Rename is_pressed to is_dragging in text_input
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5e6970b615
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1 changed files with 5 additions and 5 deletions
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@ -283,17 +283,17 @@ where
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self.state.last_click = Some(click);
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}
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self.state.is_pressed = is_clicked;
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self.state.is_dragging = is_clicked;
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self.state.is_focused = is_clicked;
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}
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Event::Mouse(mouse::Event::Input {
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button: mouse::Button::Left,
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state: ButtonState::Released,
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}) => {
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self.state.is_pressed = false;
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self.state.is_dragging = false;
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}
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Event::Mouse(mouse::Event::CursorMoved { x, .. }) => {
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if self.state.is_pressed {
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if self.state.is_dragging {
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let text_layout = layout.children().next().unwrap();
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let target = x - text_layout.bounds().x;
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@ -611,7 +611,7 @@ where
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#[derive(Debug, Default, Clone)]
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pub struct State {
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is_focused: bool,
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is_pressed: bool,
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is_dragging: bool,
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is_pasting: Option<Value>,
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last_click: Option<mouse::Click>,
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cursor: Cursor,
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@ -632,7 +632,7 @@ impl State {
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pub fn focused() -> Self {
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Self {
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is_focused: true,
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is_pressed: false,
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is_dragging: false,
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is_pasting: None,
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last_click: None,
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cursor: Cursor::default(),
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