refactored window storage;

new helper window events (Destroyed, Created);
clippy + fmt;
This commit is contained in:
Bingus 2023-07-12 19:21:05 -07:00
parent 633f405f3f
commit d53ccc857d
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GPG key ID: 5F84D2AA40A9F170
56 changed files with 1508 additions and 1819 deletions

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@ -9,6 +9,7 @@ repository = "https://github.com/iced-rs/iced"
[features]
debug = []
multi-window = []
[dependencies]
thiserror = "1"

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@ -53,6 +53,9 @@ pub mod system;
pub mod user_interface;
pub mod window;
#[cfg(feature = "multi-window")]
pub mod multi_window;
// We disable debug capabilities on release builds unless the `debug` feature
// is explicitly enabled.
#[cfg(feature = "debug")]

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@ -0,0 +1,6 @@
//! A multi-window application.
pub mod program;
pub mod state;
pub use program::Program;
pub use state::State;

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@ -0,0 +1,32 @@
//! Build interactive programs using The Elm Architecture.
use crate::{window, Command};
use crate::core::text;
use crate::core::{Element, Renderer};
/// The core of a user interface for a multi-window application following The Elm Architecture.
pub trait Program: Sized {
/// The graphics backend to use to draw the [`Program`].
type Renderer: Renderer + text::Renderer;
/// The type of __messages__ your [`Program`] will produce.
type Message: std::fmt::Debug + Send;
/// Handles a __message__ and updates the state of the [`Program`].
///
/// This is where you define your __update logic__. All the __messages__,
/// produced by either user interactions or commands, will be handled by
/// this method.
///
/// Any [`Command`] returned will be executed immediately in the
/// background by shells.
fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
/// Returns the widgets to display in the [`Program`] for the `window`.
///
/// These widgets can produce __messages__ based on user interaction.
fn view(
&self,
window: window::Id,
) -> Element<'_, Self::Message, Self::Renderer>;
}

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@ -0,0 +1,280 @@
//! The internal state of a multi-window [`Program`].
use crate::core::event::{self, Event};
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget::operation::{self, Operation};
use crate::core::{Clipboard, Size};
use crate::user_interface::{self, UserInterface};
use crate::{Command, Debug, Program};
/// The execution state of a multi-window [`Program`]. It leverages caching, event
/// processing, and rendering primitive storage.
#[allow(missing_debug_implementations)]
pub struct State<P>
where
P: Program + 'static,
{
program: P,
caches: Option<Vec<user_interface::Cache>>,
queued_events: Vec<Event>,
queued_messages: Vec<P::Message>,
mouse_interaction: mouse::Interaction,
}
impl<P> State<P>
where
P: Program + 'static,
{
/// Creates a new [`State`] with the provided [`Program`], initializing its
/// primitive with the given logical bounds and renderer.
pub fn new(
program: P,
bounds: Size,
renderer: &mut P::Renderer,
debug: &mut Debug,
) -> Self {
let user_interface = build_user_interface(
&program,
user_interface::Cache::default(),
renderer,
bounds,
debug,
);
let caches = Some(vec![user_interface.into_cache()]);
State {
program,
caches,
queued_events: Vec::new(),
queued_messages: Vec::new(),
mouse_interaction: mouse::Interaction::Idle,
}
}
/// Returns a reference to the [`Program`] of the [`State`].
pub fn program(&self) -> &P {
&self.program
}
/// Queues an event in the [`State`] for processing during an [`update`].
///
/// [`update`]: Self::update
pub fn queue_event(&mut self, event: Event) {
self.queued_events.push(event);
}
/// Queues a message in the [`State`] for processing during an [`update`].
///
/// [`update`]: Self::update
pub fn queue_message(&mut self, message: P::Message) {
self.queued_messages.push(message);
}
/// Returns whether the event queue of the [`State`] is empty or not.
pub fn is_queue_empty(&self) -> bool {
self.queued_events.is_empty() && self.queued_messages.is_empty()
}
/// Returns the current [`mouse::Interaction`] of the [`State`].
pub fn mouse_interaction(&self) -> mouse::Interaction {
self.mouse_interaction
}
/// Processes all the queued events and messages, rebuilding and redrawing
/// the widgets of the linked [`Program`] if necessary.
///
/// Returns a list containing the instances of [`Event`] that were not
/// captured by any widget, and the [`Command`] obtained from [`Program`]
/// after updating it, only if an update was necessary.
pub fn update(
&mut self,
bounds: Size,
cursor: mouse::Cursor,
renderer: &mut P::Renderer,
theme: &<P::Renderer as iced_core::Renderer>::Theme,
style: &renderer::Style,
clipboard: &mut dyn Clipboard,
debug: &mut Debug,
) -> (Vec<Event>, Option<Command<P::Message>>) {
let mut user_interfaces = build_user_interfaces(
&self.program,
self.caches.take().unwrap(),
renderer,
bounds,
debug,
);
debug.event_processing_started();
let mut messages = Vec::new();
let uncaptured_events = user_interfaces.iter_mut().fold(
vec![],
|mut uncaptured_events, ui| {
let (_, event_statuses) = ui.update(
&self.queued_events,
cursor,
renderer,
clipboard,
&mut messages,
);
uncaptured_events.extend(
self.queued_events
.iter()
.zip(event_statuses)
.filter_map(|(event, status)| {
matches!(status, event::Status::Ignored)
.then_some(event)
})
.cloned(),
);
uncaptured_events
},
);
self.queued_events.clear();
messages.append(&mut self.queued_messages);
debug.event_processing_finished();
let commands = if messages.is_empty() {
debug.draw_started();
for ui in &mut user_interfaces {
self.mouse_interaction =
ui.draw(renderer, theme, style, cursor);
}
debug.draw_finished();
self.caches = Some(
user_interfaces
.drain(..)
.map(UserInterface::into_cache)
.collect(),
);
None
} else {
let temp_caches = user_interfaces
.drain(..)
.map(UserInterface::into_cache)
.collect();
drop(user_interfaces);
let commands = Command::batch(messages.into_iter().map(|msg| {
debug.log_message(&msg);
debug.update_started();
let command = self.program.update(msg);
debug.update_finished();
command
}));
let mut user_interfaces = build_user_interfaces(
&self.program,
temp_caches,
renderer,
bounds,
debug,
);
debug.draw_started();
for ui in &mut user_interfaces {
self.mouse_interaction =
ui.draw(renderer, theme, style, cursor);
}
debug.draw_finished();
self.caches = Some(
user_interfaces
.drain(..)
.map(UserInterface::into_cache)
.collect(),
);
Some(commands)
};
(uncaptured_events, commands)
}
/// Applies [`widget::Operation`]s to the [`State`]
pub fn operate(
&mut self,
renderer: &mut P::Renderer,
operations: impl Iterator<Item = Box<dyn Operation<P::Message>>>,
bounds: Size,
debug: &mut Debug,
) {
let mut user_interfaces = build_user_interfaces(
&self.program,
self.caches.take().unwrap(),
renderer,
bounds,
debug,
);
for operation in operations {
let mut current_operation = Some(operation);
while let Some(mut operation) = current_operation.take() {
for ui in &mut user_interfaces {
ui.operate(renderer, operation.as_mut());
}
match operation.finish() {
operation::Outcome::None => {}
operation::Outcome::Some(message) => {
self.queued_messages.push(message)
}
operation::Outcome::Chain(next) => {
current_operation = Some(next);
}
};
}
}
self.caches = Some(
user_interfaces
.drain(..)
.map(UserInterface::into_cache)
.collect(),
);
}
}
fn build_user_interfaces<'a, P: Program>(
program: &'a P,
mut caches: Vec<user_interface::Cache>,
renderer: &mut P::Renderer,
size: Size,
debug: &mut Debug,
) -> Vec<UserInterface<'a, P::Message, P::Renderer>> {
caches
.drain(..)
.map(|cache| {
build_user_interface(program, cache, renderer, size, debug)
})
.collect()
}
fn build_user_interface<'a, P: Program>(
program: &'a P,
cache: user_interface::Cache,
renderer: &mut P::Renderer,
size: Size,
debug: &mut Debug,
) -> UserInterface<'a, P::Message, P::Renderer> {
debug.view_started();
let view = program.view();
debug.view_finished();
debug.layout_started();
let user_interface = UserInterface::build(view, size, cache, renderer);
debug.layout_finished();
user_interface
}

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@ -3,101 +3,117 @@ mod action;
pub mod screenshot;
pub use crate::core::window::Id;
pub use action::Action;
pub use screenshot::Screenshot;
use crate::command::{self, Command};
use crate::core::time::Instant;
use crate::core::window::{Event, Icon, Level, Mode, UserAttention};
use crate::core::window::{self, Event, Icon, Level, Mode, UserAttention};
use crate::core::Size;
use crate::futures::subscription::{self, Subscription};
/// Subscribes to the frames of the window of the running application.
///
/// The resulting [`Subscription`] will produce items at a rate equal to the
/// refresh rate of the window. Note that this rate may be variable, as it is
/// refresh rate of the first application window. Note that this rate may be variable, as it is
/// normally managed by the graphics driver and/or the OS.
///
/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
/// animations without missing any frames.
pub fn frames() -> Subscription<Instant> {
subscription::raw_events(|event, _status| match event {
iced_core::Event::Window(Event::RedrawRequested(at)) => Some(at),
iced_core::Event::Window(_, Event::RedrawRequested(at)) => Some(at),
_ => None,
})
}
/// Closes the current window and exits the application.
pub fn close<Message>() -> Command<Message> {
Command::single(command::Action::Window(Action::Close))
/// Spawns a new window with the given `id` and `settings`.
pub fn spawn<Message>(
id: window::Id,
settings: window::Settings,
) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Spawn { settings }))
}
/// Closes the window with `id`.
pub fn close<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Close))
}
/// Begins dragging the window while the left mouse button is held.
pub fn drag<Message>() -> Command<Message> {
Command::single(command::Action::Window(Action::Drag))
pub fn drag<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Drag))
}
/// Resizes the window to the given logical dimensions.
pub fn resize<Message>(new_size: Size<u32>) -> Command<Message> {
Command::single(command::Action::Window(Action::Resize(new_size)))
pub fn resize<Message>(
id: window::Id,
new_size: Size<u32>,
) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Resize(new_size)))
}
/// Fetches the current window size in logical dimensions.
/// Fetches the window's size in logical dimensions.
pub fn fetch_size<Message>(
id: window::Id,
f: impl FnOnce(Size<u32>) -> Message + 'static,
) -> Command<Message> {
Command::single(command::Action::Window(Action::FetchSize(Box::new(f))))
Command::single(command::Action::Window(id, Action::FetchSize(Box::new(f))))
}
/// Maximizes the window.
pub fn maximize<Message>(maximized: bool) -> Command<Message> {
Command::single(command::Action::Window(Action::Maximize(maximized)))
pub fn maximize<Message>(id: window::Id, maximized: bool) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Maximize(maximized)))
}
/// Minimes the window.
pub fn minimize<Message>(minimized: bool) -> Command<Message> {
Command::single(command::Action::Window(Action::Minimize(minimized)))
/// Minimizes the window.
pub fn minimize<Message>(id: window::Id, minimized: bool) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Minimize(minimized)))
}
/// Moves a window to the given logical coordinates.
pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> {
Command::single(command::Action::Window(Action::Move { x, y }))
/// Moves the window to the given logical coordinates.
pub fn move_to<Message>(id: window::Id, x: i32, y: i32) -> Command<Message> {
Command::single(command::Action::Window(id, Action::Move { x, y }))
}
/// Changes the [`Mode`] of the window.
pub fn change_mode<Message>(mode: Mode) -> Command<Message> {
Command::single(command::Action::Window(Action::ChangeMode(mode)))
pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
Command::single(command::Action::Window(id, Action::ChangeMode(mode)))
}
/// Fetches the current [`Mode`] of the window.
pub fn fetch_mode<Message>(
id: window::Id,
f: impl FnOnce(Mode) -> Message + 'static,
) -> Command<Message> {
Command::single(command::Action::Window(Action::FetchMode(Box::new(f))))
Command::single(command::Action::Window(id, Action::FetchMode(Box::new(f))))
}
/// Toggles the window to maximized or back.
pub fn toggle_maximize<Message>() -> Command<Message> {
Command::single(command::Action::Window(Action::ToggleMaximize))
pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, Action::ToggleMaximize))
}
/// Toggles the window decorations.
pub fn toggle_decorations<Message>() -> Command<Message> {
Command::single(command::Action::Window(Action::ToggleDecorations))
pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, Action::ToggleDecorations))
}
/// Request user attention to the window, this has no effect if the application
/// Request user attention to the window. This has no effect if the application
/// is already focused. How requesting for user attention manifests is platform dependent,
/// see [`UserAttention`] for details.
///
/// Providing `None` will unset the request for user attention. Unsetting the request for
/// user attention might not be done automatically by the WM when the window receives input.
pub fn request_user_attention<Message>(
id: window::Id,
user_attention: Option<UserAttention>,
) -> Command<Message> {
Command::single(command::Action::Window(Action::RequestUserAttention(
user_attention,
)))
Command::single(command::Action::Window(
id,
Action::RequestUserAttention(user_attention),
))
}
/// Brings the window to the front and sets input focus. Has no effect if the window is
@ -106,30 +122,36 @@ pub fn request_user_attention<Message>(
/// This [`Command`] steals input focus from other applications. Do not use this method unless
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
pub fn gain_focus<Message>() -> Command<Message> {
Command::single(command::Action::Window(Action::GainFocus))
pub fn gain_focus<Message>(id: window::Id) -> Command<Message> {
Command::single(command::Action::Window(id, Action::GainFocus))
}
/// Changes the window [`Level`].
pub fn change_level<Message>(level: Level) -> Command<Message> {
Command::single(command::Action::Window(Action::ChangeLevel(level)))
pub fn change_level<Message>(id: window::Id, level: Level) -> Command<Message> {
Command::single(command::Action::Window(id, Action::ChangeLevel(level)))
}
/// Fetches an identifier unique to the window.
/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
/// not to be confused with [`window::Id`].
pub fn fetch_id<Message>(
id: window::Id,
f: impl FnOnce(u64) -> Message + 'static,
) -> Command<Message> {
Command::single(command::Action::Window(Action::FetchId(Box::new(f))))
Command::single(command::Action::Window(id, Action::FetchId(Box::new(f))))
}
/// Changes the [`Icon`] of the window.
pub fn change_icon<Message>(icon: Icon) -> Command<Message> {
Command::single(command::Action::Window(Action::ChangeIcon(icon)))
pub fn change_icon<Message>(id: window::Id, icon: Icon) -> Command<Message> {
Command::single(command::Action::Window(id, Action::ChangeIcon(icon)))
}
/// Captures a [`Screenshot`] from the window.
pub fn screenshot<Message>(
id: window::Id,
f: impl FnOnce(Screenshot) -> Message + Send + 'static,
) -> Command<Message> {
Command::single(command::Action::Window(Action::Screenshot(Box::new(f))))
Command::single(command::Action::Window(
id,
Action::Screenshot(Box::new(f)),
))
}

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@ -1,4 +1,4 @@
use crate::core::window::{Icon, Level, Mode, UserAttention, Settings};
use crate::core::window::{Icon, Level, Mode, Settings, UserAttention};
use crate::core::Size;
use crate::futures::MaybeSend;
use crate::window::Screenshot;
@ -15,7 +15,7 @@ pub enum Action<T> {
/// Theres no guarantee that this will work unless the left mouse
/// button was pressed immediately before this function is called.
Drag,
/// Spawns a new window with the provided [`window::Settings`].
/// Spawns a new window.
Spawn {
/// The settings of the [`Window`].
settings: Settings,