refactored window storage;
new helper window events (Destroyed, Created); clippy + fmt;
This commit is contained in:
parent
633f405f3f
commit
d53ccc857d
56 changed files with 1508 additions and 1819 deletions
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@ -53,6 +53,9 @@ pub mod system;
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pub mod user_interface;
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pub mod window;
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#[cfg(feature = "multi-window")]
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pub mod multi_window;
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// We disable debug capabilities on release builds unless the `debug` feature
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// is explicitly enabled.
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#[cfg(feature = "debug")]
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6
runtime/src/multi_window.rs
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6
runtime/src/multi_window.rs
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@ -0,0 +1,6 @@
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//! A multi-window application.
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pub mod program;
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pub mod state;
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pub use program::Program;
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pub use state::State;
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32
runtime/src/multi_window/program.rs
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32
runtime/src/multi_window/program.rs
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@ -0,0 +1,32 @@
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//! Build interactive programs using The Elm Architecture.
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use crate::{window, Command};
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use crate::core::text;
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use crate::core::{Element, Renderer};
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/// The core of a user interface for a multi-window application following The Elm Architecture.
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pub trait Program: Sized {
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/// The graphics backend to use to draw the [`Program`].
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type Renderer: Renderer + text::Renderer;
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/// The type of __messages__ your [`Program`] will produce.
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type Message: std::fmt::Debug + Send;
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/// Handles a __message__ and updates the state of the [`Program`].
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///
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/// This is where you define your __update logic__. All the __messages__,
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/// produced by either user interactions or commands, will be handled by
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/// this method.
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///
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/// Any [`Command`] returned will be executed immediately in the
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/// background by shells.
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fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
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/// Returns the widgets to display in the [`Program`] for the `window`.
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///
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/// These widgets can produce __messages__ based on user interaction.
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fn view(
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&self,
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window: window::Id,
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) -> Element<'_, Self::Message, Self::Renderer>;
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}
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280
runtime/src/multi_window/state.rs
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280
runtime/src/multi_window/state.rs
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@ -0,0 +1,280 @@
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//! The internal state of a multi-window [`Program`].
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use crate::core::event::{self, Event};
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use crate::core::mouse;
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use crate::core::renderer;
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use crate::core::widget::operation::{self, Operation};
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use crate::core::{Clipboard, Size};
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use crate::user_interface::{self, UserInterface};
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use crate::{Command, Debug, Program};
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/// The execution state of a multi-window [`Program`]. It leverages caching, event
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/// processing, and rendering primitive storage.
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#[allow(missing_debug_implementations)]
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pub struct State<P>
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where
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P: Program + 'static,
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{
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program: P,
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caches: Option<Vec<user_interface::Cache>>,
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queued_events: Vec<Event>,
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queued_messages: Vec<P::Message>,
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mouse_interaction: mouse::Interaction,
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}
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impl<P> State<P>
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where
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P: Program + 'static,
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{
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/// Creates a new [`State`] with the provided [`Program`], initializing its
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/// primitive with the given logical bounds and renderer.
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pub fn new(
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program: P,
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bounds: Size,
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renderer: &mut P::Renderer,
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debug: &mut Debug,
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) -> Self {
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let user_interface = build_user_interface(
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&program,
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user_interface::Cache::default(),
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renderer,
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bounds,
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debug,
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);
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let caches = Some(vec![user_interface.into_cache()]);
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State {
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program,
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caches,
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queued_events: Vec::new(),
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queued_messages: Vec::new(),
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mouse_interaction: mouse::Interaction::Idle,
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}
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}
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/// Returns a reference to the [`Program`] of the [`State`].
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pub fn program(&self) -> &P {
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&self.program
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}
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/// Queues an event in the [`State`] for processing during an [`update`].
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///
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/// [`update`]: Self::update
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pub fn queue_event(&mut self, event: Event) {
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self.queued_events.push(event);
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}
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/// Queues a message in the [`State`] for processing during an [`update`].
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///
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/// [`update`]: Self::update
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pub fn queue_message(&mut self, message: P::Message) {
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self.queued_messages.push(message);
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}
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/// Returns whether the event queue of the [`State`] is empty or not.
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pub fn is_queue_empty(&self) -> bool {
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self.queued_events.is_empty() && self.queued_messages.is_empty()
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}
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/// Returns the current [`mouse::Interaction`] of the [`State`].
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pub fn mouse_interaction(&self) -> mouse::Interaction {
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self.mouse_interaction
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}
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/// Processes all the queued events and messages, rebuilding and redrawing
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/// the widgets of the linked [`Program`] if necessary.
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///
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/// Returns a list containing the instances of [`Event`] that were not
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/// captured by any widget, and the [`Command`] obtained from [`Program`]
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/// after updating it, only if an update was necessary.
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pub fn update(
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&mut self,
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bounds: Size,
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cursor: mouse::Cursor,
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renderer: &mut P::Renderer,
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theme: &<P::Renderer as iced_core::Renderer>::Theme,
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style: &renderer::Style,
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clipboard: &mut dyn Clipboard,
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debug: &mut Debug,
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) -> (Vec<Event>, Option<Command<P::Message>>) {
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let mut user_interfaces = build_user_interfaces(
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&self.program,
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self.caches.take().unwrap(),
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renderer,
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bounds,
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debug,
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);
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debug.event_processing_started();
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let mut messages = Vec::new();
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let uncaptured_events = user_interfaces.iter_mut().fold(
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vec![],
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|mut uncaptured_events, ui| {
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let (_, event_statuses) = ui.update(
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&self.queued_events,
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cursor,
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renderer,
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clipboard,
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&mut messages,
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);
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uncaptured_events.extend(
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self.queued_events
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.iter()
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.zip(event_statuses)
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.filter_map(|(event, status)| {
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matches!(status, event::Status::Ignored)
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.then_some(event)
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})
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.cloned(),
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);
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uncaptured_events
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},
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);
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self.queued_events.clear();
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messages.append(&mut self.queued_messages);
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debug.event_processing_finished();
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let commands = if messages.is_empty() {
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debug.draw_started();
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for ui in &mut user_interfaces {
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self.mouse_interaction =
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ui.draw(renderer, theme, style, cursor);
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}
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debug.draw_finished();
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self.caches = Some(
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user_interfaces
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.drain(..)
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.map(UserInterface::into_cache)
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.collect(),
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);
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None
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} else {
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let temp_caches = user_interfaces
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.drain(..)
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.map(UserInterface::into_cache)
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.collect();
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drop(user_interfaces);
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let commands = Command::batch(messages.into_iter().map(|msg| {
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debug.log_message(&msg);
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debug.update_started();
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let command = self.program.update(msg);
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debug.update_finished();
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command
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}));
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let mut user_interfaces = build_user_interfaces(
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&self.program,
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temp_caches,
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renderer,
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bounds,
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debug,
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);
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debug.draw_started();
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for ui in &mut user_interfaces {
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self.mouse_interaction =
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ui.draw(renderer, theme, style, cursor);
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}
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debug.draw_finished();
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self.caches = Some(
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user_interfaces
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.drain(..)
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.map(UserInterface::into_cache)
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.collect(),
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);
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Some(commands)
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};
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(uncaptured_events, commands)
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}
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/// Applies [`widget::Operation`]s to the [`State`]
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pub fn operate(
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&mut self,
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renderer: &mut P::Renderer,
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operations: impl Iterator<Item = Box<dyn Operation<P::Message>>>,
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bounds: Size,
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debug: &mut Debug,
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) {
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let mut user_interfaces = build_user_interfaces(
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&self.program,
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self.caches.take().unwrap(),
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renderer,
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bounds,
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debug,
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);
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for operation in operations {
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let mut current_operation = Some(operation);
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while let Some(mut operation) = current_operation.take() {
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for ui in &mut user_interfaces {
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ui.operate(renderer, operation.as_mut());
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}
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match operation.finish() {
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operation::Outcome::None => {}
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operation::Outcome::Some(message) => {
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self.queued_messages.push(message)
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}
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operation::Outcome::Chain(next) => {
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current_operation = Some(next);
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}
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};
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}
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}
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self.caches = Some(
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user_interfaces
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.drain(..)
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.map(UserInterface::into_cache)
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.collect(),
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);
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}
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}
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fn build_user_interfaces<'a, P: Program>(
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program: &'a P,
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mut caches: Vec<user_interface::Cache>,
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renderer: &mut P::Renderer,
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size: Size,
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debug: &mut Debug,
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) -> Vec<UserInterface<'a, P::Message, P::Renderer>> {
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caches
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.drain(..)
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.map(|cache| {
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build_user_interface(program, cache, renderer, size, debug)
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})
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.collect()
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}
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fn build_user_interface<'a, P: Program>(
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program: &'a P,
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cache: user_interface::Cache,
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renderer: &mut P::Renderer,
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size: Size,
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debug: &mut Debug,
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) -> UserInterface<'a, P::Message, P::Renderer> {
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debug.view_started();
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let view = program.view();
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debug.view_finished();
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debug.layout_started();
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let user_interface = UserInterface::build(view, size, cache, renderer);
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debug.layout_finished();
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user_interface
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}
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@ -3,101 +3,117 @@ mod action;
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pub mod screenshot;
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pub use crate::core::window::Id;
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pub use action::Action;
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pub use screenshot::Screenshot;
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use crate::command::{self, Command};
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use crate::core::time::Instant;
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use crate::core::window::{Event, Icon, Level, Mode, UserAttention};
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use crate::core::window::{self, Event, Icon, Level, Mode, UserAttention};
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use crate::core::Size;
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use crate::futures::subscription::{self, Subscription};
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/// Subscribes to the frames of the window of the running application.
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///
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/// The resulting [`Subscription`] will produce items at a rate equal to the
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/// refresh rate of the window. Note that this rate may be variable, as it is
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/// refresh rate of the first application window. Note that this rate may be variable, as it is
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/// normally managed by the graphics driver and/or the OS.
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///
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/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
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/// animations without missing any frames.
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pub fn frames() -> Subscription<Instant> {
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subscription::raw_events(|event, _status| match event {
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iced_core::Event::Window(Event::RedrawRequested(at)) => Some(at),
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iced_core::Event::Window(_, Event::RedrawRequested(at)) => Some(at),
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_ => None,
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})
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}
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/// Closes the current window and exits the application.
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pub fn close<Message>() -> Command<Message> {
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Command::single(command::Action::Window(Action::Close))
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/// Spawns a new window with the given `id` and `settings`.
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pub fn spawn<Message>(
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id: window::Id,
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settings: window::Settings,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Spawn { settings }))
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}
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/// Closes the window with `id`.
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pub fn close<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Close))
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}
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/// Begins dragging the window while the left mouse button is held.
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pub fn drag<Message>() -> Command<Message> {
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Command::single(command::Action::Window(Action::Drag))
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pub fn drag<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Drag))
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}
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/// Resizes the window to the given logical dimensions.
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pub fn resize<Message>(new_size: Size<u32>) -> Command<Message> {
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Command::single(command::Action::Window(Action::Resize(new_size)))
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pub fn resize<Message>(
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id: window::Id,
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new_size: Size<u32>,
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) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Resize(new_size)))
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}
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/// Fetches the current window size in logical dimensions.
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/// Fetches the window's size in logical dimensions.
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pub fn fetch_size<Message>(
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id: window::Id,
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f: impl FnOnce(Size<u32>) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchSize(Box::new(f))))
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Command::single(command::Action::Window(id, Action::FetchSize(Box::new(f))))
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}
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/// Maximizes the window.
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pub fn maximize<Message>(maximized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Maximize(maximized)))
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pub fn maximize<Message>(id: window::Id, maximized: bool) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Maximize(maximized)))
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}
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/// Minimes the window.
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pub fn minimize<Message>(minimized: bool) -> Command<Message> {
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Command::single(command::Action::Window(Action::Minimize(minimized)))
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/// Minimizes the window.
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pub fn minimize<Message>(id: window::Id, minimized: bool) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Minimize(minimized)))
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}
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/// Moves a window to the given logical coordinates.
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pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> {
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Command::single(command::Action::Window(Action::Move { x, y }))
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/// Moves the window to the given logical coordinates.
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pub fn move_to<Message>(id: window::Id, x: i32, y: i32) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::Move { x, y }))
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}
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/// Changes the [`Mode`] of the window.
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pub fn change_mode<Message>(mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(Action::ChangeMode(mode)))
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pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ChangeMode(mode)))
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}
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/// Fetches the current [`Mode`] of the window.
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pub fn fetch_mode<Message>(
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id: window::Id,
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f: impl FnOnce(Mode) -> Message + 'static,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::FetchMode(Box::new(f))))
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Command::single(command::Action::Window(id, Action::FetchMode(Box::new(f))))
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}
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/// Toggles the window to maximized or back.
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pub fn toggle_maximize<Message>() -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleMaximize))
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pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ToggleMaximize))
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}
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/// Toggles the window decorations.
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pub fn toggle_decorations<Message>() -> Command<Message> {
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Command::single(command::Action::Window(Action::ToggleDecorations))
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pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
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Command::single(command::Action::Window(id, Action::ToggleDecorations))
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}
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/// Request user attention to the window, this has no effect if the application
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/// Request user attention to the window. This has no effect if the application
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/// is already focused. How requesting for user attention manifests is platform dependent,
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/// see [`UserAttention`] for details.
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///
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/// Providing `None` will unset the request for user attention. Unsetting the request for
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/// user attention might not be done automatically by the WM when the window receives input.
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pub fn request_user_attention<Message>(
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id: window::Id,
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user_attention: Option<UserAttention>,
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) -> Command<Message> {
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Command::single(command::Action::Window(Action::RequestUserAttention(
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user_attention,
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)))
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Command::single(command::Action::Window(
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id,
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Action::RequestUserAttention(user_attention),
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))
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}
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/// Brings the window to the front and sets input focus. Has no effect if the window is
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|
|
@ -106,30 +122,36 @@ pub fn request_user_attention<Message>(
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|||
/// This [`Command`] steals input focus from other applications. Do not use this method unless
|
||||
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
|
||||
/// user experience.
|
||||
pub fn gain_focus<Message>() -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::GainFocus))
|
||||
pub fn gain_focus<Message>(id: window::Id) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::GainFocus))
|
||||
}
|
||||
|
||||
/// Changes the window [`Level`].
|
||||
pub fn change_level<Message>(level: Level) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::ChangeLevel(level)))
|
||||
pub fn change_level<Message>(id: window::Id, level: Level) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::ChangeLevel(level)))
|
||||
}
|
||||
|
||||
/// Fetches an identifier unique to the window.
|
||||
/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
|
||||
/// not to be confused with [`window::Id`].
|
||||
pub fn fetch_id<Message>(
|
||||
id: window::Id,
|
||||
f: impl FnOnce(u64) -> Message + 'static,
|
||||
) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::FetchId(Box::new(f))))
|
||||
Command::single(command::Action::Window(id, Action::FetchId(Box::new(f))))
|
||||
}
|
||||
|
||||
/// Changes the [`Icon`] of the window.
|
||||
pub fn change_icon<Message>(icon: Icon) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::ChangeIcon(icon)))
|
||||
pub fn change_icon<Message>(id: window::Id, icon: Icon) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::ChangeIcon(icon)))
|
||||
}
|
||||
|
||||
/// Captures a [`Screenshot`] from the window.
|
||||
pub fn screenshot<Message>(
|
||||
id: window::Id,
|
||||
f: impl FnOnce(Screenshot) -> Message + Send + 'static,
|
||||
) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::Screenshot(Box::new(f))))
|
||||
Command::single(command::Action::Window(
|
||||
id,
|
||||
Action::Screenshot(Box::new(f)),
|
||||
))
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
use crate::core::window::{Icon, Level, Mode, UserAttention, Settings};
|
||||
use crate::core::window::{Icon, Level, Mode, Settings, UserAttention};
|
||||
use crate::core::Size;
|
||||
use crate::futures::MaybeSend;
|
||||
use crate::window::Screenshot;
|
||||
|
|
@ -15,7 +15,7 @@ pub enum Action<T> {
|
|||
/// There’s no guarantee that this will work unless the left mouse
|
||||
/// button was pressed immediately before this function is called.
|
||||
Drag,
|
||||
/// Spawns a new window with the provided [`window::Settings`].
|
||||
/// Spawns a new window.
|
||||
Spawn {
|
||||
/// The settings of the [`Window`].
|
||||
settings: Settings,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue