Introduce specific types for each palette::Extended field
We will have more control over color calculations for each semantic purpose this way.
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parent
d5bc610d01
commit
d988d813d7
4 changed files with 142 additions and 88 deletions
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@ -60,9 +60,10 @@ impl Palette {
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pub struct Extended {
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pub background: Background,
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pub primary: Group,
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pub success: Group,
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pub danger: Group,
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pub primary: Primary,
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pub secondary: Secondary,
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pub success: Success,
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pub danger: Danger,
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}
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lazy_static! {
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@ -75,17 +76,18 @@ impl Extended {
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pub fn generate(palette: Palette) -> Self {
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Self {
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background: Background::new(palette.background, palette.text),
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primary: Group::new(
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primary: Primary::generate(
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palette.primary,
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palette.background,
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palette.text,
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),
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success: Group::new(
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secondary: Secondary::generate(palette.background, palette.text),
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success: Success::generate(
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palette.success,
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palette.background,
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palette.text,
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),
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danger: Group::new(
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danger: Danger::generate(
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palette.danger,
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palette.background,
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palette.text,
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@ -94,44 +96,113 @@ impl Extended {
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}
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}
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pub struct Background {
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pub base: Color,
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pub weak: Color,
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pub strong: Color,
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#[derive(Debug, Clone, Copy)]
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pub struct Pair {
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pub color: Color,
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pub text: Color,
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}
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impl Background {
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pub fn new(base: Color, text: Color) -> Self {
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impl Pair {
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pub fn new(color: Color, text: Color) -> Self {
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Self {
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base,
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weak: mix(base, text, 0.15),
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strong: mix(base, text, 0.25),
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text,
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color,
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text: readable(color, text),
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}
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}
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}
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pub struct Group {
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pub base: Color,
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pub weak: Color,
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pub strong: Color,
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pub text: Color,
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pub struct Background {
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pub base: Pair,
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pub weak: Pair,
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pub strong: Pair,
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}
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impl Group {
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pub fn new(base: Color, background: Color, text: Color) -> Self {
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let strong = if is_dark(base) {
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lighten(base, 0.1)
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} else {
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darken(base, 0.1)
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};
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impl Background {
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pub fn new(base: Color, text: Color) -> Self {
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let weak = mix(base, text, 0.15);
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let strong = mix(base, text, 0.25);
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Self {
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base,
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weak: mix(base, background, 0.4),
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strong,
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text: readable(strong, text),
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base: Pair::new(base, text),
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weak: Pair::new(weak, text),
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strong: Pair::new(strong, text),
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}
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}
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}
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pub struct Primary {
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pub base: Pair,
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pub weak: Pair,
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pub strong: Pair,
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}
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impl Primary {
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pub fn generate(base: Color, background: Color, text: Color) -> Self {
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let weak = mix(base, background, 0.4);
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let strong = deviate(base, 0.1);
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Self {
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base: Pair::new(base, text),
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weak: Pair::new(weak, text),
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strong: Pair::new(strong, text),
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}
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}
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}
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pub struct Secondary {
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pub base: Pair,
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pub weak: Pair,
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pub strong: Pair,
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}
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impl Secondary {
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pub fn generate(base: Color, text: Color) -> Self {
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let base = mix(base, text, 0.2);
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let weak = mix(base, text, 0.1);
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let strong = mix(base, text, 0.3);
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Self {
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base: Pair::new(base, text),
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weak: Pair::new(weak, text),
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strong: Pair::new(strong, text),
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}
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}
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}
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pub struct Success {
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pub base: Pair,
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pub weak: Pair,
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pub strong: Pair,
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}
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impl Success {
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pub fn generate(base: Color, background: Color, text: Color) -> Self {
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let weak = mix(base, background, 0.4);
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let strong = deviate(base, 0.1);
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Self {
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base: Pair::new(base, text),
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weak: Pair::new(weak, text),
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strong: Pair::new(strong, text),
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}
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}
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}
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pub struct Danger {
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pub base: Pair,
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pub weak: Pair,
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pub strong: Pair,
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}
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impl Danger {
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pub fn generate(base: Color, background: Color, text: Color) -> Self {
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let weak = mix(base, background, 0.4);
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let strong = deviate(base, 0.1);
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Self {
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base: Pair::new(base, text),
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weak: Pair::new(weak, text),
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strong: Pair::new(strong, text),
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}
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}
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}
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@ -174,6 +245,14 @@ fn lighten(color: Color, amount: f32) -> Color {
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from_hsl(hsl)
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}
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fn deviate(color: Color, amount: f32) -> Color {
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if is_dark(color) {
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lighten(color, amount)
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} else {
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darken(color, amount)
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}
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}
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fn mix(a: Color, b: Color, factor: f32) -> Color {
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let a_lin = Srgb::from(a).into_linear();
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let b_lin = Srgb::from(b).into_linear();
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