Introduce useful helpers in layout module
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26 changed files with 189 additions and 127 deletions
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@ -7,7 +7,7 @@ pub mod flex;
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pub use limits::Limits;
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pub use node::Node;
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use crate::{Point, Rectangle, Size, Vector};
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use crate::{Length, Padding, Point, Rectangle, Size, Vector};
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/// The bounds of a [`Node`] and its children, using absolute coordinates.
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#[derive(Debug, Clone, Copy)]
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@ -96,3 +96,95 @@ pub fn next_to_each_other(
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],
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)
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}
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/// Computes the resulting [`Node`] that fits the [`Limits`] given
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/// some width and height requirements and no intrinsic size.
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pub fn atomic(
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limits: &Limits,
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width: impl Into<Length>,
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height: impl Into<Length>,
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) -> Node {
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let width = width.into();
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let height = height.into();
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Node::new(limits.resolve(width, height, Size::ZERO))
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}
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/// Computes the resulting [`Node`] that fits the [`Limits`] given
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/// some width and height requirements and a closure that produces
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/// the intrinsic [`Size`] inside the given [`Limits`].
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pub fn sized(
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limits: &Limits,
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width: impl Into<Length>,
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height: impl Into<Length>,
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f: impl FnOnce(&Limits) -> Size,
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) -> Node {
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let width = width.into();
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let height = height.into();
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let limits = limits.width(width).height(height);
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let intrinsic_size = f(&limits);
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Node::new(limits.resolve(width, height, intrinsic_size))
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}
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/// Computes the resulting [`Node`] that fits the [`Limits`] given
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/// some width and height requirements and a closure that produces
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/// the content [`Node`] inside the given [`Limits`].
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pub fn contained(
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limits: &Limits,
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width: impl Into<Length>,
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height: impl Into<Length>,
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f: impl FnOnce(&Limits) -> Node,
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) -> Node {
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let width = width.into();
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let height = height.into();
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let limits = limits.width(width).height(height);
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let content = f(&limits);
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Node::with_children(
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limits.resolve(width, height, content.size()),
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vec![content],
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)
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}
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/// Computes the [`Node`] that fits the [`Limits`] given some width, height, and
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/// [`Padding`] requirements and a closure that produces the content [`Node`]
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/// inside the given [`Limits`].
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pub fn padded(
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limits: &Limits,
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width: impl Into<Length>,
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height: impl Into<Length>,
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padding: impl Into<Padding>,
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layout: impl FnOnce(&Limits) -> Node,
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) -> Node {
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positioned(limits, width, height, padding, layout, |content, _| content)
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}
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/// Computes a [`padded`] [`Node`] with a positioning step.
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pub fn positioned(
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limits: &Limits,
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width: impl Into<Length>,
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height: impl Into<Length>,
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padding: impl Into<Padding>,
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layout: impl FnOnce(&Limits) -> Node,
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position: impl FnOnce(Node, Size) -> Node,
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) -> Node {
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let width = width.into();
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let height = height.into();
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let padding = padding.into();
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let limits = limits.width(width).height(height);
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let content = layout(&limits.shrink(padding));
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let padding = padding.fit(content.size(), limits.max());
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let size = limits
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.shrink(padding)
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.resolve(width, height, content.size());
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Node::with_children(
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size.expand(padding),
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vec![position(content.move_to((padding.left, padding.top)), size)],
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)
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}
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