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/// [`FilterMethod::Nearest`].
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pub snap: bool,
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}
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@ -70,6 +70,7 @@ pub use rotation::Rotation;
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pub use shadow::Shadow;
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pub use shell::Shell;
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pub use size::Size;
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pub use svg::Svg;
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pub use text::Text;
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pub use theme::Theme;
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pub use transformation::Transformation;
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@ -4,8 +4,7 @@ use crate::renderer::{self, Renderer};
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use crate::svg;
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use crate::text::{self, Text};
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use crate::{
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Background, Color, Font, Pixels, Point, Radians, Rectangle, Size,
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Transformation,
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Background, Color, Font, Pixels, Point, Rectangle, Size, Transformation,
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};
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impl Renderer for () {
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@ -192,13 +191,5 @@ impl svg::Renderer for () {
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Size::default()
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}
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fn draw_svg(
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&mut self,
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_handle: svg::Handle,
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_color: Option<Color>,
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_bounds: Rectangle,
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_rotation: Radians,
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_opacity: f32,
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) {
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}
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fn draw_svg(&mut self, _svg: svg::Svg, _bounds: Rectangle) {}
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}
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@ -7,6 +7,66 @@ use std::hash::{Hash, Hasher as _};
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use std::path::PathBuf;
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use std::sync::Arc;
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/// A raster image that can be drawn.
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#[derive(Debug, Clone, PartialEq)]
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pub struct Svg<H = Handle> {
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/// The handle of the [`Svg`].
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pub handle: H,
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/// The [`Color`] filter to be applied to the [`Svg`].
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///
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/// If some [`Color`] is set, the whole [`Svg`] will be
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/// painted with it—ignoring any intrinsic colors.
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///
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/// This can be useful for coloring icons programmatically
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/// (e.g. with a theme).
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pub color: Option<Color>,
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/// The rotation to be applied to the image; on its center.
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pub rotation: Radians,
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/// The opacity of the [`Svg`].
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///
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/// 0 means transparent. 1 means opaque.
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pub opacity: f32,
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}
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impl Svg<Handle> {
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/// Creates a new [`Svg`] with the given handle.
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pub fn new(handle: impl Into<Handle>) -> Self {
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Self {
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handle: handle.into(),
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color: None,
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rotation: Radians(0.0),
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opacity: 1.0,
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}
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}
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/// Sets the [`Color`] filter of the [`Svg`].
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pub fn color(mut self, color: impl Into<Color>) -> Self {
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self.color = Some(color.into());
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self
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}
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/// Sets the rotation of the [`Svg`].
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pub fn rotation(mut self, rotation: impl Into<Radians>) -> Self {
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self.rotation = rotation.into();
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self
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}
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/// Sets the opacity of the [`Svg`].
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pub fn opacity(mut self, opacity: impl Into<f32>) -> Self {
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self.opacity = opacity.into();
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self
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}
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}
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impl From<&Handle> for Svg {
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fn from(handle: &Handle) -> Self {
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Svg::new(handle.clone())
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}
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}
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/// A handle of Svg data.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Handle {
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@ -95,12 +155,5 @@ pub trait Renderer: crate::Renderer {
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fn measure_svg(&self, handle: &Handle) -> Size<u32>;
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/// Draws an SVG with the given [`Handle`], an optional [`Color`] filter, and inside the provided `bounds`.
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fn draw_svg(
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&mut self,
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handle: Handle,
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color: Option<Color>,
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bounds: Rectangle,
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rotation: Radians,
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opacity: f32,
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);
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fn draw_svg(&mut self, svg: Svg, bounds: Rectangle);
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}
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@ -16,7 +16,7 @@ pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
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pub use style::Style;
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pub use text::Text;
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pub use crate::core::Image;
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pub use crate::core::{Image, Svg};
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pub use crate::gradient::{self, Gradient};
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use crate::cache::Cached;
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@ -1,7 +1,6 @@
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//! Draw and generate geometry.
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use crate::core::svg;
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use crate::core::{Color, Point, Radians, Rectangle, Size, Vector};
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use crate::geometry::{self, Fill, Image, Path, Stroke, Text};
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use crate::core::{Point, Radians, Rectangle, Size, Vector};
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use crate::geometry::{self, Fill, Image, Path, Stroke, Svg, Text};
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/// The region of a surface that can be used to draw geometry.
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#[allow(missing_debug_implementations)]
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@ -206,15 +205,7 @@ pub trait Backend: Sized {
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);
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fn draw_image(&mut self, bounds: Rectangle, image: impl Into<Image>);
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fn draw_svg(
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&mut self,
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handle: &svg::Handle,
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bounds: Rectangle,
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color: Option<Color>,
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rotation: Radians,
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opacity: f32,
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);
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fn draw_svg(&mut self, bounds: Rectangle, svg: impl Into<Svg>);
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fn into_geometry(self) -> Self::Geometry;
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}
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@ -262,17 +253,8 @@ impl Backend for () {
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) {
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}
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fn into_geometry(self) -> Self::Geometry {}
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fn draw_image(&mut self, _bounds: Rectangle, _image: impl Into<Image>) {}
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fn draw_svg(&mut self, _bounds: Rectangle, _svg: impl Into<Svg>) {}
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fn draw_svg(
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&mut self,
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_handle: &svg::Handle,
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_bounds: Rectangle,
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_color: Option<Color>,
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_rotation: Radians,
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_opacity: f32,
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) {
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}
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fn into_geometry(self) -> Self::Geometry {}
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}
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@ -2,7 +2,9 @@
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#[cfg(feature = "image")]
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pub use ::image as image_rs;
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use crate::core::{image, svg, Color, Radians, Rectangle};
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use crate::core::image;
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use crate::core::svg;
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use crate::core::Rectangle;
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/// A raster or vector image.
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#[derive(Debug, Clone, PartialEq)]
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@ -11,22 +13,7 @@ pub enum Image {
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Raster(image::Image, Rectangle),
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/// A vector image.
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Vector {
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/// The handle of a vector image.
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handle: svg::Handle,
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/// The [`Color`] filter
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color: Option<Color>,
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/// The bounds of the image.
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bounds: Rectangle,
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/// The rotation of the image.
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rotation: Radians,
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/// The opacity of the image.
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opacity: f32,
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},
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Vector(svg::Svg, Rectangle),
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}
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impl Image {
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@ -34,9 +21,7 @@ impl Image {
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pub fn bounds(&self) -> Rectangle {
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match self {
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Image::Raster(image, bounds) => bounds.rotate(image.rotation),
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Image::Vector {
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bounds, rotation, ..
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} => bounds.rotate(*rotation),
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Image::Vector(svg, bounds) => bounds.rotate(svg.rotation),
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}
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}
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}
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@ -3,8 +3,7 @@ use crate::core::image;
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use crate::core::renderer;
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use crate::core::svg;
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use crate::core::{
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self, Background, Color, Image, Point, Radians, Rectangle, Size,
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Transformation,
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self, Background, Color, Image, Point, Rectangle, Size, Svg, Transformation,
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};
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use crate::graphics;
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use crate::graphics::compositor;
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@ -164,19 +163,8 @@ where
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delegate!(self, renderer, renderer.measure_svg(handle))
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}
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fn draw_svg(
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&mut self,
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handle: svg::Handle,
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color: Option<Color>,
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bounds: Rectangle,
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rotation: Radians,
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opacity: f32,
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) {
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delegate!(
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self,
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renderer,
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renderer.draw_svg(handle, color, bounds, rotation, opacity)
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);
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fn draw_svg(&mut self, svg: Svg, bounds: Rectangle) {
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delegate!(self, renderer, renderer.draw_svg(svg, bounds));
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}
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}
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@ -425,8 +413,7 @@ where
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#[cfg(feature = "geometry")]
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mod geometry {
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use super::Renderer;
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use crate::core::svg;
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use crate::core::{Color, Point, Radians, Rectangle, Size, Vector};
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use crate::core::{Point, Radians, Rectangle, Size, Svg, Vector};
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use crate::graphics::cache::{self, Cached};
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use crate::graphics::geometry::{self, Fill, Image, Path, Stroke, Text};
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@ -561,19 +548,8 @@ mod geometry {
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delegate!(self, frame, frame.draw_image(bounds, image));
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}
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fn draw_svg(
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&mut self,
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handle: &svg::Handle,
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bounds: Rectangle,
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color: Option<Color>,
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rotation: Radians,
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opacity: f32,
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) {
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delegate!(
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self,
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frame,
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frame.draw_svg(handle, bounds, color, rotation, opacity)
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);
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fn draw_svg(&mut self, bounds: Rectangle, svg: impl Into<Svg>) {
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delegate!(self, frame, frame.draw_svg(bounds, svg));
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}
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fn push_transform(&mut self) {
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@ -580,13 +580,7 @@ impl Engine {
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);
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}
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#[cfg(feature = "svg")]
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Image::Vector {
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handle,
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color,
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bounds,
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rotation,
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opacity,
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} => {
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Image::Vector(svg, bounds) => {
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let physical_bounds = *bounds * _transformation;
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if !_clip_bounds.intersects(&physical_bounds) {
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@ -597,7 +591,7 @@ impl Engine {
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.then_some(_clip_mask as &_);
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let center = physical_bounds.center();
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let radians = f32::from(*rotation);
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let radians = f32::from(svg.rotation);
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let transform = into_transform(_transformation).post_rotate_at(
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radians.to_degrees(),
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@ -606,10 +600,10 @@ impl Engine {
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);
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self.vector_pipeline.draw(
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handle,
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*color,
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&svg.handle,
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svg.color,
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physical_bounds,
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*opacity,
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svg.opacity,
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_pixels,
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transform,
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clip_mask,
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@ -1,11 +1,10 @@
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use crate::core::svg;
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use crate::core::text::LineHeight;
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use crate::core::{Color, Pixels, Point, Radians, Rectangle, Size, Vector};
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use crate::core::{self, Pixels, Point, Radians, Rectangle, Size, Svg, Vector};
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use crate::graphics::cache::{self, Cached};
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use crate::graphics::geometry::fill::{self, Fill};
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use crate::graphics::geometry::stroke::{self, Stroke};
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use crate::graphics::geometry::{self, Image, Path, Style};
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use crate::graphics::{self, Gradient, Text};
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use crate::graphics::geometry::{self, Path, Style};
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use crate::graphics::{self, Gradient, Image, Text};
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use crate::Primitive;
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use std::rc::Rc;
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@ -282,7 +281,7 @@ impl geometry::frame::Backend for Frame {
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}
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}
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fn draw_image(&mut self, bounds: Rectangle, image: impl Into<Image>) {
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fn draw_image(&mut self, bounds: Rectangle, image: impl Into<core::Image>) {
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let mut image = image.into();
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let (bounds, external_rotation) =
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@ -293,24 +292,15 @@ impl geometry::frame::Backend for Frame {
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self.images.push(graphics::Image::Raster(image, bounds));
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}
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fn draw_svg(
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&mut self,
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handle: &svg::Handle,
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bounds: Rectangle,
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color: Option<Color>,
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rotation: Radians,
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opacity: f32,
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) {
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fn draw_svg(&mut self, bounds: Rectangle, svg: impl Into<Svg>) {
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let mut svg = svg.into();
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let (bounds, external_rotation) =
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transform_rectangle(bounds, self.transform);
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self.images.push(graphics::Image::Vector {
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handle: handle.clone(),
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bounds,
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color,
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rotation: rotation + external_rotation,
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opacity,
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});
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svg.rotation += external_rotation;
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self.images.push(Image::Vector(svg, bounds));
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}
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}
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@ -1,7 +1,6 @@
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use crate::core::renderer::Quad;
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use crate::core::svg;
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use crate::core::{
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self, Background, Color, Point, Radians, Rectangle, Transformation,
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self, Background, Color, Point, Rectangle, Svg, Transformation,
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};
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use crate::graphics::damage;
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use crate::graphics::layer;
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@ -119,23 +118,10 @@ impl Layer {
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pub fn draw_image(&mut self, image: Image, transformation: Transformation) {
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match image {
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Image::Raster(raster, bounds) => {
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self.draw_raster(raster.clone(), bounds, transformation);
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self.draw_raster(raster, bounds, transformation);
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}
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Image::Vector {
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handle,
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color,
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bounds,
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rotation,
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opacity,
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} => {
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self.draw_svg(
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handle.clone(),
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color,
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bounds,
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transformation,
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rotation,
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opacity,
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);
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Image::Vector(svg, bounds) => {
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self.draw_svg(svg, bounds, transformation);
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}
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}
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}
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@ -153,20 +139,11 @@ impl Layer {
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pub fn draw_svg(
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&mut self,
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handle: svg::Handle,
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color: Option<Color>,
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svg: Svg,
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bounds: Rectangle,
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transformation: Transformation,
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rotation: Radians,
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opacity: f32,
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) {
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let svg = Image::Vector {
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handle,
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color,
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bounds: bounds * transformation,
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rotation,
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opacity,
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};
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let svg = Image::Vector(svg, bounds * transformation);
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self.images.push(svg);
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}
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@ -396,23 +396,9 @@ impl core::svg::Renderer for Renderer {
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self.engine.vector_pipeline.viewport_dimensions(handle)
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}
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fn draw_svg(
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&mut self,
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handle: core::svg::Handle,
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color: Option<Color>,
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bounds: Rectangle,
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rotation: core::Radians,
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opacity: f32,
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) {
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fn draw_svg(&mut self, svg: core::Svg, bounds: Rectangle) {
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let (layer, transformation) = self.layers.current_mut();
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layer.draw_svg(
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handle,
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color,
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bounds,
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transformation,
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rotation,
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opacity,
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);
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layer.draw_svg(svg, bounds, transformation);
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}
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}
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@ -1,18 +1,17 @@
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//! Build and draw geometry.
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use crate::core::svg;
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use crate::core::text::LineHeight;
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use crate::core::{
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Color, Pixels, Point, Radians, Rectangle, Size, Transformation, Vector,
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self, Pixels, Point, Radians, Rectangle, Size, Svg, Transformation, Vector,
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};
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use crate::graphics::cache::{self, Cached};
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use crate::graphics::color;
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use crate::graphics::geometry::fill::{self, Fill};
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use crate::graphics::geometry::{
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self, Image, LineCap, LineDash, LineJoin, Path, Stroke, Style,
|
||||
self, LineCap, LineDash, LineJoin, Path, Stroke, Style,
|
||||
};
|
||||
use crate::graphics::gradient::{self, Gradient};
|
||||
use crate::graphics::mesh::{self, Mesh};
|
||||
use crate::graphics::{self, Text};
|
||||
use crate::graphics::{Image, Text};
|
||||
use crate::text;
|
||||
use crate::triangle;
|
||||
|
||||
|
|
@ -26,7 +25,7 @@ use std::sync::Arc;
|
|||
pub enum Geometry {
|
||||
Live {
|
||||
meshes: Vec<Mesh>,
|
||||
images: Vec<graphics::Image>,
|
||||
images: Vec<Image>,
|
||||
text: Vec<Text>,
|
||||
},
|
||||
Cached(Cache),
|
||||
|
|
@ -35,7 +34,7 @@ pub enum Geometry {
|
|||
#[derive(Debug, Clone)]
|
||||
pub struct Cache {
|
||||
pub meshes: Option<triangle::Cache>,
|
||||
pub images: Option<Arc<[graphics::Image]>>,
|
||||
pub images: Option<Arc<[Image]>>,
|
||||
pub text: Option<text::Cache>,
|
||||
}
|
||||
|
||||
|
|
@ -98,7 +97,7 @@ pub struct Frame {
|
|||
clip_bounds: Rectangle,
|
||||
buffers: BufferStack,
|
||||
meshes: Vec<Mesh>,
|
||||
images: Vec<graphics::Image>,
|
||||
images: Vec<Image>,
|
||||
text: Vec<Text>,
|
||||
transforms: Transforms,
|
||||
fill_tessellator: tessellation::FillTessellator,
|
||||
|
|
@ -292,7 +291,7 @@ impl geometry::frame::Backend for Frame {
|
|||
height: f32::INFINITY,
|
||||
};
|
||||
|
||||
self.text.push(graphics::Text::Cached {
|
||||
self.text.push(Text::Cached {
|
||||
content: text.content,
|
||||
bounds,
|
||||
color: text.color,
|
||||
|
|
@ -376,7 +375,7 @@ impl geometry::frame::Backend for Frame {
|
|||
}
|
||||
}
|
||||
|
||||
fn draw_image(&mut self, bounds: Rectangle, image: impl Into<Image>) {
|
||||
fn draw_image(&mut self, bounds: Rectangle, image: impl Into<core::Image>) {
|
||||
let mut image = image.into();
|
||||
|
||||
let (bounds, external_rotation) =
|
||||
|
|
@ -384,27 +383,18 @@ impl geometry::frame::Backend for Frame {
|
|||
|
||||
image.rotation += external_rotation;
|
||||
|
||||
self.images.push(graphics::Image::Raster(image, bounds));
|
||||
self.images.push(Image::Raster(image, bounds));
|
||||
}
|
||||
|
||||
fn draw_svg(
|
||||
&mut self,
|
||||
handle: &svg::Handle,
|
||||
bounds: Rectangle,
|
||||
color: Option<Color>,
|
||||
rotation: Radians,
|
||||
opacity: f32,
|
||||
) {
|
||||
fn draw_svg(&mut self, bounds: Rectangle, svg: impl Into<Svg>) {
|
||||
let mut svg = svg.into();
|
||||
|
||||
let (bounds, external_rotation) =
|
||||
self.transforms.current.transform_rectangle(bounds);
|
||||
|
||||
self.images.push(graphics::Image::Vector {
|
||||
handle: handle.clone(),
|
||||
color,
|
||||
bounds,
|
||||
rotation: rotation + external_rotation,
|
||||
opacity,
|
||||
});
|
||||
svg.rotation += external_rotation;
|
||||
|
||||
self.images.push(Image::Vector(svg, bounds));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -246,23 +246,22 @@ impl Pipeline {
|
|||
Image::Raster { .. } => {}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
Image::Vector {
|
||||
handle,
|
||||
color,
|
||||
bounds,
|
||||
rotation,
|
||||
opacity,
|
||||
} => {
|
||||
Image::Vector(svg, bounds) => {
|
||||
let size = [bounds.width, bounds.height];
|
||||
|
||||
if let Some(atlas_entry) = cache.upload_vector(
|
||||
device, encoder, handle, *color, size, scale,
|
||||
device,
|
||||
encoder,
|
||||
&svg.handle,
|
||||
svg.color,
|
||||
size,
|
||||
scale,
|
||||
) {
|
||||
add_instances(
|
||||
[bounds.x, bounds.y],
|
||||
size,
|
||||
f32::from(*rotation),
|
||||
*opacity,
|
||||
f32::from(svg.rotation),
|
||||
svg.opacity,
|
||||
true,
|
||||
atlas_entry,
|
||||
nearest_instances,
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
use crate::core::{
|
||||
self, renderer, Background, Color, Point, Radians, Rectangle,
|
||||
Transformation,
|
||||
self, renderer, Background, Color, Point, Rectangle, Svg, Transformation,
|
||||
};
|
||||
use crate::graphics;
|
||||
use crate::graphics::color;
|
||||
|
|
@ -118,21 +117,8 @@ impl Layer {
|
|||
Image::Raster(image, bounds) => {
|
||||
self.draw_raster(image, bounds, transformation);
|
||||
}
|
||||
Image::Vector {
|
||||
handle,
|
||||
color,
|
||||
bounds,
|
||||
rotation,
|
||||
opacity,
|
||||
} => {
|
||||
self.draw_svg(
|
||||
handle.clone(),
|
||||
color,
|
||||
bounds,
|
||||
transformation,
|
||||
rotation,
|
||||
opacity,
|
||||
);
|
||||
Image::Vector(svg, bounds) => {
|
||||
self.draw_svg(svg, bounds, transformation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -150,20 +136,11 @@ impl Layer {
|
|||
|
||||
pub fn draw_svg(
|
||||
&mut self,
|
||||
handle: crate::core::svg::Handle,
|
||||
color: Option<Color>,
|
||||
svg: Svg,
|
||||
bounds: Rectangle,
|
||||
transformation: Transformation,
|
||||
rotation: Radians,
|
||||
opacity: f32,
|
||||
) {
|
||||
let svg = Image::Vector {
|
||||
handle,
|
||||
color,
|
||||
bounds: bounds * transformation,
|
||||
rotation,
|
||||
opacity,
|
||||
};
|
||||
let svg = Image::Vector(svg, bounds * transformation);
|
||||
|
||||
self.images.push(svg);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -539,23 +539,9 @@ impl core::svg::Renderer for Renderer {
|
|||
self.image_cache.borrow_mut().measure_svg(handle)
|
||||
}
|
||||
|
||||
fn draw_svg(
|
||||
&mut self,
|
||||
handle: core::svg::Handle,
|
||||
color_filter: Option<Color>,
|
||||
bounds: Rectangle,
|
||||
rotation: core::Radians,
|
||||
opacity: f32,
|
||||
) {
|
||||
fn draw_svg(&mut self, svg: core::Svg, bounds: Rectangle) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
layer.draw_svg(
|
||||
handle,
|
||||
color_filter,
|
||||
bounds,
|
||||
transformation,
|
||||
rotation,
|
||||
opacity,
|
||||
);
|
||||
layer.draw_svg(svg, bounds, transformation);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,8 +8,8 @@ use crate::core::mouse;
|
|||
use crate::core::renderer;
|
||||
use crate::core::widget::Tree;
|
||||
use crate::core::{
|
||||
self, ContentFit, Element, Layout, Length, Point, Rectangle, Rotation,
|
||||
Size, Vector, Widget,
|
||||
ContentFit, Element, Layout, Length, Point, Rectangle, Rotation, Size,
|
||||
Vector, Widget,
|
||||
};
|
||||
|
||||
pub use image::{FilterMethod, Handle};
|
||||
|
|
@ -181,7 +181,7 @@ pub fn draw<Renderer, Handle>(
|
|||
|
||||
let render = |renderer: &mut Renderer| {
|
||||
renderer.draw_image(
|
||||
core::Image {
|
||||
image::Image {
|
||||
handle: handle.clone(),
|
||||
filter_method,
|
||||
rotation: rotation.radians(),
|
||||
|
|
|
|||
|
|
@ -211,11 +211,13 @@ where
|
|||
|
||||
let render = |renderer: &mut Renderer| {
|
||||
renderer.draw_svg(
|
||||
self.handle.clone(),
|
||||
style.color,
|
||||
svg::Svg {
|
||||
handle: self.handle.clone(),
|
||||
color: style.color,
|
||||
rotation: self.rotation.radians(),
|
||||
opacity: self.opacity,
|
||||
},
|
||||
drawing_bounds,
|
||||
self.rotation.radians(),
|
||||
self.opacity,
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue