Avoid relying origin_upper_left
It seems to cause considerable glitches when resizing.
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d77492c0c3
2 changed files with 17 additions and 3 deletions
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@ -1,6 +1,7 @@
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#version 450
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layout(origin_upper_left) in vec4 gl_FragCoord;
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layout(location = 2) uniform float u_Screen_Height;
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layout(location = 0) in vec4 v_Color;
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layout(location = 1) in vec4 v_BorderColor;
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layout(location = 2) in vec2 v_Pos;
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@ -31,12 +32,14 @@ float distance(in vec2 frag_coord, in vec2 position, in vec2 size, float radius)
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void main() {
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vec4 mixed_color;
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vec2 fragCoord = vec2(gl_FragCoord.x, u_Screen_Height - gl_FragCoord.y);
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// TODO: Remove branching (?)
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if(v_BorderWidth > 0) {
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float internal_border = max(v_BorderRadius - v_BorderWidth, 0);
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float internal_distance = distance(
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gl_FragCoord.xy,
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fragCoord,
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v_Pos + vec2(v_BorderWidth),
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v_Scale - vec2(v_BorderWidth * 2.0),
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internal_border
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@ -54,7 +57,7 @@ void main() {
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}
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float d = distance(
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gl_FragCoord.xy,
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fragCoord,
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v_Pos,
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v_Scale,
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v_BorderRadius
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