refactored window storage;
new helper window events (Destroyed, Created); clippy + fmt;
This commit is contained in:
parent
633f405f3f
commit
d53ccc857d
56 changed files with 1508 additions and 1819 deletions
|
|
@ -3,101 +3,117 @@ mod action;
|
|||
|
||||
pub mod screenshot;
|
||||
|
||||
pub use crate::core::window::Id;
|
||||
pub use action::Action;
|
||||
pub use screenshot::Screenshot;
|
||||
|
||||
use crate::command::{self, Command};
|
||||
use crate::core::time::Instant;
|
||||
use crate::core::window::{Event, Icon, Level, Mode, UserAttention};
|
||||
use crate::core::window::{self, Event, Icon, Level, Mode, UserAttention};
|
||||
use crate::core::Size;
|
||||
use crate::futures::subscription::{self, Subscription};
|
||||
|
||||
/// Subscribes to the frames of the window of the running application.
|
||||
///
|
||||
/// The resulting [`Subscription`] will produce items at a rate equal to the
|
||||
/// refresh rate of the window. Note that this rate may be variable, as it is
|
||||
/// refresh rate of the first application window. Note that this rate may be variable, as it is
|
||||
/// normally managed by the graphics driver and/or the OS.
|
||||
///
|
||||
/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
|
||||
/// animations without missing any frames.
|
||||
pub fn frames() -> Subscription<Instant> {
|
||||
subscription::raw_events(|event, _status| match event {
|
||||
iced_core::Event::Window(Event::RedrawRequested(at)) => Some(at),
|
||||
iced_core::Event::Window(_, Event::RedrawRequested(at)) => Some(at),
|
||||
_ => None,
|
||||
})
|
||||
}
|
||||
|
||||
/// Closes the current window and exits the application.
|
||||
pub fn close<Message>() -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::Close))
|
||||
/// Spawns a new window with the given `id` and `settings`.
|
||||
pub fn spawn<Message>(
|
||||
id: window::Id,
|
||||
settings: window::Settings,
|
||||
) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::Spawn { settings }))
|
||||
}
|
||||
|
||||
/// Closes the window with `id`.
|
||||
pub fn close<Message>(id: window::Id) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::Close))
|
||||
}
|
||||
|
||||
/// Begins dragging the window while the left mouse button is held.
|
||||
pub fn drag<Message>() -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::Drag))
|
||||
pub fn drag<Message>(id: window::Id) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::Drag))
|
||||
}
|
||||
|
||||
/// Resizes the window to the given logical dimensions.
|
||||
pub fn resize<Message>(new_size: Size<u32>) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::Resize(new_size)))
|
||||
pub fn resize<Message>(
|
||||
id: window::Id,
|
||||
new_size: Size<u32>,
|
||||
) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::Resize(new_size)))
|
||||
}
|
||||
|
||||
/// Fetches the current window size in logical dimensions.
|
||||
/// Fetches the window's size in logical dimensions.
|
||||
pub fn fetch_size<Message>(
|
||||
id: window::Id,
|
||||
f: impl FnOnce(Size<u32>) -> Message + 'static,
|
||||
) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::FetchSize(Box::new(f))))
|
||||
Command::single(command::Action::Window(id, Action::FetchSize(Box::new(f))))
|
||||
}
|
||||
|
||||
/// Maximizes the window.
|
||||
pub fn maximize<Message>(maximized: bool) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::Maximize(maximized)))
|
||||
pub fn maximize<Message>(id: window::Id, maximized: bool) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::Maximize(maximized)))
|
||||
}
|
||||
|
||||
/// Minimes the window.
|
||||
pub fn minimize<Message>(minimized: bool) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::Minimize(minimized)))
|
||||
/// Minimizes the window.
|
||||
pub fn minimize<Message>(id: window::Id, minimized: bool) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::Minimize(minimized)))
|
||||
}
|
||||
|
||||
/// Moves a window to the given logical coordinates.
|
||||
pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::Move { x, y }))
|
||||
/// Moves the window to the given logical coordinates.
|
||||
pub fn move_to<Message>(id: window::Id, x: i32, y: i32) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::Move { x, y }))
|
||||
}
|
||||
|
||||
/// Changes the [`Mode`] of the window.
|
||||
pub fn change_mode<Message>(mode: Mode) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::ChangeMode(mode)))
|
||||
pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::ChangeMode(mode)))
|
||||
}
|
||||
|
||||
/// Fetches the current [`Mode`] of the window.
|
||||
pub fn fetch_mode<Message>(
|
||||
id: window::Id,
|
||||
f: impl FnOnce(Mode) -> Message + 'static,
|
||||
) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::FetchMode(Box::new(f))))
|
||||
Command::single(command::Action::Window(id, Action::FetchMode(Box::new(f))))
|
||||
}
|
||||
|
||||
/// Toggles the window to maximized or back.
|
||||
pub fn toggle_maximize<Message>() -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::ToggleMaximize))
|
||||
pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::ToggleMaximize))
|
||||
}
|
||||
|
||||
/// Toggles the window decorations.
|
||||
pub fn toggle_decorations<Message>() -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::ToggleDecorations))
|
||||
pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::ToggleDecorations))
|
||||
}
|
||||
|
||||
/// Request user attention to the window, this has no effect if the application
|
||||
/// Request user attention to the window. This has no effect if the application
|
||||
/// is already focused. How requesting for user attention manifests is platform dependent,
|
||||
/// see [`UserAttention`] for details.
|
||||
///
|
||||
/// Providing `None` will unset the request for user attention. Unsetting the request for
|
||||
/// user attention might not be done automatically by the WM when the window receives input.
|
||||
pub fn request_user_attention<Message>(
|
||||
id: window::Id,
|
||||
user_attention: Option<UserAttention>,
|
||||
) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::RequestUserAttention(
|
||||
user_attention,
|
||||
)))
|
||||
Command::single(command::Action::Window(
|
||||
id,
|
||||
Action::RequestUserAttention(user_attention),
|
||||
))
|
||||
}
|
||||
|
||||
/// Brings the window to the front and sets input focus. Has no effect if the window is
|
||||
|
|
@ -106,30 +122,36 @@ pub fn request_user_attention<Message>(
|
|||
/// This [`Command`] steals input focus from other applications. Do not use this method unless
|
||||
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
|
||||
/// user experience.
|
||||
pub fn gain_focus<Message>() -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::GainFocus))
|
||||
pub fn gain_focus<Message>(id: window::Id) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::GainFocus))
|
||||
}
|
||||
|
||||
/// Changes the window [`Level`].
|
||||
pub fn change_level<Message>(level: Level) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::ChangeLevel(level)))
|
||||
pub fn change_level<Message>(id: window::Id, level: Level) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::ChangeLevel(level)))
|
||||
}
|
||||
|
||||
/// Fetches an identifier unique to the window.
|
||||
/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
|
||||
/// not to be confused with [`window::Id`].
|
||||
pub fn fetch_id<Message>(
|
||||
id: window::Id,
|
||||
f: impl FnOnce(u64) -> Message + 'static,
|
||||
) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::FetchId(Box::new(f))))
|
||||
Command::single(command::Action::Window(id, Action::FetchId(Box::new(f))))
|
||||
}
|
||||
|
||||
/// Changes the [`Icon`] of the window.
|
||||
pub fn change_icon<Message>(icon: Icon) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::ChangeIcon(icon)))
|
||||
pub fn change_icon<Message>(id: window::Id, icon: Icon) -> Command<Message> {
|
||||
Command::single(command::Action::Window(id, Action::ChangeIcon(icon)))
|
||||
}
|
||||
|
||||
/// Captures a [`Screenshot`] from the window.
|
||||
pub fn screenshot<Message>(
|
||||
id: window::Id,
|
||||
f: impl FnOnce(Screenshot) -> Message + Send + 'static,
|
||||
) -> Command<Message> {
|
||||
Command::single(command::Action::Window(Action::Screenshot(Box::new(f))))
|
||||
Command::single(command::Action::Window(
|
||||
id,
|
||||
Action::Screenshot(Box::new(f)),
|
||||
))
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue