Update wgpu to 0.5 in iced_wgpu 🎉
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parent
703beae05e
commit
d807ef367e
12 changed files with 313 additions and 268 deletions
152
wgpu/src/quad.rs
152
wgpu/src/quad.rs
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@ -2,6 +2,7 @@ use crate::Transformation;
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use iced_native::Rectangle;
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use std::mem;
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use zerocopy::AsBytes;
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#[derive(Debug)]
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pub struct Pipeline {
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@ -20,21 +21,21 @@ impl Pipeline {
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) -> Pipeline {
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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bindings: &[wgpu::BindGroupLayoutBinding {
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label: None,
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bindings: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer { dynamic: false },
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}],
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});
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let constants_buffer = device
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.create_buffer_mapped(
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1,
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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)
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.fill_from_slice(&[Uniforms::default()]);
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let constants_buffer = device.create_buffer_with_data(
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Uniforms::default().as_bytes(),
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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);
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let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &constant_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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@ -96,68 +97,73 @@ impl Pipeline {
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Vertex>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[wgpu::VertexAttributeDescriptor {
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shader_location: 0,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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}],
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},
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Quad>() as u64,
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &[
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wgpu::VertexAttributeDescriptor {
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shader_location: 1,
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Vertex>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[wgpu::VertexAttributeDescriptor {
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shader_location: 0,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 2,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 2,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 3,
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format: wgpu::VertexFormat::Float4,
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offset: 4 * (2 + 2),
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 4,
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format: wgpu::VertexFormat::Float4,
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offset: 4 * (2 + 2 + 4),
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 5,
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format: wgpu::VertexFormat::Float,
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offset: 4 * (2 + 2 + 4 + 4),
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 6,
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format: wgpu::VertexFormat::Float,
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offset: 4 * (2 + 2 + 4 + 4 + 1),
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},
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],
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},
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],
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}],
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},
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Quad>() as u64,
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &[
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wgpu::VertexAttributeDescriptor {
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shader_location: 1,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 2,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 2,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 3,
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format: wgpu::VertexFormat::Float4,
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offset: 4 * (2 + 2),
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 4,
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format: wgpu::VertexFormat::Float4,
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offset: 4 * (2 + 2 + 4),
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 5,
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format: wgpu::VertexFormat::Float,
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offset: 4 * (2 + 2 + 4 + 4),
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 6,
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format: wgpu::VertexFormat::Float,
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offset: 4 * (2 + 2 + 4 + 4 + 1),
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},
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],
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},
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],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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});
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let vertices = device
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.create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
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.fill_from_slice(&QUAD_VERTS);
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let vertices = device.create_buffer_with_data(
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QUAD_VERTS.as_bytes(),
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wgpu::BufferUsage::VERTEX,
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);
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let indices = device
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.create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
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.fill_from_slice(&QUAD_INDICES);
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let indices = device.create_buffer_with_data(
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QUAD_INDICES.as_bytes(),
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wgpu::BufferUsage::INDEX,
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);
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: mem::size_of::<Quad>() as u64 * Quad::MAX as u64,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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});
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@ -184,9 +190,10 @@ impl Pipeline {
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) {
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let uniforms = Uniforms::new(transformation, scale);
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let constants_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[uniforms]);
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let constants_buffer = device.create_buffer_with_data(
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uniforms.as_bytes(),
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wgpu::BufferUsage::COPY_SRC,
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);
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encoder.copy_buffer_to_buffer(
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&constants_buffer,
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@ -203,9 +210,10 @@ impl Pipeline {
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let end = (i + Quad::MAX).min(total);
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let amount = end - i;
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let instance_buffer = device
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.create_buffer_mapped(amount, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&instances[i..end]);
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let instance_buffer = device.create_buffer_with_data(
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&instances[i..end].as_bytes(),
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wgpu::BufferUsage::COPY_SRC,
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);
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encoder.copy_buffer_to_buffer(
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&instance_buffer,
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@ -237,11 +245,9 @@ impl Pipeline {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_index_buffer(&self.indices, 0);
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render_pass.set_vertex_buffers(
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0,
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&[(&self.vertices, 0), (&self.instances, 0)],
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);
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render_pass.set_index_buffer(&self.indices, 0, 0);
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render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
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render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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@ -263,7 +269,7 @@ impl Pipeline {
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}
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#[repr(C)]
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy, AsBytes)]
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pub struct Vertex {
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_position: [f32; 2],
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}
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@ -286,7 +292,7 @@ const QUAD_VERTS: [Vertex; 4] = [
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];
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#[repr(C)]
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy, AsBytes)]
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pub struct Quad {
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pub position: [f32; 2],
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pub scale: [f32; 2],
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@ -301,7 +307,7 @@ impl Quad {
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}
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#[repr(C)]
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy, AsBytes)]
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struct Uniforms {
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transform: [f32; 16],
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scale: f32,
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