Update wgpu to 0.5 in iced_wgpu 🎉

This commit is contained in:
Héctor Ramón Jiménez 2020-04-07 05:48:21 +02:00
parent 703beae05e
commit d807ef367e
12 changed files with 313 additions and 268 deletions

View file

@ -1,6 +1,6 @@
use crate::{window::SwapChain, Renderer, Settings, Target};
use iced_native::MouseCursor;
use iced_native::{futures, MouseCursor};
use raw_window_handle::HasRawWindowHandle;
/// A window graphics backend for iced powered by `wgpu`.
@ -18,23 +18,30 @@ impl iced_native::window::Backend for Backend {
type SwapChain = SwapChain;
fn new(settings: Self::Settings) -> (Backend, Renderer) {
let adapter = wgpu::Adapter::request(&wgpu::RequestAdapterOptions {
power_preference: if settings.antialiasing.is_none() {
wgpu::PowerPreference::Default
} else {
wgpu::PowerPreference::HighPerformance
},
backends: wgpu::BackendBit::all(),
})
.expect("Request adapter");
let (mut device, queue) =
adapter.request_device(&wgpu::DeviceDescriptor {
extensions: wgpu::Extensions {
anisotropic_filtering: false,
let (mut device, queue) = futures::executor::block_on(async {
let adapter = wgpu::Adapter::request(
&wgpu::RequestAdapterOptions {
power_preference: if settings.antialiasing.is_none() {
wgpu::PowerPreference::Default
} else {
wgpu::PowerPreference::HighPerformance
},
compatible_surface: None,
},
limits: wgpu::Limits { max_bind_groups: 2 },
});
wgpu::BackendBit::all(),
)
.await
.expect("Request adapter");
adapter
.request_device(&wgpu::DeviceDescriptor {
extensions: wgpu::Extensions {
anisotropic_filtering: false,
},
limits: wgpu::Limits { max_bind_groups: 2 },
})
.await
});
let renderer = Renderer::new(&mut device, settings);
@ -72,10 +79,10 @@ impl iced_native::window::Backend for Backend {
scale_factor: f64,
overlay: &[T],
) -> MouseCursor {
let (frame, viewport) = swap_chain.next_frame();
let (frame, viewport) = swap_chain.next_frame().expect("Next frame");
let mut encoder = self.device.create_command_encoder(
&wgpu::CommandEncoderDescriptor { todo: 0 },
&wgpu::CommandEncoderDescriptor { label: None },
);
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {