Update wgpu to 0.5 in iced_wgpu 🎉

This commit is contained in:
Héctor Ramón Jiménez 2020-04-07 05:48:21 +02:00
parent 703beae05e
commit d807ef367e
12 changed files with 313 additions and 268 deletions

View file

@ -12,6 +12,7 @@ use atlas::Atlas;
use iced_native::Rectangle;
use std::cell::RefCell;
use std::mem;
use zerocopy::AsBytes;
#[cfg(feature = "image")]
use iced_native::image;
@ -49,21 +50,22 @@ impl Pipeline {
mipmap_filter: wgpu::FilterMode::Linear,
lod_min_clamp: -100.0,
lod_max_clamp: 100.0,
compare_function: wgpu::CompareFunction::Always,
compare: wgpu::CompareFunction::Always,
});
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
bindings: &[
wgpu::BindGroupLayoutBinding {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
},
wgpu::BindGroupLayoutBinding {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler,
ty: wgpu::BindingType::Sampler { comparison: false },
},
],
});
@ -72,15 +74,14 @@ impl Pipeline {
transform: Transformation::identity().into(),
};
let uniforms_buffer = device
.create_buffer_mapped(
1,
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
)
.fill_from_slice(&[uniforms]);
let uniforms_buffer = device.create_buffer_with_data(
uniforms.as_bytes(),
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
);
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &constant_layout,
bindings: &[
wgpu::Binding {
@ -99,12 +100,14 @@ impl Pipeline {
let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
bindings: &[wgpu::BindGroupLayoutBinding {
label: None,
bindings: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
multisampled: false,
dimension: wgpu::TextureViewDimension::D2,
component_type: wgpu::TextureComponentType::Float,
multisampled: false,
},
}],
});
@ -160,63 +163,68 @@ impl Pipeline {
write_mask: wgpu::ColorWrite::ALL,
}],
depth_stencil_state: None,
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: &[
wgpu::VertexBufferDescriptor {
stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &[wgpu::VertexAttributeDescriptor {
shader_location: 0,
format: wgpu::VertexFormat::Float2,
offset: 0,
}],
},
wgpu::VertexBufferDescriptor {
stride: mem::size_of::<Instance>() as u64,
step_mode: wgpu::InputStepMode::Instance,
attributes: &[
wgpu::VertexAttributeDescriptor {
shader_location: 1,
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: &[
wgpu::VertexBufferDescriptor {
stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &[wgpu::VertexAttributeDescriptor {
shader_location: 0,
format: wgpu::VertexFormat::Float2,
offset: 0,
},
wgpu::VertexAttributeDescriptor {
shader_location: 2,
format: wgpu::VertexFormat::Float2,
offset: 4 * 2,
},
wgpu::VertexAttributeDescriptor {
shader_location: 3,
format: wgpu::VertexFormat::Float2,
offset: 4 * 4,
},
wgpu::VertexAttributeDescriptor {
shader_location: 4,
format: wgpu::VertexFormat::Float2,
offset: 4 * 6,
},
wgpu::VertexAttributeDescriptor {
shader_location: 5,
format: wgpu::VertexFormat::Uint,
offset: 4 * 8,
},
],
},
],
}],
},
wgpu::VertexBufferDescriptor {
stride: mem::size_of::<Instance>() as u64,
step_mode: wgpu::InputStepMode::Instance,
attributes: &[
wgpu::VertexAttributeDescriptor {
shader_location: 1,
format: wgpu::VertexFormat::Float2,
offset: 0,
},
wgpu::VertexAttributeDescriptor {
shader_location: 2,
format: wgpu::VertexFormat::Float2,
offset: 4 * 2,
},
wgpu::VertexAttributeDescriptor {
shader_location: 3,
format: wgpu::VertexFormat::Float2,
offset: 4 * 4,
},
wgpu::VertexAttributeDescriptor {
shader_location: 4,
format: wgpu::VertexFormat::Float2,
offset: 4 * 6,
},
wgpu::VertexAttributeDescriptor {
shader_location: 5,
format: wgpu::VertexFormat::Uint,
offset: 4 * 8,
},
],
},
],
},
sample_count: 1,
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
let vertices = device
.create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
.fill_from_slice(&QUAD_VERTS);
let vertices = device.create_buffer_with_data(
QUAD_VERTS.as_bytes(),
wgpu::BufferUsage::VERTEX,
);
let indices = device
.create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
.fill_from_slice(&QUAD_INDICES);
let indices = device.create_buffer_with_data(
QUAD_INDICES.as_bytes(),
wgpu::BufferUsage::INDEX,
);
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
});
@ -224,6 +232,7 @@ impl Pipeline {
let texture_atlas = Atlas::new(device);
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &texture_layout,
bindings: &[wgpu::Binding {
binding: 0,
@ -327,6 +336,7 @@ impl Pipeline {
self.texture =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &self.texture_layout,
bindings: &[wgpu::Binding {
binding: 0,
@ -339,11 +349,13 @@ impl Pipeline {
self.texture_version = texture_version;
}
let uniforms_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&[Uniforms {
let uniforms_buffer = device.create_buffer_with_data(
Uniforms {
transform: transformation.into(),
}]);
}
.as_bytes(),
wgpu::BufferUsage::COPY_SRC,
);
encoder.copy_buffer_to_buffer(
&uniforms_buffer,
@ -353,9 +365,10 @@ impl Pipeline {
std::mem::size_of::<Uniforms>() as u64,
);
let instances_buffer = device
.create_buffer_mapped(instances.len(), wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&instances);
let instances_buffer = device.create_buffer_with_data(
instances.as_bytes(),
wgpu::BufferUsage::COPY_SRC,
);
let mut i = 0;
let total = instances.len();
@ -394,11 +407,9 @@ impl Pipeline {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &self.texture, &[]);
render_pass.set_index_buffer(&self.indices, 0);
render_pass.set_vertex_buffers(
0,
&[(&self.vertices, 0), (&self.instances, 0)],
);
render_pass.set_index_buffer(&self.indices, 0, 0);
render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
render_pass.set_scissor_rect(
bounds.x,
@ -441,7 +452,7 @@ pub enum Handle {
}
#[repr(C)]
#[derive(Clone, Copy)]
#[derive(Clone, Copy, AsBytes)]
pub struct Vertex {
_position: [f32; 2],
}
@ -464,7 +475,7 @@ const QUAD_VERTS: [Vertex; 4] = [
];
#[repr(C)]
#[derive(Debug, Clone, Copy)]
#[derive(Debug, Clone, Copy, AsBytes)]
struct Instance {
_position: [f32; 2],
_size: [f32; 2],
@ -478,7 +489,7 @@ impl Instance {
}
#[repr(C)]
#[derive(Debug, Clone, Copy)]
#[derive(Debug, Clone, Copy, AsBytes)]
struct Uniforms {
transform: [f32; 16],
}